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PURVEYOR OF INFORMATION

@inferodios

I’m just a twitter guy here to support his tumblr gal. 22 (he/him)

Me: So there's been a lot more beheadings than usual, right? And decapitations?

Girl, leaning their weight against the hilt of a greatsword: That's Crazy

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The next revision of the playtest draft for Eat God is now up. This version includes all of the missing rules from the previous version – advancement, Progress and Calamity Clocks, etc. – as well as numerous expansions and clarifications; the game is now considered feature-complete, though it still needs worked examples, pre-made scenarios, and a whole pile of Big Stupid Tables™.

The most noteworthy addition to this draft, however, is (mostly) complete character creation rules. All but one of the remaining blanks have been filled in, and many Traits have been revised to make them more flexible and add a few interesting new rules toys. You can more easily stat up horrible little gargoyles, there's a little something for the hypno kink crowd, and also you can be a (very small) werewolf now.

(The one remaining blank alluded to above with that "mostly" is the 36th Trait, which I'm leaving off for now because I can't decide exactly what to slot in there and I don't want to spin my wheels on that any longer; for now it just reads "reroll".)

Last but not least, Eat God now has a cover illustration, thanks to the very talented @magpiemalarkey. We decided to be forthright about the game's inspirations; for legal reasons, the depicted characters are not Muppets. (To be clear, only the illustration is their work; the text design for the game's title is a placeholder I threw together myself using a commercial font, so don't blame them for that part.)

As always, questions, criticisms, and bizarre rants are welcome – and if you'd like to give it a spin but don't have a group, character creation is its own little self-contained minigame, and all you need is six-sided dice to give it a try; feel free to post your creations in the notes!

You can find the latest revision at the links above, or below:

I spent so much of my life romanticizing the Great and Powerful Enormity of the Sea, reading about the salt and the sweat of the sailors straining to haul the sails or anchor while dreading the monsters in the cold, icy deep fathoms below…and now you tell me that a fathom is only 6 feet deep -

Six feet is still more than enough for a grave.

Hi, that is the most metal addition you could have possibly made to this post

For every fathom you descend into the ocean the pressure around you increases. By five fathoms down you’re experiencing two atmospheres of pressure. At about ten fathoms, a human can no longer survive on their own, and must have supplemental oxygen to continue their descent. With specialized diving gear, we can go to perhaps 60 fathoms under our own power. By that depth, even the clearest waters are dark. Perhaps one percent of visible light remains, mostly in the blue range. The water is blues and greys around you, shadowy like the last minutes before nightfall. The water below is darker still, impenetrable. But life still lurks beneath you, in the untold fathoms of the darkest sea, in an environment so hostile even our machines struggle to reach them.

If you needed to ask a 15th century alchemist for a vape pen, you would ask for "a fulminated vapor of cannabis lixivium"

Anyway throws you into the big pit that transports you back in time to Wurtenberg in 1508.

Not my problem lol

dwarves are probably related to prairie dogs. gnomes? stoats. i know anything

resident "small mammal expert"s are cheering and hollering.

me? well... my work is never finished

buddy you're walking off dramatically into the prarie. Buddy you are fucked.

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prairie dogs are about to get you dude