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Letters from the Empress

@empressroth

Hello everyone, I'm Empress Roth

Hello all, I am Empress Roth, the werepyre ruler of the monster lands. I'm a vtuber with an incredibly inconsistent stream schedule, but when I do stream I like to mostly focus on cozy games I can have a nice time with. Utterly obsessed with kingdom hearts. Watch my streams at twitch.tv/empressroth

Some really fascinating decisions in the latest Mr. Beast video:

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Mr. Beast recognizes Russia’s claim to the Crimean peninsula

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Mr. Beast recognizes the State of Palestine

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Mr. Beast recognizes Somaliland

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Mr. Beast recognizes the Taliban government of Afghanistan

Mr. Beast does NOT recognize Taiwan

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Mr. Beast uses the flag of Georgia (the state) for Georgia (the country)

most politically coherent american man

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ayo?

Having internet friends is an experience. Did you eat today? I can’t believe your sister hasn’t apologized yet, what a bitch. Drink a glass of water right now. Want to see a cat picture? I love you. I know you better than your parents. I don’t know your name. I’m having a rough day, can you talk to me about your favorite videogame? I love you. Good morning means good night means good afternoon means go to sleep. Here’s a doodle I made in class. I’m stealing your clothes as we speak, they’re so pretty. I love you. I love your pet. What does your hair look like? I’d love to see that weird leaf. I love you. I’m making you your favorite food. Thank you for holding my secrets for me. I love you. We’re having a coffe date. I love you. I’m giving you a screen-sized hug. I love you. I love you. I love you.

I think it's actually really important to treat the GM as another player. The GM is there to have fun just as much as the other players.

Of course the GM shouldn't have fun at the expense of the other players. But the converse also applies. If the players make it a point to ruin the GM's plans or not engage with what the GM has brought then that's also a bad group dynamic.

What this also means is that the GM doesn't need to be the only one with access to system mastery. In fact, the best way to avoid GM burnout is by sharing some of the administrative burden. Maybe instead of turning to the GM (who is already having to shuffle between their notes and NPC stats and clocks and dials) for rules question you turn to the Rules Lawyer (who gets a lot of unnecessary flak imo, like why is game mastery something that is actively demonized in the hobby?). If you're playing one of them cool combat minigames with lots of initiatives and statuses and so on to keep track of then maybe elect one of the players who's good with that sort of thing as the Combat Tracker.

But okay I mentioned that it's not the GM's job to have fun at the expense of the players, right? But there's kayfabe. Basically, in some contexts the GM is playing the role of the heel to the players' faces. In certain games the game itself benefits from the GM pretending to be the players' worst enemy even though in reality their job is to make the players look good. Sometimes it does mean pretending to kick the players down so they can rise again.

But that being the case, I think this is something that also should be addressed while setting the expectations for a game. "In this game I won't be pulling punches but it's not because I want to see you fail, but because I want to see you succeed in spite of adversity." Or "I will mostly plan encounters so you can easily breeze through them so you get to shine, but sometimes I will throw a curveball to make victory seem more sweet."

Oh look I got the new tumblr layout. I immediately grabbed the tumblr unfucker, thanks xkit

What do you think are good games to replicate kingdom hearts would be? in terms of general structure/atmosphere, if that makes any sense

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THEME: Kingdom Hearts

Hello friend! I really think you should talk to @monsterfactoryfanfic about this one, and I think you'll see why in a minute.

Re:Roll is an ode to the Kingdom Hearts series, built from a love for the games and a desire to translate its mechanics to a tabletop format. Re:Roll draws its inspiration directly from mechanics across the entire Kingdom Hearts series, reinterpreting its features and modes of play into a customizable format. While there was significant effort to make this game easy to use for newcomers, you may have some difficulty connecting with the framework of Re:Roll if you don’t have at least a passing knowledge of Kingdom Hearts.

This game is a fan-game designed specifically to emulate Kingdom Hearts. This will have a lot of elements reminiscent of games similar to D&D - there are difficulty levels, character classes, and stratified combat. The entire game is also free, which is a big bonus in my books! The game is still being worked on, so you’ll see in the link above a number of documents, including Abilities, Classes, Weapon Classes, and a Feedback Form for you to give feedback to the designer!

My Friends Are My Strength is a PBTA rpg where players use powers to overcome threats thrown at them, form meaningful bonds that serve as the foundation of their strength, and try to achieve a goal that means more to them than life itself. It is a game where players make friends and draw strength from those friendships. It is a game where players strive to fulfill a grandiose goal. It is a game where anything can happen.

If what you’re looking for is a game about friendship and bonds, My Friends Are My Strength take that trope from many an anime and game-ifies it. I really enjoy the Why Play? section of this game - the designer is able to give you a quick pitch on the kinds of people this game is for. PbtA games encourage collaborative setting creation and often give your players bonuses based on the relationships they have with each-other. In My Friends Are My Strength, this is represented via your characters Bonds, links you will have with other NPCs. If you like games where each character has unique and varied relationships with the people around them, you might like this game.

Interstitial: Our Hearts Intertwined is a tabletop RPG about our connections with other people, the power we draw from those connections, and traveling to different worlds.  It runs on the Powered by the Apocalypse engine.

In Interstitial, you will travel through the barriers between Worlds with your party. You'll meet new friends, enemies, teachers and learn about yourself. You will also be able to visit and partake in events in your favorite intellectual properties or your own worlds ala Kingdom Hearts. In short; Take two worlds that don't fit each other, smash them together, wipe away the dust and find out how they do.

This is another PbtA game, like My Friends Are My Strength, but it’s explicitly inspired by Kingdom Hearts, similar to Re:Roll. Interstitial is a game about taking two (or more) different franchises and putting them together - and telling a story that spans both worlds. It has similar themes around the power of friendship, but it gives your game group more freedom to choose which franchises you want to incorporate, while still providing a guideline on how to make sure everything works together.

If you want to learn more about Interstitial: Our Hearts Intertwined, I definitely recommend checking out @monsterfactoryfanfic's video essay about this game.

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Thank you! I'll have to check monsterfactoryfanfic out

a person online: i hate it when adults act like childish little freaks in public, smh. you’re an adult, you should be able to order your own food without help. get over yourself. also, why are some people, like, waaaaaaay too into the stuff that they like? omg, and the people who CLEARLY can’t even have one (1) normal conversation without acting Weird??? it’s embarrassing, u guys are embarrassing, get help

the same person five seconds later: we gotta remember to love and support the autistic community u guys <3