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x^2+7x+53

@equalseleventhirds / equalseleventhirds.tumblr.com

Algie, 32, Fil-Am, any pronouns. Mess of a blog. Buy me a coffee!
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Hey guys, I have a priority fundraiser rotation for you:

Fadi & Shahed: 5,885 USD out of 62.5k

Sana'a & Sujood: 15,049 £ out of 50k

Mahmoud Qassas: 12,466$ out of 200k

Ezzideen Shehab: 11,075€ out of 32.5k.

Hussam Aburamadan: 17,657€ out of 148k.

Hamdi Hijazi: 6,614$ out of 25k.

Suheir Hojok: 17,557 AUD out of 70k.

Madleen Abu Jayyab: 33,808$ out of 70k.

Hani Al-Hajjar: 2,536€ out of 50k.

Little Yusuf: 664€ out of 85k.

Nael Helles: 255$ out of 50k.

Alia's family: 516€ out of 30k.

Hala's family: 350 CAD out of 50k.

Mohammed Al Shaer: 150£ out of 50k

Mona Abu Hamda: 75k out of 150k.

Sahar El Tibi: 15€ out of 30k.

Youssef Munir: 596£ out of 50k.

Muhammad Munir: 1,528£ out of 45k.

Amal & Ruba A.S.: 0€ out of 50k.

Awad's family: 10€ out of 25k.

I have personally verified every one of these campaigns listed here.

The invasion of Rafah grows nearer everyday. Please understand the urgency of this campaign.

Version date: April 30th 2024.

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onefey

you're going about your normal day when, suddenly, surprise! you've been pokémon mystery dungeon'd!

unfortunately, due to budget cuts, the pokémon assigning quiz has been canceled. instead, you must spin THE WHEEL, assigning you a random, unevolved, non-legendary and non-mythical pokémon. you must now go on some sort of world-saving adventure as this pokémon. good luck!

tell me in the tags what you rolled, and how you feel about it - for bonus points, you can spin the wheel again for (or just take your pick of) a pokémon to be your partner.

bonus rules:

  • you're not shiny unless the wheel tells you you're shiny
  • take your pick of regional forms and evolutions (for example, if you roll vulpix, it's up to you whether that means normal or alolan vulpix)
  • apply whatever logic you like with regards to gender
  • have fun and be yourself!
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doizy

Falin's chimera design is so good I was mesmerized by her every time she showed up. Then I reached the part where Laios explain how absurd she is because she has a way too small mouth to feed such a huge body and I felt so guilty... I'm sorry miss Falin I was so engrossed by your glorious form that I didn't notice you were ill bred just like a little pug... Please forgive me..

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so don’t get me wrong because a lot of arthurian stuff is super misogynistic. but it’s never really in the damsel in distress way you expect. like the most helpless damsel is lancelot trapped and crying in a tower, completely useless, until this random girl who made him behead a guy in front of her fifty pages ago rolls up with a pickax and rope and is like “ok I’m minecrafting you out of here.” and this works.

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maniculum

Another direction you’ll see this go is, like… okay, so in Arthurian texts, violence is very much The Province of Men. But women often want violence done for one reason or another, so they’re out there asking knights to fight such-and-such for them & the knights are of course honor-bound to accept under certain conditions, which by genre convention are easy to engineer.

All of this means that one of the standard female roles in Arthurian romance is “quest-giver”. And in some texts, this can drift from “these are damsels in distress and the knights must help them in various ways” to “it kind of seems like the women are the ones who actually know what’s going on & the knights are just being led along to wherever they’re supposed to be”.

It’s still ultimately an example of misogyny and strict gender roles, but it ends up often looking pretty different from the stock “damsel in distress” scenario people expect.

...Is the woman in Arthurian myth who Wants Violence Done but must conscript a man to actually do it the literary ancestress of the modern Femme Fatale? Discuss.

She slipped into my office that night like a demon into the mind of a pious monk, seductive and dripping with heresies. Her gown and headress were of rich silk befitting a maiden, but her eyes were cold and sharp as the executioner's sword, and her lips as red as the apple that tempted Eve. Her legs, presumably, went all the way up, but the aforementioned gown was floor-length, so it's hard to say. Also she'd ridden a horse into the building for some reason, which was quite distracting.

"Sir Knight," she said, dismounting and retrieving something from her saddlebag, "I have a job for you." She tossed a severed head onto my desk.

I peered at the severed head. It had noble features, and had managed to land exactly on top of one of the stains left by previous severed heads. "How did you find me?" I asked. "I swapped my red shield for a blue one; the disguise should be impenetrable."

"The hermit told me where you'd be", she answered in a voice like the bells on a horse's harness before battle.

That tracks. Those hermits are always poking their noses into my business. "How may I serve you, fair lady?" I asked. "I'd kneel, but my armor's gone a bit rusty in the legs."

"The Baron D'Iverjoure has slain my lover," she said, gesturing at the head, the rings on her fingers clinking like manacles in a wicked king's dungeon. "I need you to avenge him."

"I have no quarrel with the Baron D'Iverjoure," I said, knowing as the words echoed in my helmet that I was saying them just for the form of it and I'd end up taking this quest regardless. "I have heard he is an honorable man."

"That may be," said the damsel, in tones as lovely as a reliquary and just as filled with death, "but you took an oath to obey the next lady to ask you a favor, and I'm calling it in."

I silently cursed my habit of swearing rash vows. They always get me in trouble. But you know how that goes. "Your wish is my command, milady."

She nodded and remounted her horse with the help of her two servants who I hadn't bothered to mention before now. "I will listen for news of your success," she said as she left.

That's the way it is with damsels; they always know about the oaths. Even the ones you spoke into a dented chalice, empty of wine, after everyone else had left the feast. And now I've got another quest I can't turn down without losing my honor.

I'm glad you appreciate it. I was wracking my brain trying to come up with enough "beautiful but dangerous" similes to fill this out in the over-the-top way I wanted -- the reliquary one was the only case where I stopped and thought "that's actually not bad; i should remember it." Probably needs workshopping, but I like it in concept.

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sayruq
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freezi-drink

[Image ID

Post from Caitlin Johnstone, @caitoz

"Opposition to the slaughter in Gaza is becoming mainstream, which is obviously great, but when political impulses go mainstream it means there's going to be a massive and concerted effort to funnel public sentiment in a direction that doesn't damage the interests of the empire.

They're going to try to blame this all on Netanyahu.

They're going to insist that Israel itself is fine and all that went wrong was a fluke incident in which an aberrational right wing faction briefly got into power.

They're going to try to wash the western empire's hands of the mass atrocities it directly facilitated in Gaza.

They're going to try to frame Biden as a basically decent politician who found himself trapped in an impossible situation.

They're going to keep pretending a two-state solution is right around the corner and doing everything they can to stall out meaningful change on Palestinian rights, while blaming any obstacles to peace on the Palestinian resistance.

They're going to pollute the information ecosystem with a deluge of messaging which is all designed to counter the notion that Gaza means the entire status quo needs to be overhauled -with regard to lsrael-Palestine with regard to US foreign policy, with regard to the US government itself, and with regard to the western power structure in general.

They're going to say everything they need to say to ensure that everyone understands that the basic status quo in Israel, the United States and the western world is working perfectly fine, and this was all just an innocent little oopsie poopsie caused by a few bad apples.

They'l justify, they'l excuse, they'll exonerate. and then they'l distract, moving public attention on to the next big thing and allowing the amnesia of the daily news churn to wash Gaza from our attention - all while pretending to be on our side.

This messaging will need to be fought tooth and claw. We cannot allow them to neuter this political moment with spin and propaganda. We need to make sure their criminality remains front and center of public awareness, and we need to push for the real revolutionary changes that Gaza plainly proves are needed.

Let mainstream sentiment turn against the current Israeli regime and bring an end to the butchery in Gaza, but don't let the imperial narrative managers co-opt anything. Don't let them hijack the zeitgeist that's been building. View all words and actions of the western political-media class with aggressive skepticism, and push back forcefully every time they try to push public sentiment in a direction that advantages the empire."

End ID]

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My Muppet Princess Bride drawings found their way to Facebook and from that came a ton of good suggestions for scenes. Rizzo as a R.O.U.S. has been suggested by a lot of different folks for as long as I've been doing these drawings, but I was never quite sure how to handle the scene until a commenter suggested Rizzo's line. Maybe it resonated with me because I can kinda relate to Rizzo in this moment (especially so soon after Valentines Day!). Thanks to Paul Adams who provided Rizzo's line, and gave me permission to use it in this drawing.

And shout-out to movie-screencaps.com for providing the backgrounds, I like to edit shots from the movie for my backgrounds because it allows me to focus on the fun part of drawing Muppets. There's also just something fun about 'painting' the Muppets into the actual film.

[id: the R.O.U.S. scene from The Princess Bride with Kermit drawn over Westley, Miss Piggy drawn over Buttercup, and Rizzo drawn over the R.O.U.S. Kermit: You're an R.O.U.S? You don't look so unusual. Rizzo: Thank you. A guy puts on a little weight around the holidays and all of a sudden, people are throwing around nasty rumors. /end id]

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tamarrud

All the reports coming from Rafah from the early hours of April 29 are literally identical: "Israel targeted the house of [family name]"

The same title, over and over again.

All within a couple of hours last night, three family homes in Rafah have been struck, killing at least 20, the majority of whom are women and children.

We now know about Project Lavender and we know about Israel's constant surveillance of Gaza so when I tell you that Israel had targeted civilian homes last night in Rafah, you know that there is absolutely no room for questioning Israel's intent here and always.

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sprintingowl

TTRPGs As Terrariums For Blorbos

One thing that I think isn't covered enough in TTRPG recommendations is styles of play.

There's a lot of "this game has this tone," or "this game is this amount of crunchy," but less "what are you playing towards?"

In games like Microscope and I'm Sorry Did You Say Street Magic? and The Quiet Year, you're playing to see what happens to the setting.

In games like Mork Borg and Into The Odd and Mothership, you're playing to see how far your character can get.

And in a lot of games, you're playing to create a blorbo, an OC, just a little guy, and the soul of the gameplay is the story of who your guy is and who your guy becomes.

This is blorbo style play.

And the thing about styles of play is that you can apply them to any game, even games that aren't really built to enable them. So I wanted to take a moment to shine a spotlight onto some games that do specifically enable you to fully blorb out. (I'll try to cover a mix of genres and tones, but the rpg scene is vast so if you have a favorite that I missed please feel free to shout it out in the replies.)

-Golden Sky Stories. This is the English translation of the Japanese TTRPG Yuuyake Koyake. You play as shapeshifter kids and spirits in a small town and, instead of tracking EXP, the thing that you carry from session to session is your relationships with other characters. The tone of the game is heartwarming, and if combat happens, both sides lose. There can be emotional turmoil, but this isn't a game where you have to worry about bad things happening to your blorbo.

-New World Of Darkness. On the other hand, let's say you *want* bad things to happen to your blorbo. You want to play a guy that's really going through it. If you also like modern supernatural stories, New World Of Darkness was built for you. Characters in NWoD can be entirely non-combat, or a literal werewolf, or a noncombat werewolf. The game places a lot of emphasis on navigating through the setting socially, as its supernatural creatures tend to run in factions and starting a fight usually means making a bunch of enemies.

-Pasion De Las Pasiones. Of course, not everyone wants a fantastical setting. Sometimes good old melodrama is hearty and comforting. Pasion De Las Pasiones is a playable telenovela, and it encourages you to play your characters bold and recklessly. Every class even has a built-in Meltdown, where if you're pushed to the edge they become extra reckless, ensuring a broad fallout of messy drama when they do manage to calm down.

-Cortex System / Unisystem. Perhaps you want to drop your blorbo into an existing fictional universe? But you also want stats and meaty character creation instead of just freeform roleplay? There are easily a dozen games on the Cortex engine, including Supernatural, Firefly, Smallville, Battlestar Galactica, Marvel, and Leverage. And on Unisystem, there's Buffy, Army Of Darkness, as well as a somewhat rare I Can't Believe It's Not Planet Of The Apes.

-Lancer / Gubat Banwa. If you like blorb-y play but still want a heavy side of combat, both of these games have you covered. Lancer has a sprawling scifi universe focused on mech pilots, and Gubat Banwa has a violent and lavish mythological Philippines setting. Both of these games also have stunningly beautiful artwork, so if you like seeing a setting visually come to life, these are for you.

-Fabula Ultima. My final recommendation is also an extremely gorgeous looking game. Fabula Ultima is built on the bones of Ryuutama (itself an excellent travel-fantasy game) to enable meaty, blorby Final Fantasy style campaign play. Combat is a rich and deep option in Fabula Ultima, but so is everything from spellcasting to crafting, and players have built-in resources they can spend to affect the story. If a scene isn't quite going the way you want it to, you can spend a point to nudge it in the right direction. Fabula Ultima also feels extremely complete without being too complicated.

So there you go. Eight options, and that's barely scratching the surface of the sea of blorb-y games (Seventh Sea, Exalted, Blue Rose, Legend Of The Five Rings, Coyote And Crow, Timewatch, Nahual, and more!)

It's also not wrong to play non-blorb-y games in a blorb-y way. Do whatever you're comfortable with! But you might enjoy dipping into these titles.

Finally, if you've read this far and you're somehow still looking for MORE recommendations, I wrote this game about runaway changelings trying to find their place in the world, and it's probably the blorbiest in my catalog.

Have you read the Six Cultures of Play blogpost? It seems you have because there's a lot of what you just wrote fits into this post's example of Neotrad/OC

Also thanks for the suggestion of systems

Happy to help! Although I need to admit that Six Cultures is totally new to me.

There's a heckton of theory in the rpg space, and a lot of small variations on similar themes, and different ways of categorizing games and players has been around since at least AD&D.

Off the cuff, and without reading the article, I'd say the main styles of play as I see them are Blorbo, Starcraft, AP, Car Crash, and Mouse Observing From The Walls.

My big post up top is specifically about Blorbo, but there's elements of the other styles in all of these games.

-Starcraft style play is where you can get sweaty, and where the primary fun comes from fiddling with the mechanics (Lancer).

-AP style is where you really lean into performing the character, and where the soul of the fun is in knowing you did a good performance (Pasion De Las Pasiones).

-Car Crash is where the goal is to escalate to dramatic moments that stick with you for a while (New World Of Darkness).

-And Mouse Observing From The Walls is where traditional play is less essential than reading the game and imagining play (Golden Sky Stories).

There's probably spots in my classification system that are in dead overlap with Six Cultures (you mentioned OC is a style, and that's basically the same as my Blorbo, and I'd also be surprised if Six Cultures doesn't have an equivalent to my AP), but there's probably a few spots that are different.

Every categorization system will look at games from a different angle and put emphasis on different aspects of games, and I think they're all good.

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When people get a little too gung-ho about-

wait. cancel post. gung-ho cannot be English. where did that phrase come from? China?

ok, yes. gōnghé, which is…an abbreviation for “industrial cooperative”? Like it was just a term for a worker-run organization? A specific U.S. marine stationed in China interpreted it as a motivational slogan about teamwork, and as a commander he got his whole battalion using it, and other U.S. marines found those guys so exhausting that it migrated into English slang with the meaning “overly enthusiastic”.

That’s…wild. What was I talking about?

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fans4wga

April 26: All 13 IATSE Locals Have Reached Tentative Agreements with the AMPTP; now IATSE will restart general negotiations.

After over a month of negotiating, all 13 of IATSE’s West Coast Locals have reached tentative deals with the AMPTP, IATSE announced today. Now the real fight can begin.

On Thursday, April 25, the last of the remaining 13 locals, Affiliated Property Craftspersons Local 44, reached a tentative agreement with the studios, and Studio Teachers, IATSE Local 884, reached a deal on April 19, opening the door for IATSE’s national negotiating committee to restart negotiations on the Basic Agreement. Those talks are scheduled to kick off on April 29 and continue through May 16.

“Our locals’ craft-specific issues required the employers’ attention, and at the table we’re seeing improved engagement and dialogue,” IATSE’s International vice president Mike Miller said in a statement. “That indicates the studios’ negotiators have different marching orders this contract cycle. This approach will be helpful as we continue our negotiations over the next few weeks.”

After over a month of negotiating, all 13 of IATSE’s West Coast Locals have reached tentative deals with the AMPTP, IATSE announced today. Now the real fight can begin.

On Thursday, April 25, the last of the remaining 13 locals, Affiliated Property Craftspersons Local 44, reached a tentative agreement with the studios, and Studio Teachers, IATSE Local 884, reached a deal on April 19, opening the door for IATSE’s national negotiating committee to restart negotiations on the Basic Agreement. Those talks are scheduled to kick off on April 29 and continue through May 16.

“Our locals’ craft-specific issues required the employers’ attention, and at the table we’re seeing improved engagement and dialogue,” IATSE’s International vice president Mike Miller said in a statement. “That indicates the studios’ negotiators have different marching orders this contract cycle. This approach will be helpful as we continue our negotiations over the next few weeks.”

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Each of the 13 locals (44, 80, 600, 695, 700, 705, 706, 728, 729, 800, 871, 884, and 892) were negotiating issues specific to their own crafts and union members, with two locals talking with the studios at a time. They reached tentative deals largely without any hiccups. A few of the locals, including Local 44 representing set decorators and propmakers, did not reach a deal in their allotted three days of scheduled bargaining and bled into the following week, but there were no delays in the overall schedule, and IATSE even scheduled a week of caucusing to account for such a scenario if things ran long.

The locals haven’t had a chance to negotiate a new contract for the last six years, with Covid interrupting what would’ve been the prior round of negotiations. And it’s also unprecedented that each of the 13 locals got several days of individual time scheduled in advance in order to work through their contracts. Not all of the locals has always had the time afforded to them to come to the negotiating table.

Terms of the tentative deals with each of the locals have not been revealed to members just yet, and they won’t be put up for ratification until after IATSE has reached a tentative deal on the Basic Agreement. IATSE recently flopped the order of its bargaining schedule, intending to negotiate the Basic Agreement followed by the Area Standards Agreement, which covers craftspeople working outside of Los Angeles. Negotiations for the ASA will start on May 20 and run through May 31.

The real battle now begins with the studios over issues wage increases, pension and health contributions, quality of life conditions such as lengths of workdays, meal penalties, and turnaround times, job security, residuals, and the big elephant in the room, AI.

IATSE already got the ball rolling on talks related to health plan terms and pension benefits back on March 4, and they teamed up with the Teamsters and Hollywood Basic Crafts to speed along the process. Teamsters and Basic Crafts won’t begin their individual talks until sometime in June.

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i feel like not enough ppl are factoring in the cultural clash between laios and shuro and the many micro agressions shuro faced while being in their group. literally the name 'shuro' in itself is one

his name is toshiro 😭 lets also not forget that he has his own communication issues, in the opposite way that laios does- thats literally a factor in their argument, that his envy for laios's ability to express himself sincerely manifested as part of his distaste for him.

ig all this to say like, was their fight heart wrenching, especially when reading laios as autistic? absolutely. anybody whos ever been in laios's position knows how much it hurts to realize someone you thought was your friend doesnt actually like having you around, especially when they didnt tell you and you had no way of knowing due to not understanding their cues. but im begging yall to step back and see the nuance of this situation cause im gonna be real a lot of you are kinda just brushing over it acting like everything is toshiros fault and that hes a terrible person when in reality hes an average guy who really, really clashed with laios and it led to a very long misunderstanding due to their supremely opposite methods of communication. even laios and toshiro, after letting everything out in their fight, were able to come to an understanding and start a foundation for an actual friendship built on better communication

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🚨EMERGENCY! PLEASE READ!🚨

Moataz @moatazart, Mariam, and baby Maria are set to make the dangerous journey from Gaza City in the north to Rafah in the south. From there, God willing, they will enter Egypt.

HOWEVER, the money they had allocated to procure shelter and food while in Egypt was utterly depleted by exploitative fees and hidden costs, which we break down in this post. Moataz speaks more on the situation in this post and on his own blog @moatazart, which we ask people to follow and boost. They have a fund going to raise the remaining money, but the fund only has a week and a half left before it closes! They are not even halfway to their goal!

Please share what you can with Moataz’s family so they can find safety and security in Egypt! They have no one in Egypt with whom they can stay and currently nowhere near enough money to secure shelter! After all they have survived, please don’t let this young family be left vulnerable! If they cannot procure food and shelter, they will be extremely vulnerable not only to the dangers of homelessness, but to groups and individuals who prey on refugees!

Safety for Gazan refugees does not end with leaving Gaza! If this campaign is not finished in LESS THAN 2 WEEKS, they will be homeless in Egypt! They are so close to a fresh start, please don’t let all the risks they are taking to find safety be for nothing!