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Dungeons & Dragons & Dragons

@definitelydragonrpgideas

A character who was subjected to experiments with dragon blood that gave them unique powers.

Oh!! this is awesome! Usually if people have a dragon ancestor, they become a sorcerer (or bloodrager, if you’re playing Pathfinder). But in folklore, dragon blood can grant the ability to speak to birds. So what if you designed a druid subclass with avian and draconic themes? Give me some feedback, I’ve never done a whole subclass before.

Circle of Fafnir - A very exclusive bunch, these druids have been marked by the powerful blood of dragons. Level 2: You gain the permanent ability to speak with birds. This will usually get some respect, but they’re not obligated to help you.  You may gain a bird familiar, as the Wizard spell. Level 6: Your own blood boils with raw energy. While you are in Wild Shape, any successful melee attack against you will cause the attacker to take 1d6 fire damage. Level 10: Birds seek you out when you need them. You may spend 10 minutes to call nearby flocks and get the effect of Locate Creature, Commune, or Legend Lore. You may do this twice per day. Level 14: You may use two uses of Wild Shape to become a dragon with a maximum CR of ½ your level. You gain no spellcasting, shape-changing, or legendary actions from the new form, and your breath weapon can only be used once. 

I love it when people homebrew on my posts

I run a side campaign where my players are all dragonborn who are called upon to handle all the weird shit dragons pull. Our first campaign involved them having to reason with an ancient copper dragon to release the hundreds of dragonborn she kidnapped because she wanted kids. (thought you’d find this concept interesting!)

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This is a pretty neat concept. Sorry my response is so late!

My main overarching plot in a homebrew campaign is about dragons and Dragonborn, wanna hear about it?

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warshipfleet

Alright, this is gonna be fairly long.

Firstly dragons are of the highly intelligent and sentient kind, they’re somewhat feral at young ages but if raised by their parents as some species do they turn out a lot better. Dragons have no set alignments regardless of their species. As dragons get older they grow more intelligent and larger forever until they are killed as they are immortal and can’t die of old age. Dragons also inhabit every elemental plane including the elemental chaos (there’s a lot of planes in this campaign from the primary ones to the mini planes between them except all of them are actually infinite and just exist in a semi liminal space next to each other and around the mortal plane, that’s the complicated stuff though.) Dragons also tend to incorporate themselves into the society of whatever region or kingdom they happen to be in, typically taking up positions of low ranking power like lords of the areas of land around their home, typically lightly taxing residents and exacting tolls in exchange for protecting the area, usually a very good deal considering it’s a fucking dragon. Dragonborn on the other hand are essentially as tieflings are to demons they are to dragons. Basically a weird inbetween of humanoid races and dragons caused by a lot of weird magic. Dragonborn ended up creating a large empire, built on their talent for magic and skills in interplanar travel, then a war came about, it was started by a cult that seemed to worship dragons but in reality worshipped a twisted vision of dragons, leading them to kill and reanimate the corpses of dragons to serve their bidding as some kind of avatar to an unknown god. They also nearly committed genocide against the Dragonborn before Elves and Dwarves intervened and almost completely destroyed the Dragon Cult, before then the Dragonborn, Elves, and Dwarves were essentially a Big Three of trade and culture, humans eventually replaced the Dragonborn after their empire was destroyed. Now dragons are rare and Dragonborn are rarer, choosing to travel in caravans and collecting what remains of their culture that they can find, often finding haven in Elven and Dwarven kingdoms, being just as much at home amongst the forests as they are under and in the mountains. Now with Dragonborn and dragon populations on the rise again and the dragon cult seeming to re-emerge my character in this campaign, a young Dragonborn whose egg was found in the elemental chaos and raised as the son of a dwarven king has made it his mission to reunite his people by blood and his people by birth after being falsely accused of treason and banished from his kingdom while they relocated. That’s pretty much anything, questions are great though because there’s still some stuff I haven’t fleshed out.

Those people who constantly reblog your stuff but you never really talk:

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justforthearticles

I do notice my regulars. You guys are the best.

“Regulars” makes me feel like a bar-tender…

Wiping down my dash at the end of an evening, I see your read-more, over-hear your rant in the tags, so I pour you a drink.

“…what’s troubling you, kid?”

Love regulars!