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Spencer Wan

@spencerwan / spencerwan.tumblr.com

Animator. Owner of Studio Grackle.

Here’s my animation for the opening credits of Castlevania without the bells and whistles of compositing.

Not only did I get to develop the style for this part, but it’s the only piece of animation in the show where my original drawings aired without any sort of clean up.

Out of everything I did for the first season of Castlevania, this was the part I had the most control over.

Here’s my rough animation for cyclops sequence from Castlevania. I got to storyboard this sequence as well, which was a first for me. Up until then I’d never had that level of control over anything I’d worked on in the animation industry. 

Out of everything I did for season one, this is by far what I worked the hardest on. I’m glad I’m finally getting to show it.

Here’s another round of my rough animation for Castlevania. I animated most of these during the revision process to help along scenes we wanted a little more impact from. Since they were scattered throughout the episodes, I thought I’d do a side by side so you can see how the roughs got translated into the final product.

Next week I’ll post the sequence where the majority of my animation effort went. I hope you’ll look forward to it.

I finally got clearance to show my rough animation from Castlevania! I did a lot of animation for this show so I’m going to release these through several posts each week, starting with this one.

For the Alucard vs Trevor sequence there wasn’t enough time in the schedule for me to finish out the animation, so I completed a first pass and the drawings were sent over to Korea for the artists at MUA Film to to tie down.

Here’s some animation I did for Tokkun Studio last year. It’s a cutscene for the game Zodiac: Orcanon Odyssey, which was created by Kobojo. 

I included all my roughs for anyone interested, but I also did the clean up and coloring on this sequence. My old boss actually gave me the freedom to improvise the motion in a few of the shots. At the time I’d never been given that chance, and I’ll be forever grateful for it.

A selection of the work I did this year at Tokkun Studio for the game Zodiac, created by Kabojo. I’ve been told that legally I must mention all that.

I certainly did a lot of learning on this project. I’d never tried animating designs this detailed before, and I was working on a team with far more experience than I had.

More posts to come when I can legally post them.

I’ve always shied away from doing inktober because my inking skills are pretty poor, but this year I’m sucking it up and doing it anyway. I’m already one day behind.

The second drawing is for my friend Lauren. She writes comics. Check out her stuff here.