4 Billion Robot Genders
I can’t remember if I already posted about this, but Wheel of Fortune (2010, Wii) has an interesting Dual Gender system, but I don’t mean in the traditional binary sense.
Instead, every Player object has a Gender field, which can be set to any of 4,294,967,296 genders.
EXCEPT it turns out it only uses this gender field if the player is a robot. Player objects representing Humans have a Gender field too, but it goes unused.
(This is because for Humans, their Player object is backed up by a Player Profile object, which contains it’s own Gender field, allowing any of the 4,294,967,296 possible genders)
Sadly, the getGender method in the scripting language conflates the two gender values, so it’s not like there’s 4,294,967,296 robot genders and then another 4,294,967,296 human genders. It’s the same 4,294,967,296 genders no matter what.
Anyway as for how the game interprets those four billion genders… in the WFCommonJunction::getProfileTexture method it sets the value “0″ to mean “male”, and the remaining 4,294,967,295 genders to mean “female”.
That’s just to figure out which head to display on the player selector though. Player/PlayerProfile Genders might have different effects elsewhere.
Also these genders only matter if you don’t have a Mii head. If you do, it uses the Mii’s gender. (The Mii-gender-system is outside the scope of this article)