Lily is Girls with the Ability
This is a game about girls with the ability. You will take on the role of a girl with the ability, and explore the fundamental tension of being a girl with the ability.
You are a girl with the ability.
Choose a Number. Your Number must be in the range from 2 to 5, inclusive.
A low Number means that you’re better at solving problems with girl. A high Number means that you’re better at solving problems with the ability.
Decide what kind of girl you are, and give her a name.
After all players have created their girls, collectively decide on the nature of the ability.
When you encounter adversity, decide which of the following approaches you intend to use to overcome it:
Pick up one six-sided die (d6), plus an extra die for each of the following conditions:
- You’re prepared
- You’re an expert
- You have help (see below)
Roll your dice, and compare them to your Number:
- If you’re relying on girl as your approach, dice that roll over your Number are successes
- If you’re relying on the ability, dice that roll under your Number are successes
0 successes: It all goes wrong somehow, and things get worse.
1 success: You get what you want, at a cost.
2 successes: You pull it off without a hitch.
3+ successes: You do it and get an extra benefit!
If any of your dice roll your Number exactly, you momentarily achieve a perfect synthesis of girl and the ability. Describe one thing that changes about the current situation as a result of your new insight; whatever you describe is true, regardless of whether your roll succeeded or failed. Afterwards, you may adjust your Number by one point in either direction, if you wish; the same minimum and maximum values that applied during character creation apply here.
If you want to help someone, describe how you’re helping and roll for it. If the person you’re helping is a player character, and you scored at least one success, they count has having help on their next roll.