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Abes Inspiration and Reference Blog

@511kinderheim / 511kinderheim.tumblr.com

This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.

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hi- I was wondering if u had any process gifs of your background art? like how do you go about adding the textures? is it at the final stage that you do it? I'm also interested in working as a bg artist after I graduate and you're a really big source of inspiration!

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hello! i dont have any process gifs but i put together a little tut for you, i feel like im overdue for a proper one :8) i want to make a more in depth tutorial on background painting (maybe a video?!!?!) but for right now i’ll just address your questions on texture if that’s okay!

here is an ultra basic bg we’re gonna spruce up. keep in mind i’m not going to talk about lighting and composition really so, try to put that out of your mind for now. anyway, there is no texture or edge difference in this yet. everything is smooth and samey (but there is a little bit of atmospheric perspective in the color). the most important thing at this stage is that every unique shape or plane is on its own layer. this is because all texture and lighting will be clipped to the corresponding layer.

sorry this is kind of ugly but this is how i arrange my layers LOL. everything is arranged on planes. i think of it like cut paper stacked on top of each other.

make a clipping mask for the texture you’ll put on each shape. i talk a bit about clipping masks and how to use them here. normally i’d have a clipping mask for texture, shadow, and light, so it can get a little crazy when you have a lot of layers but it’s invaluable for experimenting and getting things just right.

ALRIGHT SO LETS TALK ABOUT ACTUAL TEXTURE. i think about texture as having two functions: 1. to draw the viewer’s eye to where you want it to be, and 2. to describe the material/feel of objects. for our very first texture, we’re going to put some snow on the front tree. im using a variety of brushes, please check my FAQ for a full list. since i want the viewer to focus mostly on the front tree, i’m going to put the most texture on it. to answer your question about when i add texture, i usually just kind of follow my intuition and use it when i feel it’s needed. i will almost definitely go back and add/take away throughout the process of the image. a lot of things change and it’s cool to change your mind throughout. i don’t really follow solid “steps” for every piece, they’re always different for me!

now i am just continuing to add texture here and there. the middle ground trees get a bit of snow, but it’s subdued enough to not be the focal point. as well, i added some texture to the snow because i wanted the front plane to be the one you look at the most. everything behind the middle ground trees is wholly untouched. now we have a nice contrast between smooth/textured going on! and contrast/opposites is the key to guiding a viewer’s eye.

after all that i decided at last minute that the front plane could use some texture to differentiate it. but looking at it now, i’d probably go back and rethink it. that’s life.

finally! i added some color corrections and some gradients to push back the mountains and trees. i also added some falling snow and an overall paper texture to simulate a snowy feel without having to paint it all. the paper texture is behind the front plane, again to push everything behind it back. i would be very careful about putting a texture over everything, it can really flatten everything or make it look fake/gimmicky. clip it to shapes or erase where necessary.

lastly, a short word about more contrast. here, i am trying to push the contrast between soft and sharp. the only difference between this image and the last step is that i blurred and sharpened some planes. there are multiple ways to think about this, but for me, the photographic approach is easiest to understand and it’s just how i like my art to look. basically, i try to always make my focal point sharp and in focus, and blur other elements.

this felt a bit all over the place….sorry!! but, i hope it helped. i would like to do more in-depth tutorials in the future so please hang with me til then. thanks for the ask!!

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just gonna reblog this to my main because I get asked about how I do my illustrations and I use a similar layers+clipping mask approach (and learned a lot from this post about creating depth and contrast!)

need refs/inspo for period clothing?

here you go:

lots of periods in one spot/fashion through centuries:

it indeed is western/european centric, I’m sorry for that, but for other cultures I simply don’t have so many references

I haven’t been very active lately, you’ll have to forgive me- I have a lot of work that I can’t talk about yet. In the mean time, here’s a quick twitter tip I threw together on the subject of radii. This is EXTREMELY important as a concept artist, especially if you do sci-fi stuff. To be more explicit; Many artists, especially when drawing hard-surface sci-fi stuff, tend to use either only sharp edges, as seen on the left, or a very arbitrary mixture of hard and soft edges with little consistency.  This is merely an example to show that you can “control” the radii, and that doing so can produce different results depending on the degree of the radius.

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a collection of things i wrote about color. these aren’t necessarily “tutorials", just things i’ve discovered that work for me and might help others. i’m still learning.

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idiacanthidae

Gigi’s notes on color and light are so good!! ✨

This is something I need to work on as well, so it was good practice for me!  I hope this helps some of you that also struggle with same-face-syndrome!

TLDR:  Just look at Jim Flora’s artwork and study from that ;) 

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“Extremely detailed character sheet template”

Character Chart Character’s full name: Reason or meaning of name: Character’s nickname: Reason for nickname: Birth date: Physical appearance Age: How old does he/she appear: Weight: Height: Body build: Shape of face: Eye color: Glasses or contacts: Skin tone: Distinguishing marks: Predominant features: Hair color: Type of hair: Hairstyle: Voice: Overall attractiveness: Physical disabilities: Usual fashion of dress: Favorite outfit: Jewelry or accessories: Personality Good personality traits: Bad personality traits: Mood character is most often in: Sense of humor: Character’s greatest joy in life: Character’s greatest fear: Why? What single event would most throw this character’s life into complete turmoil? Character is most at ease when: Most ill at ease when: Enraged when: Depressed or sad when: Priorities: Life philosophy: If granted one wish, it would be: Why? Character’s soft spot: Is this soft spot obvious to others? Greatest strength: Greatest vulnerability or weakness: Biggest regret: Minor regret: Biggest accomplishment: Minor accomplishment: Past failures he/she would be embarrassed to have people know about: Why? Character’s darkest secret: Does anyone else know? Goals Drives and motivations: Immediate goals: Long term goals: How the character plans to accomplish these goals: How other characters will be affected: Past Hometown: Type of childhood: Pets: First memory: Most important childhood memory: Why: Childhood hero: Dream job: Education: Religion: Finances: Present Current location: Currently living with: Pets: Religion: Occupation: Finances: Family Mother: Relationship with her: Father: Relationship with him: Siblings: Relationship with them: Spouse: Relationship with him/her: Children: Relationship with them: Other important family members: Favorites Color: Least favorite color: Music: Food: Literature: Form of entertainment: Expressions: Mode of transportation: Most prized possession: Habits Hobbies: Plays a musical instrument? Plays a sport? How he/she would spend a rainy day: Spending habits: Smokes: Drinks: Other drugs: What does he/she do too much of? What does he/she do too little of? Extremely skilled at: Extremely unskilled at: Nervous tics: Usual body posture: Mannerisms: Peculiarities: Traits Optimist or pessimist? Introvert or extrovert? Daredevil or cautious? Logical or emotional? Disorderly and messy or methodical and neat? Prefers working or relaxing? Confident or unsure of himself/herself? Animal lover? Self-perception How he/she feels about himself/herself: One word the character would use to describe self: One paragraph description of how the character would describe self: What does the character consider his/her best personality trait? What does the character consider his/her worst personality trait? What does the character consider his/her best physical characteristic? What does the character consider his/her worst physical characteristic? How does the character think others perceive him/her: What would the character most like to change about himself/herself: Relationships with others Opinion of other people in general: Does the character hide his/her true opinions and emotions from others? Person character most hates: Best friend(s): Love interest(s): Person character goes to for advice: Person character feels responsible for or takes care of: Person character feels shy or awkward around: Person character openly admires: Person character secretly admires: Most important person in character’s life before story starts: After story starts:

found here

writing-questions-answered

Story Structure: Story Arcs

Anonymous asked: Hello! I just want to say that I absolutely love this blog, it’s really helpful! My question is: What is a story arc? I’m planning to write a story arc, but I don’t know how! I’ve been searching all over the web to give an explanation of what it is. Thanks in advance! c:

A story arc is a plot that unfolds over a series of stories, such as a film trilogy, a TV series, or a book series. The term is often used interchangeably with “narrative arc” which refers to the events that make up a story’s structure. I like to think of “story arc” as the umbrella term under which “narrative arc” and “series arc” fall. In that case, here’s what you need to know about these two types of arcs: Narrative Arc The narrative arc, in simple terms, can be thought of as the “beginning, middle, and end” of a story, and everything that comes in between. Think of the arc like a bell-shaped curve, where the flat part at the beginning represents the set-up, introduction of characters and setting, etc. Then, where the arc begins to rise is the inciting incident–the thing that happens which the character must respond to. Everything that follows is the rising action–the push and pull as the character works toward their goal, stumbling at obstacles and sometimes overcoming them. Then, the top of the curve is the climax, the big showdown between the protagonist and the antagonist/antagonistic force. The downward turn of the curve is the falling action, where all the tension of the big showdown is released. And finally, the flat part at the end is the resolution where loose ends are tied up and the story ends.

Series Arc The series arc is the exact same thing using the events from each story in the series. An easy way to think of it is to imagine a three book series. The first book represents the beginning of the story with the set-up. The second book represents the middle of the story, where things get increasingly worse. And the third book represents the climax and the end of the story, where the big final showdown occurs and everything is resolved. Now, it’s important to understand that each story still has those individual elements, but the magnitude of those elements follows the bell curve. For example, the inciting incident and climax of the first book serve as set-up for the events to come. If there’s a big showdown in each book, the showdown in the first book will serve as set-up for the bigger showdown in the last book. The showdown in the second book is all about increasing the stakes and tension. That way, the showdown in the final book can be all about the “fight” or whatever confrontation occurs between the protagonist and the antagonistic force.

A good way to plan the series arc is to write down each element like this: Book One Set-up: Book Two Set-up: Book Three Set-up: Book One Inciting Incident: Book Two Inciting Incident: Book Three Inciting Incident: Etc. As you fill this out, what you should notice is that the events increase in importance with each book. For example: Book One Set-up: Twin brothers move to farm to live with father Book Two Set-up: Bob is camped out near hospital, plans entrance Book Three Set-up: Bob is inside hospital looking for meds Book One Inciting Incident: Zombie apocalypse occurs, Ben needs meds Book Two Inciting Incident: Bob discovers hospital is heavily guarded Book Three Inciting Incident: Bob is captured by hospital guards Book One Rising Action: fighting through zombies to get to hospital Book Two Rising Action: fighting guards to get inside the hospital Book Three Rising Action: fighting to escape from inside hospital Book One Climax: fighting major zombie horde on block before hospital Book Two Climax: ambulance chase with guards in hospital parking lot Book Three Climax: escape scene involving fight with guards and zombies Book One Resolution: made it to the hospital Book Two Resolution: made it inside the hospital Book Three Resolution: made it home again Now, try reading through only the book one events: Twin brothers move to farm to live with father. Zombie apocalypse occurs, Ben needs meds. Bob fights through zombies to get to hospital. Eventually fights a major zombie horde one block before hospital. Finally makes it to the hospital. As you can see, that’s a complete story. That is the narrative arc of book one. If you add the narrative arcs of book two and three, you’ll see the complete series arc (aka story arc) and can see how the events in each story get more serious with each book. :)

I hope that helps, and thanks for the nice compliment about the blog. :) <3

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Layout Hand-Outs by Rowland B. Wilson (1930-2005).

A repost from some time ago. Some very helpful reference, I keep these pinned to the wall next to my desk. 

Yesterday I posted some of Wilson’s cartoons and I thought these might be a nice addition. Wilson was a real master of lay-out, I love the way he directs the viewers eye. 

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I’ve been studying the classic black tie dress code (mainly from here) so I thought I could share my notes. Maybe they can be helpful to someone else, too. If I made any mistakes or things are really confusing please tell me.  I also have some notes on white tie which I could share as well…

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GIF process of Muttson & Royce in the Gold Stone Tavern.

“What’s this plan of yours? To steal some apples from the orchards again?” Still having lots of fun developing this universe with my Wife.  It is expanding and the story getting better. Lets keep working.

Remember you can also follow me on : facebook or twitter

Where did you graduate from and how long did it take you to get where you are today? I've always wanted to work on an animation team but havent been sure where to start.

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I’m not sure my story could be replicated. I feel like I had to break into animation 3 separate times.

 I was first discovered by a group of animators at a party I crashed when I was 15. I showed them my sketchbook and they offered to assist me if I came by the studio. I essentially stopped going to school in order to get better and work.After a few small jobs I went to college based on my mother’s warning that artist don’t make money and I needed to develop some other skills. I did end up doing some more animation, assisting artist I would meet, but I dropped out and moved to CA after a chance meeting with John k. at Spumco.After Spumco ended not a single person in the big studios would touch our crew and I remember us all struggling to find another job. Most of my friends were hired to work with Jorge Gutierrez at Disney, but as was mostly the case back then, I was the person on the outside of that social circle and was excluded.I had at that point spent 9 years on an on/off animation layout career in an industry that was quickly getting rid of that job. I fortunately met an animation designer, Lynne Naylor, we became friends first and then she spent a year teaching me the principles of character design. When she couldn’t teach me anymore, she handed me over to Ed Benedict.I remember the moment I fell in love with design. Lynne had given me a few notes on some designs I had drawn and explained this mathematical principle of balancing a character to create focus. Everything I had worked on in my life at that point felt connected, my love of math, the way all my comics I drew as a child had 20+ villains in them, my love of music theory and how it translates to visual art, everything felt like it pointed me in a direction to become the artist I am today. I saw what I thought was missing in animation design and how I fit into the process. It’s what some people call a “calling” but it also happened at the lowest point in my life at the time. It took many more years of putting these theories/ideas into practice before I got okay at it. I remember my frustration towards myself on not just being able to draw how and what I could see in my mind.When you’re young, you’re full of crazy-energy mostly fueled by just how uncertain your future is. You want to change that as fast as possible. You think you are just missing a bit of advice that will allow you to not struggle or speed up the process. That if I follow a formula I will get the same results as my heroes. Unfortunately, there are no such guarantees in life. All of the cliche advice; Do what you love, Don’t take no for an answer, fake it til you make it are all really half-truths.There isn’t a single way to break into animation, you will both love it and hate it the rest of your life, you will not be famous to anyone other than other artists who want to be where you are. 

So with all the mysticism removed from the equation, how can you get to where I am? Look at artist who are currently working where you’d like to be. Practice to get your final output to look similar to their professional work (not their fun internet doodles). Try to learn the mechanics of staging within a tv screen, moving character’s volumes without changing shapes/sizes too much, and stringing along drawings/characters that have a storytelling bent. When you get closer to replicating professional output, call studios and get tests for low-positioned jobs. When you fail at those tests, try to arrange some feedback in a non-bothersome way. Take tests over and over again, slowly implementing the things you learn from taking them and the feedback received. That’s how it’s done! Sometimes the tests are paid, mostly they’re not. There are more cartoons being produced than ever and they always need people who can deliver material that is functional enough to give to Korea to be animated.Hope that helps and sorry it’s a difficult thing to express without taking a whole page up, but I wanted to explain how it’s a struggle you will carry the rest of your life, but I don’t think you have much choice when it’s your passion.

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LISA & Storytelling

Hey guys and gals, DL here. Just recently I got an email asking me about the writing of Lisa and what my inspiration was. The info was for a college essay, so I figured it would be nice to actually respond to it. :P As I was writing my response I thought “hey, maybe those ding dong fans of mine would be interested in this stuff?” So for those aspiring young and old future storytellers/gamemakers out there, or just anyone interested in how I go about writing, here is my 4 key tools for writing! Also, if you’re reading this, you probably know by now that my grasp of the english language is equally to that of a 5th grader. So, if you’re brave enough and don’t mind all the chicken scratch, keep going! As far as the writing goes I really believe simplicity is the key. I followed some very basic rules of story telling, and that’s how the idea for Lisa formulated. Boringly enough, it didn’t really come from a personal experience in my life, or some life long idea. It was a product of sticking to some time tested rules. And they are: - Love: no matter what, all good stories have to have love in some way. Whether it’s good or bad intentions, character motivations must be based in love. - Primal: Piggy backing off of the first rule, a good way to check your story is to ask “would a caveman understand this?” Meaning, does the core storyline have things that appeal to our most primal instincts? Birth, death, the unknown, fear, survival, sex, love, etc. This doesn’t mean you can’t have complex ideas in your story. It just means that at it’s core, it must have something primal that keeps us caring about the story throughout. -Irony: This one is often over looked, but still important and sometimes can be cheesy. Disney esc movies are really good at this. Like: A snail that wants to be a race car driver! How ironic! In Lisa’s case it was a farther doing his best to show his daughter love, the irony is that everything he did only pushed her away farther. - Make the problem worse: Just like the title says, you have your conflict and then you just keep making it worse and worse until your conclusion. I feel this one is lacking in most modern story telling. It feels like most are playing it “safe”. Another way to phrase this is “raising the stakes”. Basically meaning, you just really want to push your characters as much as you can before they achieve there goals. It makes that finale so much sweeter, or heart wrenching depending in the direction you want to go in. So if you got a guy who wants a banana from the kitchen, but in the process he dispatched a 100 ninjas, sacrifices his children, has to divorce his wife, loses his life long dog companion, all to get this banana. You created a much more emotionally connect to this man and his banana, rather than if he was able to just get off the couch And walk to the kitchen the eat. So really those 4 things are the main driving forces behind Lisa. The rest I suppose is just my interpretation of these rules. But, the core principles are what gave everything in LISA it’s direction. Yours truly, King Ding

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trianglemistress

ALSO, if you own Prismacolors Color Pencils and they keep breaking off no matter how much you sharpen them, they are cracked from the INSIDE. 

This can be fixed by putting them in the microwave for no longer than 3 seconds! A little thing my art teacher taught me and has come in handy like heck!

OOOOOOOOOH~!!!

re-blogging to save a life