Avatar

untitled

@chararatngpinas-blog

“You’ll say you’re sorry

Through your smile

And I’ll stay angry

For a while

And you’ll come over

And we’ll be sober

Until we’re not

And we would make out on my sofa

I'd wake up one morning sunny

With your arms around my chest

And it’d feel so good to be with somebody

I might just forget,”

Avatar

ways to describe facial expressions in writing

humans can obviously talk to communicate, but you have to remember that, naturally, we use our face to show expressions as well.

EYES

- widened in surprise/shock, filled with confusion/hurt

- narrowed into a glare

- filled with tears

- looking down at the ground defeatedly

- gleaming with mischief

- shining with hope/determination

- burning with hate

- emotionless stare

EYEBROWS

- raised in surprise

- furrowed in confusion/thought/worry

- one eyebrow perked to show attitude

NOSE

- scrunched in digust

- blushing with embarrassment

- lifted higher = more confidence/bigger ego

- aimed lower = less confident/weak

MOUTH

- in a pout = upset

- gaping with shock/confusion

- lips shaking from trying to hold back tears

- pursed in thought

- pulled into a smirk

- widened into a grin

PUTTING THEM TOGETHER

- Eyes wide and mouth gaping, they felt numb with shock.

- They felt their face begin to burn as they shifted their gaze to the ground.

- They pursed their lips as they concentrated, brow furrowing.

- Their eyes gleamed with mischief as they smirked.

using facial expressions is very useful in writing. simply using dialogue to express your characters’ emotions and thoughts will lose your audience’s attention and interest.

keep these in mind while writing!

How To End Your Story

The Circle Ending- A story that does a full circle and comes back to the beginning

The Moral Ending- An ending where you learn a lesson and see the character develop

The Surprise Ending- A big plot twist last minute

The Reflection Ending- The Character looks back on their past achievements and experiences

The Emotional Ending- Leave your readers feeling sad, bittersweet, or happy

The Cliff Hanger Ending- End on something that will leave your readers at the edge of their seat

The Humor Ending- Finish in a funny or humorous way

The Question Ending- Make the reader wonder what will happen next

The Image Ending- Show, don’t tell

The Dialogue Ending- Finish with a quote from one of your characters

Friendly reminder;

I wanna buy a copy of your future best seller.

I wanna wait in a long ass line to see you for a book signing.

I wanna dive head first into your book’s fandom.

I wanna draw fan art of your characters.

I wanna write fan fiction about your book.

I wanna preorder your book’s sequel the moment I hear you’re writing it.

I wanna follow all the tags about your book on Tumblr.

I wanna see you succeed.

How bad are you at decision making?

Me:[loves literature and hates anythng accompanied by numbers and calculations] spends 2 years studying accounting

Me: what thefu-k

Filling In The Gaps

When we write, sometimes a story comes with all the pieces stuck together for you. Most of the time, it comes piece by piece. Here’s to finding the pieces to go with the ones you already have.

Need a Genre:

Need a Plot:

Need (a) Character(s):

Need a Setting:

Need a Scene:

I Just Need Something!:

image

Go forth and conquer, friends.

Writing Tip June 4th

A list of body language phrases.

I’ve included a very comprehensive list, organized by the type of body movement, hand and arm movements, facial expressions etc. In some cases, a phrase fits more than one heading, so it may appear twice. Possible emotions are given after each BL phrase unless the emotion is indicated within the phrase. (They are underlined for emphasis, not due to a hyperlink.)

Note: I’ve included a few body postures and body conditions as they are non-verbal testimony to the character’s physical condition.

Have fun and generate your own ideas.:-)

Eyes, Brows and Forehead

  • arched a sly brow:  sly, haughty
  • blinked owlishly:  just waking, focusing, needs glasses
  • brows bumped together in a scowl:  worried, disapproving, irritated
  • brows knitted in a frown: worried, disapproval, thoughtful
  • bug-eyed:  surprised, fear, horror
  • cocky wink and confident smile:  over confidence, arrogant, good humor, sexy humor
  • eyes burned with hatred: besides hatred this might suggest maniacal feelings
  • eyes flashed: fury, defiance, lust, promise, seduction
  • eyes rolled skyward: disbelief, distrust, humor
  • forehead puckered:  thoughtful, worried, irritation
  • frustration crinkled her eyes
  • gaze dipped to her décolletage: sexual interest, attraction, lust
  • gimlet-eyed/narrowed eyes: irritation, thoughtful, mean, angry
  • gleam of deviltry:  humor, conniving, cunning
  • kept eye contact but her gaze became glazed: pretending interest where there is none/bordom
  • narrowed to crinkled slits:  angry, distrust
  • nystagmic eyes missed nothing (constantly shifting eyes):  Shifty
  • pupils dilated:  interested, attraction to opposite sex, fear
  • raked her with freezing contempt
  • slammed his eyes shut:  stunned, furious, pain
  • squinted in a furtive manner:  fearful, sneaky
  • stared with cow eyes:  surprised, disbelief, hopeful, lovestruck
  • subtle wink:  sexy, humor/sharing a joke, sarcasm
  • unrelenting stare: distrust, demanding, high interest, unyielding

Place To Place, Stationary Or Posture

  • ambled away:  relaxed, lazy
  • barged ahead:  rude, hurried
  • battled his way through the melee:  desperate, anger, alarm
  • cruised into the diner:  easy-going, feeling dapper, confident
  • dawdled alongside the road:  lazy, deliberate delay for motives, unhurried, relaxed
  • dragged his blanket in the dirt:   sadness/depressed, weary
  • edged closer to him:  sneaky, seeking comfort, seeking protection, seeking an audience
  • he stood straighter and straightened his tie:  sudden interest, sexual attraction
  • held his crotch and danced a frantic jig: demonstrates physical condition – he has to pee
  • hips rolled and undulated:  sexy walk, exaggerating for sex appeal
  • hovered over them with malice/like a threatening storm: here it’s malice, but one may hover for many reasons.
  • hunched over to look shorter:  appear inconspicuous, ashamed of actions, ashamed of height
  • leaped into action feet hammering the marbled floor:  eager, fear, joyous
  • long-legged strides:  hurried, impatient
  • lumbered across:  heavy steps of a big man in a hurry
  • minced her way up to him: timid, sneaky, insecure, dainty or pretense at dainty
  • paced/prowled the halls:  worried, worried impatience, impatient, diligently seeking pivoted on his heel and took off:  mistaken and changes direction, following orders, hurried, abrupt change of mind, angry retreat
  • plodded down the road:  unhurried, burdened, reluctant
  • practiced sensual stroll:  sexy, showing off
  • rammed her bare foot into her jeans: angry, rushed
  • rocked back and forth on his heels: thoughtful, impatiently waiting
  • sagged against the wall:  exhausted, disappointment
  • sallied forth:  confident, determined
  • sashayed her cute little fanny:  confident, determined, angered and determined
  • shrank into the angry crowd:  fear, insecure, seeking to elude
  • sketched a brief bow and assumed a regal pose: confident, mocking, snooty, arrogant skidded to an abrupt halt: change of heart, fear, surprise, shock
  • skulked on the edges of the crowd: sneaky, ashamed, timid
  • slithered through the door:  sneaky, evil, bad intentions
  • stormed toward her, pulling up short when: anger with a sudden surprise
  • swaggered into the class room:  over confident, proud, arrogant, conceited
  • tall erect posture:  confidence, military bearing
  • toe tapped a staccato rhythm:  impatience, irritation
  • tottered/staggered unsteadily then keeled over:  drunk, drugged, aged, ill
  • waltzed across the floor:  happy, blissful, exuberant, conceited, arrogant

Head Movement

  • cocked his head:  curiosity, smart-alecky, wondering, thoughtful
  • cocked his head left and rolled his eyes to right corner of the ceiling:  introspection
  • droop of his head: depressed, downcast, hiding true feelings
  • nodded vigorously: eager
  • tilted her head to one side while listening:  extreme interest, possibly sexual interest

Mouth And Jaw

  • a lackluster smile:  feigning cheerfulness
  • cigarette hung immobile in mouth: shock, lazy, uncaring, relaxed casualness
  • clinched his jaw at the sight:  angered, worried, surprised
  • curled her lips with icy contempt
  • expelled her breath in a whose:  relief, disappointment
  • gagged at the smell: disgust, distaste
  • gapped mouth stare:  surprised, shock, disbelief
  • gritted his teeth:  anger, irritation, holding back opinion
  • inhaled a sharp breath:  surprise, shock, fear, horror
  • licked her lips:  nervous, sexual attraction
  • lips primed: affronted, upset, insulted
  • lips pursed for a juicy kiss
  • lips pursed like she’d been chewing a lemon rind: dislike, angry, irritated, sarcasm
  • lips screwed into: irritation, anger, grimace, scorn
  • lips set in a grim line: sorrow, worried, fear of the worst
  • pursed her lips:  perturbed, waiting for a kiss
  • scarfed down the last biscuit:  physical hunger, greed
  • slack-mouthed:  total shock, disbelief
  • slow and sexy smile:  attraction, seductive, coy
  • smacked his lips: anticipation
  • smile congealed then melted into horror
  • smile dangled on the corner of his lips: cocky, sexy
  • smirked and tossed her hair over her shoulder:  conceit, sarcasm, over confident
  • sneered and flicked lint off his suit: sarcasm, conceit
  • spewed water and spit: shock
  • stuck out her tongue: humor, sarcasm, teasing, childish
  • toothy smile:  eagerness, hopeful
  • wary smile surfaced on her lips

Nose

  • nose wrinkled in distaste/at the aroma
  • nostrils flared:  anger, sexual attraction
  • nose in the air:  snooty, haughty

Face in General

  • crimson with fury
  • handed it over shame-faced
  • jutted his chin: confident, anger, forceful
  • managed a deadpan expression:  expressionless
  • muscles in her face tightened:  unsmiling, concealing emotions, anger, worried
  • rested his chin in his palm and looked thoughtful
  • rubbed a hand over his dark stubble:  thoughtful, ashamed of his appearance
  • screwed up her face:  anger, smiling, ready to cry, could almost be any emotion
  • sneered and flicked lint off his suit: conceit, derision, scorn

Arm and Hand

  • a vicious yank
  • arm curled around her waist, tugging her next to him:  possessive, pride, protective
  • bit her lip and glanced away:  shy, ashamed, insecure
  • brandished his fist:  anger, threatening, ready to fight, confident, show of pride
  • clamped his fingers into tender flesh:  anger, protective, wants to inflict pain
  • clenched his dirty little fists: stubborn, angry
  • clapped her hands on her hips, arms crooked like sugar bowel handles:  anger, demanding, disbelief
  • constantly twirled her hair and tucked it behind her ear:  attracted to the opposite sex, shy crossed his arms over his chest: waiting, impatient, putting a barrier
  • crushed the paper in his fist:  anger, surrender, discard
  • dived into the food: hunger, eager, greedy
  • doffed his hat:  polite gesture, mocking, teasing
  • doodled on the phone pad and tapped the air with her foot:  bored, inattention, introspection
  • drummed her fingers on the desk:  impatient, frustrated, bored
  • fanned her heated face with her hands: physically hot, embarrassed, indicating attraction
  • fiddled with his keys: nervous, bored
  • firm, palm to palm hand shake:  confident, honest
  • flipped him the bird: sarcastic discard
  • forked his fingers through his hair for the third time:  disquiet/consternation, worry, thoughtful
  • handed it over shame-faced:  guilt, shame
  • held his crotch and danced a frantic jig:  physical need to relieve himself
  • limp hand shake:  lack of confidence, lack of enthusiasm
  • propped his elbow on his knee: relaxed, thoughtful
  • punched her pillow:  restless, can’t sleep, angry
  • rested his chin in his palm:  thoughful, worried
  • scratched his hairy belly and yawned:  indolent, bored, lazy, relaxed, just waking
  • shoulders lifted in a shrug:  doubtful, careless discard
  • slapped his face in front of God and country:  enraged, affronted/insulted
  • snapped a sharp salute:  respect, sarcastic gesture meaning the opposite of respect
  • snapped his fingers, expecting service:  arrogant, lack of respect, self-centered
  • sneered and flicked lint off his suit
  • spread her arms wide: welcoming,  joy, love
  • stabbed at the food: anger, hunger, determined
  • stood straighter and smoothed his tie:  sudden interest, possible sexual interest
  • stuffed his hands in his pockets: self-conscious, throwing up a barrier
  • sweaty handshake:  nervous, fearful
  • touched his arm several times while explaining:  sign of attraction, flattery, possessive
  • wide sweep of his arms:  welcoming, all inclusive gesture, horror

Sitting or Rising

  • collapsed in a stupor:  exhausted, drunk, drugged, disbelief
  • enthroned himself at the desk:  conceit, pronouncing or taking ownership
  • exploded out of the chair:  shock, eager, anger, supreme joy
  • roosted on the porch rail like a cock on a hen house roof:  claiming ownership, conceit, content
  • sat, squaring an ankle over one knee:  relaxed and open
  • slouched/wilted in a chair and paid languid attention to:  drowsy, lazy, depressed, disinterest, sad, totally relaxed, disrespectful
  • squirmed in his chair: ill at ease, nervous, needs the bathroom

Recline

  • flung himself into the bed: sad, depressed, exhausted, happy
  • prostrated himself: surrender, desperate, miserable, powerless, obsequious, fawning, flattering
  • punched her pillow:  can’t sleep, anger, frustrated
  • threw himself on the floor kicking and screaming: tantrum

Entire body and General

  • body stiffened at the remark:  offended, anger, alerted
  • body swayed to music:  dreamy, fond memories, enjoys the music
  • bounced in the car seat, pointing:  excitement, fear, eager
  • cowered behind his brother:  fear, shyness, coward, desperate
  • curled into a ball:  sorrow, fear, sleepy, defensive
  • heart galloping:  anxiety, joy, eager
  • held his crotch and danced a frantic jig
  • humped over his cane, each step shaking and careful: pain, aged
  • inhaled a deep breath and blew out slowly: buying time to find words/thoughtful, reconciled
  • quick and jerky like rusty cogs on a wheel:  unsure of actions, self-conscious, tense, edgy
  • rocked back and forth on his heels:  impatient, cocky, gleeful
  • manhandled the woman into a corner:  bully, anger
  • slumped shoulders: defeat, depressed, sad, surrender
  • stiff-backed:  priggish, haughty, affronted
  • stood straighter and straightened his tie:  sexual interest, wants to make an impression
  • stooped and bent: aged, arthritic, in pain
  • stretched extravagantly and yawned:  tired, bored, unconcerned
  • sweating uncontrollably: nervous, fear, guilt
  • tall erect posture:  confidence, military bearing
  • was panting now at:  afraid, exhausted, out of breath, sexual excitement

Reblogging for future everyday use

Holy blankets, Batman–

123 Ideas for Character Flaws

  1. Absent-minded - Preoccupied to the extent of being unaware of one’s immediate surroundings. Abstracted, daydreaming, inattentive, oblivious, forgetful.
  2. Abusive - Characterized by improper infliction of physical or psychological maltreatment towards another.
  3. Addict - One who is addicted to a compulsive activity. Examples: gambling, drugs, sex.
  4. Aimless - Devoid of direction or purpose.
  5. Alcoholic - A person who drinks alcoholic substances habitually and to excess.
  6. Anxious - Full of mental distress or uneasiness because of fear of danger or misfortune; greatly worried; solicitous.
  7. Arrogant - Having or displaying a sense of overbearing self-worth or self-importance. Inclined to social exclusiveness and who rebuff the advances of people considered inferior. Snobbish.
  8. Audacious - Recklessly bold in defiance of convention, propriety, law, or the like; insolent; braze, disobedient.
  9. Bad Habit - A revolting personal habit. Examples: picks nose, spits tobacco, drools, bad body odour.
  10. Bigmouth - A loud-mouthed or gossipy person.
  11. Bigot - One who is strongly partial to one’s own group, religion, race, or politics and is intolerant of those who differ.
  12. Blunt - Characterized by directness in manner or speech; without subtlety or evasion. Frank, callous, insensitive, brusque.
  13. Bold - In a bad sense, too forward; taking undue liberties; over assuming or confident; lacking proper modesty or restraint; rude; impudent. Abrupt, brazen, cheeky, brassy, audacious.
  14. Callous - They are hardened to emotions, rarely showing any form of it in expression. Unfeeling. Cold.
  15. Childish - Marked by or indicating a lack of maturity; puerile.
  16. Complex - An exaggerated or obsessive concern or fear. (List specific complex.)
  17. Cruel - Mean to anyone or anything, without care or regard to consequences and feelings.
  18. Cursed - A person who has befallen a prayer for evil or misfortune, placed under a spell, or borne into an evil circumstance, and suffers for it. Damned.
  19. Dependent - Unable to exist, sustain oneself, or act appropriately or normally without the assistance or direction of another.
  20. Deranged - Mentally decayed. Insane. Crazy. Mad. Psychotic.
  21. Dishonest – Given to or using fraud, cheating; deceitful, deceptive, crooked, underhanded.
  22. Disloyal - Lacking loyalty. Unfaithful, perfidious, traitorous, treasonable
  23. Disorder - An ailment that affects the function of mind or body. (List the disorders name if they have one.) See the Mental Disorder List.
  24. Disturbed - Showing some or a few signs or symptoms of mental or emotional illness. Confused, disordered, neurotic, troubled.
  25. Dubious - Fraught with uncertainty or doubt. Undecided, doubtful, unsure.
  26. Dyslexic - Affected by dyslexia, a learning disorder marked by impairment of the ability to recognize and comprehend written words.
  27. Egotistical - Characteristic of those having an inflated idea of their own importance. Boastful, pompous.
  28. Envious - Showing extreme cupidity; painfully desirous of another’s advantages; covetous, jealous.
  29. Erratic - Deviating from the customary course in conduct or opinion; eccentric: erratic behaviour. Eccentric, bizarre, outlandish, strange.
  30. Fanatical - Fanatic outlook or behaviour especially as exhibited by excessive enthusiasm, unreasoning zeal, or wild and extravagant notions on some subject.
  31. Fickle – Erratic, changeable, unstable - especially with regard to affections or attachments; capricious.
  32. Fierce - Marked by extreme intensity of emotions or convictions; inclined to react violently; fervid.
  33. Finicky - Excessively particular or fastidious; difficult to please; fussy. Too much concerned with detail. Meticulous, fastidious, choosy, critical, picky, prissy, pernickety.
  34. Fixated - In psychoanalytic theory, a strong attachment to a person or thing, especially such an attachment formed in childhood or infancy and manifested in immature or neurotic behaviour that persists throughout life. Fetish, quirk, obsession, infatuation.
  35. Flirt -To make playfully romantic or sexual overtures; behaviour intended to arouse sexual interest. Minx. Tease.
  36. Gluttonous - Given to excess in consumption of especially food or drink. Voracious, ravenous, wolfish, piggish, insatiable.
  37. Gruff - Brusque or stern in manner or appearance. Crusty, rough, surly.
  38. Gullible - Will believe any information given, regardless of how valid or truthful it is, easily deceived or duped.
  39. Hard - A person who is difficult to deal with, manage, control, overcome, or understand. Hard emotions, hard hearted.
  40. Hedonistic - Pursuit of or devotion to pleasure, especially to the pleasures of the senses.
  41. Hoity-toity- Given to flights of fancy; capricious; frivolous. Prone to giddy behaviour, flighty.
  42. Humourless - The inability to find humour in things, and most certainly in themselves.
  43. Hypocritical - One who is always contradicting their own beliefs, actions or sayings. A person who professes beliefs and opinions for others that he does not hold. Being a hypocrite.
  44. Idealist - One whose conduct is influenced by ideals that often conflict with practical considerations. One who is unrealistic and impractical, guided more by ideals than by practical considerations.
  45. Idiotic - Marked by a lack of intelligence or care; foolish or careless.
  46. Ignorant - Lacking knowledge or information as to a particular subject or fact. Showing or arising from a lack of education or knowledge.
  47. Illiterate - Unable to read and write.
  48. Immature - Emotionally undeveloped; juvenile; childish.
  49. Impatient - Unable to wait patiently or tolerate delay; restless. Unable to endure irritation or opposition; intolerant.
  50. Impious - Lacking piety and reverence for a god/gods and their followers.
  51. Impish - Naughtily or annoyingly playful.
  52. Incompetent - Unable to execute tasks, no matter how the size or difficulty.
  53. Indecisive - Characterized by lack of decision and firmness, especially under pressure.
  54. Indifferent - The trait of lacking enthusiasm for or interest in things generally, remaining calm and seeming not to care; a casual lack of concern. Having or showing little or no interest in anything; languid; spiritless.
  55. Infamy - Having an extremely bad reputation, public reproach, or strong condemnation as the result of a shameful, criminal, or outrageous act that affects how others view them.
  56. Intolerant - Unwilling to tolerate difference of opinion and narrow-minded about cherished opinions.
  57. Judgemental - Inclined to make and form judgements, especially moral or personal ones, based on one’s own opinions or impressions towards others/practices/groups/religions based on appearance, reputation, occupation, etc.
  58. Klutz - Clumsy. Blunderer.
  59. Lazy - Resistant to work or exertion; disposed to idleness.
  60. Lewd - Inclined to, characterized by, or inciting to lust or lechery; lascivious. Obscene or indecent, as language or songs; salacious.
  61. Liar - Compulsively and purposefully tells false truths more often than not. A person who has lied or who lies repeatedly.
  62. Lustful - Driven by lust; preoccupied with or exhibiting lustful desires.
  63. Masochist - The deriving of sexual gratification, or the tendency to derive sexual gratification, from being physically or emotionally abused. A willingness or tendency to subject oneself to unpleasant or trying experiences.
  64. Meddlesome - Intrusive in a meddling or offensive manner, given to meddling; interfering.
  65. Meek - Evidencing little spirit or courage; overly submissive or compliant; humble in spirit or manner; suggesting retiring mildness or even cowed submissiveness.
  66. Megalomaniac - A psycho pathological condition characterized by delusional fantasies of wealth, power, or omnipotence.
  67. Naïve - Lacking worldly experience and understanding, simple and guileless; showing or characterized by a lack of sophistication and critical judgement.
  68. Nervous - Easily agitated or distressed; high-strung or jumpy.
  69. Non-violent - Abstaining from the use of violence.
  70. Nosey - Given to prying into the affairs of others; snoopy. Offensively curious or inquisitive.
  71. Obsessive - An unhealthy and compulsive preoccupation with something or someone.
  72. Oppressor - A person of authority who subjects others to undue pressures, to keep down by severe and unjust use of force or authority.
  73. Overambitious - Having a strong excessive desire for success or achievement.
  74. Overconfident - Excessively confident; presumptuous.
  75. Overemotional - Excessively or abnormally emotional. Sensitive about themselves and others, more so than the average person.
  76. Overprotective - To protect too much; coddle.
  77. Overzealous - Marked by excessive enthusiasm for and intense devotion to a cause or idea.
  78. Pacifist - Opposition to war or violence as a means of resolving disputes. (Can double as a merit in certain cases)
  79. Paranoid - Exhibiting or characterized by extreme and irrational fear or distrust of others.
  80. Peevish - Expressing fretfulness and discontent, or unjustifiable dissatisfaction. Cantankerous, cross, ill-tempered, testy, captious, discontented, crotchety, cranky, ornery.
  81. Perfectionist - A propensity for being displeased with anything that is not perfect or does not meet extremely high standards.
  82. Pessimist - A tendency to stress the negative or unfavourable or to take the gloomiest possible view.
  83. Pest - One that pesters or annoys, with or without realizing it. Nuisance. Annoying. Nag.
  84. Phobic – They have a severe form of fear when it comes to this one thing. Examples: Dark, Spiders, Cats
  85. Practical - Level-headed, efficient, and unspeculative. No-nonsense.
  86. Predictable - Easily seen through and assessable, where almost anyone can predict reactions and actions of said person by having met or known them even for a short time.
  87. Proud - Filled with or showing excessive self-esteem and will often shirk help from others for the sake of pride.
  88. Rebellious - Defying or resisting some established authority, government, or tradition; insubordinate; inclined to rebel.
  89. Reckless - Heedless. Headstrong. Foolhardy. Unthinking boldness, wild carelessness and disregard for consequences.
  90. Remorseless - Without remorse; merciless; pitiless; relentless.
  91. Rigorous - Rigidly accurate; allowing no deviation from a standard; demanding strict attention to rules and procedures.
  92. Sadist - The deriving of sexual gratification or the tendency to derive sexual gratification from inflicting pain or emotional abuse on others. Deriving of pleasure, or the tendency to derive pleasure, from cruelty.
  93. Sadomasochist - Both sadist and masochist combined.
  94. Sarcastic - A subtle form of mockery in which an intended meaning is conveyed obliquely.
  95. Sceptic - One who instinctively or habitually doubts, questions, or disagrees with assertions or generally accepted conclusions.
  96. Seducer - To lead others astray, as from duty, rectitude, or the like; corrupt. To attempt to lead or draw someone away, as from principles, faith, or allegiance.
  97. Selfish - Concerned chiefly or only with oneself.
  98. Self-Martyr - One who purposely makes a great show of suffering in order to arouse sympathy from others, as a form of manipulation, and always for a selfish cause or reason.
  99. Self-righteous - Piously sure of one’s own righteousness; moralistic. Exhibiting pious self-assurance. Holier-than-thou, sanctimonious.
  100. Senile - Showing a decline or deterioration of physical strength or mental functioning, esp. short-term memory and alertness, as a result of old age or disease.
  101. Shallow - Lacking depth of intellect or knowledge; concerned only with what is obvious.
  102. Smart Ass - Thinks they know it all, and in some ways they may, but they can be greatly annoying and difficult to deal with at times, especially in arguments.
  103. Soft-hearted - Having softness or tenderness of heart that can lead them into trouble; susceptible of pity or other kindly affection. They cannot resist helping someone they see in trouble, suffering or in need, and often don’t think of the repercussions or situation before doing so.
  104. Solemn - Deeply earnest, serious, and sober.
  105. Spineless - Lacking courage. Cowardly, wimp, lily-livered, gutless.
  106. Spiteful - Showing malicious ill will and a desire to hurt; motivated by spite; vindictive person who will look for occasions for resentment. Vengeful.
  107. Spoiled - Treated with excessive indulgence and pampering from earliest childhood, and has no notion of hard work, self-care or money management; coddled, pampered. Having the character or disposition harmed by pampering or over-solicitous attention.
  108. Squeamish - Excessively fastidious and easily disgusted.
  109. Stubborn - Unreasonably, often perversely unyielding; bull-headed. Firmly resolved or determined; resolute.
  110. Superstitious - An irrational belief arising from ignorance or fear from an irrational belief that an object, action, or circumstance not logically related to a course of events influences its outcome.
  111. Tactless - Lacking or showing a lack of what is fitting and considerate in dealing with others.
  112. Temperamental - Moody, irritable, or sensitive. Excitable, volatile, emotional.
  113. Theatrical - Having a flair for over dramatizing situations, doing things in a ‘big way’ and love to be ‘centre stage’.
  114. Timid -Tends to be shy and/or quiet, shrinking away from offering opinions or from strangers and newcomers, fearing confrontations and violence.
  115. Tongue-tied - Speechless or confused in expression, as from shyness, embarrassment, or astonishment.
  116. Troublemaker - Someone who deliberately stirs up trouble, intentionally or unintentionally.
  117. Unlucky - Marked by or causing misfortune; ill-fated. Destined for misfortune; doomed.
  118. Unpredictable - Difficult to foretell or foresee, their actions are so chaotic it’s impossible to know what they are going to do next.
  119. Untrustworthy - Not worthy of trust or belief. Backstabber.
  120. Vain - Holding or characterized by an unduly high opinion of their physical appearance. Lovers of themselves. Conceited, egotistic, narcissistic.
  121. Weak-willed - Lacking willpower, strength of will to carry out one’s decisions, wishes, or plans. Easily swayed.
  122. Withdrawn - Not friendly or Sociable. Aloof.
  123. Zealous - A fanatic.

Hey, I love learning about the different witches but I don't know much about it. So the question is what types of witches can you get and what do they generally use in their spells, e.g. Gemstones? - G

Avatar

A/N: Keep in mind I don’t know EVERY witch as there are possibly hundreds of derivatives of several different variations of witches. But thank you for this request! Ive written about a few different witches but I can always write more if you wanted- I always love talking about different types of witchcraft. Hope you enjoy~

-White Witches: White witches are usually from a long line of witches, often wise witches or healers. They work mainly with crystals as a way of healing, blessing or charms. Blessings could be things like Sage cleansing, where the witches may burn sage in a building to help cleanse or bless it so darkness/negative energy won’t intrude. White witches may conduct spells through Tarot or possibly palm reading.

-Kitchen Witches: A very popular modern witch variation. These witches will utilise their powers through the kitchen. They offer thanks to whichever animal they’re preparing, believe in sprinkling salt to protect thresholds from evil spirits and often take part in everyday chores. The white witch is known as the cottage witch, combining hearth and home with magic.

-Green Witches: Green witches feel strength from nature. They are also healers who work with their own herbs and plants to create remedies. Green witches believe all places are sacred and try to be entirely good for the environment. They’re clothes will most likely be eco friendly or biodegradable and their lifestyle would be as environmentally friendly as possible. Homegrown herbs can be used to burn and cleanse the threshold, as incense or as good luck charms.

-Water Witches: Water witches feel energy from any general body of water. They use dowsing rods or pendulums as divination, this means that Water witches often go out to use their divination in order to find water underground (during a drought or such). They can also use dowsing rods to find crystals, which will often be used in sigils. Sigils are symbols or patterns that are used as protection most of the time, and each point of the sigils can be covered with a specific crystal that contributes toward the sigil meaning.

-Hedge Witches: Hedge witches have the ability to communicate with the spirit realm. They are powerful healers and specialise in delivering messages to us from the Spiritual realm. However, it is a very earth based practise of spirituality. Hedge witches can sometimes use tea leaves as a way of otherworldly communication.

-Shaman: A shaman is a type of witch who can reach altered states of consciousness and uses this to have access to the spirit realm. They use this to communicate with both good and bad spirits (while a hedge witch usually only talks to good spirits and has a more earthly connection) as well as performing divination and healing.

Avatar
Avatar

This graph is based on Joseph Campbell’s The Hero with a Thousand Faces.

Basically “The Hero’s Journey ‘W Graph’.

 I made the top picture by hand and scanned it. I’m sorry about the messy writing as I tried my best to make it as neat as possible, but my penmanship is not the best. 

THE FICTION WRITER’S CHEAT SHEET PICTURE DOES NOT BELONG TO ME.

So anyway, I got a few questions about planning stories and honestly I don’t plan them. I just do it from the top of my head–which is very bad, I know. But I am now starting to plan my stories and it does make it a bit more manageable and organized. Soooooo I went researching for tips and found something called Fiction Writer’s Cheat Sheet. I liked the idea of the “W Graph” so I decided to make it by hand in different colors. Then scanned it to have a digital copy to work on it through my computer in a pdf file or if I want to do it by hand I can just print one out. Always  make sure to “save as” a different document. 

I am not sure if something like this is already out there, but I thought it would be easier to have something printable out there and just plan it out, not having to struggle with the format.

Hope this comes in handy!!!

Good luck my fellow writers!

Magic and Rules

It may be extremely easy to just put magic into a story you’re creating, or explain away things with the excuse of “magic.”  But if that is how magic is handled in your world, readers are going to find major plot holes in your story.  Magic needs rules and guidelines, even in stories where it’s not in the foreground.  Without rules, magic could be the solution to all, or you end overpowering a character because he has no restrictions on how he can use his magic.

But where do you start when setting ground rules for how and when magic can be used?  My goal in this post is to give you some ideas while you map out your world of magic.

Who can learn magic? Is magic a thing that all people can learn, or certain people who have a knack for it?  Is magic something that can be learned at all?  Perhaps it’s only readily available for those who are born with it, such as the wizards in Harry Potter.  Or magic is contained in things, such as charms, amulets, or unicorn horns.  People may have to learn how to access the magic contained in these items, but they are solely reliant on items in order to use magic.  Perhaps magic can only be learned by certain races.

How is magic learned?  In Harry Potter, wizards go to school for seven years to learn how to use magic.  Other books wizards have apprentices they train.    Can magic be self-taught?  How does a person access magic?  Through emotion, thoughts, something else?  Perhaps learning magic requires a large sacrifice.

Does the magic need to be channeled?  Once again, using the example of Harry Potter, wizards need wands in order to use magic.  Other common themes involve wizards using staffs in order to use magic.  But there are stories where wizards don’t need an item to channel the magic, such as the wizards in the anime/manga series Fairy Tail.  Perhaps magic does need an item to be channeled through, but it doesn’t have to be the traditional wand or staff.

How often can a person use magic? Does magic use up a person’s energy, and therefore a person’s magic is limited to how much energy they have?  Perhaps they have a different “energy”, such as mana, that restricts how much magic they can use?  Maybe you want to go the Once Upon a Time route and magic isn’t used in excess because it comes with a price.  Perhaps how magic is used is why people don’t use it so often.  Maybe magic is used very often.

Does magic need incantations?  Harry Potter uses incantations, whether is it is verbal or non-verbal.  There does not seem to be an incantations in the magic that the Witch uses in the Chronicles of Narnia.  Incantations are used quite often in the Septimus Heap series.  And there no incantations in Lord of the Rings.  Or maybe incantations are reserved for the more powerful, older spells.  Perhaps incantations make a spell more stable. 

Can magic be invoked by using items?  Potions is one of the common ways this is used.  But sometimes certain spells can only be invoked by using ingredients, like in the show Charmed or the movie Practical Magic.  Perhaps it’s only used occasionally, such as some spells performed in the show Sabrina the Teenage Witch.  Maybe items are used in only certain branches, such as Divination in Harry Potter.

What cannot be done by magic?  With the Genie’s magic in Disney’s Aladdin, he could not make someone come back from the dead, fall in love, or grant more wishes.  Food cannot be created out of thin air according to the rules of magic in Harry Potter.  Actual love in Harry Potter can’t be created, but enchantments that cause the victim to have an obsessive type of love does exist.  Perhaps the dead can be raised, as evidenced by stories with necromancy, but it can’t actually bring back the person completely.  Something’s missing.  Perhaps only skeletons can be brought back, or the person comes back in a zombie like state.  Perhaps you would go so far as to say that magic cannot create permanent things out of nothing.

Does magic have categories/a way it is organized? Potions, Divination, Transifiguration, Charms, etc.  Or light, dark, chaos, order,  water, fire, etc.  Or human magic, dragon magic, unicorn magic, elf magic, etc.  And it doesn’t have to have only one way of organization.  It can have several levels, just like when science organizes living organisms. 

So these are few things to consider when creating magic.  The nature of your magic may not necessarily fit into all of these questions, and that’s fine.  But don’t be afraid to have long explanations for your magic.  You probably won’t fit it all in your story - in fact, you’ll want to be careful how you incorporate magic rules as you don’t want to infodump on your readers - but having the rules there will help you create your story and give you some answers to the why questions that might come up, such as, “why don’t they just magic themselves out?”

incorporating worldbuilding into writing

infodumps are boring and they suck. the key to worldbuilding is subtlety - throw in an offhand comment here, another mention there. your readers will gradually make a clearer picture of your world. 

do:

  • casually mention something a few times, adding more and more description each time
  • use short, basic descriptions of concepts and use the situations your character is in to flesh them out more
  • use the character’s emotions toward this thing to help describe it
  • apply the subtlety rule to things such as culture, language, races, genders, or other groups of diversity
  • use similies/metaphors

don’t 

  • casually mention basic settings. these should be established from the beginning - your reader should not find out it’s raining and cloudy halfway through the chapter. broader things, like a whole country, can use the basic description trick (ie. a school may be described in three words, but the classroom is given a few paragraphs)
  • use synonyms excessively! nothing is more annoying than hearing something being described the same way five thousand times with increasingly more weird adjectives that all mean the same thing
  • casually describe people. they are important and you should know the the things that stand out about them immediately. other things, such as the smell of their hair or the slope of their nose should be saved for later - they aren’t the things you notice first. no one cares about your eye color in the first ten seconds of meeting you unless you have unusually light eyes or heterochromia

of course, there are a bunch of other exceptions to this rule - this is just an idea to get you started. just keep this concept in mind while writing and use it when you think it’s appropriate. 

Worldbuilding Tips: The Five Visitors

You’ve done it. You’ve come up with an idea for your fantasy world, but right now it’s mostly curb appeal and decorations without much else. So, you have the skin and flavor of your fictional world, but what if you’re having a bit of trouble coming up with the meat needed to make your world juicy and delicious? Well, I have a little game that can help flesh out your world.

Imagine a ship or whatever other kind of vehicle arriving on the shores or outskirts of your fantasy land and from that vehicle emerges 5 people from our own mundane world: a historian, an economist, an anthropologist, a diplomat, and a cartographer. There are some other visitors, but these are going to be the most universally beneficial.

The Historian:

This person is going to be interested in the backstory of your world. They don’t need to know every minuscule detail (though they wouldn’t turn that much information down) and just a general overview would be much obliged. Many fantasy worlds such as Tolkien’s Middle Earth and Martin’s Westeros are far more rich and interesting due to the amount of effort put into crafting their world’s histories. If you’re stumped, look to real world history for inspiration. It doesn’t even need to come from the middle ages so long as it works for your story. You should be able to answer questions like: How long has the dominant civilization been around? What are the biggest defining moments in your world’s history? What things are common knowledge that every child is expected to learn (such as George Washington being the first president of the USA) and which stuff is known more by historians and social studies teachers? And as you’re discussing the rest of the visitors, think back on how the answers you give would impact the historical aspect.

The Economist:

You don’t have to know the exact cost of every single thing in your world, but have a good guess. Be able to at least have a scale of price. If someone can buy a loaf of bread for 13 of your world’s currency, but a house costs 17, that would mean that either that bread is very expensive, that house is very cheap, or each unit of your currency is equal to a lot of real world money. Whatever you use to refer to your currency, keep not only price scaling in mind, but economics. If you have a port city, there’s going to be a lot of merchants in that area. The first primary export you’re likely to see in such a port town would be seafood, but also keep in mind the things that are closet to that port, as well as the climate. Greece for instance is a very rocky and mountainous country, so while they can grow crops, they would not have been any match for medieval French Aquitaine, the crown jewel of medieval farming territory. It’s also worth remembering that food in the middle ages was far more valuable than it is today. There was an old saying that wheat is worth its weight in gold. It was southern France’s bountiful soil that caused it to become one of the richest and most coveted territories in medieval Europe.  So, keep in mind where resources would come from and where they would need to go, as well as trade that would be useful. A seaside farming town might not have any good access to raw minerals, while a city in the frozen mountainous north might not be able to grow crops, but are bountiful in minerals. The correlation of supply and demand now opens a vital trade route between them. This becomes more complex when the topic of war comes into play. The kingdom that supplies your crops and food is at war with your oldest ally. Now there’s a dilemma between having enough food to feed your people, or betraying the trust of a long time friend. Now your world building can be used as a part of your drama and narrative tension. The economy also impacts culture. What is considered a display of wealth, or is a common status symbol? What are the living conditions of the poor, the working class, the rich, and the aristocrats? Is there upward mobility? In the middle ages, you were what you were for the most part, especially serfs: peasants tied to their land. It was illegal to leave your territory, but there was a saying in the middle ages that “city air makes you free” that once a serf made it to a city, they’d be free of the life they’ve escaped.

The Anthropologist:

Every society has a culture. The way they act, think, dress, believe, talk. It’s all impacted by culture. Beliefs tend to be tied either to what has come before, or based on the world as observed. While many modern fantasy pantheons are based on ancient Greece, it’s not the only model to live by. In a loose interpretation, religion in it’s earliest stages was a rudimentary science used to explain why things happened. A culture that developed along rivers, sea coasts, and other popular trade routes are far more likely to be diverse melting pots due to the frequent traffic of people coming and going, and the common sight of foreigners choosing to set down roots. Meanwhile, a more out of the way and isolated culture is far less likely to have widespread cultural diversity. Tying back into history, a country that has experienced a number of successful wars may tend to think of themselves as invincible, or may try to police the issues of other countries, assuming they’re always on the right side, or that they can’t be defeated. The same culture may ask a high price of any other culture that asks them for militaristic support. Ask what things your people value, be they material or abstract ideals. However, try to refrain from creating a Planet of Hats, a trope often seen in Star Trek and similar Sci-Fi shows and even some Fantasy stories where everyone of a single race all have mostly the same skills, interests, personalities, and roles in the global culture. This is also the time to start thinking about myths, legends, folk heroes, and historical people and events worth celebrating, as this may be when you start to craft holidays or celebrations. This could also lead into discussing religion, and the gods or lack there of that might be celebrated by your culture. How does your society reflect itself in art, music, literature, dance. Does the way someone dresses tell you something about their place in society? Some taboos come from simple logic. The reason it’s frowned upon to eat a cow in India is the same reason it’s immoral to eat horse in western culture. Both are beast of burden livestock worth a lot more alive than dead. Cows produce milk, a source of nutrients and health. Horses are strong and were used in just about everything from plowing fields to pulling entire families or communities a great distance. Horses even became status symbols, as even in modern culture, owning a horse or pony is still considered to be (largely) a snobby rich person thing. Understanding not only what your people believe, but even just a vague idea why they would believe it is a vital aspect.

The Diplomat:

As this landing party is your fantasy world’s first contact with our own reality. How would they react to the newcomers? If there’s more than one society in your world, how would each society, country, kingdom, race, etc. react to something completely foreign? Would they try to forge an alliance? Open trade negotiations? Declare war? Prepare a feast? How would they feel about the way we dress? act? talk? How would they react to different levels of progression in technology? Could an unbiased third party from our world help two feuding sides come to peace with one another? How would they feel about knowing of a world beyond their own? Are there actions or behaviors acceptable in our own society that are considered offensive to them?

The Cartographer:

Although it’s not necessary that all fantasy worlds have a fully designed map, it is a good idea to have at least a rough idea of where things are in relation to one another. This can tell you about climate, resources, wildlife, natural borders, natural disasters, food chains, and more. It’s worth at least taking a crash course in understanding how geographical biomes tend to be laid out in order to make your world feel more real. Some authors claim that a world map is the single most important feature, others say it’s not that important. Frankly, trust your gut based on the kind of world you have. You may need a map, you may not. It really depends on the size and scope of your world. For instance, with Disney’s

Zootopia

, the entire world doesn’t matter. The audience doesn’t need to know where in the world Zootopia is, or what climate or biome it’s in. Zootopia itself is the world being built, and the separate districts and biomes of the city explain the world that’s being focused on.

Secondary Visitors:

They may still be important to your world, but are less likely to be universally helpful to all people.

Biologist: if your world has creatures beyond those found in our real world, it may be worth exploring how their bodies work on a more scientific level in order to give more realistic weight to their supernatural abilities.

Linguist/Translator: If you feel compelled to come up with a language no matter how basic or complex, it may be worth while to consider the problems with communication. this may also extend to unique idioms, colloquialisms, and slang native to your fantasy world.

Teacher/Scholar: Regardless of whether or not there is a formal education system in place in your world, a teacher may be interested in how knowledge is passed down, and what information the culture might have that would be unknown to people of our world. Whether that’s how to keep a wild animal from charging you, to knowing how to forge a mineral that exists only in your world, being able to readily answer questions is generally considered to be a good thing.

Healer: There may be healing spells in your world, there may not, but most fantasy stories tend to involve either action or adventure, both of which tend to cause fights. And since fights tend to lead to injuries, it’s important to know what can and cannot be treated, and how readily available these healing abilities are to the public.

unpopular opinion but that post that’s like “I don’t consider fantasy world building complete until you can tell me about common grammar mistakes in your conlang and what books are popular now verses in the past” is a bad post. 

When you’re world building, you should really, really stick to the stuff that’s going to be relevant to your story. You should NOT throw in details into a story that are unnecessary to that plotline. A dedicated fan of your series might really want to know more about the humor of your world’s people, but generally speaking that’s where they start to fill in the blanks themselves. 

I don’t know a damn thing about toy production in Lord of the Rings or common grammar mistakes in Dovahzul. I don’t want to know about how people in Narnia get an education or what people in Westros read for fun. It isn’t important. DONT waste your time developing these things when you can be spending your time actually writing your story. 

naming characters

reasons why writers choose the character names they did:

  1. they’re named after the writer’s idols or favorite characters, or friends
  2. it actually has a well thought out, deep meaning that will have the reader connect the dots at 2 am three weeks after having finished the book and have their minds blown
  3. it sounds cool :)

all great, of course. but consider the following:

  • having like, three characters all share the same name because duh, there has to be popular names in your world. i mean in highschool there must have been like, at least four sams in each grade level (bonus points: being able to casually describe the character when explaining which sam you’re talking about. ex. “ya know sam?? the girl one, with brown hair?” “there’s two girl sams with brown hair tho” “no, i mean the straight one”)
  • their name is a subtle (or not-so-subtle) pun. example of a subtle pun: violet parr can turn invisble, just as ultra-violet rays are invisble to the human eye, vs. an obvious pun: dash
  • aNAGRAMS
  • anagrams, but better. taking a long sentence/a bunch of words and run them together, taking out or adding in some letters as you please. actual example: diagon alley (diagonally), grimmauld place (grim old place). how to do it: Innocent Ray of Sunshine = InnocentRayofSunshine = InnocentRayofSunshine = IRayine = Irayine. voila you have a character/setting name

To all of my fellow writers who:

🌸are just starting to write their first fics🌸

🍀want to post what they write but are too shy🍀

⭐️are worried their work won’t be appreciated or no will like it⭐️

🌺Have or suffer from any issues (anxiety, dression, or any other)🌺

🍄and everyone who can read this message🍄

To all of you, remember this; the amount of ‘likes’ that you see people leave when they see your work is a number. If is a high number, good! keep working hard. If is a low number, good too, even if you don’t see any number.

The amount of likes you receive for your work should always be a plus to the writing experience. It does not measure the quality of what your work or if is good enough. I know it sounds cliché, but it’s true, how much effort, patience, dedication and love you put on what you do is what gives your work value.

Everyone starts at some point, that doesn’t mean your work isn’t good. Love your writing, love your characters, love the scenarios you develop the story, love every single detail and enjoy each and every minute of it! And then (if you want) share it with the world, and no matter what you may think; someone will see it and love it!

That’s what writing is about, isn’t?