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@hydropumpblasty / hydropumpblasty.tumblr.com

Diana, 22, Ohio. I mostly post Touhou, Pokemon, and a bit of yuri but it can vary quite a bit depending on what I feel like. nsfw stuff is pretty rare.

About to leave Wisconsin to go back to Ohio and the wind chill is -51. That is all.

lmao the wind chill forecast for noon monday is -37 I just quit

I still exist I promise

oh my god I'm going to be in Wisconsin this weekend though

Utah beat my state to allowing gay marriage how the fuck

Pokemon Card of the Day #62: Dark Vileplume (Team Rocket)

If the Team Rocket set had a great success story, it had to be Dark Vileplume. No, it obviously wasn't because of the iffy attack, terrible HP for a stage 2, or not too great Retreat Cost. And though the non-holo misprint with Fighting weakness instead of Fire was fun to mess with, it wasn't that either. No, Dark Vileplume's purpose was clear: Use Hay Fever.

Hay Fever was an incredibly strong Pokemon Power, locking down all Trainer cards. It didn't get too much play really early on, just because of the lack of great support to use it with. That changed when Neo Genesis came out.

Sure, there was the basically broken Slowking, which only affected the opponent, but they still had some realistic chance of breaking through the lock until multiple Slowking were set up. While less broken, Dark Vileplume took Trainer lock to the extreme, stopping everything on both sides of the field. Neo Genesis brought along Murkrow as well, and with the newfound popularity of Cleffa, Murkrow had a 50/50 chance to Mean Look lock it in. If it could pull it off, Murkrow couldn't be forced out by Trainer cards, leaving it free to snipe anything it wants to on the bench until a win is obtained.

Clearly, this was far easier in theory than in practice, but it did need to be prepared for. Being too careless with babies against anyone with Murkrow or Oddish was just begging for a loss, and amusingly, if the Dark Vileplume deck carried a few Grass Energy, it had a 50% chance to KO the king of Rocket-On, Feraligatr.

In 2002, Dark Vileplume rotated out with most of the Team Rocket set. It wasn't seen again, though trainer lock eventually came back, notably in Vileplume ex.

Pokemon Card of the Day #61: Dark Dragonite (Team Rocket)

Okay, today you get the two to catch up, now that my computer is working okay again.

Dark Dragonite was a weird Pokemon. Normally, I'd ignore a Stage 2 with only 70 HP and an attack that failed half the time. However, Dark Dragonite had something special. Its power, Summon Minions, let its side search their deck and put two Basic Pokemon on their bench. It wouldn't have been worth it if it didn't evolve from the king of evolution, Dark Dragonair, which could search out the evolutions of these cards. It was actually a decent way to get a set-up going.

Of course, the downside was that its stats weren't that great. 70 damage would be awesome if it could happen all the time, but it didn't, and for 4 Energy you could do much better. There are Basics with 70 HP, and Dark Dragonite was a Stage 2 with this. Overall, it needed to be used as a support Pokemon to help set up a big attacker, but at least it was pretty good at its job.

Dark Dragonite rotated out in 2002, not being used too much.

The computer isn't exactly working great but it's better than it was. I managed to at least get some progress. Will try to post more tomorrow.

My computer is being far slower than normal and it's hard to really do anything. I'll post again when I get it fixed, hopefully it'll be something that'll be figured out easily just here in a few hours or that it's just being weird today and will be back to being all right tomorrow, but for now I'll probably not be on much until it is.