The next revision of the playtest draft for Eat God is now up. This version includes all of the missing rules from the previous version – advancement, Progress and Calamity Clocks, etc. – as well as numerous expansions and clarifications; the game is now considered feature-complete, though it still needs worked examples, pre-made scenarios, and a whole pile of Big Stupid Tables™.
The most noteworthy addition to this draft, however, is (mostly) complete character creation rules. All but one of the remaining blanks have been filled in, and many Traits have been revised to make them more flexible and add a few interesting new rules toys. You can more easily stat up horrible little gargoyles, there's a little something for the hypno kink crowd, and also you can be a (very small) werewolf now.
(The one remaining blank alluded to above is the 36th Trait, which I'm leaving off for now because I can't decide exactly what to slot in there and I don't want to spin my wheels on that any longer; for now it just reads "reroll".)
Last but not least, Eat God now has a cover illustration, thanks to the very talented @magpiemalarkey. We decided to be forthright about the game's inspirations; for legal reasons, the depicted characters are not Muppets. (To be clear, only the illustration is their work; the text design is a placeholder I threw together myself using a commercial font, so don't blame them for that part.)
As always, questions, criticisms, and bizarre rants are welcome – and if you'd like to give it a spin but don't have a group, character creation is its own little self-contained minigame, and all you need is six-sided dice to give it a try; feel free to post your creations in the notes!
You can find the latest revision at the links above.