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Nerdodivergent

@igotthatupdoginme

33, nonbinary, pansexual, polyamorous, nerdy neurodivergent weirdo. Thirsty blog at updogdownbad
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e-clv

I don't like the music of Boygenius but by god I support women holding electric guitars and making out sloppy style and having their boobs out. I'm the supporter. If you ask me to vote? Well I'm voting in favor. Yes sir. You can knock on my door and ask me do I support the Boy Geniuses kissing and rolling around and I will say I'm the supporter. Thank you women

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e-clv

Like this is so true and good. Yes

Is it just me or does Lae'zel give off "prodigy with sky high expectations set on them" vibes?

In some ways that is how all githyanki act, at least in groups, because that it what Vlaakith's iron rule shapes them to be.

But that she insists on acting that way when put alone on a "lesser" but still foreign world without even trying to take in other views from the locals (until you start to crack her shell) smacks of someone who has been told they are better than those from "lesser races" (and probably other githyanki), *and* who also had to prove it a lot, their entire life growing up and now is seriously out of their depth but refusing to admit it because doing so would be admitting fear/weakness.

Which is almost as big of a taboo as disrespecting Vlaakith.

I've always believed this was the case. Lae'zel always gave me the vibes of a high-achiever - trying to act and look the part of the ideal of her society. And making personal sacrifices and putting everything on the line for it. It's why a crisis of faith for this character type is so capturing. It's not just that she's a fish out of water in Faerun - living up to her society's ideals is quite literally all she has.

In Early Access, there were a lot of moments where you can tell her to calm herself or think again about an issue by telling her to think on her Queen.

In the 2nd dream sequence in particular (which appears removed in launch version) she reveals she was tempted by the offer, and you can tell her to remember what she said in the previous dream scene: To always resist.

And I wish I recorded this scene, but I always found it hard to stomach. She would basically lambast herself afterward - almost like a metaphorical lashing - right in front of you about how she should have done better and never thought in a way to disappoint her Queen. It was heartbreaking. And I've always viewed Lae as a hard worker and seeing her basically scold herself for having not done more when she already tries so hard - I never wanted to do a playthrough where I'm romancing her and enable that type of thinking.

There's so much emotion and desire and drive Lae'zel has. Innately. That's who she is. And her realizing she doesn't have to prove herself to anyone and be her own person is so important to me.

I think it's also important to recognize that she's like 20 or so and has yet to complete her cultural rites of adulthood. Honestly, she reminds me a lot of the kids from abusive conservative families who end up at a liberal college far from home and around new people for the first time. Some of them just double down on the hateful bullshit, of course, but a lot of them also initially stumble over the sudden lurching shift in environment and end up course-correcting to be much healthier, more tolerant people.

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teaboot

Adult ProTip, from a security professional: If a kid tells you, "My parents are gonna kill me / kick my ass / kick me out" for something relatively minor, don't respond with shit like "Really? ;) that sounds a little extreme, don't you think sweetie?" because that shit really does happen.

Instead, respond as though whatever threat they are afraid of is fully valid, and offer whatever you can do to help- ask if they believe they are in danger of being hurt in any way, and work accordingly.

If they're overreacting, they'll usually realize and dial it back, self-correct and begin thinking a bit more rationally.

If they're not overreacting, and the danger is real, then they'll need a level-headed adult in their corner, not another condescending authority figure who doesn't believe them.

thank you so much for saying this in such an elequent way. Because this is how I've been approaching working with kids in general.

But older adults around me always criticise me for taking what kids say at face value and you know taking them seriously. I've always thought it was bad to not do that, but I didn't have the words to explain why as I've always been met with the notion that kids exaggerate or just don't know what they're saying. Which I also don't believe

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palant1r

"this work is problematic because of how it handles [subject]": reasonable premise for media criticism

"this work is problematic because it depicts [subject]": do not pass go do not collect $200 this is, as a general rule, a functionally reactionary and conservative argument

One of the turns of phrase I am most proud of is "Hideo Kojima is clearly a staunch feminist, but he also has no idea what a woman is".

You, @romanfag , understand what I mean precisely.

Kojima putting an overly sexualized woman into his game only to have all the sexual tension be between two guys who look like Bill from l4d. That's peak writing right there.

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renamamiya

I think it would behoove a lot of people to read this quote irt Astarion's character made by Neil Newbon himself.

"You have to play every reality, you have to play every side of him."

It's just.... baffling to act like people who get ANY of the 'bad' endings are like bad people for doing so. These endings aren't added just to be some "teehee isn't this so messed up *wink wink*" kind of thing. They were put in with reason, they were included with intention. All the endings a character can get are explorations Of that character. Both how these characters can make a better life for themselves, or how they can fall to the worst outcome. All of these endings are "realities" the character can end up at depending on how their life goes. Astarion's ascension, Gale either dying or becoming power hungry, Shadowheart becoming a Dark Justiciar. ALL of these were added with the reason to let you play the game and see how vastly different their lives can turn out.

Ultimately, Baldur's Gate 3 is an *RPG*. A Role-playing game, one that's based on DND. Having "good" and "evil" choices is literally one of the largest aspects of DND and the Baldur’s Gate series. DND literally CREATED the Good/Neutral/Evil - Lawful/Neutral/Chaotic axis, all with the intention of both characters in universe, and player's own created characters to be able to explore ANY of the four corners. All of these choices, routes, and endings exist both as a result of the exploration of how their life could be affected by support/lack of it, as well as how they could potentially shift across the alignment chart due to their development. Because ultimately development doesn't automatically mean "person becomes a better person and achieves the ending they deserve", both in real life and in the game it can just as easily come to "person ends up arriving to the worst possible outcome they could have possibly had."

Ultimately I have to say as well, if people are bad for even exploring these routes to see how the development takes place, then by this logic you must know that you're also essentially stating that the developers are also horrible for ever including these options into the game from the first place, right?

I demonstrate the 10 types of magic ✨

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caparrucia

Chocolate guy this, chocolate guy that.

WHEN IS TUMBLR GOING TO JOIN ME IN COLLECTIVELY LOSING OUR SHIT OVER STOP-MO GUY?

I'VE BEEN FOLLOWING STOP-MO GUY FOR YEARS AND I CONTINUE TO SCREAM AT THE CASUAL DISREGARD OF REALITY.

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teaboot

BASTARD