June 5th can't come fast enough
wah! wah! wah! (x)







DOES ANYONE REMEMBER WHEN DISNEY MADE ALL THESE TV SHOWS BASED OFF THEIR MOVIES
AND THEY HAD LIKE RIDICULOUS CROSSOVERS
YES, THAT IS HERCULES WITH ALADDIN
AND THEY HAD THESE NEW VILLAINS
(Lady La from Legend of Tarzan)
(NOS-4-A4 from Buzz Lightyear of Star Command)
(Mozenrath from Aladdin)
AND THEY HAD LIKE DARK VERSIONS OF THE MAIN CHARACTERS AND IT WAS RLY TRIPPY. THAT’S LIKE DARK JANE THERE FROM LEGEND OF TARZAN
AND THIS ONE’S CHAOS ALADDIN
AND HERE’S EVIL BUZZ LIGHTYEAR
AND THESE WERE ACTUAL EPISODE TITLES THAT WERE RIDICULOUS PUNS
SORRY FOR THAT LONG POST BUT JUST
I REMEMBERED THESE TODAY AND I LOST IT
Looks like Kingdom Hearts to me
One of my fav things abt FerMyne is how Ferdinand is always like “yes! I have successfully tricked her into doing me favors and listening to my whims, in exchange for something she likes! I am obviously the one getting the better deal here”
Meanwhile Rozemyne is going “well, I was gonna do it anyways, so idc” to herself
I want to show you an actual training slide from my customer service job that I had to see yesterday.
Fińàncial Harm
the powerful artifact has been sealed away thanks to viewers like you

Reblog daily for health and prosperity
Look Back VS AI Art
This is a real frame from Look Back (2024).
You might assume this made it into the final movie because of its director Kiyotaka Oshiyama (押山清高) doing HALF the key animation for the film and only fully finishing it A WEEK before it's festival debut.
And well, you might be partially right about that. But more importantly, this is the movie embodying its themes through its unconventional production process and the very lines on the screen!
In an age of digital tools, CGI, AI, and other combinations of letters ending in I, Look Back is an ode to art and the labor that goes into it, no matter how tedious or imperfect.
Every thought, every little decision, every stroke made by a person puts a little piece of that person onto the screen, and the imperfections that come from that process can be beautiful in the sense that they're evidence of the thoughts and process that went into creating an image. So in keeping with the plot of the movie itself, Oshiyama made a point of leaving those remnants - lines that are scratchy, overlapping, or half-erased, and normally would have been cleaned up in 2nd key animation (第二原画).
Ayumu Fujino has a tight grip on how she expresses herself, having this image to uphold as the perfect prodigy girl. She's afraid to let people see too much of her, lest that perfect image be shattered.
But at times the mask does slip, like this moment of sheer panic after she accidentally drops what is really an extremely rude manga strip under her rival's door by accident.
And it's these moments when that rough imperfection shines through the most! So this breakdown of polish in the art functions simultaneously as both a connection to the human labor that went into creating it, AND an impressionistic representation of Fujino's mental state within the world of the movie.
Not only are the edges of her backpack visible through her arm, her face even disappears completely, replaced by just the roughly sketched dividing lines that indicate the position of her eyes. At least personally, I never would have noticed this fully unfinished frame at full speed because the shot is just so well-executed! The framing is dramatic with Fujino surrounded by these mountains of sketchbooks in the foreground, and the motion is so believable, her posture - hunched over to the side to support the weight of the bag while maneuvering around the books, and the way her legs twirl around each other frantically, rotating this way and that.
But more importantly, this is a frame that an AI program would never draw, because it has no REASON to. There's no thought process, no decisions being made about how to express a feeling. Even if you did train an AI specifically to mimic these human imperfections, in Oshiyama's words, "It would just be a design. It would be a fake. The lines have meaning because they were drawn by humans. […] There's value in that." (MANTANWEB)
This is an adapted excerpt from this video! Go watch it or I'll dox you.

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You! Have been visited by the gnome of executive function! Reblog to send them along to make sure they visit the next person in need!
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I have an opinion about the Switch 2 price but y’all aren’t gonna like it bc it’s more nuanced than just Nintendo bad greedy
Since someone actually asked
Like corporations are bad, but there’s a bigger reason that games cost so much. I’m actually okay with mainstream games getting more expensive bc it helps raise the floor on indie game prices (which should all be higher, Stardew Valley being $15 is actually bad for indie devs everywhere bc everyone compares your indie game to SV and is like why can’t you have this much content and be this cheap. SV should be like $40-50.) bc then me an indie dev might get paid more and not be starving.
The nuance is that twin evils are at work here: 1. video game costs have kept up with inflation (as they should to pay for the higher fidelity gamers demand and to pay the bigger and bigger teams) but wages have not. Ppl should be asking why isn’t our minimum high enough I can afford a game with a few hours of work (the equivalent of less than half an extra shift if you wanted to take it once a month)?
Essentially: please gain class consciousness, bite every billionaire, demand minimum wage and thus all other wages be raised to keep up with inflation and suddenly you will have money for games and consoles, and game devs will be able to make quality products that allow them to feed their families.
Evil #2, (this evil is also why AI has gotten so big) is that art has been even further reduced to things that are solely meant to be consumed, spit out and then immediately forgotten for the next item of consumption. This conflating of art (and video games are art!) with products and consumption is the other half of the nuance here. It’s not wrong for people to ask, hell even to demand they get paid well for making good art. They should be getting paid well for it.
Either that or gamers need to lower their impossible standards.
Anyways. Corporations are evil and not your friend, that includes Nintendo, but please consider using this anger to gain class consciousness and realize that the real thing to be mad about is not that games and consoles are more expensive, but that you are not getting paid enough, are being exploited, capitalism is a failed system and all billionaires are evil and need to be forcibly divested of their money.
Now, that all having been said, it's reasonable to expect that the games you spend eighty bucks on be functional, enjoyable, and possessed of a good amount of replay value.
Whether that's as a finished game, or a known work-in-progress situation like Manor Lords where you have a functional partial game that gives you cool new updates every few months and a means for player opinion to shape the directions and details of the game because the devs listen . . . you should absolutely have a quality game for that kind of price.
A little wyvern on the head 😌






