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Unbetitelt

@fraudsthename

so is no one going to talk about the fact that mcdonalds basically took over the mcdonalds wiki for a promotion about grimace's birthday and had fandom wiki remove the admin's ability to prevent vandalism and edits to the wiki and now it's entirely just a corporate advertisement despite admins working on the wiki to make it updated and accurate for the past 8 years

lmao. "hey it's been 10 years we should maybe get rid of the nazi armbands and some of the sexulizaion of like. the young characters. a little bit." gamers: "NONONONNONONO CENSORSHIP!!!!!" like fucking clockwork.

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I finally switched to firefox and I've seen a lot of posts about the effortless importing of preferences from chrome and how it's important to support non-chromium platforms, but nobody is talking about the loss of productivity that happens when beautiful women come to your house to kiss you on the mouth because they heard you use firefox now. nobody's talking about this

So it's Solarpunk Aesthetic week and I'm trying to do homework while listening to lo-fi but my brain started thinking of Solarpunk game concepts so here are my rambles.

What if someone made a like. Not reverse Stardew Valley, per say but like. And this was inspired by some tags by @bleedingedgeavoidancetactics BUT

You inherit a great big booming agricultural business from your mysterious and distant uncle or whatever. And its run like you standard agricultural practice. But the goal of the game is to make it as sustainable as possible. You come in like right at the end of one season, so you're getting to see how its run already, while also talking to the community and specialists and such to discuss how to make changes in future growing seasons to like. Fix. Like. Do more permacultury things, still get yields needed to sustain the surrounding community but with less negative environmental impact and beginning to have good environmental impacts? (Could also have dating sim side elements if you wanted)

Or maybe a game where like. It's after a disaster of some sort, and a group of survivors/nomads find an abandoned city. And you can work to turn the materials from said abandoned city and the preexisting infrastructure into a solarpunk society? Like a city-builder game, and you're starting on the edge of this abandoned city creating like gardens and such (maybe the starting area is like a suburban neighborhood you find?), and you can send expeditions deeper into the city to find other supplies you can use to create new structures for the society you're building? And maybe this is a kind of game where you can individualize building placement and decorations to an extent, and maybe visit your friends' settlements? Or at least it'd be fun to show pictures online? (This one's inspired by a mobile game I play that I THOUGHT was gonna be like this but everything is already PRE SET)

Or a guerrilla gardening game, where you're like. A guerrilla gardener, and you're sneaking around at night sowing seeds and watering plants or planting plant starts and trying not to get caught by like. I dunno. Guards??? Police officers??? and then during the day you can take actions to protect the plants from... I dunno. And you can go to a store to buy more materials/seeds/stuff, and your home base is like a huge seed starting zone where you can craft a certain number of seed bombs/start a certain number of seeds depending on how many you have in your inventory. And each method has a few stats--efficiency, survival, and risk--so like, just sprinkling seeds would have low risk and high efficiency but low survival stats, seed bombs could have medium efficiency and low risk and low-medium survival depending on the recipe you use to make them (maybe you can learn/discover new ones as you go along), and different sizes of plant starts have lower efficiency but higher survival and higher risk. And the risk could factor into how long it takes to plant the thing but also how likely it is to be discovered by the guards or whatever during the day. And also in your daytime persona, you can make friends and organize a community that can start banding together to protect the plants from guard interference? Maybe the game starts out mostly in black and white except for your night character's green cloak and your day persona's yellow shirt, but people you can befriend also have colored shirts, and the more guerilla gardening you do the more things start to become colorful. (This one's inspired by a story idea I've had rattling in my brain and a separate animation I considered doing a few years back)

I'm not a game designer or a coder or anything, I'm just an artist. But I'm sitting here chilling and I thought these could be cool ideas. If anyone wants to use them to inspire their stories and such by all means GO FOR IT this is an endorsement

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i will never understand the insane takes against having games be more accessible

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“does every game NEED to be accessible to disabled people? 🤨” yeah, actually

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also the pissing and shitting over difficulty settings. just play the game on the normal difficulty dumbass it’s not for you

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Same with stuff like screen shake, particle effects, flashing/lightning effects: “But the game would look terrible without them!”

Then Just.... Don’t turn them off then, dickface...

Meanwhile, *having the option to turn them off* would greatly increase the number of people able to play the game.

It's so goddamned funny that originally if you reached sans fast enough via a speedrun it would trigger the most Agonizing and Excruciatingly slow cutscene of Sans eating an ice cream cone accompanied by circus music. Completely unskippable 01 minute and 30 seconds of sans gulping it down sloppy style. as your consequence for speed running Undertale