Avatar

effelants

@effelants / effelants.tumblr.com

Prepare for: Dragon Age, TES, Mass Effect, The Witcher... and a lot of other things. Multifandom personal blog of a gamer, film fanatic and fic writer who spends a lot of time crying over fictional people. I tag everything. I love everyone. In-dash header image by the amazing @vjatoch.

and it slips through loose fingers: chapter 30! Chapters: 30/? WC: 92k Fandom: Dragon Age: Inquisition Rating: Explicit Warnings: major character death, explicit depictions of violence and death Relationships: Cullen x OC, Solavellan, Blackwall x OC, OC x OC Additional Tags: character death, long fic, slow burn, characters start out young and age throughout the story, eventual romance, PTSD, trauma, hurt/comfort, growing up, Modern Girl in Thedas, Dalish Elven Culture and Customs with a twist, canon divergence, recreational drug use, friends with benefits, *work in progress* Summary:

"Amaryllis wondered — not for the first time, nor the last — why misfortune seemed to follow her everywhere she went."

Amaryllis is nine years old when she dies and wakes in a forest naked, afraid, and alone. ***

In the Shattering of Things, Ch. 31: On the Altar of the Maker

Rose makes the ascent to the temple ruins under the great waking eye of the Breach to meet her fate.

Chapter 31 of my Dragon Age Inquisition longfic In the Shattering of Things featuring Rose Trevelyan/Cullen and Rose/Hawke.

Excerpt below. Read it on AO3

.....

“Why am I detecting a resonation spell?” Solas asks sharply.

Kaffas!” mutters Dorian. “And now the chickens come home to roost.”

“It’s protection. For the Herald,” says Cullen defiantly.

Protection?!” inquires Solas.

“Yes, protection,” pipes up Dorian. “We thought you were being a little too flippant about Rose’s survival.”

“What sort?” Solas demands, outraged.

“Vivienne and I worked out a resonation spell with Alexius at Cullen’s behest.”

You?” says Solas, though it’s unclear if he’s directing it at Dorian or at Cullen.

“Cullen? Is it true?” asks Cassandra, shocked.

“Why would I deny it!?” he answers tersely. “Of course I did it.”

“You could jeopardize the entire attempt!” cries Solas.

“I’d rather do that than jeopardize her life,” Cullen spits back.

“Her life is on the line already, look at her!” The arguments fall silent over me as they gaze upon me, leveled by the spreading mark. I force my eyes open

“I can do it,” I tell them.

“There’s no possible way for the resonance to interfere,” explains Dorian. “She’s simply matching the same frequency as the spell we’ve practiced. If anything it will amplify the effect of the magic.”

“A theory in the greatest sense! How could you be so heedless? What if the attempt fails now? The mark will surely claim her before we can try again,” Solas continues. There’s shuffling in the snow as they grapple with the predicament.

“Not a theory. We tested it,” says Dorian.

“On who?” Solas’ anger feels like a maelstrom against the backdrop of his usual restrained manner.

“On me,” says Cullen firmly. “They tested the amulet on me and then tested the Breach spell.”....

Tagging DAFF Crew:

Avatar

From Ashes Chapter 15 || Fenris x Hawke Fanfic

Ash Hawke has a dream sequence! This chapter includes Ash flirting with her own reflection, mild body horror, themes of loss and grief, and Fenris crying 🥺

She looks down, into the abyss. But instead of empty nothingness or the unending Void, she finds her own reflection looking up at her from a still pool of black water. Her own amber eyes wide with fear and bright as ever. Her own dark hair loose and messy. Her own face mapped with lines made by lies and grins, and carved by grit and grief. “Oh hello,” Ash says flirtatiously to her own reflection. “Fancy meeting someone like you in a place like this.” She follows her words with a wink, and her reflection winks back at her. Ash laughs, and her reflection laughs along too. But as she laughs, she splutters and gulps for air then coughs. Ash squeezes her eyes tight and tries to clear her throat, but there’s something stuck. A bolt of terror, you’re afraid of being alone, of that deep devouring well of loneliness. Her feelings are caught there, right there in her throat and she can’t breathe, they’re knotted up inside of her, and she tries and tries to scream them out, to throw them up, but it’s no use. Keep smiling. Everyone you love leaves you, one way or another, but that feeling never will. Ash keeps coughing, she bends over, and on her hands and knees she retches and cries and spits and hacks, until - finally - she can feel the lump coming up. Until with one final push a wet little bird drops from her mouth, all bone and tawny feathers covered in bile. The creature looks dead at first. Then it twitches, once. Again – again - in a stuttering, fragile heartbeat-rhythm. It shakes its head and fluffs up its soaked feathers then it climbs to its legs. Before Ash can act, the bird stumbles and falls over the edge. Panicked, Ash rushes forward with her arms outstretched, almost falling head-first into the pool as she reaches for the bird, her bird. But before it hits the surface of the water, it opens its wings and singing all the while flies away into the distance. No, no, no, no, she cries as she collapses back. Ash hugs her knees to her chest and wails, rocking back and forth and crying out soundless, shapeless words, but no words can express the feeling of this loss. Something so beautiful – created out of the void in her - has flown away never to be seen again. That tiny, perfect, feathered part of her will never return. The never-ending night when you close your eyes. Such profound loss, it never leaves usIt never leaves us. There will always be a hole in her chest where her little bird once was, and Ash will never ever be the same. “Hello, sister.”  
Avatar

Some more snippets of interest and insight from Mark Darrah, from some older Mark Darrah on Games YouTube videos where he was livestreaming playing Dragon AgeOrigins some months ago. (Multiple videos are covered in this post, so the source video of each bullet point is included there) -

  • "I'm pretty sure that the [in-world] Dragon Age will be an age that lasts a suspiciously long time, as long as there are Dragon Ages being made. I don't think they will drop 'Dragon Age' because it's such an identifiable part of the franchise". [source]
  • "I totally cannot spoil what the original Black City was supposed to be. I'm pretty sure that the approach to lore in DA has always been to leave it ambiguous to allow the future to go where it needs to go. Though that being said, DA:O was definitely built with the assumption that it was not getting a sequel." [source]
  • "The Calling is presented as taking decades to kill you on its own. So Alistair would still be alive in DA:I and DA:D if he went that way. I think, if I remember the lore correctly." [source]
  • "DA:O introduces a lot of hanging plot threads that aren't necessarily resolved. Orzammar potentially sets up a civil war, there's potentially werewolves running around. There's a lot of stuff we've been able to kind've ignore, but there's a lot of stuff that's still out there. The line of succession for Ferelden is open isn't it." [source]
  • [on the Warden's quest for a cure for the Calling] "I don't think it's established that the cure is actually found is it. Or just that they're looking." [source]
  • "Likely any cure for the Calling would be to extract the Taint from the person, so you would basically cease being a Grey Warden at that point." [source]
  • "I think they're treating the Trespasser epilogue slides as canon." [source]
  • [during DA:O epilogue slides] "You can see, this leaves a lot of threads in a lot of potential different directions that Dragon Age has been dealing with since then, since 2009." [source]
  • "The resistance that there was for toolset for Frostbite was a feeling like, 'this engine is proprietary, it does a bunch of stuff that we don't want other people to be able to steal'. That's basically not even true anymore. There's actually a feeling now within EA that user-generated content, UGC, is incredibly good, that it's basically free marketing. Like you say, Skyrim has been going forever. So that's why, EA has a really complicated relationship with UGC. What they want is basically, everyone to make TikTok videos and things about how great the game is. They don't necessarily want you to make DLC or Twitch stream the thing but they also recognize that this is not a, you don't get to have one without the other really. Yeah, the 'cost of free ads from fans is fan DLC'. That's pretty much, sums it up perfectly." [source]
  • "CD Projekt uses slightly different language than BioWare did for DLCs, expansion packs etc. I would not classify the free DLCs from The Witcher as expansion packs, they're DLC. They called them expansion packs but from my perspective, an expansion pack is larger than that but it's a spectrum for sure. The thing I would say about CD Projekt in general is they're amazingly good at picking the right language. So what they did on Witcher 3 is they said, they added a tiny bit of content to each of their patches and said 'this is DLC, we're going to give it away for free, aren't we amazing?' And then they made their DLC a little bit bigger and then said 'these are expansion packs, we're gonna charge for that', brilliant. Honestly brilliant. Because it makes them, it's a great PR move, it also meant that they got a, every time they released a patch they essentially got an article on the gaming sites. It's something that BioWare and frankly DA in particular is pretty bad at, like, naming things, and using language that makes things sound better." [source]
  • [on The Sims] "'Buy a thing and then later they release more stuff to add to your thing', it's an amazing business model. It's also a business model that EA does not understand, they, like BioWare, suffer from being a thing that exists within the sports-focused EA ecosystem that, constantly trying to explain that 'our players are not the same as your players, you need to let us do what we know how to do'." [source]
  • "We had a free-to-play version for DA multiplayer, that was Hendrix. It's not on the, EA didn't want it to exist so it was only on the servers for a little while, a couple of months, but it was actually there. I'm sure it's not up anymore." [source]
  • "I don't know if Frostbite is gonna die. I think there's a very good chance that what's going to happen is, it may become the next sports engine. FIFA is a monolith and has taken over the driver's seat for that engine. I don't think they're gonna be very interested in switching again. Even if active Frostbite development in general goes away, FIFA will keep going and then a bunch of other games live in the rain shadow of FIFA, like NHL." [source]
  • "If it was up to me, I'd probably have forced Mass Effect onto Frostbite. And I would be strongly inclined to keep Dragon Age on Frostbite for at least one more game because you've built the foundation. The best engine to use is the one you just used. But I don't know what's gonna happen after DA:D to be honest. BioWare seems to be addicted to throwing away work they've done in the past. And it was never up to me." [source]
  • "Frostbite isn't a recruitment negative but certainly it's a lot easier to find people that already know how to use Unreal. What you actually see in programming is some people, it's not a universal, but some programmers, they don't wanna work in Unreal because they feel like someone else gets to do all the cool programming bits." [source]
  • "The question for Awakening is should it have even been an expansion pack, or is a different solution to have made it, say, 40% bigger and made it a full-sized game. This is, I think, the reason why expansion packs are so rare these days is because, it's easy to imagine a path from an expansion pack to a $60 or $70 game and then you're getting somewhere between 80-120% attach as opposed to 30% attach. I suspect this is the primary reason why expansion packs have kind've faded away, because 'I'm gonna ship every year' is fairly accepted within games these days. So honestly the pitch for Joplin's live service was 'we're not gonna do a live service, we're gonna do a game, and then we're gonna do another game in 18 months and another 18 months after that. And maybe we'll do one piece of DLC in there, but we'll just be like dunk-dunk-dunk' and the economics for that are great. So that's why expansion packs are gone I think." [source]

  • "That's the fundamental problem of DA:O not knowing it's gonna have sequels, it leaves the world in a very quantum state. There's still stuff that's hinted at in those [epilogue slides] that are happening sometime in the future that I think are gonna probably at this point be ignored. Probably the biggest issue of DA:O is that it leaves the world in a state that probably wasn't intending that there would be a sequel." [source]
  • "When we were discussing doing a remaster for the trilogy, my pitch was to essentially retcon it [DA:O, DAII and DA:I] into a trilogy, to make it the 'Champion's Trilogy' or something to that effect, where you group the three games together, imply that they were always intended to be a trilogy kind of, and then that does a couple of things. It packages them into something that stands on its own a bit better, but also lets you potentially change what you're doing with the player character going forward. If you've decided that, okay, we've changed player character every single game up until now, but maybe we're not going to do that going forward, by packaging them together in a remaster you kind've give yourself permission to do that. Certainly DA:D is gonna have a new player character, given that the one from DA:I is missing a limb." [source]
  • We probably oversold the Wardens in the marketing for DA:O. Because essentially, what we did was establish them as the coolest thing in the world and then yeah, so the series has definitely been dealing with the aftermath oh 'but not Wardens? Therefore not cool' forever since then." [source]
  • "But a new player character means you have a harder job every single game, because you have to get people interested, you don't get the shortcut of 'Shepard is Shepard, you know Shepard'." [source]
  • "Anders is the one that made us rethink how we introduce romances, because a lot of people ended up in romance with him that didn't mean to. We'll see if they come back to that in DA:D, but I think that because of Anders in DAII, DA:I was definitely trying to not 'accidentally do anything to you'. But it does mean that it is very player-controlled and very player-initiated. But maybe they'll be willing to go back to that a little bit." [source]
  • "Tevinter Nights does a really good job of staying away from violating canon. The thing with, the further you go away from what's in the games the more you are, the less well it's gonna do, so that's not necessarily a problem but it is something to keep in mind that you don't, you're trying to make money with your novels. Setting it in a time period that people don't know is great for the core fans but isn't necessarily gonna do super amazing. The advantage that Tevinter Nights is, because it's an anthology, you're able to just, everything kinda just stands on its own and therefore you're able to just stay away from the major characters to a large degree." [source]
  • "Varric's definitely not quantum, he's in good shape. Dorian, I feel like Dorian is guaranteed to be around [as in quantum], but maybe not, maybe I'm wrong about that. But the games have gotten better or at least more conscious of what they do with companions as it's gone on, in terms of trying to, being at least aware of the fact that you might want these people to come back, so maybe at least understand the quantum you're putting them in. There's a bunch of followers in DA:I that you might just not recruit. Like Blackwall's pretty easy to miss. Dorian can show up but he doesn't die if you don't recruit him, he's alive. The biggest thing for quantum is 'are they alive', in which, in DA:O there's a lot that don't make it. Then you have to deal with, well they might be [killed/not recruited?] or something but the biggest thing is, if they're alive you can probably make it work." [source]
  • "I have a feeling that Desire Demons are going to be just, ignored, or, honestly I mean one way to, I think, Desire is seen in a very narrow light in DA:O. I think if you go, if you move into Desire being a much broader concept, you have a lot of options there. I think if you approach Desire in a broader sense I think you have some opportunities. But then you kind've end up with the DA:I problem with the Fear." [source]

He also talked more generally about DA:O and the franchise and things in general. These bits are collected under a cut due to length -

Chapters: 22/22 Fandom: Dragon Age II, Dragon Age: Inquisition Rating: Explicit Warnings: No Archive Warnings Apply Relationships: Female Hawke/Varric Tethras Characters: Cara Hawke, Varric Tethras, Solas (Dragon Age), Background ensemble Additional Tags: Rewrite, canon adjacent, Slice of Life, Swearing, Alcohol, Eventual Romance, Mutual Pining, Unresolved Sexual Tension, Eventual Smut, background solavellan, Hawke Gets Left In the Fade, Eldritch!Hawke, Fade Nonsense, Solas is Fen'Harel (Dragon Age), Hawke Gets Out Of the Fade, Angst with a Happy Ending, but also…, Ambiguous/Open Ending, I Will Go Down With This Ship Summary:

Sometimes you’re in love with your best friend. Sometimes they love you back.

Sometimes, being foolish is inevitable.

NSFW will be marked with **. Beta’d by Iron_Angel.

Updates on Mondays.

“Champion.  I did not know if you would hear me.  Or heed me.” His voice was softer than she’d ever heard it, while somehow more resonant, more powerful.  Her former comrade did not stand here, nor did the friend who’d aided her escape from the Fade.  Only the Wolf remained.

“I told you once, that person does not exist any longer.  I am just Cara.  And yes, I heard your call on the Song.”

He turned then, the flash in his eyes carefully banked behind a blink.  When they opened they were the same unfathomable gray they’d always been.  He smiled, small and melancholy as he searched her face and mind.  It had been a long time since they met like this.  Years.

Avatar

FanFiction.net is not gone.

Right now it's a victim of DNS (Domain Name Service) spoofing. This means that a malicious party is trying to steal traffic from FFn by purchasing a very similar domain.

So if you want to read fanfiction and not see leaves, you have have to type out "www.fanfiction.net".

Please share so people stop panicking.

Avatar

Its not this either. the web server that fanfiction.net is pointed at is just misconfigured. if you look the DNS resolution chain points correctly to the nameservers in the whois info:

[Whois info showing that the nameservers for fanfction.net point to: NS11.CONSTELLIX.COM NS21.CONSTELLIX.COM NS31.CONSTELLIX.COM NS41.CONSTELLIX.NET NS51.CONSTELLIX.NET NS61.CONSTELLIX.NET]

If you then do a DNS lookup for www.fanfiction.net it hits those constellix.com nameservers and sends you to www.fanfiction.net.cdn.cloudflare.net:

This is perfectly normal in cloudflare enterprise. The issue is the hosting company didn't set up a redirect from fanfiction.net to www.fanfiction.net

This is NOT DNS spoofing. There is NO malicious party. It's just a simple misconfiguration.

Hanlion's razor at work.

Tagged by @breninarthur to do the “which Richard Siken poem should you read?” quiz for some of my OCs. Thank you, this was really fun! *_*

I loved this quiz, so I’m going to share that joy and encourage anyone who wants to do this to go ahead and do!

Moira Amell

Boot Theory
[...] You’re on your back in your undershirt, a broken man on an ugly bedspread, staring at the water stains on the ceiling. And you can hear the man in the apartment above you taking off his shoes. You hear the first boot hit the floor and you’re looking up, you’re waiting because you thought it would follow, you thought there would be some logic, perhaps, something to pull it all together but here we are in the weeds again, here we are in the bowels of the thing: your world doesn’t make sense. And then the second boot falls. And then a third, a fourth, a fifth. [...]

Bonus poem: The Field of Rooms and Halls

Amalia Trevelyan

The Torn Up Road 
[...] And words, little words, words too small for any hope or promise, not really soothing but soothing nonetheless.  [...]

Bonus poem: Landscape With a Blur of Conquerors

Love seeing little pawprints. So fucking magical. There was a little guy here.

there was a little guy at the place where they made my grandma’s floor tiles

there was a little

guy at the place where they made

my grandma’s floor tiles

Beep boop! I look for accidental haiku posts. Sometimes I mess up.

via / via / hey everyone I’ve got good news

Guys, if you read on AO3 please try to create an account. So many of us writers are going to be forced to lock down our fics to registered users out of necessity to help keep AI away, and it kills us because we don’t want to stop any of you from reading.

AO3 is invite only. So if you know an AO3 user, ask if they have an invitation to give you (we’re given invite codes to share with others who want to join) because that’s an easy way to get in. If you don’t know someone you can ask, this is AO3’s instructions for requesting one from them…

I know this seems like an extra step and maybe you don’t think you need it and can just read from people who haven’t locked their fics. But this isn’t just about you as the reader. If you enjoy fics and you want to keep them coming, this is how you support your favorite writers! If our stats and comments plummet, I guarantee writing is going to start going down as well. Nobody wants that! So please consider making an account and signal boosting this as well! 🙏🏻

**NOTE: AO3 indicates (as of today) there’s 48k some people in the queue for invites and they’re sending out about 5k per day. That’s not a bad wait at all!!**

Avatar

i have a really funny concept for a dao worldstate u just need to follow my train of thought for a second here

Avatar

1. anora spent a deeply lonely childhood roaming the woods near gwaren

2. the brecilian forest is near gwaren

3. clan sabrae travelled the brecilian forest, presumably often throughout mahariel’s childhood

4. loghain does not realise until the pair of them are siding against him at the fucking landsmeet that the warden he’s been hunting across ferelden is the obviously imaginary friend with a cool bow and pretty drawings on her face his daughter used to come home chattering about, and experiences abt twenty stages of grief in twenty seconds

5. bonus step where anora and mahariel have gay sex probably

WIP WEDNESDAY

Got tagged by @effelants to share my wips, but I’m in the middle of nowhere with limited internet so let’s pretend it’s still Wednesday lol

In order of finished-ness, here’s just about everything I’m currently working on (in the broadest sense of the term):

Those last two are uhhh really something 😂👌

If anyone needs an incentive to show their works in progress, this is your sign!