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@filler-53

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Part 1 || Part 2 and 3 coming soon! ||

I’ve been working on this for so long, and I can’t wait to show off the rest of it, IT’S LOOKING SO GOOD

Saturday leak time. I’m going to start with the puzzle one first. bbhugeramble_03skullfriends: Yep, plot twist. ButlerBot is your player avatar. Eirikr can just win the game. and it makes ButlerBot sad. I’ll probably make a master post explaining the entire chain. grey_morality: Alright, look. Grey morality is a key component of SBURB. It just…. the game teaches us to not think morally.  Oh, damn. That’s a lot of irony right there. Anyway, if any of you have questions on shit, I’m going to be open. And if you’re wondering where I’ve been over the past little while…. well…. Hopefully I’ll have a little something to show you soon. ;)

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did… spoilers, did jr just make another copy of sburbsim? one for making a ton of moral choices? is it just me or, y’know past the immediate irony of the situation, does that sound like… a problem at all? like *maybe* that *could* *possibly* come up again at some point?

You know, this brings up a good point. What happens when you make a different version of the murdergame? And what is the nature of this game?

Listen listen There are TWO options here. We already have like… A top level SBURB. Where JR and the rest of us are. Then we have the SBURBSim we can see and access. But we don’t know whether that’s a level down or on the same level just physically removed, as a new section of paraduck space. (Personally, I think that its a level down, just because of the easter egg sessions and longint limitations to viewing sessions.) To answer your questions in the tags, either way it would be on the same level as SBURBSim cause a wrangler made both of them, so you could only play one if they were physically connected, and you could theoretically play both if they were on wholly seperate (though connected through mechanisms such as the fourth wall) levels of existence.

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well... okay, you’re right. duplicating a replica of reality and modifying it doesn’t change the top level, but... even in the replica, there are people who get wasted and find out the nature of their reality. with sburbsim, it was at *least* kind of forgivable, like, okay, sure you don’t exist but you also sort of *do*, just not the you that you are. that’s not TOO bad of a false reality to be tossed into! just a baseline replica of reality! to be, y’know, observed! you still get to experience what you’d experience! it’s not that bad. no need to be mad, right?

meanwhile, when one of the main purposes sounds like it’s to see how many people die, that’s a pretty drastic change in motives. anyone who gets wasted there, i don’t think they’ll be happy to learn that. i don’t know if many of them will be able to agree with why they’re there, rather than how it is with sburbsim with “oh well okay, weird, so that’s what this is, time to abuse this newfound power!” being the reaction most of the time. (right?)

basically, just. i’m worried about the wastes in there. i don’t think they’ll be happy with anyone who sets up or plays around with a murder game. or... whatever the sim is.

...oh! hey, i just had a good idea. instead of a death sim to learn morals, have a judging sim! it’d be quick, require very little involvement from the simulated people, just ask them if a certain decision is morally alright or not, and if most of them agree you’re probably fine! the chances of a handful of random people’s moral compasses all collectively being corrupted is probably low, especially if you ask them pretty early on. maybe ask them multiple times throughout their adventures for more points of comparison! besides, people love answering questions! it wouldn’t change a whole lot for them, so it’d be really similar to sburbsim. the motive sounds weird but fine, so the wastes probably wouldn’t get super mad... there ya go!

unless i completely misunderstood half of this situation haha, whoops in a possible advance

Saturday leak time. I’m going to start with the puzzle one first. bbhugeramble_03skullfriends: Yep, plot twist. ButlerBot is your player avatar. Eirikr can just win the game. and it makes ButlerBot sad. I’ll probably make a master post explaining the entire chain. grey_morality: Alright, look. Grey morality is a key component of SBURB. It just…. the game teaches us to not think morally.  Oh, damn. That’s a lot of irony right there. Anyway, if any of you have questions on shit, I’m going to be open. And if you’re wondering where I’ve been over the past little while…. well…. Hopefully I’ll have a little something to show you soon. ;)

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did... spoilers, did jr just make another copy of sburbsim? one for making a ton of moral choices? is it just me or, y’know past the immediate irony of the situation, does that sound like... a problem at all? like *maybe* that *could* *possibly* come up again at some point?

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doing all that alchemy really paid off! a fun looking and thinking and comparing and contrasting game. i really like the owls, the spooky angerhoots will keep me awake at day. day? day.

small tip! don’t use the item the owls are talking about! basically, just ignore the names they’re giving you. there are far more important matters. *w’nonk.*

yeah! fun game! play it!!! http://farragofiction.com/LOGAC/

so, as it turns out, being wounded enough so that you immediately black out after waking up, but not hurt enough to actually die, is a great way to get locked out of either your dream self or waking self. i... don’t know what anyone can... or, really, *should* do with this information, but uh. yeah. please don’t use that info for evil.

another note... don’t try to talk with skaia. don’t... don’t stick your head in there. just trust me. i know you’ve probably heard about there being infinite potential, and the whole future-telling clouds look enticing, but... really, please, just trust me. don’t mess with skaia. honestly, just ignore skaia. the clouds probably won’t tell you anything in a manner to change what you’ll do. just... ignore skaia. don’t look at the clouds. they won’t hurt you or anything, but it might tempt you to try something that’ll definitely backfire. 

i mean, okay, you *can* enter skaia to get to the chessboard, and i don’t THINK going there really messes with anything, but... seriously, just don’t worry about it. if you go to the purple place when you sleep, and if this all seems really weird and like non-info, then... if you’re planning on doing quests for the dersites, if you end up at the yellow place, treat the giant blue cloud machine like you treat the spooky whispers. give them nothing to work with. don’t work with them. you’ll be fine.

just trust me. please.

wait. oh yeah, okay, i guess, another thought: hey prospit dreamers out there?? if you ever end up on derse/a purple moon, if you hear any whispers: ignore them. don’t look up, trust me, they can’t hurt you, just ignore them, you’ll be alright.

WHY GO MURDERMODE?

WHY WOULD YOU DO IT.

please excuse the usage of caps, seriously why. there are so many good alternatives! like... turning the console off and walking away! resolving the conflict between eachother by talking/rapping it out! like, one on one peaceful interaction! healthily handling situations! why. why would you do this. why would you ever do that. why would you go murdermode?

What is Belief?

A while ago, I was able to contribute to a large-scale puzzle involving the number 85. When the puzzle concluded, jadedResearcher told us that this puzzle was about Belief. When we did a small quiz on the puzzle and we were asked what the puzzle was about, Belief was not the same thing as Hope. Hope was an answer choice, but it was not Belief, and Belief was the right answer. So what is Belief, if it is not Hope, the aspect we often connect belief to? I’ve been listening to these audio logs, and in the audio log about the aspect Rage, jadedResearcher says that she has heard Rage be referred to as Belief once. Is the 85 puzzle a Rage puzzle? It would make sense; the one character who is involved in starting meta bullshit in the Norse session is a Rage player. The majority of the puzzle involved various Wasted characters, Wasted by the Grace of Rage, like odinsRazor and (probably) Loki. But we didn’t solve 85 like a Rage puzzle. There IS a Rage puzzle, and from what I’ve managed to hear, it being a “Rage puzzle” involves solving it by brute force. This is still all confusing. I’m not even sure figuring out what Belief is will help us solve anything. I’d like to hear your thoughts. What is Belief, in the context of these sessions?

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i think belief isn’t just hope, but rather the dynamic between hope and rage.

both rage and hope revolve around what a person believes in- but its a little hard getting the differences between the two for me. what does rage symbolize? what does hope symbolize? how are they different?

it’s hard to be mad that something isn’t true. not unless other people believe it *should* be true, and you disagree.

it’s too easy to think of ways things could be better, a lot of the time. when things do get better, it’s always just another step to forget, and focus on the next improvement.

so... for rage, belief is reserved for the truth. not necessarily the knowable, or understandable, but the meat and true essence of what’s going on. which (judging by how hard it is to predict the weather, for example) is a pretty complicated beast.

hope’s belief then is for what comes next- belief that things will be better soon, or believing the things that hurt and are true aren’t worth believing in. if you can understand the weather, and you know that in a week a hurricane will blow through, why would you accept that? why wouldn’t you fight back, and change how it’s going to be?

so then... in that theoretical metaphor, belief would be the weather- a mess of true and untrue things,... no, i don’t think that makes sense. ugh.

i think i should try again.

so, something i’ve decided to be concerned about... does the number 53 mean anything to anyone?

like. i keep seeing it everywhere, but only ever in completely arbitrary places. i guess i kind of noticed it a long while ago, and i’ve kind of picked it up as “my thing.” but i swear, some of the places it pops up in is just. weird? oddly specific? i guess actively looking for it could be part of why i notice it so much, but... i dunno. lemme know what you think.

(dear lord. i tab out and the first thing i read is someone saying 53. and see?! it wasn’t even that relevant or important, it was just kinda silly non-info??? ughh.)

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who makes a tv that doesnt buffer u_u it just shuts off when it gets to a part it cant load 

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realization: im going to just be re-figuring out already known information, aren’t i.

oh boy. well. shouldve seen it coming i guess.

at least it’ll be fun! even if… even if it’d be easier to just take what’s already there, and well. acknowledge it’s there for a reason. the rules weren’t made blindly, but… i guess i don’t want to *follow them* blindly. 

who knows. maybe i’ll hit something, or… help convince someone else to.

at least… figuring things out will be pretty satisfying.

FCnvjvd9T4g

It’s okay if you’re rediscovering things. You’re discovering them for yourself. Take your own path, and if you find something new, you find something new. What’s important is that you have fun doing it. :)

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thank you, that’s.. actually really reassuring to hear. i’ll continue looking around and poking what hits my interest, which is luckily actually a lot of things. maybe... less a case of luck, and more a case of successful creation. really though. thank you.

realization: im going to just be re-figuring out already known information, aren’t i.

oh boy. well. shouldve seen it coming i guess.

at least it’ll be fun! even if... even if it’d be easier to just take what’s already there, and well. acknowledge it’s there for a reason. the rules weren’t made blindly, but... i guess i don’t want to *follow them* blindly. 

who knows. maybe i’ll hit something, or... help convince someone else to.

at least... figuring things out will be pretty satisfying.

FCnvjvd9T4g

conspiracy theory, avert thy gaze

okay, so, timelines! theres supposedly a lot of them, and apparently everything that could happen eventually happens. right? right. it makes sense. if people did different things, then different things would happen.

except... that’s the problem. how *do* different things happen? like, taking a step back, and reapproaching the concept, how do you just... do something different? people do things for reasons. if you’re walking down a road, and it splits into two completely similiar sides- only difference being one goes left, and the other going right- which path would you choose?

make your decision.

and please, think about it. go over in your head what going right or going left means to you. how many times have you turned right before? does it feel more natural? or, do you like puzzles? does taking a left turn feel like it’d bring more progress? or perhaps, you don’t really know, and you don’t really care, so you just go ahead and point with whichever hand is more comfortable for you.

you had a reason. that reason cannot change.

everyone’s reasons are different, but nevertheless, they have still made a choice. you can increase the number of possible paths, and there will be more obvious differences in the choices people made. the choices and reasonings become more personalized, and that’s the thing. 

how do people go down different paths?

well... again, their reasonings. different things they’ve experienced. so if you replay that moment, if you give a carbon copy of that person the same choice, over and over again, without changing the scene in any notable manner, would it be possible for them to choose differently? as far as i’m aware, the answer would be, well, no. 

so how the fuck. do timelines split.

if every action has reasoning, how do those reasons suddenly just... go ahead and change? how do you change the *starting conditions?*

enter: time players! it’s easy! you go ahead, make the choice, then hop onto another “timeline”, before the choice could be made, and just... well, be there and immediately cause the choice to change! but... that’s altering the starting conditions... but you’re still getting a new product. hmmm.

but it’s still kind of like a guaranteed path. that time player is *going* to hop the fence, and now you’ve got a handful of 2 interconnected timelines now. the original with the time player, and the one they’ve hopped into. rather than just the looping one concrete timeline, you’ve taken another of the infinite duplicates and added them to their own equation.

right? does any of this make any sense? or am i just losing my mind over here. uh... okay, i think i should get some rest.

god. why did i type any of this. 

the answer is obvious: all you need is someone to get to the end of the road, then turn around and see all the other roads, and slightly affect them all to allow for the different timelines to come into place. you’ve become the alpha timeline, and maybe someone else jumped over to you first, now its your turn. knock over that domino and change everything happening everywhere since you’ve locked in your spot in reality.

tl;dr different timelines can only exist by being impacted by other timelines. i think. yeah. okay. cool. 

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