updated my commission prices! if you like what I do, consider supporting me by commissioning some work :)
Question for the rewrite: What about other characters outside of the park who aren’t human? (Margaret, eileen, cj, the park workers’ family members, etc.) Is there a chance that these characters are this way because they have had prolonged contact with park employees?
nah theyre just human unless we can think of a reason to make them weird. maybe a plot where margaret does get mutated and its a whole thing, but theyre being retroactively made regular old humans
i saw that post of you wanting pople to ask you about your regular show rewrite and i saw the bits of it you posted and i wanna know more
okayyyee sry this is a late response
like most things I invented this lore alongside @crystalfloe and she's brilliant and amazing and the guy who got me into regular show
first things first you need to understand this is. for some fucking reason. a lore heavy regular show au/rewrite. it's so cringe man. please remember this is regular show
that aside the general premise is that The Park is haunted/cursed. The Park is a magical landmark that wants to preserve itself + nature and needs guardians/workers to take care of it. so it "selects" people (normally those who live on park property).
Mordecai and Rigby do not know this. they are 2 normal human dudes who suck at life and desperately need a job so they go to The Park, which they know always has Help Wanted signs (because nobody wants to work at The Cursed Park).
They meet Benson, who Is A Gumball Machine, and they're like... yooo wtf. they don't know why he's like this. but in this world it's not unheard of for weird mutants or objectheads to exist, so they decide not to ask questions because dude that's totally insensitive.
Benson hands them an employee contract and stresses that they Need to Read the Fine Print if they want to work here. Mordecai and Rigby do not read the fine print. They freak the fuck out when The Park starts Cursing them by turning them into animals.
Turns out The Park is a big fan of character development, and mutates the people it Selects to encourage it; if mordecai and rigby stop being dicks, their mutations reverse. This is how you get blue haired anime boy with wings out of a greasy emo art dropout. The general Plot of their lives know is dealing with this forced character development, hiding their mutations because they're 20 and easily embarrassed, and learning to work with them instead of fight against them.
Mutations generally follow a theme based on the Most Character Development Needed. Benson is uptight, doesn't know how to relax, and is awful with children, so he's Cursed™ into being a literal candy dispenser. Mordecai has shit self-esteem, so he's a flashy preening bird. There is nothing wrong with Rigby Rigby doesn't shower /has general living issues so he's a literal rodent but one that's actually known for its hygiene.
If you become aware of The Curse, The Park gets pissy and makes it so you can't reverse your mutations. This is what happened to Skips; his anger issues when he was younger translated into being a gorilla, and then he found out how it worked /tried to game the system, and now he's stuck like that. It can still get worse, but it can't get better
Muscleman + hi five are a unique case. 'Mitch' was a park employee who was an insane daredevil with no regard for his own safety, who ramped a car into a flaming pit and died in the wreckage (maybe this was The Curse, who knows). MM and HF are the aftermath; MM is the zombie corpse reanimated, and HF is Mitch's ghost/soul. Neither of them remember their past or even know that they're technically the same guy, and there's like a whole character arc around that and realizing that you're a different person now
Techmo is also a unique case (thumbs up for techmo enjoyers). instead of being a human who was cursed, he was actually created directly by the park to be a nature guardian. he got a little silly obsessive evil with it until he realized what The Park was doing to him, so he left and got into technology in an effort to distance himself from the nature of The Park as much as possible. There's parallels now between him and Mordecai; Mordecai has main character syndrome, and so The Park is trying to basically make him a second Techmo.
Pops is. Uhhh I don't think we worked Pops out fully. He's an alien still and not actually tied to The Park the same way the others are, which gives him a little more freedom. Plus he doesn't need character development he's already the perfect man
generally, The Park isn't actually an inherently *good* entity. It has goals and a specific mindset it wants its Guardians to have, and part of the nuance of working at The Park is balancing helpful character development (such as Benson learning to relax) with The Park's fucked up selfish agenda (like replacing Mordecai's mind to have the ideal Guardian. don't worry about it).
and that's the regular lore
imagine............ carlos and jose
There are pokemon ttrpgs?
yes! the two ive been looking into are pokemon tabletop united which is very rules- and mechanics-heavy, in a way that seasoned competitive players might like, and pokeymanz, which is much more lighthearted, simple, and focused on narrative building.
ive also created a few of my own systems, but I'm not a game designer and some are outdated. these include monsters and magikarp, a ttrpg focused on playing as pokemon ala pokemon mystery dungeon, and a more recent game with the temp name ptu lite, based on pokemon tabletop united, but cutting out a lot of complicated mechanics and including a few additional gimmicks.
rn I'm trying to take PTU lite into a genuinely playable version, and that includes synthesizing some information from pokeymanz! it has a really fun battle system where pokemon don't lose HP, but instead accrue Wounds, and are KOed when they hit 3 Wounds instead of reaching 0 HP. the flipside of pokeymanz's system is that a lot of standard pokemon moves don't translate well into this format; a move whose whole gimmick is "does a lot of damage" doesn't really work when you can only do 3 damage to start, and a move like Endeavor or Pain Split has to be rewritten entirely to function with the mechanics.
I have tables and indices for PTU lite, and I'm trying to keep them operative; I think one of my bigger mistakes for Monsters and Magikarp was assuming the players would look up canon information, and I think one of the biggest downsides of Tabletop United is that there are so many indices and tables. I don't want to include too many moves or options, but I do want the ones included to be varied and narratively interesting; I end up combining a lot of functionally similar moves because of this, like Explosion and Self-Destruct.
I'd really like for pokemon and character creation to be entirely self-contained within the rulebook creation, too, so allowing much freer selection of moves based on things like class and typing rather than canonical game level-up set feels important. this is, of course, much more similar to PTU's system than Pokeymanz's system; Pokeymanz moves have "levels" that can be used to make them more powerful, but also allows access to every possible move. Pokeymanz's move system requires the player to refer to official sources and synthesize game mechanics off of that, but I wouldn't want any of my players to feel pressured to make up mechanics for the sake of the game.
anyway thos r my 2 major struggles in trying to develop a game vers thats fun for me!
I want to think about pokemon ttrpgs soooo bad but nobody wants to listen :( this is the worst thing that has happened to anyone ever
girl can't keep her antlers off me!
my most recent storyboard project! :) reblogs appreciated
vote me prwsident i will invest in putting an aquarium in every american city. for yuri dates.
dnd party design commission i did a while ago!
i resisted the temptation last time but no more. spider-sona time (more like spider oc but)
plaintext lore under the cut:



