AI art is going to shake up the art field, any new art tool worth its salt can and will.
I was training as a graphic designer when InDesign was finally starting to hit its stride in the late 90s, but I learned on QuarkExpress and learned old-school techniques in high school Newspaper club. I'd been dealing with dot-matrix printers and photocopier work since I was 8 at my dad's office.
So I got to see the graphic design industry in a state of panic through my professors and our various industry guests. All the EM-dashes and the declaration that the " on the keyboard is the inches mark and not the quote were protective measures for the industry so that talented amateurs wouldn't know the secret handshakes and couldn't "fake" their way into being seen as real graphic designers. And they were PISSED that Adobe InDesign was easy to use and automatically converted the measure-marks into "proper" punctuation.
Yet there's still a graphic design industry.
That said, I'd be curious if the ones that are actually freaked out have ever actually used the products. Because I"ve been in a down slump and I'm prone to stim, I have done pretty much nothing but dig into Midjourney and Stable Diffusion's brains and my experience doesn't match the observations of the terrified.
I think part of it is because people only see the results and they don't see the work. And there is work involved.
Iteration and Curation: I've posted a couple hundred pics from Midjourney so far. What do you don't see is this:
Now, in Midjourney parlance "image" also includes 4-grid previews used while developing final images.
For each panel of "Glitch"/"The Bethesda Epoch", for instance, I generated at least eight options (usually more) and evolved several of them across many generations to get what I wound up with. The Bethesda Epoch took me days to put together and garners me feedback and response roughly equal to a 3d modeled piece I'd put together in the same time frame.
Truth of the matter is, you rarely get anything perfect first try, everything needs modification or massive amounts of reiteration to pass for final work.
Promptcraft: Spend even a little time on the discords and you can tell who is playing and who is trying to make art. Play is an entirely viable application of this technology (more on that later) but while this levels the technical skill barrier for a lot of people, it does not cover for a lack of vision or ideas, and it requires its own skill.
There's a big difference between "in the style of D&D art" and "as a D&D monster, full body, pen-and-ink illustration, etching, by Russ Nicholson, David A Trampier, larry elmore, 1981, HQ scan, intricate details, inside stylized border" in terms of what you get.
Play: Most people are just having fun. It's real easy for artists to take the ability to express the ideas in our heads for granted. Most of what you're seeing is people playing with ideas they've been unable to express before. A lot of what I do with it is play, too.
Accessibility: My hands cramp when I draw these days, depression and other problems frequently knock my motivation and energy out of me, but I can use AI to put my ideas out there when the other parts of me aren't cooperating.
Limitations: The tech looks miraculous, but it can't do everything. In fact, it can't do a lot of things. The artist is still needed for the vision, for the ideas, to work the outputs into something meaningful, to supplement the outputs with human intention so a copyright can be involved, the list goes on.
Even Rembrandt used a camera obscura.;