HMMMmmm so since I’ve been sharing so much about my gijinkaverse headcanons lately, I’m a little stumped on something and wanna run it by y’all for your ideas
Mystery dungeons are absolutely a thing, they’re essentially little pockets of warped reality, usually with fixed entry/exit points, that are constantly shifting in layout within. They sometimes produce treasures, magic works a little differently in some of them (i.e. items you can Only use inside a dungeon) etc but for all the years I’ve had guild-related characters I’ve never actually figured out who the Enemies are. Sometimes it’s an outlaw like the older games having bounties to pick up, but like… ok.
I think “strong foe” encounters and some bosses are basically crossing in Monster Hunter vibes. Big, powerful feral pokemon- that may or may not be real? A lot of them Are but I think also dungeons might just sort of… spawn phantom monsters out of the magic that powers them? A monster house would basically be like the distortions in Legends. But as for like, threats just as you navigate the dungeon itself 🤔 I don’t think there’s As Much activity to have to deal with as there is ingame, considering like. Gijinkas actually putting in the effort of exploring is far more involved and the danger is more in the environment than wandering threats, but what do you guys think of that idea? Dyou think there could be anything else? I don’t know how to incorporate like, People Opponents into this, or if I *should* yknow?





