Avatar

Imineedsaname

@imineedsaname

Obligatory small writing here

You know I was wondering how the hell are jason and stephanie the same height in this panel

But then this comes out:

And jason and steph are the same height again so this confirms my theory: steph is 6'2"

Anonymous asked:

what do you think the coolest thing you got to work on in the new spiderverse was? or was there anything you were completely geeked to work on/with?

definitely the coolest thing shot-wise that i got to work on was pavitr's entrance, i animated everything from when we first see him to when the camera zooms in on his face going into his comicbook backstory (this one!)

i helped with a couple aspects of pav's overall animation: his hair, his eye shapes, and playing with how he uses his bracelets in combination with his webs!

his hair is geo, meaning it doesn't get simmed by cfx because the directors wanted it to keep its graphic shape. so i designed some different hair blendshapes for modelling to create for us and worked with rigging on how to best incorporate the different shapes into the rig, then animated wind cycles for other animators to drop into their scenes. animating hair is not normally something that animators are expected to do in feature animation

his mask eyes, by default, came into shots looking very smooth and rounded. i referenced art done by one of the concept artists to give him "diamond shaped" eyes with more nicely weighted lines, along with several other library poses for animators to use so that they don't have to do all the shaping themselves (it took a long time because it required moving literally almost a hundred controls on each eye haha)

and finally, pavitr uses his webs with his bracelets to fight and get around! he uses his bracelet sort of like a spin top, keeping it spinning on his webs while standing still. i animated this first shot of him flicking it off his wrist:

my first pass on this didn't have that close up of the bracelet at first and our anim director, bob persichetti felt like we couldn't read it well enough and mentioned trying some crazier slow motion stuff like in RRR. so i went and watched RRR and immediately understood what i needed to do lol. i asked rohini kumar, another supervising animator on the movie, for some hindi onomatopoeia and she gave me this one, 'tadaak' which i'm told is sort of like a whack or pop!

Avatar

and another thing. the way Miles' mother - emblematic of his family, his people, his story - tells him she's afraid that other people won't love him, won't look out for him, outside of their world. she means their neighborhood in Brooklyn but Miles literally leaves his entire reality and ends hunted by his fellow spiders for refusing to conform to the narrative codified by seemingly countless Peter Parkers, refusing to live the story that has been unquestioningly accepted as The spider-man story. the way Miguel insinuates that Miles stole his role as spider-man, hatefully calls him an anomaly, believes that Miles is the thing that makes the canon not work. it's SUCH a juicy meta narrative about the struggle of legacy characters, ESPECIALLY characters of color succeeding white characters, struggling to be seen as characters in their own right with a story worth of being part of the world. Miles being Spider-Man is only problematic if you, like Miguel, are operating on the assumption that Spider-Man's story should always be Peter Parker's story with a few cosmetic changes.

Many people seem to think it foolish, even superstitious, to believe that the world could still change for the better. And it is true that in winter it is sometimes so bitingly cold that one is tempted to say, ‘What do I care if there is a summer; its warmth is no help to me now.’ Yes, evil often seems to surpass good. But then, in spite of us, and without our permission, there comes at last an end to the bitter frosts. One morning the wind turns, and there is a thaw. And so I must still have hope.

Vincent Van Gogh (via jasminesapphires)