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Dragonsmirk Productions

@dragonsmirk / dragonsmirk.tumblr.com

I like elves, dragons, weasels, trolls, and World of Warcraft stuff. I post my art here. World of Warcraft characters: Moloji, troll hunter Niljemas, night elf rogue/death knight Guchulag, troll shaman Feather, troll priest Nadizel, night elf druid Najan, night elf hunter Original characters: Vroll (Kruvaas) My ferret, Tavi. MP100 Blog

Lei Xue: 'Drinking Tea' (2009)

Smashed Cans Sculpted and Hand Painted in the Traditional Style of Ming Dynasty Porcelain.

every moment of every day i am thinking about this tiktok

Lumpfish come in a variety of shapes and colors.

[He scoops up the fish, it spits water and he turns it toward the camera]

This one is stumpy and green. Very beautiful, very powerful.

[He picks up another fish and turns it toward the camera]

This is what a normal lumpfish looks like. It is more elongated, but still a vibrant blue color. Very beautiful, very powerful.

[He picks up another fish and turns it toward the camera]

This is one of the stumpiest ones we have. Its hump is very high. It is very stumpy, but yet very beautiful, and very powerful.

[He pans over a lot of fish, all looking up at the camera]

My fish army is ever growing, and soon I will over throw the world. Very beautiful, very powerful.

because of this tiktok, i frequently murmur "very beautiful, very powerful" at myself, and i cannot recommend it enough.

Episode 11 at long last. We've got Rose and Sophodra, we've got ants, we've got human lore, and we've got lots and lots of beetles (including a very weird one). Thank you for sticking with me patiently. Enjoy!!!

If you'd like to support future episodes, you can get pins, stickers, CG models, bonus comics and more in the store!

For bonus behind-the-scenes stuff and early content (as well as access to the official Discord), you can also join the Patreon!

Soundtrack, sound design and foley were by @theelectricdreamsofddx, with Gregorsa’s theme by @zestychille, plus additional background art and CG assets by sinclairedelune !

This is also the first episode to have voice actors other than myself. Clef is played by @spidermanifested, the bombardier is @marshmallowturnip, the unsure hiver is @snagerdraws, and the cashier is doodlesnstuffe They’re all extremely talented, so be sure to give their stuff a look!

You can also listen to the OST for the episode here:

(102 points possible. How many did you get?)

Rev has spent most days of 2025 working on this for hours and hours at a time, the biggest episode yet and with a LOT of key story hooks the series has been building up to!! More worldbuilding details going into insect society, what humans might be up to, and what it really means that ants are in control of everything.

This is probably the largest art I've made in a long time; it's 16x48 inches at 300dpi. All of the animals are inspired by petroglyphs and cave art from around the world on top of the shapes found within the animals themselves. It started with the center buck who was originally drawn in my sketchbook and slowly began to take on a life of its own. I'd love to paint this on a building somewhere.

I am constantly thinking about this

This mild Wikipedia sentence is like the understatement of all time

Here are some crazy grasshopper mouse facts for those who are not familiar with the most badass mouse species on the planet

- They are primarily carnivorous, and their diet is made up of not only bugs but also snakes, lizards and other mice.

- They hunt like true predators, slowly stalking and creeping up on their prey before ambushing them. They will sometimes let out a screech as they attack.

- Like wolves, they howl to establish territory and have a specially developed throat to produce louder vocalizations. They will stand up on their hind legs and throw their head back to howl- a sound that can be heard from 100 meters away!

- Grasshopper mouse behavior is linked to lunar cycles and they are more active during a full moon.

- These mice have been hunting bark scorpions and evolving alongside them for so long that they’ve evolved a mutation where scorpion venom that is lethal to other animals is converted into a painkiller in the grasshopper mouse’s body.

i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.

Yee yee!!! You got it right on the nose!

Bounce light is something I didn't cover but I adore it!

Gotta work on my bounce light 💪

My good friends this is called using a

Gamut Mask

(image via )

James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!

I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.

Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.

While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.

An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!

Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl