Sometimes little pleasures in life are loadbearing. Whenever someone is like "If you'd just give up tea and coffee and sugar and--" im like I'll stop you right there. Because if you finish that sentence i am going to kill everyone in this building and then myself. If i have to face the horrors of the world without my little jar of caramel flavoured instant coffee i am going to go full American Psycho. Believe it or not, my main priority in life is not to have perfect teeth or be an Olympic athlete or look like a supermodel, but to actually enjoy living, because I spent far too long not doing that and it royally sucked. And boy, some people don't like hearing that. Particularly dentists
a good book is one that makes you want to kill yourself. a bad book is one you feel safe recommending to someone else
if the objective of a work of art is to invoke a strong reaction, positive OR negative, and it successfully invokes that reaction, then it succeeded as art. art doesn't have to exist as something to be enjoyed; it can just be something to think about and process
i promise you this: art can be good if it makes you feel like shit. art can be important and fantastic and make you experience dread. happiness and joy are great but it cannot stress enough how vital it is to allow yourself to experience other emotions through art
comfyandcozyinbed.com/careers

“That’s why high school, or a crappy job, or any other restrictive circumstance can be dangerous: They make dreams too painful to bear. To avoid longing, we hunker down, wait, and resolve to just survive. Great art becomes a reminder of the art you want to be making, and of the gigantic world outside of your small, seemingly inescapable one. We hide from great things because they inspire us, and in this state, inspiration hurts.”
— One of the best articles I’ve ever read. Rookie Mag. By Spencer Tweedy. (via wildyork)
Foreshadowing (1)
Foreshadowing is a literary technique in which an author hints at or suggests what will happen later in a story. It is a way for the author to build anticipation and create tension, as well as to add depth and complexity to the plot and characters.
Foreshadowing can take many forms, such as a character's actions or words, an object or setting that has symbolic significance, or even a seemingly random event that later turns out to be important.
For example, in the opening scene of William Shakespeare's play "Macbeth," the witches' prophecies foreshadow the tragic events that will unfold later in the story. Similarly, in J.K. Rowling's "Harry Potter" series, various clues and hints are dropped throughout the books that foreshadow the ultimate defeat of the villainous Lord Voldemort.
There are several types of foreshadowing that authors can use to hint at future events in their stories:
- Character Foreshadowing: This is when a character's actions, thoughts, or words hint at something that will happen later in the story. For example, a character who is always talking about their fear of water might foreshadow a future scene where they have to swim across a river.
- Symbolic Foreshadowing: This is when an object or setting that has symbolic significance hints at something that will happen later in the story. For example, a broken mirror might foreshadow bad luck or a fractured relationship.
- Dialogue Foreshadowing: This is when dialogue between characters hints at something that will happen later in the story. For example, if a character says "I have a bad feeling about this," it might foreshadow a dangerous situation.
- Plot Foreshadowing: This is when the plot itself hints at future events. For example, the start of a mystery novel might foreshadow the revelation of a killer.
- Title Foreshadowing: This is when the title of the story itself hints at future events. For example, the title "The Death of Ivan Ilyich" foreshadows the death of the protagonist.
Foreshadowing can be a tricky technique to get right. Give away too little, and you may confuse readers or lose their interest. Give away too much, and you take away your story’s suspense. Here are some tips for using foreshadowing effectively in your writing:
- Plan ahead: Foreshadowing works best when it is planned in advance. Before you start writing, think about the key events in your story and how you can hint at them earlier in the narrative.
- Be subtle: Foreshadowing should be subtle enough that readers don't immediately guess what will happen. Use small hints and clues that can be interpreted in multiple ways.
- Use multiple types of foreshadowing: Don't rely on just one type of foreshadowing. Use a combination of foreshadowings to create a rich and complex narrative.
- Don't overdo it: Too much foreshadowing can be distracting and annoying for readers. Use foreshadowing sparingly and only when it serves a purpose in the story.
- Keep it relevant: Foreshadowing should always be relevant to the story. Don't include hints that never pay off or that are unrelated to the plot.
- Use foreshadowing to create tension: Foreshadowing can be used to create tension and suspense in your narrative. By hinting at future events, you can keep readers engaged and eager to find out what happens next.
- Pay off the foreshadowing: Foreshadowing is only effective if it pays off in the story. Make sure that the events you hint at actually happen later in the narrative, and that they have a significant impact on the plot or characters.
Foreshadowing is a common and effectively way to make your stories more exciting. By using foreshadowing, authors can create a sense of inevitability and give readers a sense of satisfaction when events come to fruition as predicted. It can also make the story feel more cohesive and well-planned, as if everything was leading up to the climactic moment.
every so often I think about how important it is to recognize that some stories work the best in certain mediums and that movies are not the end all be all ideal form of media that we should all hope to be elevated to. sometimes movie adaptations are good but sometimes they’re a disservice to the story. some stories are made to be experienced in the form of a video game and the same effect would not be had if the same story were to be adapted into a movie. sometimes an analog horror series is the perfect way of telling your story and it would lose what made it special if it were made into a movie. sometimes a story is meant to be a comic book and it wouldn’t be as fun if it was a movie instead of something you could read. please please please please please recognize that comics and youtube series and video games are just as good as movies and turning them into movies has the potential of ruining the impact of the story that’s trying to be told.
what do they put in large rocks that make u just want to. stand on it.
The idea of dragons in modern times is so fun because imagine a hot summer day on your vacay and go to use the hotel pool and staff is like "valued guests we regret to inform you that the pool area is out of service at the moment, we apologize for the inconvenience"
And people like "wtf why" looking out their hotel room window and there's this. This dragon just curled up in the pool chilling, literally, cooling itself down
Some of the staff are trying to gently shoo him away and the dragon does a soft little "rrrrrr" like a grumpy cat and a warning puff of smoke and they're like "fuck it i don't get paid nearly enough for this" and no ones using the pool today sorry!







