The Tower isn’t a route I personally like all that much (the dommy attitude is so overblown it wraps back around into being kinda boring to me, I’m sorry; Nightmare’s more my kinda dom) but it’s got such fascinating bits and pieces of lore and characterization in it.
The Narrator straight-up saying something along the lines of “you’ll always be able to slay her as long as you believe in yourself”, and the Tower complimenting it by saying you can break her chains as long as you believe it can be done
The Tower being able to directly interact with the Narrator and take over the narration (Spectre and Wraith also can interact with him when possessing us, but they don’t take over him like Tower does), and accurately reading his nature as an Echo
I also find it incredibly fascinating that the one route with explicit Church symbolism is about power imbalance and believing in the ultimate power of a god you can never hope to reach (and as someone who was raised Christian, I just look at that and go– ‘hmmmmm’); and yet, despite that, and despite going through her own apotheosis, she’s not the one described as closest to the Shifting Mound; Wild is. The Shifting Mound may have her own divine arrogance, and will undermine your attempts at another option, but she never denies you the ability to debate her on level ground. Tower may be her divine arrogance, but it’s Wild—the one that, through a conflict that tangled you both so tightly, became one with you—that got closest to her real form.
And also– this moment right here:
Not only is it hilarious but it also emphasizes Hero’s role: Agency.
Since the start, he’s offering us new options to explore, opening up the ability to question our situation. When we try to resist Tower’s influence, Hero is the one that help us through it. And when in the final battle with the Shifting Mound, it seems like we’re stuck between two choices, Hero’s the one that appears to offer a third option.
And when we give up our agency, he’s the one we’re giving up and putting in a corner.