Just saying “I don’t watch TV” sounds pretentious, but there’s a big difference between “I don’t watch TV because I feel that the entertainment of the common masses is beneath me”, and “I don’t watch TV because I’m too busy marathoning YouTube videos of a guy 100% clearing Super Mario 64 without pressing the A button”.
Disabled and neurodivergent D&D character ideas
You’ll have to ask your DM before you use some of these, as they have a few differences in how they play. I’ve tried to balance them out so there are equal disadvantages and benefits, and make them competent and able adventurers.
• wheelchair user or amputee: they should have the guild artisan background with a proficiency in tinker’s tools, so that they can make themselves a cool prosthetic or a souped-up wheelchair. You can decide specifically what you want the prosthetic or wheelchair’s capabilities to be (ex. Wheelchair user has a base speed of 20ft but a certain number of times per long rest it can turbo boost 75ft and they cannot move through difficult terrain without assistance, or using their boost. The user has disadvantage on dex saves but advantage against being knocked prone, and they cannot move when they use their action to make an attack with two hands until the next turn. A character with a prosthetic hand has disadvantage on dex checks using the hand but advantage on strength with it as well as one casting of burning hands with it per long rest. An unarmed strike using the hand causes 1d8 bludgeoning.)
•PTSD or other disorders that include triggers: when the character encounters their trigger, they must make a wisdom saving throw (set the DC based on how severe the trigger is) or be paralyzed for one round. They have advantage on all other saving throws against fear. During a long rest, roll a d20. On a 1, they suffer one level of exhaustion from nightmares.
•Bipolar disorder, or other disorders including mood swings: at the beginning of each day, roll a d20. On a low roll, the character is depressed for one day, and on a high roll, they are manic. On a 1, they suffer one level of exhaustion and take 1d10 psychic damage. On a 2, they take 1d8 psychic damage. On a 3, they take 1d6, and on a 4, they take 1d4. On a 20, they gain 1d10 temporary hit points and gain 2 rages, equivalent to those of a first level barbarian. On a 19, they gain 1d8, on an 18 they gain 1d6, and on a 17 they gain 1d4.
•depression: at the beginning of each day, roll a d20. On a 1, suffer one level of exhaustion and take 1d10 psychic damage. On a 2, take 1d8 psychic damage. On a 3, take 1d6, and on a 4, take 1d4. They have advantage against being frightened, charmed, or intimidated due to apathy. They have disadvantage on charisma checks and a -2 to initiative.
•autism spectrum disorders: a character with autism has disadvantage on charisma checks, but advantage on saves against being charmed, frightened, intimidated, or confused. They have a number of special interests equal to ½ their level (min 1, max 4). They have disadvantage on intelligence checks for knowledge about social ettiquette, societal structure, etc, but advantage on intelligence checks about their special interests. If a creature has a wisdom score of less than 11, that creature has a hard time understanding them when they try to convey complex ideas, due to their unique thought processes.
•Deaf/HoH: a character that is Deaf or Hard of Hearing can speak any languages granted to them by their race/class/background, but successfully understanding them requires a DC 5 wisdom save, or DC 10 if they are in a loud environment, due to the slightly garbled nature of their speech. They either have disadvantage on or automatically fail perception checks made to listen, depending on the severity of their hearing impairment, but have advantage on perception checks to spot. They are resistant to thunder damage, and are not affected by (or have advantage against, again depending on severity) spells that require the target to hear the caster. They have disadvantage on stealth because they cannot hear themselves. These effects are negated if they are sharing senses with a familiar that is sharing their space.
•Blindness: a blind character has 30 ft blindsight and advantage on perception checks to listen, due to their keen ears. Rather than having to see a creature to target them with a spell or attack, they must be able to hear them, as well as have line of sight if the attack travels in a straight line. They are immune to fear and intimidation effects if the cause is something that must be seen, such as a frightening monster or a fearsome display of strength. Their speed is reduced by 10 and they cannot move through difficult terrain. They have disadvantage on dex saves to dodge spell effects and their AC is lowered by 2 when they are suprised. These effects are negated if they are sharing senses with a familiar or similar that is sharing their space.
Schizophrenia/psychotic disorders: a character with psychotic symptoms has grown used to mental instability. They are resistant to psychic damage and immune to the effects of the spell Dissonant Whispers. They have advantage against fear effects but disadvantage on perception checks due to all the distractions in their minds. They have a -2 to passive perception.
Asthma: asthmatic characters have to make a DC 10 constitution save when dealing with effects like fog cloud, or with heavy amounts of dust, every time they begin their turn in the area. On a fail, they suffer a level of exhaustion. These characters have a keen sense of smell and can tell when they have entered a room or area containing undead, dead bodies, or some kind of sickness.
Amputee variant: by paying 1500 gp or a magic item of Very Rare or higher rarity to a skilled wizard, this amputee is granted a magical limb. It appears to be made of smoke, silver, or radiant light. As an action, if the limb is a hand, it can be detached and used similarly to casting Mage Hand. The character has disadvantage on athletics checks and strength saves using the limb, such as holding on to a ledge if it is a hand or arm, or making a jump if it is a foot or leg. They have advantage on dexterity checks and saving throws using the limb, such as sleight of hand if it is a hand or arm, or stealth if it is a foot or leg. It can become solid or spectral at will, granting the user the ability to reach through doors to unlock them from the inside or block an attack with it as a reaction, granting them a +2 to AC for one attack using nonmagical bludgeoning, slashing, or piercing damage.
AD/HD: when a character with attention deficit problems does a task that involves focus, make a DC10 wisdom save. On a success, they hyperfocus and gain their proficiency bonus on checks to complete the task. On a fail, they cannot focus and take a -2. Their wandering attention gives them a proficiency in perception, but saving throws to maintain concentration have a +2 to the DC.
Anxiety Disorders: characters with anxiety are vulnerable to psychic damage and have disadvantage against intimidation and being frightened. Hypervigilance grants them a base passive perception of 15 instead of 10.
Im really happy people are reblogging this, i want disabled characters to become as common as disabled people, and i hope everyone who would feel less alone reading and playing these to see them :)
So I googled “Golden Hour” earlier because, in photography, I know the golden hour refers to sunset but I was curious if it referred to sunrise as well. Well, instead of answering my question, I was given this definition:
“Golden Hour: The first hour after the occurrence of a traumatic injury, considered the most critical for successful emergency treatment.”
And like oh my god that gives a whole new idea to the nickname The Golden Boy, so take this AU idea: Gavin who’s the best trauma surgeon in the city, and in a town share gunshot and knife wounds are as common as the cold, you need a good trauma surgeon. He’s saved more lives than anyone, and people tell him he has hands of gold.
The Golden Surgeon helps pay for medical bills for good people who need help. He donates most of his money to the hospital to pay for better equipment. He paid out of pocket for the children’s ward to be repainted, when he went in and saw it was the most depressing shade of blue. His coworkers ask him where he gets all of his money, and he honestly tells him his paycheck. To be able to afford to do all of this he shares an apartment with five other guys, doesn’t buy any lavish things for himself, and that he doesn’t even own a car. Everyone’s amazed by his selflessness.
He doesn’t tell anyone about his second job. He doesn’t tell them about how he uses medical records to track down the worst gang members in the city and take them out. He doesn’t tell them that when he’s called in to the hospital because the Fake AH Crew took down half the police again, that the golden bullets he removes from their bodies are his. He’s proud of his work as a surgeon, to keep people alive even when they’re on the edge of death. He’s even more proud of his work to kill the people who don’t deserve life.
_____________________________________
Dungeons and Dragons: A new generation.
[ID: a twitter thread from emily smith (@manic_pixie). It says:
“Today at #DnD club, three 13-yr-olds defeated the monster by asking him how he was feeling, and then sitting him down to a group therapy session. They were on about 3hp each, out of spell slots and healing potions, and they beat the monster with the Power of Empathy.
Let me set the scene here - two girls playing tiefling siblings, a rogue and a ranger, and a boy playing a hulking paladin in skull-themed armor. They are climbing a wizard’s tower in search of their missing elven benefactor. They have had an extremely long day.
I have quite literally thrown every trap in my DM playbook at them. They’ve dealt with magical sewage, kenku thugs, a box of crawling claws, flying swords, ominous foreshadowing, invisible floors, and trapped tiles that spit fire or magic missiles at you. They’re barely standing.
At this point I’ve tried dropping hints that they may want to rest up and regain some hp, because the heartiest of them is on 5hp and they’re fresh out of spell slots, class abilities and potions. I like these kids, and I don’t actually want to kill their characters.
But they decide to press on, so I sigh, resign myself to helping tearful kids roll up new characters, and start describing the wizard’s laboratory on the next floor - and the Nothic, lurking inside it.
The Nothic is a particularly sinister #DnD monster, who possesses partial telepathy and can rot you with a gaze. As the Nothic, I taunted their characters with their past failures and their darkest secrets. I was going for the creep factor. The kids LOVED him.
They, in character, start firing questions at the Nothic. How long has he been there? Does his mistress check on him? Does he ever go outside? Isn’t he lonely? Now, this beastie is telepathic and thus can sense their sincerity, and it knocked the legs out from under him.
A Nothic is created when a mage, hungry for knowledge, undergoes a horrible transformation. So I’m realising as the kids are treating this monster like a lonely apprentice that that’s precisely what he would have been - a lonely boy, apprenticed to a great wizard -
-and desperate to impress her, confused by her increasingly erratic behaviour and distant attitude. So he plunges himself into research, trying to find the trick, the lore, the spell that will catch her attention. He grows obsessed and it consumes him.
Fast forward fifty years and suddenly a couple of battered tieflings and a limping aasimar in armour are asking, genuinely, how he feels. If this has been hard for him. Then they sit him down in a circle, and share their feelings to show solidarity. It was BRILLIANT roleplay.
Tiefling rogue: “We gotta show vulnerability to show him it’s ok. I’ll go first. I’m Motcha, and all of my family except for my sister are dead.” Tiefling ranger: “I’m Rynn, and Gnolls destroyed my entire village.” Aasimar Paladin: “Eli Ironsides. I like pink. And baking.”
The Nothic was impressed with Ironisides’ comfort with his masculinity and willingness to discard confining traditional gender roles.”
end ID]
so they released a few videos on how pokemon follow behind you in Pokemon Let’s Go and its like:
Venusaur jumping like a frog!! good stuff i can support this
Electrode just slowly rolls behind you, can’t ask for much from this round friend!
…then it cuts to Caterpie and just
IT CANT EVEN KEEP UP. I’M DEAD SOMEONE PLEASE HELP THIS WORM
PICK IT UP OR SOMETHING AM I GOING TO HAVE TO SPEND THE WHOLE GAME CONSTANTLY SLOWING DOWN SO I DON’T HAVE TO DEAL WITH THE GUILT OF LEAVING MY DEFENSELESS WORM BEHIND ME???
“Shit, everyone’s dead! Everyone’s dead! AHHH I’m scared now!!”
(aka Gavin is the oblivious teenager in a horror movie)
I’d never looked closely at the credits page of the DM’s Guide before and. Oh my god.
How to DM with style
Some fan art of the amazing online show of Critical Role where professional, yet nerdy voice-actors play Dungeons and Dragons! :)
For RWBY’s 5 year anniversary wanted to just real quick draw one of my favorite side characters of volume 5. I got to storyboard a lot scenes with her so I kinda love her.
Michael describing Iris’ first word!! aka the most adorable shit ever
Playing around with lighting using the two biggest troublemakers of the Nein (that would get caught) waiting for bail to be paid.We all know it’s bound to happen eventually.
Mostly just an excuse to play with painting goofy lights and draw the baes
Rewrite a classic fairy tale by telling it backwards. The end is now the beginning.
Once upon a time there was a princess who loved so deeply that her heart was worn constantly on her sleeve. She fell in love with a prince, and the next year, her father allowed them to be wed- he remembered his own wife every day, and wished his daughter to be as happy as he had been.
The day of the wedding came, and the girl walked down the aisle in a dress of gentle silver. The Prince took her hand and smiled, and leant in to kiss her.
For luck, he would later say. A kiss for luck, a smile for joy, a laugh for a happy ending. It was a saying his own family had had for years, but it was a saying that failed him.
For the second his lips touched hers, she fell to the floor with a sigh.
Not dead they healers told the prince. not dead but sleeping, not dead but unable to wake.
The prince- so ashamed, so in fear of his life and hers- stole her away from the castle that night, away from her father and her people, so they would never have to watch her waste away.
He hid her in a forest, in a casket of diamond and ice, and he waited. Waited, for he did not even know where to start. He did not even know if the hope for her waking had a point.
He was there for two days when they found him. Seven short folk, small men with beards and axes in their hands, and harsh smiles on their faces.
We can help you they said to him, the six cackling behind the speaker. But, prince, it will come at a price.
I would pay anything. He vowed. Only later, realising he should have asked what it would be.
The Seven disappeared and left him on his own. Alone, other than the silent not-dead princess at his side.
When they returned there was an eighth with them- an old frail woman with a basket in her hands.
We will wake her she said, pulling out an apple and throwing it in their air but you will never look at her, talk to her again, and she will work in the mines with my dwarves here.
He wanted to say no. But knowing she was alive, even out of reach, was better than sleep and near death.
so yes he said. Help her.
The old woman smiled and picked out a knife, cutting the apple into small parts. One, she handed to the prince, the other, she took over to the casket, and opening it, she placed it on the princess’ lips.
A gasp, a flash of her eyes opening, and the prince knew nothing more.
***
The princess woke in a place she did not know, surrounded by people she did not know. An old woman and short men- and her prince, asleep on the ground.
He is not dead the old woman said only sleeping. But around you, he will never wake. He saved you but cursed you both- and now your life is tied to my mines.
The princess tried to fight, to leave.
But the old woman had magic and she did not, and the dwarves were all she knew for many years. Sometimes as friends, sometimes as enemies, often arguing but always allies, they worked side by sides in the underground mines, looking for fairydust and rubies, magic and gold.
They taught her the songs of work and the songs of marches, and soon she forgot that she had even been a princess.
One evening she was walking back to their home alone, when she heard a noise to her left. She looked, expecting a rabbit, a bird, but out stepped a man with a bow in his hands.
You shouldn’t be out in the woods alone he said to her.
This is my home.
Trees are no home for anyone. She wondered if she should tell him of the many people hidden in the forest, each with no where else to go come with me.
Why?
Because I have a place you can go.
She should have said no- but what was there for her in the trees and the mine? So she took his hand and he led her out into the bright daylight, through winding roads intil they arrived at a castle she did not know.
where are we? she asked.
The Huntsman smiled my home, and the home of my queen.
He led her in through the doors, up to a room where a woman was sat on a throne. The woman stood as she saw the princess, staring at her in wide eyed shock.
You look just like her the queen whispered.
Once, the Huntsman said quietly, seeing the question in the princess’ eyes my queen had a child. A daughter who should have been your age. But she was stolen away by the man my queen loved.
You-
I’m not her the princess said- but she had never known her mother. Only her father and an empty throne at his side.
No. the queen said, her tone one of disbelief. But I am in need of an heir, and you in need of care. Stay here a while, and let us see.
For some reason I can’t stop thinking about the prince in this and that I never gave him a story so…I’m sorry.
Once upon a time there was a prince who put everyone before himself and gave parts of his heart to each and every person he came across. When he was five he had been found in the forest behind the castle, collecting as many flowers as his little hands could hold. He had said they were for his mother; she had not smiled at him that morning, and he knew flowers were her favorite thing.
When he was ten he took on his cousin- his age and half again, for he had seen the older boy send a servant down a corridor in tears. The prince couldn’t bare tears- it didn’t matter to him who they were, he wanted to protect each and every person who had tears in their eyes.
When he was fifteen he buried his mother. His own tears fell then, but he ignored them and went out to help a grieving kingdom, for the queen had been loved by all, not just him.
And when he was twenty, he fell in love and gave every piece of his heart to the girl he was to marry.
And then it all went wrong.
The girl was gone. From his life, at least. He gave up his heart for a change for her to have her own, and while he would never take back that choice, he still…regretted it.
He remembered every line of her face, the colour of her eyes and how her hair looked in sunlight. He remembered her laughter and her voice and her sharp, smart, brilliant mind and sometimes he was so convinced she was still at his side, haunting him, that it started to drive him mad.
He left his title, his kingdom behind; he didn’t have any heart left to give them, and for years he travelled the countryside alone. Sometimes, he wondered if he had a voice anymore. Sometimes, he wondered if the life he left had just been a dream.
Sometimes, he looked into the waters of rivers and lakes, and he didn’t know what was looking back at him. His hair was longer than he could ever have imagined. Then, one day, he saw himself and saw it was no longer hair, but fur that was growing, until he could no longer call himself human.
On a hill above the next village he stumbled across, there lay an old, unloved castle. It was build from stone as black as the midnight sky and looked as haunted as the once-prince was, by memories that had been forgotten and people that could no longer be named.
He took shelter in the castle, and lay claim to it with a roar so loud that every living things, from person to mouse to spider escaped. And there, he brooded for years, alone and forgotten.
Sometimes, he thought he heard voices around him. Of servants and friends that had long ago disappeared. But whenever he looked up, to was to see only a ticking clock and a candlestick on the table where he had left them.
The space where his heart had once been turned bitter with the years. He turned selfish and twisted, until he could no longer remember what it was like to be as human as those in the village. He thought them a different species to himself, and sometimes, to remind them to stay away, would creep down to the shops and take anything he wanted.
They would shout at him then, in words he knew he should have known, but no longer understood. Once, an object was thrown at him, and he saw in it strange markings that he knew formed words, but he could no longer read.
The only languages he understood were the ones of hunger and of hate. Villagers driving him back with flames and pitchforks, the feel of his stomach as it emptied.
Sometimes, he didn’t even understand those.
Time no longer meant anything to the beast. In the light, he roamed the castle, and in darkness, he slept.
Until the day the old woman turned up on his doorstep. Something in the back of his head told him he knew her. Told him that she was the reason he was no like this. But he didn’t understand it, and he did not care.
The woman said something in the strange language the humans used. All he knew was that she did not have the smell of fear around her, that she looked at him with something he used to know as pity.
He turned away.
But her hand touched his fur and
stop. She said. And he understood. Years ago, I took from you the person that had your heart. I saved her life and in return, you gave me your own. That curse can change with every person, and with you, it twisted you until you forgot who you were. It was easier like that, for you could no longer mourn, no longer care, no longer love. But your Princess left my care when her time was up. She had worked off her curse, and now, it is time for yours to end too.
With her words came memories. Of a girl and a wedding and a casket of diamond and ice. And tears fell down the beast’s face, for he remembered everything he had lost.
Make your choice, Prince. The old woman said one word, and I can keep you in this form forever. Forgetting everything human and just being. Or I can make you what you once were. Human, completely, utterly fragile and human.
He stared at her, blinking, his jaw moving without sound.
Then, like sandpaper, one word broke out human he growled. human.
The old woman smiled and nodded, and in a flash of blinding white, he changed.
He was not who he had been. He looked in the mirror and saw a man where there had once been a boy. He saw eyes filled with sorrow and age, a face that was starting to show years.
He went to say something to the woman- was that really how much time had passed- but she was no longer there, the doorway open and empty and showing nothing but the dawning of a new day.
He didn’t know who he was now, this prince that was no longer a prince. He didn’t know what had become of the girl he had once loved. He didn’t know if she had waited for him or forgotten him. But he looked at the doorway and then stepped out of it.
He didn’t know much. But there was time to find out. And he had a princess to find.
- - -
If you enjoyed reading this, please consider buying me a coffee to keep me awake and writing! Thank you
You’re so freaking talented I can’t deal
Almost Human
Gavin was what they called him, just Gavin. It wasn’t a fancy acronym like other cool pop culture androids and AIs, but it’s what they had decided to call him. Gavin was an experimental AI Android that some fancy-pants lab had developed, the scientists had called him Proto (short for prototype), but the crew stole him when they broke into the facility just over a year ago.
they brought him home and booted him up, and the one they called Michael named him Gavin. He was told their names too, the one in the suit was Geoff, the one in the Hawaiian shirt was Jack, the one with the colored hair was Jeremy, and the blond one was Ryan.
At first, they had him doing their chores- cooking, cleaning, garbage, laundry, ect.- but then he over herd Geoff complaining about his computer, Gavin just walked in and nudged the tattooed human out of the way, and fixed the computer in about 3 minutes. From that day forth the crew decided he was Their IT guy.
Gavin was content with this he realized, once he learned what content was. He also learned he was happy, he learned many human things. He knew that he never had any notion of “fun” or “feelings” back at the lab what felt like a lifetime ago now, once he realized he was acting more… human, his first thing was to figure out why, as it defied his logic to act like a human. They were so incredibly inefficient, but he came to find that that’s what made each of them unique.
He tried to keep the fact he was becoming so much more human from his boys As much as he could. That didn’t stop him from showing his new found interest and love of gold and shiny things. (his boys when they noticed gave him many gold things)
He’d tell them once he figured out what it meant for him, at least that’s the excuse he’d told himself for why he was keeping it a secret.
At the same time tho he was becoming a more central figure in the crew. Running tech and that included any of the necessary hacking and data retrieval necessary for heists, as well as being responsible for making sure coms were functional.
For the most part, he was able to do all of that while never leaving the penthouse, and even if the needed him closer they typically still had him a mile or 2 away from the heist.
The next heist coming up tho was different, they decided they wanted him onsite, he could run most of the quick searches he needed in his head, and he’d gotten pretty good at shooting thanks to Geoff and was discovered to be quite a natural with hand to hand and knife fighting by Ryan, So he had no excuse for not being able to be onsite.
The heist was to show a rival crew who owns the docks, and more specifically the warehouses at the docks. Gavin had had an eye on them for a while now, and Geoff decided that it was finally time to remind them who the top dogs were.
In theory, it’s a simple job, but that wouldn’t stop him from getting anxious about it.
He was pretty sure that he was so anxious that the crew could hear his cooling fans across the house, but no one mentioned it. He figured whatever happened this time, his humanistic side would come through and he’d have to tell his boys, but he ignored that nagging thought as much as he could.
He could do this. His boys would be right there with him, he should be excited not terrified! But he just couldn’t get it out of his head, what if someone died, what would happen if HE died??
In his anxious state, he decided that he should upload his consciousness on to a spare drive on his computer and set up so if he died he’d wake up here, also while he was at it he figured why not set up an automatic bi-daily backup.
So that’s where he stood as he waited out the last few hours till it was time to head to the where house. Before they split up, leaving the penthouse they had one last briefing meeting. Jack and Jeremy were the main muscle, they were to act as henchman to the vagabond-Ryan- who was acting as Geoff’s right hand. Gavin would stay near Geoff the whole time, and Michael was gonna blow up the rivals smuggling boat. It was strange watching the cohesive family unit having to act like they weren’t closer than workmates, but Gavin had heard countless times, it was best none knew of the relationship his boys had… one he admittedly yearned to join. They exchanged hugs and “see you later”s but not“goodbye”s as they walked to their vehicles. Gav was with Geoff, Jeremy and Jack with Ryan, and then Michael would be on a bike.
The drive to the docks was filled with fear and anxiety and he double and triple checked his info. Like always he knew one flaw could mean death for one of his boys. One shred of lost information or one thing lost in transmission could mean the end of his family. So he checked and checked again, he may be able to load back up on his computers at home but his boys were human, and humans couldn’t do what AIs could here.
He set another upload of his brain when they got to the where house.
They waited, a half hour passed before the leaders of the other gang showed up.
Ryan walked out to meet them, mask on, Jeremy and Jack a few steps behind him on either side.
A few minutes of conversation before Ryan looked up to where Geoff sat in the on the loft, Gavin standing right behind him.
The other man, the rival leader looked pissed. He lifted his hand smiling at Geoff, that was all the warning Gav got before a bullet from a sniper came racing at Geoff.
Gavin dove in front of Geoff shielding the man with his body, and that’s when he woke up, not remembering how he died but now inhabiting his computer.
He rushed to patch the coms pack together, how many minutes had passed? Were his boys ok? He cursed wishing he could throw the monitor across the room.
Then he heard it, the voices of his boys. There was gunfire but he could hear everyone’s voices, even Ryan’s clear as day.
He responded, “You know, you don’t have to yell, what good are these coms if you just yell.”
The anger he heard on their voices turned to joy as they found out he was alive. He too felt a sense of joy, but his boys had a job. He could tell them how he was alive when they got home.
He also decided he’d tell them his secret when they got here too.
He was Gavin Free; AI, Hacker, and almost human.
I have so many responsibilities I ignored to draw this.
Grimtooth’s Traps was not in the remote vicinity of fucking around
who hurt this man
Grimtooth’s Traps, 1981

The whole book is just a treat
It’s going to be very diffcult not to be an extremely paranoid PC now. Damn.
Jack.
Jack, don’t you dare.
Don’t you dare with ANY of these!




