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Hazard Symbols That Fuck Hard

@hazard-symbols-that-fuck-hard

WARNING! These signs are dangerously sexy

I am not a brave man.

Bravery is acting in spite of being scared. I may look brave, but the truth is, I simply don’t get scared very easily.

But when I do get scared? I’ll scamper away like a meerkat.

I’ve played literally dozens of acclaimed horror games, but I’ve never felt a tinge of anxiety. Which is good, because I hate being anxious. I mostly just like to ogle the monsters and admire the imagery.

To this day, no horror game has made me feel any sort of looming dread.

Except one.

Minecraft.

FUCKING MINECRAFT.

As a horror game veteran, I have never, EVER had the controller shake in my hands since I was twelve. It’s been a good streak.

I’m not planning on going back to The Deep Dark anytime soon, that’s for sure.

Okay I have two hypothesis for why Minecraft was the one that got me:

  1. When you boot up a horror game, you know EXACTLY what you’re getting into. When you open up your voxel-based E10+ sandbox? You aren’t exactly expecting heart palpitations.
  2. Stakes. In most horror games, your punishment is being sent a few minutes back at worst. A pretty small consequence. But in Minecraft? You’ll end up losing your unique configuration of inventory space, which may include treasured items that will take hours to be regained, if they can be reasonably regained at all, AND you’ll lose all your progress mining, which could have been from minutes to hours of progress. In a typical horror game, there’s a guarantee you’ll be able to do the exact same thing in the exact same way. In Minecraft? There’s no such promise. It’s just “good luck, figure it out, you’re on your own.”

In most horror games, there’s the safety of knowing that this was a crafted experience that you’re being guided through. Fall through the floor? That was supposed to happen. Creepy noise? Good! I’m making progress!

To me, horror games feel very safe because of those guard-railed constraints.

Minecraft is full rails-off.

Minecraft can only get away with this BECAUSE it isn’t a horror game.

It’s the items gathered in the complex non-horror gameplay that makes The Deep Dark so effective. If a full horror game attempted something like that, tension would rapidly drop in way of frustration.

In a non-horror game like Minecraft, you can pack your things up and do something else for a while before returning. If it was all Deep Dark, and you lost everything every time you died? That would suck. (guess which Amnesia DLC I never finished LMAO)

Anyway, I think it’s super neat that Minecraft has a fully-fledged horror stealth minigame nestled inside it.

I am not a brave man.

Bravery is acting in spite of being scared. I may look brave, but the truth is, I simply don’t get scared very easily.

But when I do get scared? I’ll scamper away like a meerkat.

I’ve played literally dozens of acclaimed horror games, but I’ve never felt a tinge of anxiety. Which is good, because I hate being anxious. I mostly just like to ogle the monsters and admire the imagery.

To this day, no horror game has made me feel any sort of looming dread.

Except one.

Minecraft.

FUCKING MINECRAFT.

As a horror game veteran, I have never, EVER had the controller shake in my hands since I was twelve. It’s been a good streak.

I’m not planning on going back to The Deep Dark anytime soon, that’s for sure.

Okay I have two hypothesis for why Minecraft was the one that got me:

  1. When you boot up a horror game, you know EXACTLY what you’re getting into. When you open up your voxel-based E10+ sandbox? You aren’t exactly expecting heart palpitations.
  2. Stakes. In most horror games, your punishment is being sent a few minutes back at worst. A pretty small consequence. But in Minecraft? You’ll end up losing your unique configuration of inventory space, which may include treasured items that will take hours to be regained, if they can be reasonably regained at all, AND you’ll lose all your progress mining, which could have been from minutes to hours of progress. In a typical horror game, there’s a guarantee you’ll be able to do the exact same thing in the exact same way. In Minecraft? There’s no such promise. It’s just “good luck, figure it out, you’re on your own.”

In most horror games, there’s the safety of knowing that this was a crafted experience that you’re being guided through. Fall through the floor? That was supposed to happen. Creepy noise? Good! I’m making progress!

To me, horror games feel very safe because of those guard-railed constraints.

Minecraft is full rails-off.

I am not a brave man.

Bravery is acting in spite of being scared. I may look brave, but the truth is, I simply don’t get scared very easily.

But when I do get scared? I’ll scamper away like a meerkat.

I’ve played literally dozens of acclaimed horror games, but I’ve never felt a tinge of anxiety. Which is good, because I hate being anxious. I mostly just like to ogle the monsters and admire the imagery.

To this day, no horror game has made me feel any sort of looming dread.

Except one.

Minecraft.

FUCKING MINECRAFT.

As a horror game veteran, I have never, EVER had the controller shake in my hands since I was twelve. It’s been a good streak.

I’m not planning on going back to The Deep Dark anytime soon, that’s for sure.

Subnautica didn’t actually do it for me. I’m too much of a marine critter lover.

Not to mention that pretty much everything in the game operates on the reasonable “you respect my space, I’ll respect yours” mantra.

Except for crab squid. Fuck crab squid.

I am not a brave man.

Bravery is acting in spite of being scared. I may look brave, but the truth is, I simply don’t get scared very easily.

But when I do get scared? I’ll scamper away like a meerkat.

I’ve played literally dozens of acclaimed horror games, but I’ve never felt a tinge of anxiety. Which is good, because I hate being anxious. I mostly just like to ogle the monsters and admire the imagery.

To this day, no horror game has made me feel any sort of looming dread.

Except one.

Minecraft.

FUCKING MINECRAFT.

As a horror game veteran, I have never, EVER had the controller shake in my hands since I was twelve. It’s been a good streak.

I’m not planning on going back to The Deep Dark anytime soon, that’s for sure.

If you believe the risk is worth it and decide to set off fireworks anyway, I can’t stop you. But please…

  • Move a safe distance away directly after ignition
  • Don’t fucking point them at anyone (you should already be smart enough to know this)
  • Soak malfunctioning fireworks in water for at least ten minutes before disposal; do not attempt to re-light them
  • One at a time!
  • Stay sober for god’s sake
  • Don’t give sparklers to kids (or let kids be given sparklers if you happen to be an unwitting teen)
  • Always use eye protection
  • Keep a bucket of water or a hose nearby
  • Keep pets inside (and give them lots of loving afterwards)
  • Don’t ignite fireworks while holding them
  • Douse all debris in water before disposal
  • Don’t shoot them off in metal or glass containers
  • READ THE GODDAMN INSTRUCTIONS
  • Be aware that consumer fireworks in the US are often faulty and defective

Anyway, here are some pics that go hard: