Hello! This isn’t a new class but I don’t think I ever actually posted it here, or at least I haven’t posted it in a long time! May I present: the Runekeeper! A new type of caster that focuses on casting runes, the more they understand a rune the more effects they are able to produce from it! Due to Tumblr’s ten image limit I was only able to include the first two pages of the runes, the rest are in the PDF. Hope you enjoy!
Hello all! Here is an absolute Unit of a class! I really liked the Behemoth as did many of you, so I went ahead and made it! I really enjoyed the process of making it. I’ve been on a binge of updating and working on various projects lately, and this would be the product of that. I hope you enjoy!
Hello! May I present the Empiric, a gritty, martial healer that doesn’t rely on magic to patch up their allies and cure their ailments. Make no mistake, an Empiric is perfectly capable of defending themselves and their patients from danger should the need arise. I technically finished this class before the Hexslinger, but I wanted to work some stuff out with it first before I posted it. Hope you enjoy and thank you!
Update: Reworked some of the features and added two new subclasses!
Well guess who went and made their 9th class! This guy! It's an amalgamation of all sorts of horrific inspiration for this holiday season! Been listening to a lot of the NoSleep Podcast while making it to get in the headspace and more inspiration! Hope you enjoy!
A group of druids that move through the shadowfell without a word, without a trace. Keeping nature thriving throughout the thankless mists. Their dedication a light within the dark, a song within the silence.
The Circle of the Silent pdf is now available free on my patreon.
In between new content, I plan to go back and make changes to some of my older homebrew: starting with College of Mirrors!
I was already very happy with this subclass, but I felt like the 3rd level feature needed some tinkering to make it easier to understand. In addition, the invisibility was toned down a bit.
To get the high-quality PDF, follow the link above. Any feedback or comments are very much appreciated!
⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Staff of the Snail Staff, uncommon or rare (requires attunement by a spellcaster) ___
This wooden crook has a large snail shell at its top. While holding it, the wood by the shell softens and turns into the body of a large snail, which aimlessly looks around as if to take in its surroundings. The staff can be used as a magical quarterstaff. When found, this staff is an uncommon magic item with the following properties.
𝙎𝙡𝙤𝙬𝙞𝙣𝙜 𝘼𝙩𝙩𝙖𝙘𝙠. The first creature you hit with an attack with this staff on each of your turns has its walking speed reduced by 10 feet until the start of your next turn.
𝙎𝙡𝙤𝙬. While holding the staff, you can use an action to cast the slow spell from it, using your spell save DC. This property can’t be used again until the next dawn.
𝘾𝙪𝙧𝙨𝙚. This staff is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the staff, keeping it within reach at all times. While cursed, your walking speed is reduced by 5 feet, and you can feel a sense of sadness from the magically embedded snail in the staff. An “identify" spell reveals the staff has a spirit bound to it, but not the fact that it’s cursed.
You remain cursed until targeted by the “remove curse" spell or until either a "banishment" or "dispel magic" spell of 5th-level or higher is cast on the staff. If the staff is banished or dispelled, you can feel a great sense of relief wash over the staff as its trapped spirit is allowed to depart at last. When this happens, the staff becomes a rare magic item that isn’t cursed with the alternate properties below.
…See the comment below! ___
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Some undead creatures. Used them a while back, thought they were fun.
Hello all! To kind of coincide with the release of the new MtG set Crimson Vow, I went back and redid the Vampire Lord patron from Wolfram’s Chronicle of Blood, and the pact boons and eldritch invocations in it! Hope you enjoy and get to live out your dream of being a vampire!
Someone filled up my latest goal! Here are the rainforest encounters. Support or commission me here!
I’ve been really on a roll lately. Helps that I have my actual computer again. Haven’t felt great the past few days otherwise this would have been even faster. I have one more in the chamber that I want to work on with my buddy from the undead post.
Resource: 1d100 Random Mysterious Objects
Have you ever wanted to give your players something weird but not powerful, just to leave them scratching their heads? Or maybe your campaign starts with a rat-infested cellar, where the players find something strange that kickstarts their adventure to become legendary heroes. Want to introduce a mystery, plot hook, original loot, or a clue for a puzzle? These rolling tables should help!
This resource provides a d100 rolling table of random mundane or magical objects that leave your players wondering. Where did it come from? What's its purpose? Who made it? The other two tables provide you with options for the object's original purpose, and its current or original owner or creator! Maybe the BBEG demilich uses that portrait of a lost companion to draw power from, or that strange copper cube is actually a complicated key that opens the tomb of a long-dead legendary hero. The possibilities are endless!
For better, full-page high quality imagery, take a look at “1d100 Random Mysterious Objects” at the Homebrewery here!
Creature: Smoke-Cursed
"It was a horrific sight to see," the elderly man croaked, tears in his eyes, rubbing the back of his hand with crooked, wrinkled fingers. "They- They were reduced to naught but ashes, and yet - the act itself would not be their end, as they rose again, but this time many, and screaming, and howling in agony as if their very souls were ripped from their beings."
Followers of the Regth-Koth. For the distant, evil entity Regth-Koth, its followers are nothing but ants crawling for its own attention, and it feels no love and no affection towards anything but itself. A group of cultists that, in their dedication and thoughtless worship, mistakes the attention of Regth-Koth for a blessing from their master, may find that some things were not meant to be understood by mortal minds. Regth-Koth hates self-obsession within the ranks of its followers, and although it likes to see them crawl over each other to reach its own aberrant heights, it reduces those who have proven themselves to be too self-servient to a cloud of agony and pain, and creates a smoke-cursed.
Perpetual damnation. Smoke-cursed can also be created through the intervention of other divine or semi-divine creatures, although their appearance is low and the punished act must be severe. Smoke-cursed are perpetually caught in their own pain and suffering, an amalgamation of many souls damned in the same place, merging and twisting together in a ghost-like, otherworldly entity. A smoke-cursed has no motivation or intentions, but is so engrossed in its own agony and suffering that it only wishes to relieve itself by forcing that pain on others. It has no physical touch, but the sounds emitted by a smoke-cursed are maddening enough to make the bravest warriors flee. Smoke-cursed haunt their original homes, whether that be the lairs they once worshiped their dark masters in, or whatever battlefield that caused their combined, instant deaths.
Aberrant nature. A smoke-cursed doesn't require air, food, water or sleep.
Friends and companions. Smoke-cursed are sometimes employed by the very cults that become them, if a cult worshiper manages to avoid the destruction of their master. For dark cults that follow aberrant entities from beyond the veil, and whose cult followers are prone to narcissism or self-worship, it is not uncommon to see more than one smoke-cursed contained in an air-tight room, only to be set free when the lair is invaded or the cult needs a sacrifice.
Subclass: Path of the War Dancer
This subclass has been in the works for over a year, and it’s finally ready for posting! A war dancer barbarian focuses on physical fitness, flexibility and bolstering their allies and themselves. Entertain, bless, frighten, stun, awe, and destroy with this subclass inspired by war dancing and physical prowess.
For better, full-page high quality imagery, take a look at the Path of the War Dancer at the Homebrewery here!
Creature: Sea Drake
The waters churned angrily, bubbles rising to the surface, and dark scales glid along the undertow. A finned ridge raised out of the water, and Neya just had enough time to duck out of the way as it slashed towards her. Finally, the creature's head raised from the waves, and its crocodilian maw grinned darkly.
Sea guardians. Sea drakes are not true dragons, but an offshoot of the drake subtype that has adapted well to underwater dwellings. Sea drakes are rarely seen in fresh water, as they prefer the crashing waves and nutritious fish of larger seas. Sea drakes are solitary creatures, but their mating season can last up to two years, during which young sea drakes look for a partner, and raise their young together for the first year or two, so it is not unlikely to see two sea drakes, plus possibly a gaggle of wyrmlings, in a group.
Draconic intelligence. Sea drakes are not as intelligent as the winged serpents of the land, but boast enough intelligence to know when they are being deceived, humiliated or undermined. They make quick work of any creature that dare wander into its lair, which is often a cave on the shore that has both an entry through the water, and a dry one. Sea drakes collect items from shipwrecks, and each has its own collection of things it finds most fascinating, whether that be flags, ships' wheels, or even human bones. Its careful organization of its hoard makes it evident to it immediately when something is missing - and any creature courageous enough to steal from it will be hunted and punished with a breath of lightning.
Friends and companions. Sea drakes rarely team up with each other, but if they do, they are a mating couple and will defend each other to the death. Other creatures that sea drakes may tolerate are sarduk, hippocampi, merfolk and plesiosaurs. A sea drake may be pulled into the clutches of sea hags, merrow or sahuagin, but they will do anything to avoid serving masters such as larger sea-dwelling dragons, dragon turtles, krakens or morkoths.
Dungeon: Lynzel’s Candle
“I mean, you’d expect a pyromancer to live near a volcano or something, but I suppose if your main trick is setting things on fire it’d pay to have a lot of water on hand.”
Adventure Hooks:
- The Beacons atop the ruin known as Lynzel’s candle have burned from time immemorial, letting ships navigate the surrounding shoals and treacherous seaclifs with ease. When these lights suddenly go out, the elders and shipping magnates of local Rhysport search for a group of adventurers to brave the treacherous wilderness surrounding the dungeon, and discover what magical force managed to snuff out the candle.
- Investigating the source of several fires that have burned down stables and carriagehouses across the city, the party encounters a flummoxed celestial pouting among the ashes of their most recent crime scene. This burning demi-god insists that they are a spirit of a local comet, and that their apparent arson spree has all been in an attempt to find a worthy conveyance to bring them back to the firmament. They are overdue for their appearance in the night sky by several months now, but have been strictly earthbound ever since some presumptuous sorceress by the name of “Lynzel” stole from them their divine chariot. If the party wants to stop the celestial’s misguided mischief, they’ll need to figure out who exactly this Lynzel person is, and what her intensions are with such a potent artifact.
- Sometimes a party just needs a good dungeon to delve, so while traveling through a sleepy fishing hamlet the party hears tell of the ruin and all the wonders that may be contained within it.
Setup: Though the Sorceress Lynzel did not build the eternal pyres and warded walls of the ruins that bear her name, her occupancy made quite the impression on the locality. People tend to notice when a burning figure goes streaking hither and yon across the sky, out on mage’s business like a meteor with errands to run.
Less eccentric than her flagrant use of fire magic might suggest, Lynzel was interested in the esoteric nature of elemental fire: its ability to purify, to consume, to reveal the future by eating the present. Her sanctum ( known far and wide as the candle for its everburning towers) was the center of her experiments, a nexus of all primal sources cultivated by ancient elvankind as a basis for their great, continent spanning spells, left to molder as their empire of immortals crumbled, and mortal civilizations grew up in the gaps.




