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GameWTFs

@gamewtfs / gamewtfs.tumblr.com

Zany 8- and 16-bit game humor

All 26 characters with their 4 palette swaps each, from the same 15 color palette. (My favorite is the 4 Elemental Summoners -- bottom left corner -- where it manages to go from the original 'Fire Elemental' to Water, Earth and Air Elementals, kinda-sorta). From WebDun, Web-based single player dungeon crawl, in alpha test; play now: http://dungeon.wyvernquest.com (more detailed post)

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Passing this along, now that the alpha-test is public:

WebDun, Web-based single player dungeon crawl alpha test open:

For the last 3.5 months I’ve been working to see what kind of dungeon crawl game one could make in a web browser, and while I’m still working on it, I’m opening what I have for public alpha-testing and feedback under the working title "WebDun”.

It’s primarily about exploring large and twisty computer-generated dungeons and gathering treasures, but there’s a bit of a combat system as well – ideally enough to make exploring challenging, and have a variety of character types to use, and monsters to fight.

It’s… -entirely built with web browser stuff (no downloads / attachments) -single player, single character, top-down view, turn-based -it has a built-in Automap feature -26 different Adventurers (character types) to play with four different color schemes each -37 different Monsters to fight -pixely as heck -it can be played entirely with clicking or touchscreen, but all gameplay moving and combat options can also be performed from the keyboard. -each dungeon tends to have between 2 and 15 different treasures, so they can take ten(s) of minutes to several hours to finish -dungeons are computer-generated, so new dungeons are added weekly -there’s a lot more features and enhancements I’m working on

Try it out and let me know what you think on the game’s messageboard"

Avatar

Passing this along, now that the alpha-test is public:

WebDun, Web-based single player dungeon crawl alpha test open:

For the last 3.5 months I’ve been working to see what kind of dungeon crawl game one could make in a web browser, and while I’m still working on it, I’m opening what I have for public alpha-testing and feedback under the working title "WebDun”.

It’s primarily about exploring large and twisty computer-generated dungeons and gathering treasures, but there’s a bit of a combat system as well – ideally enough to make exploring challenging, and have a variety of character types to use, and monsters to fight.

It’s… -entirely built with web browser stuff (no downloads / attachments) -single player, single character, top-down view, turn-based -it has a built-in Automap feature -26 different Adventurers (character types) to play with four different color schemes each -37 different Monsters to fight -pixely as heck -it can be played entirely with clicking or touchscreen, but all gameplay moving and combat options can also be performed from the keyboard. -each dungeon tends to have between 2 and 15 different treasures, so they can take ten(s) of minutes to several hours to finish -dungeons are computer-generated, so new dungeons are added weekly -there’s a lot more features and enhancements I’m working on

Try it out and let me know what you think on the game’s messageboard"

Passing this along, now that the alpha-test is public: "WebDun, Web-based single player dungeon crawl alpha test open: For the last 3.5 months I've been working to see what kind of dungeon crawl game one could make in a web browser, and while I'm still working on it, I'm opening what I have for public alpha-testing and feedback under the working title "WebDun". It's primarily about exploring large and twisty computer-generated dungeons and gathering treasures, but there's a bit of a combat system as well -- ideally enough to make exploring challenging, and have a variety of character types to use, and monsters to fight. It's... -entirely built with web browser stuff (no downloads / attachments) -single player, single character, top-down view, turn-based -it has a built-in Automap feature -26 different Adventurers (character types) to play with four different color schemes each -37 different Monsters to fight -pixely as heck -it can be played entirely with clicking or touchscreen, but all gameplay moving and combat options can also be performed from the keyboard. -each dungeon tends to have between 2 and 15 different treasures, so they can take ten(s) of minutes to several hours to finish -dungeons are computer-generated, so new dungeons are added weekly -there's a lot more features and enhancements I'm working on http://dungeon.wyvernquest.com Try it out and let me know what you think on the game's messageboard"

RIP Clive Swift, who played Ector in Excalibur (1981), keeping up the appearance of being Arthur’s father until the truth was revealed

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"RIP Clive Swift, who played Ector in Excalibur (1981), keeping up the appearance of being Arthur’s father until the truth was revealed"

I see what you did there.

RIP to a great comedian and character actor who has sadly now kicked the bucket (pronounced Bouquet). You were enjoyed, sir.