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@eternalfarnham / eternalfarnham.tumblr.com

bad taste in movies. header by polturn, icon by bigmsaxon.

thinking about how peoples blorbos tend to be men on here (makes sense with the trends in fandom of men being prioritised etc etc) SO please reblog and tag your female blorbo(s). this is NOT the post to be like “[male character] becuz he’s a woman to me” i Will come to your house and bite you. anyway i’ll go first mine are susie and julie from dbd and carly jones from house of wax 🖤

They should create a shonen with women

All women. I want all that bullshit about the power of friendship shouted by a overpowered girl main character. Homoerotic rivalry between women that aren’t about a guy they both like. Women who hit hard other women. Deadbeat mothers who abandon their family in search of something and stay at home dad that die tragically when their daughter is young and daughters who hate their deabeat mom for leaving them or look up to her and want to become like her. I think the deadbeat mom and the dead dad should be a staple of shonen with women.

I’ll allow three guys but they have to fulfill these roles

- Healer

- Guy whose power is being hot/bewitching people with his look

- Guy who’s like 67 but he’s really vain so he uses his power to look either 20ish or like a kid

the basic idea this post describes vs the shows that everyone recommends

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I know I reblogged this before but I came back to maybe look thru the tags and replies for some suggestions and the unbridled rage I got upon seeing "you mean rwby? honkai impact? sailor moon? kill la kill? precure? she-ra? my little pony?" NO!!!!!!!!!!!!

In 4th grade, my bff was in a death feud over chess with a boy in our class but instead of competing like normal people they decided that the best way to determine who was chess master was for each of them to select one of the two biggest idiots in class and teach them to play chess, My Fair Lady style, and see whose idiot won. We are just now, 22 years later, grappling with the moral implications of this exercise.

vague complaining about p5 that takes the shape of rewriting some in-setting metaphysics:

an individual's mind isn't powerful enough to rewrite cognition on its own no matter how strange their perceptions or desires. however, certain people have enough temporal power (social, economic etc.) that they can shape the mindshare of larger groups, influencing the way people think en masse; the collective will of many minds indoctrinated, abused or persuaded into sharing a single view, that of a single powerful figure, creates a Palace. each Palace is built around a particular worldview on the part of its ruler, something they're trying to "teach" others or that lies implicit in their actions. treasures are proof of their right-to-rule or instruments by which they demonstrate their power over the consensus; taking one means stealing the hearts of the people!

becoming a phantom thief is about reclaiming the right to decide what you believe, how you see the world, often from a palace ruler. a phantom thief's costume is a kind of miniaturized personal Palace of one: Palace rulers can't use their authority to rewrite your body and mind, because you rule yourself, and don't let your decisions get overruled by the consensus.

further blow-by-blow beneath the cut:

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i am actually kind of fascinated by the worm fanfiction environment because it’s like. worm is fucking massive. there are a lot of works that are hard to write fanfiction for because they kinda say everything there is to say about themselves already within the pre-existing plot, but worm is not like that. worm is fucking massive. there are so many interesting worldbuilding details & character arcs we see implied but not played out in full that would be fun to make shit up about. if you gave me twenty minutes w/ a piece of paper and pencil i could probably come up with fifty different character-driven worm fanfiction ideas. 

like here: aisha introspecting about how her big brother carried her away from one of the worst days of her life but now she can’t figure out how to do the same for him. recounting of how 13yo alec escaped from heartbreaker. what danny was thinking and doing while taylor was gone. day in the life of the travelers w/ one bit from each of their perspectives to demonstrate all the different plates they were spinning and how inevitably those plates were gonna fall. dragon & defiant character developing convo while they’re chasing after the nine. I Could Go On. i don’t even have to bring AUs into it until i get into the thirties, probably. fuck it, if you wanna get real creative, write about the day one of the civilizations the entities previously visited got kersploded. there are a million one-off lines you could develop.

and yet. 85% of the worm fanfiction out there is just like. “what if taylor. had a different power that is less cool and thematically fitting than bugs.” the tedious convoluted AUs that would be the bottom of the barrel in literally any other fandom somehow comprise The Vast Amount of worm fanfiction. people will be out there putting characters in situations you did not know it was possible to put them in. why are we making our amy and alec dolls kiss, and more importantly, why is that one of the most notable alec fanfictions. it’s like a fucking rollercoaster ride of people seeing a universe with one million billion interesting characters in it and a bunch of free compelling narratives to explore already attached and going “Hmm. No. I want to see everything that already happened except it’s written worse and Taylor has Wolverine knifehands and keeps stabbing people.”

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I. I made that up. I made that up from my brain. That was a random made up example I made up from my brain. Oh my god. The situation is more dire than I thought.

Anonymous asked:

What's the relationship between CMWGE, Nobilis, and Glitch? The bits of understanding I think I've picked up so far are that they're all (diceless?) ttrpgs and are in vaguely the same setting but at least one's setting is an AU of another one's? They sound really cool, but really confusing, but really cool despite and/or because of the really confusing, and continuing to just pick up the random bits that tumbl my way is Not Enough. Help?

Okay!

Let's talk a bit about publishing for background

In 1999, Jenna Moran (formerly R. Sean Borgstrom) published the first edition of Nobilis through Pharos Press, resulting in what is often called the "Little Pink Book". This was a small run, and it proved successful/interesting enough to get picked up by Hogshead Publishing in 2002, resulting in the second edition of Nobilis, which is often called the "Great White Book". This is the one a lot of people think about when they think "Nobilis", and really put it on the map in the tabletop gamer consciousness. In 2011, the third edition of Nobilis was released through EOS Press. There was a lot of drama involving the publishers and distributors for the last two editions but that's not relevant to your question. Also, a fourth edition is in the works.

Chuubo's Marvelous Wish-Granting Engine (CMWGE) was released in 2015 after a successful kickstarter, initially through EOS Press and then through Jenna's own efforts and the support of a generous benefactor due to her separating from EOS for some of the aforementioned publisher drama. Its technically a multimedia project that also has two associated novels, The Fable of the Swan (2012) and The Night-Bird's Feather (2022).

Finally, Glitch: A Story of the Not was self published in 2022 after another successful kickstarter. This is the most recent of her games within the collective game line, sometimes referred to as "gluubilis" or "the Ash Tree Engine".

Why'd you tell me all that?

So you'd have context for this.

Mechanically, each of these games represents a development on the preceeding works; every later game iterates and develops on the previous games and concepts. This looks something like this

1e/2e Nobilis > 3e Nobilis > CMWGE > Glitch/4e

in terms of major mechanical divisions and advancements.

All the systems are diceless and there's a lot we could say here, but probably the biggest single innovation would be the introduction of Arcs and Quests starting in CMWGE, providing a strong narrative xp framework for all the future games to engage with and be built around.

In terms of the setting, all the games except CMWGE take place on the Ash-Tree Earth in which the universe is a big tree in a cup of fire that's presently at war with the forces of the Void. Nobilis explores play as the Nobilis, individuals empowered by the rulers of Creation to defend it against the Excrucians, the representatives of the Void. Glitch flips this around and has you play as one of those Void beings who used to fight in the war, but is now abstaining from it for any number of reasons.

CMWGE takes place in a world that was drowned in a sort of ontological uncertainty called the Outside. It's set in a possible future where the war of Nobilis and Glitch doesn't reach a conclusive end, but rather the world was cast into an interregnum during which any number of things are possible and also you can have slice of life adventures and shit. None of that background is actually necessary to know to play CMWGE, but I think it's enriching and also it'll help explain some of the various otherwise insane things we the players and fans will say about it. Again, though, nothing actually like. Holds you to that if you wanna do something of your own. CMWGE is notable for being the most customizable of these systems by far.

What's next?

A couple recommendations!

First, I'd recommend reading some of these games! Glitch and Nobilis 3e are imo the most accessible of the game books + they're ones still in use, but CMWGE is also absolutely worth checking out; just be aware that it's handing you a toolbox, so there's a lot more big chunks of mechanics to work through. Honestly, don't be afraid to skip around these books and look at whatever catches your interest. They're very rewarding reads! If you want to read fiction, The Fable of the Swan and The Night-Bird's Feather are both also really good starting points.

Next, talk with people about them! The scene is kinda scattered, but you can still find people on tumblr, Twitter, and cohost at the very least who're talking about this stuff. There's also an official discord and an older fan discord (you can ask me for an invite to that one) where people are pretty active.

Also, just, try playing the games! A lot of the apparent complications are a lot easier to parse and understand when you actually see them in play, and they're fun games.

Finally, don't be afraid to keep asking questions! Given the chance, a lot of us won't shut up about these games, myself included.

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There is a fascinating observation @itsbenedict made about foreach wherein every authority figure/antagonist is color coded after the player of each session

and also clearly is trying to fulfill the needs that the players have (in conflict with the wants of the main character of each session).

So let's break that down a bit further.

starting with Jasper -> godess of love

we have a kid with an overbearing,demanding dad who is a bit of a pushoverand feels like he is being constantly judged and who fails to give everyone the attention they deserve.

represented by a godess who is coddling and pampering a bit toxically positive that tries to make everyone feel happy and loved and who fails to notice the suffering of one of the kids she's in charge of.

jiro -> the angel

we have a kid with a coddling guardian who is trying to force him to be happy by pampering him with positivity when he just wants to be left alone, is tired, apathetic, feels like he is not being heard, and is probably suffering depression

represented by a nihilistic monster filled with hatred who is taking out its frustration and anger towards the world with a little kid who is just trying to survive. a creature incapable of seeing beauty or goodnes in living and who is sickened by the concept of hope

the angel -> major mercy

we have a desperate kid trying to scrounge up and survive relentless, endless abuse with nothing but sheer grit and determination. a kid who is not allowed to be a kid at all since they have to stay constantly on their feet, never stopping, never resting just to be able to see another day.

represented by a strict, tough, cold and pragmatic authority figure, indiferent to violence and death, that demands the same kind of strength and determination from the people under their command for the sake of *the mission*, of some nebulous goal.

and finally, mason -> the dad

we have a soldier who follows orders but is so tired of fighting every day, who wishes he could just talk some sense into the creatures he fights, who feels lonely, who doesnt see the purpose in his actions anymore and who all they want is to be with their family again

represented by a big boisterous family man who puts a lot of stock into resolving things not with violence but by talking and who expects his kid to always put family first. demanding and overbearing.

so yeah, there you go, something something, generational trauma, am i right kids?

Ok now do NYT columnists

already this has tags in the notes like “#anti ai” but... this is just real life with almost everything. this is like grifter 101 please don’t exceptionalize needing to be critical of chatgpt.