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Just Lame Art

@gal-art-38

Hey! I'm Jess, I'm 23, and I've been on tumblr for a long time. This is a brand new blog because something unfortunate happened to my old one. So, if you recognise anything, it was probably from my old blog! - COMMISSIONS - OPEN
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RIME 1 GODZILLA BUST Gallery—part 2

After a couple of weeks of weather that wasn't ideal, here is the second part of the Prime 1 Godzilla Bust. Shooting it outside brought out some amazing colors in the Godzilla bust itself. It's pretty gorgeous.

Out of all the Prime 1 Godzilla vs. Kong items that were announced, this was the one I looked forward to the most, and I wasn't disappointed. This was a home run purchase.

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What the fuck

This is absolutely fascinating. I've now been looking at Alex Colville's paintings and trying to work out what it is about them that makes them look like CGI and how/why he did that in a world where CGI didn't exist yet. Here's what I've got so far:

- Total lack of atmospheric perspective (things don't fade into the distance)

- Very realistic shading but no or only very faint shadows cast by ambient light.

- Limited interaction between objects and environment (shadows, ripples etc)

- Flat textures and consistent lighting used for backgrounds that would usually show a lot of variation in lighting, colour and texture

- Bodies apparently modelled piece by piece rather than drawn from life, and in a very stiff way so that the bodies show the pose but don't communicate the body language that would usually go with it. They look like dolls.

- Odd composition that cuts off parts that would usually be considered important (like the person's head in the snowy driving scene)

- Very precise drawing of structures and perspective combined with all the simplistic elements I've already listed. In other words, details in the "wrong" places.

What's fascinating about this is that in early or bad CGI, these things come from the fact that the machine is modelling very precisely the shapes and perspectives and colours, but missing out on some parts that are difficult to render (shadows, atmospheric perspective) and being completely unable to pose bodies in such a way as to convey emotion or body language.

But Colville wasn't a computer, so he did these same things *on purpose*. For some reason he was *aiming* for that precise-but-all-wrong look. I mean, mission accomplished! The question in my mind is, did he do this because he was trying to make the pictures unsettling and alienating, or because in some way, this was how he actually saw the world?

I was about to reblog this, and then I saw the picture and I got the joke, in that order.

like this is just what a normal D&D session is like

If I hadn’t seen this caption I literally would never have gotten the joke. This is just a perfect representation of a normal D&D session. 

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For a second I didn’t realize it meant “high” as in a stoner–I thought “High Geologist” was like a rank of geologist or something and he was insulted you would challenge him to naming stones

great poast every one👍

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I have drawn him…. The High Geologist

Can’t believe he’s ace

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He is now And here’s the photo evidence:

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the high geologist has ascended

every time i see this post it gets…. better? but also weirder.

I always gotta reblog the High Geologist once in a while.

I love this too much.

being 25 is just realizing over and over again that you play a myriad of important and complex roles in other people’s lives and they genuinely respect you and rely on you even though you eternally see yourself as a raccoon in a propeller hat who has been sent to the principal’s office for high crimes and misdemeanors 

i saw the image of a raccoon in a propeller hat so vividly i had to draw it

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everyone got so focused on “check his pulse Yugi” that they forgot about “let’s get it awwwn”

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“Don’t you have someone else to annoy?”

“Nope, not at the moment,”