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A Very Important Joker Mod for ME3 : Main blog spaced0lphin

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#hatboyproject LE daily // iterative progress #shoker // #jeff joker moreau // fandom specific #mass effect mods // #mass effect modding #private terminal mail // asks #for long and boring technical reasons // tech breakdowns (sometimes not just the tech)

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M E N T I O N S I N M E D I A

C L I C K F O R F A Q A N D M O R E

But, yes, it's for both Male and Female Shepard, now.

Reverberation Station

I have managed to find the sweet spot for audio level balancing in terms of gain, so my dialogue fits in with the vanilla audio except for a reverb effect. I need to figure out what the reverb setting is because it is the last man standing in terms of making this project as seamless as possible.

For any other intrepid modders out there, by the way, if you're staging new audio in the bridge, your audio should peak at -9db.

For most outdoor scenes, it's -12db.

This environmental reverb is a post-processing effect applied at runtime, and is not present in the raw audio.

I could cheat, and bake reverb into my audio files. That might help it. On my big PC speakers I can hardly tell there's a loss of reverb but it's really evident on phone speakers. I try to listen to my videos on several different sound systems to compare.

Hmm. Further testing required.

One of the ways the conversation after Mordin's recruitment mission in 3 can go. He's only quite so forward with Shepard if they've flirted with him at least once before this... otherwise it's a different line! The aim here is to give a sense of building tension between them and contribute to Joker having different levels of confidence about the entire situation depending on Shepard's interactions with him. I'm finishing up the animations on the other path, and will post that in the coming days, I am sure.

Anonymous asked:

Hi! I absolutely love your work! And really wanted to thank you for putting in so much of your time and effort into creating what really is the best addition to Mass Effect ever! Out of curiosity how much new content do you reckon there will be in the LE version? Compared to the OT version that is. Thanks again for your work, you are truly a godsend!

Hi, thank you for your kind words!

There is a lot of new content for the Legendary Edition:

  • It features completely new and much higher quality audio across the board
  • It has several entirely new conversations
  • A mechanic which tracks what kind of approaches you take with Jeff, and he responds a little differently accordingly
  • It has reworked scripts with improved attention to narrative flow and adjusted pacing
  • Some reworked and improved animations
  • Fully supports both female and male Shepard
  • Fixed a narrative sequence issue that meant two of the four different Citadel endings I made for him could never trigger
  • Fixed a narrative sequence issue that meant several ambient NPC conversations I made for him in Citadel could never trigger
  • Fixed a narrative sequence issue that could cause EDI's second vanilla conversation about free will that takes place in Flux Bar to never trigger

Planned Content:

  • Joker as the Citadel date
  • The ability to tell Joker what happened to his little sister, unlocked by certain conditions
  • Over-the-radio comments during the DLC mission where Shepard returns to the SR1 on Alchera
  • Improved romance scene model
  • Various additional romance-specific dialogues

Nice-To-Have:

  • Occasional over-the-radio comments during certain missions
  • Additional ambient dialogue between Joker & some other NPCs
  • Dialogue for some NPCs acknowledging the relationship specifically, in keeping with vanilla LIs
  • Custom romance scene animations (Joker walking into the room with a limp, new action in the cutscene before the fade-to-black)

Honestly out of those the one I want most out of those is the most complex. I'm not sure how I'd manage to bake new animations for them that have the right coordinates. We do have the models with bones intact, but not their controls (IK handles, etc) so I'd probably need to rig them up. Rip the cabin environment & set it up in Maya for reference. Animate the scene, then bake & export. Possible, but time consuming. Would rather farm that out if possible, but... I'm not going to hold my breath, haha!

Alright, so... I have been working on a ton of stuff recently. Like.. a ton. I've structured and planned out four new conversations that unfold before Flux Bar. The way I've planned it out is that selecting a Flirt response where available on the dialogue wheel adds to Float Integer, just like the other LIs use to track friendship level/romance progress, etcetera. So, the more or less times you've flirted with him, the higher the value. The higher the value, the more confident he is. There's also options to just kinda... blow off his remarks, keeping that number lower or even subtracting from it, which affects which approach he eventually takes to Shepard in Flux. Basically, choosing the Flirt option gives +2 Choosing the neutral/friendly/tacit approval option gives +1 Choosing the negative/shutdown response gives -2

TL;DR our boy is smart and remembers how receptive you are to his antics

Now, to get this particular dialogue, the player has to have chosen the Renegade dialogue options post Sur'Kesh and must have flirted with him on two previous occasions to get this. My question is: Is this too fuckin' horny? Like, I don't know. This makes me laugh, but I'm biased. The thing is Shepard flirts with all the subtlety of a dumptruck so I feel like this is in-character but I'm suffering a crisis of confidence. I feel like the Paragon option is chiller. I should post that too for comparison.

Fandom hates ai until someone makes an audio post of their fav talking dirty. "Protect artists" "protect writers" But fuck voice actors I guess?

Like I'm just saying, some of y'all passing around posts made using AI voice acting are the same people railing against ai in writing and visual art. Where is the line? Only when your job/hobby is threatened? Come on now.

Hi. I'm a modder. I am almost certainly being referred to at least indirectly by some of the posters in the tags, as my project is somewhat well-known.

I have spoken directly to NAVA (National Association of Voice Actors) about this issue, specifically as it relates to fanworks. My commitment to the defense of transformative fanworks is as strong as my commitment to addressing this technology ethically and with sensitivity.

I have made a video discussing this issue in detail, going through the concerns and roadblocks faced by both creators and VAs and explaining concerns from both perspectives.

Main takeaways from my discussions with the president of NAVA:

- Professional VAs are more concerned with what's happening professionally; IE clauses surreptitiously inserted into contracts stipulating models can be created from their voices for additional content at no further compensation to them, etc. Heinous predatory things are happening in the industry at the moment by big hitters with a lot of money, like Disney. This is a fact.

- It is also a fact that fanworkers and the things we create are not on the same scale as Disney, nor is our focus financial. Money is not being left on the table with regards to modders and the like.

- VAs do not own the rights to characters they perform, nor to the recordings of their portrayals. These, as with every other game asset, belong to the IP holder. (In my case, this is EA.) This means that VAs cannot endorse, nor can they act against, materials made from these portrayals, which at this time includes synth models derived from performances of a specific character. Obviously, this is a sticky issue, but currently this is the legality side of it which goes some way towards informing acceptable practise. Modders cannot actually obtain permission. VAs cannot officially provide permission, nor can they deny it.

- This places non-commercial fanworks made using this technology in exactly the same category as fanfiction and fanart. It exists on the good graces of IP holders looking the other way. All fanworks exist in a grey area.

- Because modders do not own the source IP they cannot hire VAs to portray characters that the VA does not own. Contracts simply cannot be made on this basis, especially concerning SAG-AFTRA actors. It cannot be done; those of us with resources have tried.

AI is a very powerful tool that presents a lot of possibilities. It's important that we understand all avenues this technology facilitates as we draw up legislation to protect VAs. It is also important to ethically differentiate between fanworks and commercial exploitation. Where your personal line is remains up to you but we are all in no man's land with this until we're not.

The situation is incredibly complex on both sides. Please do not be so quick to judge because the discourse is "AI BAD."

Personally, I am a writer, illustrator, and 3D modeller; I'm very familiar with the concept of my own livelihood being threatened by this, and I still think there are valid use cases for it.

You can see my video on this on www.youtube.com/@hatboyproject

And here on Tumblr, @hatboyproject

I know this is old hat (ha) for some longtime followers but I have gone through a lot to try and get accurate information to put across the needs and issues of communities like mine out there to reduce animosity and confusion. Some of the tags say stuff like "We need to take a closer look at modders!" and the like.

We fanworkers are simply not the same as the megacorps introducing clauses into their talent's contracts looking to screw them over. Or, the radio stations illegally making models out of audition reels sent to them in order to use the VA's voice on their spots for free. Real examples, by the way.

It's not the tool, it's the tool using it.

The Hatboy Exchange Important Dates

Welcome to the Mass Effect Hatboy Exchange, where we celebrate the Normandy's pilot, Joker "Jeff" Moreau, and the relationships he has. This is an 18+ only gift exchange and can be for platonic or romantic relationships involving Joker.

Any questions should be sent to this blog or the mods, @commander-krios and @comeoniwantacoolname​​

Exchange Info- AO3 Collection | Tagset | Sign-up Form | FAQ  

2023 Schedule

- Nominations open: May 14, 2023 - Nominations close: May 28, 2023 - Sign-ups open: June 1, 2023 - Sign-ups close: June 18, 2023 - Assignments go out: June 20 2023 - Works due: August 13, 2023 - Works revealed: August 20, 2023 - Creators revealed: August 27, 2023

Minimum Requirements:

- 1000 word piece of fanfiction of a quality you would be happy to receive - a clean lineart drawing, of good resolution, on unlined paper and of a quality you would be happy to receive.

More updates will be coming soon, so be on the lookout! Follow this page for easy access to the updates.

If you need help on how signups work or what to put on your requests/offers, please follow the guide that was posted. Any other questions, feel free to DM.

Name similarities aside this is not actually run by me, but, I figure this fandom exchange will be relevant to a lot of you as it is explicitly Joker focused! Please do have a look if so inclined!

Anonymous asked:

So, I just discovered you, and though I don't yet have a PC that could handle Mass Effect, I am still wondering- would your mod ever cover a male Shepard or is it only for female Shepard? I'm just curious cause as a big flamer who has a massive crush on our favorite pilot, I would squeal if it did have male!Shoker but I totally understand if it's only fem!Shoker, making a mod is hard enough, especially one with as much love and hard work as you're putting into it, I'm genuinely just curious. I'll probably still play with it regardless and just live vicariously through our favorite Heroine lol just figured it wouldn't hurt to ask

Hi!

Yes, Legendary Edition supports mShepard.

Have a look on my YouTube, there are some working conversations featuring him!

I'm not asking a question. I just wanna say I (and by I, I mean myself, Rowan and Aldara) appreciate everything you do and I want to throw money at the project. I think you had a Kofi? What is it (if it's alright) 🫣

Alright, guess I did ask a question.

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Sure, it's this! But as always, I must stress - donating to this project is of course very, very appreciated! It does indeed help support my crippling smoothie addiction creative endeavours in various ways, some of which are fruit flavoured and others not. But - I will never hold any part of this project behind any paygate, and everyone will receive the same mod at the same time when it is released. Hmm. Maybe I can hack the end credits and put supporters' names in there, in its own section. Worth a try, right?

Anonymous asked:

I’m holding off on playing LE3 until I get your Femshep/Joker mod! When do you think you’ll be done with it? (Please don’t take this as me rushing you. I’ll be happy whenever it’s done. I’m just curious.)

Hi! I'm working every day on it, so I can't say when. Every time I've provisionally put out a date, I've missed it so I'm sort of embarrassed to try and make estimates now. However... it only took me a week to finalise a conversation with fancy camera tricks and all new stuff in it, so it's not going to be a million years or anything. Stay tuned, if you can! :)

This is a snippet of the first wholly new conversation for the LE. I'd always intended to put a conversation about this in the OT but it kind of ended up on the cutting room floor. Now, however, the process for doing conversations is a lot more streamlined in the toolset. My own personal process is a lot more streamlined, too; I did this whole thing in a little over two days. All the tedious building work is done for the rest of this, it's just down to the fun stuff like camera work and expressive animations.

In the past 2 days, I went from 0 to having a completely new 45 line conversation scripted, spliced, and implemented, with basic lipsync generated and installed. I've tested it and it's running. I made a video, but as the characters aren't emoting at all beyond lipsync I figured I'd wait until it's refined.

The process involves manually renaming all the lines and their multiple triggers, then hooking them all up to new animation files which also must be manually relinked. It's tedious and every line must be done twice because male & female FaceFX are different. Even though NPC audio is the same in English, you've still got to do it twice because of the way localisation works.

If someone wants my English audio to play but the subtitles in a language with gendered nouns & stuff, then I'd better make sure the right set of identical things fire, so the game serves up the right subtitles.

It's the first completely brand new conversation for LE, not a redux of something done in the OT so I can't wait to show you all.

I want a burrito.

Preview of this scene, not yet complete. The reason it's taken so long to get through this one is I learned an entirely new method for injecting audio, which is crazy, but very useful in terms of being non-destructive. There's a few animation errors in here and whatever but it's going well so far.

Yesterday, I got on a call with the president of NAVA, at his request.

He was really nice and took interest in what I had to say, and we had an exchange of ideas. We're on the same page with a lot of stuff, too, and really this is a no-man's-land for everyone in this situation. It is so good that this element of the discussion entered into play now, at the ground level, whilst we're still all figuring things out.

He asked for some details on a few things to present to the group, and he'll get in touch with me again later in the week.

It's a little nervewracking for me, since this project -- and my arguments -- are going to be presented directly, one-on-one, to at least one of the two main actors whose voices I digitally borrow for this project.

I reiterated my personal stance on respecting the wishes of VAs, so... we'll see how this goes. It's out of my hands, now.

I pray the gods will be merciful, haha.

Lost Content

I originally recorded this on August 14th, 2022 in the final run up to submission. This is for the original build, not Legendary, and uses the old synths. Somehow, I bungled up the build, and this conversation I did never actually made it into the files on Nexus, which is a shame, because it's some of the nicest facial animation I've ever done. (Some of the head movements look a little strange to me, but remember, these are all animated blind, by looking at a graph!) Unfortunately, none of the backups that I work off of now have this in the files, and I'm on a completely different machine now than the one I developed the OT on. In fact, until I went scouring my private Discord server and found this recording, I thought I may have hallucinated doing this scene or something. But no, there's proof... it existed, but it's lost, now. I didn't post it at the time because silly me didn't want to spoil what I kind of considered "the emotional moneyshot" of the mod. Well, it was a secret too well kept, I'm afraid, turns out...