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GIRakaCHEEZER

@girakacheezer / girakacheezer.tumblr.com

OneShot Developer.

Hiiiiii!

I really enjoyed your game Tess, and then I saw that you posted information about Tess 2 in 2016. So I want to ask, how is Tess 2 now?..

Thank you for your good game!

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Currently working on wrapping up some oneshot stuff and then some other, non-Tess projects.

Hay sorry to bother you I’m a huge fan of a game you made called Tess I really would appreciate it if you could make a new game about Tess please I would love Tess to be just as popular as Undertale Bendy, Freddy, and especially that I don’t get you made one shot. I really like it if you can make a new Tess game and if you can’t at least just give me a response. Thank you

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Oh that's cool. It'd be nice if Tess did get more popular but I'm working on something else right now that I haven't announced yet.

Also entirely unrelated but check out this song I posted to my soundcloud a while back.

between famistudio and pxtone/ptcollab which one would you recommend more for music making newbie?

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I feel like famistudio is probably a bit easier to get into right away since you don't have to worry about getting any instrument packs or anything, but I'd still probably recommend pxtone since then you don't have to work around famistudio's limitations. It's also easier to get things to sound the way you want in pxtone if you have some instrument packs like pepofont, whereas in famistudio you have to do a lot of manual playing with the volume envelope to get certain sounds sometimes.

How about we approach these retrospectives grab-bag style? Watch as I demonstrate how to keep y'all on your toes... for example, BAM! Surprise Niko!

What's really unique about this particular piece of fanart is... how every element was drawn in one layer. Everything from the city, the windows, Niko themself, and the shading and highlighting from every source! How could this be achieved you ask?

One technique is simply planning ahead, especially for the background elements. Drawing the background last (as most character artists do) on the same layer would've been a pain, as I'd have to actively avoid all of the foreground elements or repaint them afterward (and we ought to work smarter, not harder!). As for the lighting, in Adobe Photoshop, not only can layers be set to different effects (like multiply, screen, color dodge/burn, etc.), but the brush can also be equipped with these effects! For example, if I were to switch my brush from Normal -> Multiply, mode, then anywhere I drew would draw the color as if it were in a Multiply layer, although it sticks to the selected layer like any other normal stroke.

Initially, this was a simple challenge from a fellow Hollow Knight Discord member to mitigate my overuse of layers (justified, as I had separate color and lineart layers for each body part in another piece, more details later when it is revealed). Some part of me kicked into overdrive, and my sheer flexibility ended up making this one of my favorite fanarts to date! (even though it was drawn over 2 years ago)

Oh, but many of my early quirks become apparent to the experienced eye. The perspectives of the buildings and the cafe floor aren't matching up, especially when looking at the square-corrupted bridge. Niko's head is quite large, but their hair doesn't scale with it. There is shading on the bottom of Niko's left sleeve, despite the Sun being right below! Phew... this is all urging me to give fanart another go!