Deity Drop 5: Apollyon
We’re back with another special on the various deities and demideities of Pathfinder, and this time we are covering one of the rulers of the neutral-evil plane of Abaddon, the Four Horsemen of the Apocalypse!
The Horsemen are one of the very rare references to New Testament Christianity in the game, a quartet of entities who rule over various misfortunes and who shall herald in the end times by the spread of their particular brand of malfeance over the world, or by unleashing the same when the apocalypse begins. They are Conquest (sometimes interpreted as Pestilence, which makes sense when you think about how invaders from faraway lands have often bought disease with them in addition to conquering others and bringing suffering), War, Famine, and Death.
However, while the bibilical Horsemen range in interpretations of servants of the divine bringing the end at the Christian deity’s behest, or as a metaphor for the forces that can bring an end to civilizations, the Pathfinder Horsemen are… not quite the same.
Indeed, the Horsemen are very different entities in Pathfinder, serving no deity good, evil, or otherwise, but being the rulers of Abaddon and daemon-kind, (with neutral evil deities that dwell on the plane being served either by daemons that find their ways appealing and of course by their personal creations). The Horsemen are a group of the four most powerful unique daemons, a roster that changes over time as these great daemons are either slain by outside forces or by usurpers seeking the throne for themselves (with the exception of Charon, who has ruled since the beginning and never been replaced).
Regardless of who they are, there are always four, Death, Famine, Pestilence, and War, reflecting their number when their master, the Oinodaemon, the first soul condemned to Abaddon and the now-imprisoned master of the plane only spoken of in whispers and only seen by the Horsemen when they can work up the courage to visit him in his prison.
In any case, the Horsemen are the rulers of daemonkind, and therefore, while their methods may differ they all seek to devour and rid the entirety of the cosmos of all life and light to sate their burning hatred and jealousy.
We’ve taken a lot of time to explain what the Horsemen are, but let’s get right to the meat of the matter and actually talk about Apollyon!
So yeah, Apollyon, the Horseman of Pestilence. Why pestilence and not conquest? Well, the NT texts about the four horsemen make the distinction between “war against other nations”, or Conquest and “civil war” or just plain War. However, many folks understandably think that is kinda dumb, seeing no reason to divide the two like that, and instead playing up the oft-forgotten connection to disease in Conquest and making that the forefront.
And then there’s the name: Apollyon, which is the Greek equivalent of the Hebrew Abaddon, which is sometimes used as either a place or an entity (especially the latter in the later Christian interpretation), being either a bottomless pit in or leading to Sheol, the underworld, or an angel/demon of destruction that rules over said pit. In the latter, this entity is said to rule over a “locusts” that will one day be unleased at the end of everything. Paizo decided to split the difference by using Abaddon as the place name and Apollyon as the name of one of the Horsemen, citing the associations between insects and disease for why they applied that name to the Horseman of Pestilence.
In any case, this particular Apollyon rose to become the new Horseman when his predecessor, Yrsinius, vanished after being ambushed during a foray into the Maelstrom by a horde of proteans (which will not be the last time we hear about fiendish demideities getting their asses handed to them when walk into the protean stomping grounds, though the daemons got them back for that). Apollyon secured his position by killing as many other prospective candidate as he could during the infighting until they recognized him as their new master or otherwise fled to either other Horsemen or parts unknown.
Apollyon himself is a sadist, and while he is a powerful warrior in his own right, he loves nothing more than to see mortals succumb to the diseases he creates and mutates, getting a self-righteous kick out of watching mortals that dare to strive for happy lives of peace succumb to pain and suffering.
Despite being a deity of pestilence, Apollyon is jacked, resembling a broad-shouldered and muscular giant clad in strap upon leather strap, with the emaciated or sometimes skeletal head of a ram, with a cloak made from the flayed skin of angels draped over his shoulders. What little is seen of his flesh is pockmarked by boils and scarring. Typically he wields his signature weapon, the Usher of Black Rain, which can shift between the form of a scythe or a bow as needed. Meanwhile, swarms of insects boil up from the ground beneath his feet and surround him in a buzzing cloud.
His seat of power is the Throne of Flies, a monolithic palace built into the rotting corpse of some massive cosmic being whose exact nature and identity are unknown. The fortress rests within the Plaguemere, the largest and most foul swamp on the plane.
While there are plenty of faiths dedicated to disease and pestilence out there, Apollyon favors results over praise and devotion, and as such attracts those with the desire to spread his sicknesses far and wide. The nihilism of daemons likely means that mortals in question are those so twisted by their histories as to seek slow, painful revenge through disease and plague. Much like daemons, such cultists are blinded by their hate, jealousy, and malice to spread disease deliberately, either through tainted works or directly by becoming a carrier themselves. Of course, such cultists are not likely to last long, succumbing to the same illnesses with a curse against their enemies on their lips. I imagine the only members that survive long are those that worm themselves into higher position in the faith, letting others handle the tainted goods they utilize.
Naturally, Apollyon considers most deities of destruction and disease as allies, such as Rovagug, Urgathoa and Ghlaunder, as well as darker druidic philosophies that seek to use disease as a weapon against civilization. However, Ghlaunder, as a parasitic being, knows that eventually he will come to conflict Apollyon, as the goal of total cosmic annihilation runs counter to the mosquito god’s desire to feed forever. Of course, All other deities, especially those associated with healing, are enemies of the Prince of Locusts.
As the Horseman of Pestilence, Apollyon counts droves of daemons as his servitors, especially the deacons of pestilence, the horse-skull-headed leukodaemons. He also counts many pairaika divs among his allies as well, and true to his title, he rides the apocalypse horse Septisaeus, a white beast with a golden crown and arrows piercing it’s neck, and bearing signs of horrific infection that mar it’s initially perfect-seeming hide.
The domains of Apollyon are Air, Darkness, Destruction, and Evil, with the subdomains of Catastrophe, Daemon (by way of Evil), Loss, Night, and Plague (by way of Evil). All of which reflect his apocalyptic nature, the tendency for plague to be carried on the wind, and the general despair and darkness that he seeks to blanket reality in.
In Second Edition, he sports the air, decay, plague, and swarm domains, which better reflects his focus on disease and pestilence in all it’s form and interpretations. Meanwhile, his devotees gain the ability to conjure a minor disease, belch forth swarms from their body, and unleash lethal gasses upon foes.
The obedience of Apollyon requires the devotee to make some effort to spread disease and pestilence in a settlement, such as fouling wells, passing out tainted goods, or being a living vector for illness. Either way, such acts often require them to keep hidden and on the move, worsening the condition of a settlement until they are either driven out or it is lead to ruin. The reward, however, is to be especially resistant to disease and poison, letting many such devotees survive the horrors they unleash.
For his evangelists, the Prince of Plagues grants power over pestilence-as-disease. They start by gaining the ability to sicken with a ray, render senses unusable, or to conjure disease with a touch. Meanwhile, they also gain the ability to unleash a foul cloud of magical disease with a foul exhalation, and finally, they become immune to the effects of disease, but still allow the illness to thrive in their bodies, letting them spread it to others for much longer than others might.
The exalted instead draw upon pestilence-as-infestation, able to recognize diseases with magic, but also conjuring or shapeshifting into verminous creatures. From there, they gain the ability to exhale a swarm of biting flies similar to those that Apollyon himself uses in combat, flensing the flesh from victims. Finally, they can conjure especially copious swarms of vermin and stride among them without fear.
Sentinels, meanwhile, tap into Apollyon’s nature as a warrior and horseman. Their spells either conjure mounts or bless a mount with training for combat. Meanwhile, they can also enchant their weaponry with the power to conduct diseases, and at later levels even conjure forth a lesser but still incredibly potent replica of Apollyon’s signature weapon in either it’s scythe or bow form.
Apollyon hasn’t been mentioned yet in the far future of Starfinder, but it’s quite possible that he is still around, perhaps acting as a known or secret patron of amoral bioengineering labs that create designer diseases, or perhaps as a dark patron of evil spathinae in addition to the classic roles he plays in the distant past. Or, you know, maybe he’s been replaced by a new holder of the title of Horseman of War, who knows?
That will do for today, but I hope you’re looking forward to seeing a lot of evil demideities this week!