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Goblin

@frogs-toes

Bisexual, Nora, she/her, I do not accept criticism, if you disagree with me then you are wrong.
(Used to be that-introverted-friendly-goblin)

Spelljammer Campaign Concept

Since I’m space-ttrpg brained at the minute. One thing specific to spelljammer’s Astral Sea setting that I really wish they’d added more to is the idea that it’s full of dead gods. And live ones, yes, but it’s the gargantuan celestial corpses that I’m interested in. (Which sounds weird when I say it like that, but anyway). There’s a canonical city, the githyanki city of Tu’narath, built on one of these corpses, and apparently in older lore Red Wizards of Thay pulled an artefact that beat like a heart out of it. There’s an idea that some aspect of divinity or even life still resides in some of these vast remains, some spark of godhood that provides power and even some animation to a thing long dead. In whatever sense gods can die.

And. Look. That is a hell of a concept to just throw out there and dismiss in a single sentence and small sidebar in your new setting book. I’m mad about it. Anyway.

The Astral Sea is littered with the corpses of dead gods, strange and forgotten deities from thousands of worlds. Strange beings that have become strange places, islands in a silver vastness, sometimes still pulsing with the echoes of divine life and perhaps divine natures. Places big enough to build cities on. Or dungeons in. Big enough to explore. Searching for what?

So. Picture this campaign. A mysterious backer is approaching the crews of adventurous spelljammer vessels, sponsoring expeditions to strange places in the Astral Sea. Terrifying places in the Astral Sea. The remnants of what were once gods, and now are bizarre islands full of strange magic and the echoes of old divine domains. This backer is searching for something specific from these sites, these corpses, and, on top of actual payment, is willing to allow crews to keep anything else they find on these expeditions for themselves, provided they bring everything they find back and allow the backer to examine them and choose a single item for themselves. Upon receipt of this item, they will pay the crew what they owe, and allow them to keep the rest.

This is because it’s not an item they’re searching for, as such. It’s a shard. A shard of lost divinity. A fragment of celestial life, still throbbing at the hearts of vast corpses. The form it takes will be different every time. The form of the deity will be different every time, and so the seat of their last remaining fragment of divinity will be different also. It might look, and feel, like anything. But the backer will know it when they see it. And they’ll pay for it.

They’re not going to say this, of course. They’re not going to tell anyone what they’re looking for. But they’re sending crews out. Maybe they’ve been sending crews out for a while. No one ages in the Astral Sea, so maybe they’ve been on this quest for time without meaning. One shard isn’t enough. Not for their purposes. Many of them are so small and so faded, bare motes of potential after aeons of death. They don’t want a single fragment of divinity, this person, they need enough to make a whole one. A whole divinity. Necromancy of the rudest sort, a frankensteined apotheosis. If you eat the fractured souls of enough dead gods, sooner or later, won’t you become one yourself?

I’m picturing an eldritch lich, personally. One that’s been listening to whispers from the Far Realm for far too long. A puppetmaster being puppeted themselves, maybe. What forces in creation have an interest in the ascension of a frankensteined god? What would the results be of a god made of pieces, torn fragments, of so many lost and disparate and unwilling dead deities? Any and all deities. Good, evil, alien, of any and all domains, scavenged and consumed into a single, roiling whole. What sort of divinity would result from so traumatic a process? And what would that divinity then do?

But all that’s in the future. An endgame perhaps aeons or only a few remaining shards down the line. For the moment, what’s being asked is this:

Travel the Astral Sea. Find the body of a god. Venture into its depths. Bring me everything you find.

Now. I’m going to take objection to the description of the dead gods provided in Astral Adventurer’s Guide, and offer a different direction:

“The Astral Sea is also where one can find the petrified remains of gods who were slain by more powerful entities or who lost all their mortal worshipers and perished as a result. A dead god looks like a gigantic, nondescript stone statue that bears little resemblance to the divine entity it once was. Githyanki, mind flayers, psurlons, and other natives of the Astral Plane sometimes turn these drifting hulks into outposts and cities, many of which are hollowed out beneath the surface.”

A giant nondescript statue that looks nothing like the deity once did. No. Boring. Even Tu’narath still has six arms, so there’s some resemblance happening there. And besides. It’s just cooler, more fun, more interesting, if the dead gods do resemble what they once were. If they are influenced by what domains they once held. Because then … the universe is your oyster.

They’re all different. All these island corpses. These slain gods. This is the Astral Sea. These are the deities of a thousand worlds and a thousand species and a thousand forgotten realms. They might look like anything. Shaped by the echoes of the god’s nature and its domains and its species. The dead sea god that looks like a vast alien whale, whose gut is filled with strange waters and strange creatures, and into whose belly the party must venture. A forgotten deity of knowledge whose vast skull now contains a calcified, crystalline ‘library’ with aeons of knowledge written in light onto spun fibres of crystal. A deity of madness, darkness and despair whose corpse is a labyrinthine maze of passages that leech will and soul the further you venture into them, a lingering undead malice that doesn’t want you dead so much as maddened and undone. And your sponsor won’t care, so long as at least one of you makes it back, that shard of dark power clutched in your trembling fist.

Some of the bodies might still be guarded. Some of them might be inhabited, with cities and realms nested into their bones and calcified flesh. Some might be considerably more ‘alive’ than others. Some might be just stranger than others, deities so lost and far-flung and alien that nothing about even their inert remains makes sense. You have … an infinity of options here. Let your inner dungeon designer completely off the chain. These are the corpses of dead gods made physical, floating in an infinite silver sea of possibilities. There are no rules, not even physics. You could do literally anything you wanted here.

It’d make sense if the backer was sending crews to less well-known, and therefore perhaps stranger and more dangerous, corpses, just to be sure that no one had taken or destroyed what they’re looking for already. The more alive ones, more likely to still contain lingering power and divinity. So you have an excellent excuse to get weird up in here.

Basically, if you want a vast, eldritch, apocalyptic dungeon crawl, or series of dungeon crawls, in space, then the Astral Sea is very much the perfect setting. Although, yes, this is likely a high level campaign, unless you want to guide the party in with more accessible godly dungeons first. Even then it’s probably on the high side.

There’s also the shards themselves to consider. They’ll likely be potent magic items. You’re holding a piece of a god’s divinity in your hand. With powers probably themed to what the god would have been in life. Although they don’t necessarily need to be powerful. The divinity might be faded enough, shattered and torn by death, that it doesn’t do much externally anymore. Its power is intrinsic to what it is, not what it does. And maybe that makes more sense for how crews are willing to give them up afterwards, if they’re only mildly impressive amidst other loot.

Though that could be a thing. If it’s a magic item that you know for a fact your party will want to keep, and then that could bring them into conflict with their ‘backer’ before they ever maybe twig to the greater issue going on.

And there is a question of how and if they do twig to that. How would they find out the goals here. Are there other interested parties who’ve figured out what our backer is trying for? Or simply parties who are aware that they have been desecrating dead gods and who object on purely moral and philosophical grounds? How has society in the Astral Sea evolved around the fact that there are dead gods just drifting around?

How do living gods, deities with living dominions in the Sea, deal with the idea that there is a creature going around looting the corpses of their deceased forebearers? Grave-robbing in the Astral Sea can potentially be a couple of orders of magnitude more apocalyptic than the terrestrial equivalent normally manages, and I do love that.

(Or maybe it’s not apocalyptic. Maybe there’s nothing left in the dead gods that could actually make a new one, no matter how many you eat, and those few deities who are aware of our backer’s quest, deities of knowledge, perhaps, just look at them with pity for this obsession, delusion, of theirs. They don’t want them stopped because of the danger, but just because of the disrespect, the desecration. That, and the fact that eating bits of dead gods, while it might not make you a god yourself, still won’t do anything good to you, and perhaps there is a certain amount of not goodness happening that does need to be dealt with. Dealer’s choice.

Or perhaps the gods think that, and they’re wrong, and now you have to convince incredible all-powerful entities that there is a genuine threat there, whether they believe it or not)

I just. You can’t just put that out there, that this setting you’re casually sailing around is full of dead gods, and not … do something with it. Expand on it. Play with the implications of it. The Astral Sea is a vast, infinite celestial graveyard, and the remains of dead gods are locations you can interact with. That is a concept, and you can have a bit more fun with it than ‘nondescript statue asteroids that people can build on’ over here. Lingering echoes of what those deities once were, fragments of divinity, the sheer magical and theological potential of being able to grave-rob a dead god. Come on. You have divine corpses, in a setting where necromancy exists. Somebody’s gonna do something apocalyptic with the implications of that, you just know they are.

And in the process, you can get some really cool and weird dungeons to explore. Heh.

Spelljammer has such potential as a setting. The Astral Sea allows so many possibilities. How do you open with ‘you are sailing through a setting where you can make port at a god’s house or at a rock that is a dead god’ and just … park that there and leave it? Good god. Good gods. And bad ones, and weird ones, and completely inexplicable ones too.

I’m not sure Wizards quite understood how much they jumped the scale by bringing spelljammer back and putting it in the Astral Sea. So many settings have archmages and other people spend so many resources to try and reach the realms of gods, and in spelljammer you and your dinky ship can just sail up and knock on their door. Maybe not get in, but you can totally just heave up to any deity who has a Dominion in the Sea and at least knock. You can put your smuggler’s cache in a dead god’s skull. The deities are now, in this setting, significantly more interactable. If you want to try and necromancy a god’s corpse, that is a thing you can attempt.

Which is probably why they tried to tone it down with the whole ‘nondescript statues’ thing, that dead gods in the Sea are just rocks that people build on/in, but … Honestly? It’s still a dead god. You can’t undo the raw scale of that. And maybe you shouldn’t, either.

Nah. Play into the bonkers scale and setting implications of a potentially infinite number of god corpses just littered around the place, with the astral floating kingdoms and vacation homes of living gods keeping them company, and you in your dinky little boat sailing cheerfully out among them. Because that’s amazing, it really is.

Anyway. Have fun. Moving swiftly on.

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time lords actually started by having short, normal, pronounceable names, but they ran out of new ones and started coming up with names like romanadvoratrelundar

someone tell the tumblerinas that you can raise an issue without deliberately guilt-tripping everyone about it

okay, I take it back. I don’t think everyone is doing this deliberately. some of it is so deeply entrenched in tumblr culture that you probably don’t always notice you’re doing it

“nobody’s talking about this” -> you can just delete this phrase

“if you can’t reblog this, unfollow me” -> you can also delete this one

“x group can, and should, reblog this” -> remove the “should”. or you know. delete the entire sentence

your post will still spread all the important information without the guilt-tripping parts, I promise

if an otherwise valid post tries to guilt trip me it’s a pass on the rb, sry.

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The whole "common era" (BCE-CE) has to be the stupidest thing ever and I say that as a Christian who thinks we should indeed have a secular calendar.

"Oh no we can't use "Before Christ" and "After Christ", that's so Eurocentric. We'll change it to something else, like "common era", that's more neutral."

"Oh okay, and what's gonna be year 0 then?"

"Oh, the year of the birth of Christ of course"

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As far as I'm concerned we live in the year 62 A.G. of the Space Age (After Gagarin), like in a proper sci-fi novel.

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HUMANITY DID NOT BEGIN 10.000 YEARS AGO NEITHER DID THE FIRST HUMAN STRUCTURES, THAT'S AN ARBITRARY VAGUE YEAR PULLED OUT OF NOWHERE, AND IT STILL FRAMES IT AROUND THE BIRTH OF CHRIST, THAT CALENDAR IS A STUPID MEME FROM KUZERGARST OR WHATEVER THAT YOUTUBE CHANNEL IS SPELLED I'M TIRED OF SEEING IT IN THE NOTES IT'S SO FHAHAHAHAAHAHA BATMAN I'M GOING TO DESTROY GOTHAM CITY

having to change all your dates fucking sucks and is almost completely infeasible at this point, and BCE/CE is as good an attempt at secularization as you're gonna get. idk what the issue is here

i mean i think this is one of the cases where 'as good an attempt as you're gonna get' is significantly worse than nothing. a thin coat of neutrality over something that is fundamentally not neutral is imo much worse than a plain admission that we're stuck with this date system & of the history behind it. like e.g. 'english as lingua franca' is also something that the world is going to be stuck with for the forseeable future because of inertia but saying "we're going to be calling it The International Language instead of english from now on" would make things much worse rather than better

the gimmick blogs are like tumblr’s rogue gallery. yes we’ve got some heroes, yes we’ve got some villains, but more importantly if you look over here you will see some freak who devotes all their time to counting the number of “t’s” in a post

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T Count: 15

Letter Count: 198

Your T Percentage: 7.58%

Average T Percentage: 6.95%

You used the letter T 1.09 times as much as average!

YOU EXIST???

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Sometimes you create a guy and it turns out they already exist

Convincing myself I can completely stop customers from misgendering me through the power of low rise cargo pants

Btw my friend saw this picture and thought I'd put an old person filter over my face. Thanks <3

Only three so far 💪 beating the allegations frfr

Over the course of the game, roll a d20 every so often.

This measures the progress of a different, unmentioned party of adventurers who are on their own quest to stop an unrelated threat to the entire mortal world.

If you get a one they fuck up and die so the world abruptly ends with no warning.

Over the course of

the game, roll a d20

every so often.

Beep boop! I look for accidental haiku posts. Sometimes I mess up.

Shit dude ur not wrong

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Hey. Why isn’t the moon landing a national holiday in the US. Isn’t that fucked up? Does anyone else think that’s absurd?

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It was a huge milestone of scientific and technological advancement. (Plus, at the time, politically significant). Humanity went to space! We set foot on a celestial body that was not earth for the first time in human history! That’s a big deal! I’ve never thought about it before but now that I have, it’s ridiculous to me that that’s not part of our everyday lives and the public consciousness anymore. Why don’t we have a public holiday and a family barbecue about it. Why have I never seen the original broadcast of the moon landing? It should be all over the news every year!

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It’s July 20th. That’s the day of the moon landing. Next year is going to be the 54th anniversary. I’m ordering astronaut shaped cookie cutters on Etsy and I’m going to have a goddamn potluck. You’re all invited.

Hey. Hey. Tumblr. Ides of March ppl. We can do this

MOON LANDING DAY IS THURSDAY!

Happy moon landing day, here's the shirt I got gifted by my roommate :)

You know that study that found when doing a blind taste test the majority of people prefer pepsi over coca cola so coke changed their recipe to taste more like pepsi, and people actually liked the new coke a lot less because the people who were buying coke didn't want it to taste like pepsi they wanted their coke to taste like coke. That's what a lot of the new changes tumblr is working on feel like.