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D&D Blog

@bethanywantstodm

Stuff I will want to remember when I start DM'ing mostly.

So one day a dwarf is talking to a human and finally realizes that when humans say woman, they generally mean “person who is theoretically capable of childbirth” because for whatever reason, humans assign social expectations based genital differences. (What a fucked up culture, the dwarf thinks.) But hey, better communication! So the next time the dwarf introduces theirself, they say, oh, by the way, I am what you call a “woman.”

And the trade negotiations just stop. They just stop cold. The tall people insist on speaking to the man, they insist on talking to the lady dwarf about all sorts of irrelevant bullshit, like recipes and childrearing and perfume

so the dwarf goes back home, enraged

and is like “BTW guess what happened, we’re all just going to be men forever now as far as the tall ones are concerned”

and everyone is justly horrified at this barbarism but they all agree to do whatever  it takes to squeeze those tall bastards for all the resources they are worth

and the dwarves get surlier, and the trade agreements less generous

and the tall people are all “what a miserable and greedy race”

but really they’re just still nursing a grudge about how goddamn backwards and sexist the tall people are

because their best negotiator, one of their sacred cave people, got snubbed the instant she said she was capable of childbirth - and a mortal insult like that can never be forgiven

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Just as an additional thought, we hear that women dwarves generally stay within the mountain and are a protected, guarded subset of the dwarves. There’s not many of them, so there’s an implication that women dwarves are too precious to be allowed out.

But what if this too is a mistranslation? What if the dwarves were talking to the Men and when asked “where are all your women?” they hit a wall. They whisper amongst themselves, and eventually come back with a question, “What’s a woman?” The Men are incredulous.

“Why, the members of your race that bear children, of course!“ 

More dwarven whispering.

They reach the conclusion that Men mean dwarves who are currently pregnant. Well! Of course those dwarves are currently safe within the mountain, well cared for and generally loathe to travel until the child is born. The Men take this to mean that all dwarven women are discouraged from traveling, and that their primary purpose is childbearing. Dwarves find this a satisfactory outcome, especially with the way Men treat their women, and so even when the misunderstanding becomes clear to them they never correct it.

I have never converted to fan-canon so hard before.

I’m in love with this.

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I’m not one to tell anybody they’re playing their character wrong, but I really think a lot of folks who play tieflings in 5E could benefit immensely from keeping a copy of the spell description for the thaumaturgy cantrip on hand at all times. There is some serious potential being missed here, is what I’m saying.

Wow, that does indeed have a lot of potential.

Even for perfectly everyday Tieflings, they probably do things like slamming doors shut hands-free when they angrily storm out of places.

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I know, right? A lot of folks dismiss thaumaturgy because its effects aren’t “useful”, but thaumaturgy isn’t about utility: it’s about drama. Even if you’re not big on Evoking Religious Dread, you can slam doors hands-free, conjure rimshots (ba-dum-TSHHH) for your own bad jokes, or megaphone-shout without the megaphone. You can make your problems everybody’s problems.

how to tell if your worldbuilding is Bad

i didn’t wanna reblog this just cos it doesn’t deserve to get seen but:

a) dwarves don’t share the gender binary that humans use, heterosexual versus homosexual is meaningless to them

b) gnomes have such a predilection towards illusions that gender is primarily based on presentation. because of consistent interaction with humans, they tend towards visually hetero relationships just for sake of public ease but gnomes all know gender is an ilusion

c) halflings are super community oriented. they would be incredibly accepting of homosexuality because frowning on someone for liking a particular gender is counter to community building

d) goblins don’t believe in sexuality they believe in food

e) orcs are 100% butch lesbians and bears. they are totally gay with a small side of being attracted to muscles and soft hairy bellies “but if they’re all gay how do they reproduce?” magic rituals motherfucker it’s a fantasy world

f) tieflings never have a predominant culture and tend to ascribe to human values, with a bit of “i’m already an outcast, so anything goes”. i don’t wanna say tieflings are super gay just because there is a lot of baggage that comes with the evil demon race being super gay but tieflings are super gay

g) dragonborn carry a lot of draconic values, one of the most notable being vanity. if a dragonbron is gay, they will literally be the embodiment of that “move, i’m gay” video. taboo my ass just try to stop that dragonborn, they’ll show you the meaning of flaming

bottom line here is really that if you thought the dnd races were straight you were so wrong. i am going to find you and rub my gay ass on your player’s handbook

bury me with this post it’s perfect

Goblins don’t believe in sexuality they believe in food.

Consider: Orcs are like bats. 95% of them are homosexual because the few orcs that ARE straight produce children at insane rates. Because of this, adoption is considered the norm in Orc society. Orcs are unconcerned with lineage and do not take a family name, but rather a clan or tribe name.

I like this

Straight orcs never stop fucking and its a problem

Are you saying that 95% of bats are gay?

You can’t argue with the facts.

“Oh yeah, those two are Gnarla and Lorg, they are the Fuckers™”

on the topic of rewriting racist d&d narratives

it takes work, yes!

it’s worth it. for both you and your players, but especially for new players who can see the game in different ways than you

examples I’ve written that you should feel free to use:

-orcs: rather than give in to the weird “tribal savages who fight all the time,” consider connecting orcs and their inate strength/constitution to the earth. in my most recent campaign setting, orcs are descended from a human champion who bested an earth primordial; the primordial, impressed with their strength, blessed them and their descendents with powerful tusks and a greater constitution.

-drow: instead of the entire drow narrative being “they’re dark skinned and bad because they betrayed the fair skinned elves and their gods,” consider playing up their connection to spiders. perhaps they worshiped a spider God who gave them the ability to blend into their darkened surroundings. if you’re married to their current aesthetic appearance, take care to present multiple drow societies that have different outlooks; not a homogenous race of black skinned slavers. consider pigmentless drow, who’ve lost all skin color because they never see the light of day. drow who use echolocation? distancing your drow from the bad connotations carried by the current zeitgeist is a useful endeavor

-include. colored. elves. in. your. game

-drop the ‘tribal’ aesthetic and the connotations that goblins and other monstrous races have. it’s lazy

-focus less on race and more on societies; a society can be evil or good, but a race cannot

-consider that fantasy races have no reason to conform to any gendered structures (especially our current human binary). dwarvish societies who express their varied and fluid genders through beard braiding. elvish societies who reproduce asexually. don’t limit yourself to what you can relate to from a 21st century human perspective

it takes a bit of elbow grease to decolonize your d&d, and the process is never done, but in my own experience, it’s only ever lead to more innovative and engaging experiences!

So I’ve been toying with this idea for a while and now I’ve finally gone ahead and made Taliesin Jaffe (pronounced Ta-LIE-a-sin Ja-fey) into a warlock patron. While the backstory elements that mention The Storyteller are specific to Exandria, that can be switched out for simply making him a very old archfey with no consequence. Have fun with him and using him as your patron.

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Hey OP this is a GOOD POST

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I feel the only thing missing is a feature where you are able to cite random obscure facts so long as they have a goth connection of some kind.

In my head, my archfey warlock under this patron could possibly spout random facts about mummification, poetry and elder Gods. They scare the heck out of everyone when they do it XD

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dungeons and dragons always has great stuff. there’s a jug that you can use to create 2 gallons of mayonnaise at will, like it’s actually written in the dungeon masters guide can you believe that

things my party and i have received in the course of our campaign:

a rock of gravity detection. you hold it out and release it. if it falls, gravity is working.

a wand of magic missiles…and polymorph. i can hit anything i shoot at, but i’ll also turn into a random creature. i’ve been an alligator, an octopus, and a tiny demon so far.

a cloak of tongues. sounds like you’d learn random languages, yeah? NOPE, THINK AGAIN SUCKER. you get to taste anything for like 30 yards around. our halfling informed us we all taste gross.

2 different rings of invisibility–one makes me invisible, but only to myself. the other makes me marginally stealthier, but also makes me absolutely convinced that i’m completely invisible.

the thespian mask of duality. two personalities become mortal enemies within the wearer. the effect is permanent.

and finally, the shield of protection. when you use it in combat, it will use your body to shield itself from harm.

God these are good

Have the party start in a tavern

Have the party start in the tavern, which is in fact a giant mimic they had just been devoured by moments before and must escape before they are all digested.

Have the party start in tavern, but its a themed tavern; the theme being ‘a tavern you would find in the mortal realm’.  Clearly visible from the windows is not the mortal realm.

Have the party start in a tavern, as it is where the X on their treasure map lies.  Somewhere within is 20,000 gold worth in stolen jewels.

Have the party start in a tavern with a famed magic mirror on the wall that shows the room 5 minutes in the future .  Eventually a party member looks over and sees them-self being murdered by assassins.  The party now has 5 minutes to prepare in order to change their fate.

Have the party start in a tavern.  The lights go out and when they come back on the baroness is dead.  One of the party members is a murderer..  

Have the party start in a, tavern, which is currently on fire.  The fire is wielding great-swords.  Roll initiative.

Have the party start in a tavern.  They were born here, grew up here, and the tavern is all they know.  Today, the front door opens for the first time.

Have the party start in a tavern.  It was the only thing that survived the great flood and is now floating on the surface of a vast ocean.

Have the party start in a tavern.  On the wall is a portrait of one of the taverns founders, one who looks suspiciously like one the party members; the founder was rumored to be an immortal vampire who disappeared long ago.  The serving staff grow suspicious of the party, and try to dispose of them in the night by an angry mob.  

Have the party start in a tavern.  It is a surprise birthday party for one the party members.  Orcs jump out of the cake.

Have the party start in a tavern.  They own and operate the tavern (bartender, cook, etc).  The low level adventuring party that promised to rid the rats out of the cellar come running up the stairs, dropping their adventuring equipment in panic as they flee screaming into the streets.  Something very not-rat comes skittering up the stairs towards them.

A city where necromancy is legal and actually a part of every day society. So long as you follow a specific set of laws to make it seem a bit more ethical, you’re allowed to use it to do anything from helping you in a fight, to helping you run your business. In fact, there are entire shops or restaurants where the staff are undead. Laws to handle the undead could be things like:

• The corpses used cannot have flesh on them for sanitary reasons, especially in the case of businesses. Those who raise undead who are more than just bone will face a fine dependent on their situation.

• Similar to how people can donate their bodies to science, or donate their organs to those in need, people can choose to donate their bodies to necromancers before their death.

• If it is unknown if a person wished for their body to be donated after death, and they have been dead for 150+ years, you’re allowed to raise them. If next of kin is still alive, you must get permission from them first.

• You must take care of the undead in your charge. Keep them clean and unbroken. If one of them starts to get too much wear and tear, you are required by law to respectfully lay them back down to rest. Failure to do this will get you a hefty fine.

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I’m making a town like this and the tavern will be called the Skelet-Inn

Fucking brilliant

Just had a terrifying cryptid idea

A moose crossed with a kangaroo

I don’t even know how this would work but the idea of a creature with the energy of both a moose AND a kangaroo terrifies me to my core

Exactly!

angry centaur

See, I thought about that, but part of the terror of a kangaroo is the hopping part. I don’t know how a centaur would effectively communicate that terror.

@peachdoxie i had to give it a try lol

Dkfjzkofjzjckslfjhsb this is beautiful and terrifying to picture leaping through the woods/outback after me in the dark of a moonless night.

One question though: what do you think the scale on this to a human would be?

something like this for me. similar to a horse. but their hops would be….something

KANGAROOSE

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It should be bigger considering the size of moose

You’re right.

@gallusrostromegalus If I have to imagine this terror, so do you.

Dear Goddes above, the steaks on those hoppers would be curative of all wounds.

i want to write a monastic tradition inspired by the gumball machine ninjas at my supermarket. maybe with a table like the draconic bloodline sorcerer has.

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I actually had a bunch of these as a kid, you could buy them in these little blister packs of six, and they were made of this really soft cheap rubber.

same except mine are in capsules

monastic tradition ideas:

-can cast tenser’s floating disc at will, to represent the lid of their acorn capsules

-can spend 2 ki points to cast shield, to represent the globe of their capsules

-can spend 2 ki points to cast enlarge/reduce (using the reduce option only)

-a table of 8 colors (black, blue, brown, green, orange, red, white, & yellow) to choose from, each with a unique benefit

-an feature like dragonborn’s breath weapon; its saving throw/shape/damage type determined by the colors

-table of 6 items to choose from (grappling hook, nunchaku, katana, sais, shuriken, & tantō) with benefits

-grappling hook, for example, makes climbing cost no extra movement

-something about them being rubbery/plasticine/flexible, like advantage on checks to escape grapples

i think especially with relatively near future sci-fi and alternate present/just off reality sci-fi and fantasy, it’s a lot more effective to play off of “this word is the same, but the thing it refers to is in fact different than what you’ll initially picture or assume” than to invent a bunch of cutesy fake slang (again, ESPECIALLY for things we already have good words for)

like, for a real life example of what im talking about– we had “phones” in 1977, and we still have “phones” in 2017, but MAN would a time traveler from the 70s be confused by the things we call “phones” now, and the ways we use and relate to them– “im typing this text post on my phone, and autocorrect keeps cramping my style” is a straightforward and easily understandable sentence to me in 2017. it would sound like word salad to someone from 1977. (how can you TYPE something on a PHONE?? what does “post” mean in this context, or “text”? the fuck is “autocorrect”??)

but we still call them “phones”, you know, and not, idk, “cyberrectangles”

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interplanetary shuttle system makes use of automated, pre-scheduled wormholes to get you to your day job on mars every morning – still called taking the bus.

super high-tech window protectors that keep out the deadly light of the ultra-bright sun? “close the curtains, tom, it’s almost dawn.”

your zero-g space station’s air filtration system is malfunctioning, threatening to cause a fiery explosion as all the waste co2 builds up in the engine room rather than the greenhouse? time to call the plumber.

Two phones. 

Made me remember a great original work sci fi fanfic where you suddenly discovered that “bears” were actually some kind of horrifing lizard-creatures in the middle of an action scene involving them. BEAUTIFUL.

If i don’t remember it wrong it should be The Course of Honour by Avoliot on AO3 (recommended anyway!!).

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Level 1: Prophecy proclaims that no man can kill villain; killed by woman.

Level 2: Prophecy proclaims that no weapon can harm villain; pushed down stairs and dies.

Level 3: Prophecy proclaims that villain will be brought low by no mortal hand; kicked to death by angry mob.

Level 4: Prophecy proclaims that no power on Earth shall be villain’s undoing; fatally distracted by sun in eyes.

Level 5: Prophecy proclaims that only power of laughter can defeat villain; beat up by clown.

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Level **: Prophecy claims that villain cannot be killed by man nor beast, at day or night, or inside or outside. He is killed in a doorway at sunset by a half-man, half-lion (this is actual Hindu myth)

Level ???: Prophecy claims that hero cannot be killed during the day or night, nor indoors or outdoors, neither riding nor walking, not clothed and not naked, nor by any weapon lawfully made. He is killed at dusk, wrapped in a net with one foot on a cauldron and one on a goat and with a spear forged for a year during the hours when everyone is at mass.

(actual Welsh myth!)

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what i’m getting from this is that rules-lawyering is an ancient and honorable tradition

Tbh my first thought about wizard towers was, if im a wheelchair wizard who can't have stairs in my home, does my magic castle just get. REAL WIDE

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Pip.

PIP.

Magical Anti-Gravity Tower 

AND MAGICAL ROCKET-POWERED FLYING WHEELCHAIR. 

Antigrav means you don’t throw out your back lifting Great Tomes or worry about dropping combustible potions on the floor, also the Goats can climb around the vertical garden outside of the tower like giant horned spiders, as is the not-so-secret-desire of all caprids.

Magical Rocket-Powered Flying Wheelchair is Rad as fuck and the best way to tool down to the Publix at 2 AM, shoot a magic missile through the front window, buy like.  Way Too Many obscure Flavors of Bugles or whatever it is you get at a Publix at 2AM, and fly home at Mach Fuck You, it’s not like the cops are gonna pull over The Great Wizard Pipistrellus when you can cast Fireball up to three times a day.

That Said

The Rambling Ranch House Of Arcane Knowlege And Very Level Floors is also a terrific Wizard House.

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God, I’m…. Equally enchanted by 1. Levitating wheelchair 2. MAGIC RANCH HOUSE OF VERY LEVEL FLOORS and 3. Publix being open at 2am

Everything is open at 2 AM when you blast a sufficiently large hole in it!

The Magic Ranch House Of Very Level Floors has a poltergeist you can tame to follow you around and level and/or install sidewalks, ramps and other acessibility infrastructure as you travel, but it un-levels/Uninstalls them in new and exciting ways in your wake.

A delightful way to foil potential home invaders

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What if all the floors of your house exist on top of each other in stacked space like the Mage the Ascension Space 5 spell that lets you keep a mansion in an apartment and you just Choose with Magic which floor you’re currently existing on? All those losers without Magic can only be on the first floor. >.>

*zooms in wheelchair wizard*

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What's your favorite chaotic evil character trope?

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Oof I don’t know. I like the classic “do it for science” motive, which is more chaotic neutral than chaotic evil.

I think I prefer my villains lawful or neutral evil, if they’re actually scary. I find villains who act for their own gain or for some twisted sense of justice to be more real and threatening… selfish politicians and misguidedly devout and people with righteous agendas are a greater threat to the universe than people who are just consciously malicious, if only because they are better able to gain power.

I DO like “chaotic evil” as a force of the universe, a cold dark pervasive influence behind the world against which small acts of good and kindness and love are the only defenses. A Twin Peaks sort of evil, an evil which feeds off the pain and suffering of sentient life, an evil which uses people to sow more sorrow, which may never be truly defeated but must be resisted, always, bit by bit, with commitment and conscious effort and the sad striving of the soul.

I don’t like “chaotic evil” as an alignment of individual people, unless it’s a comedic setting… in which case I love when chaotic evil characters are offended by “nice” things and have to turn hot cocoa moldy before they’ll drink it, and have pet vultures that act like parrot sidekicks. It’s so absurd, and so relatable.

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When the DM says something like “The room appears to be empty” or “so you touch the object?”

Fun DM tip: always do that. Even if it really is empty or nothing will happen. Really helps curb meta gamming and can get some funny reactions. My favorite is asking how they open the door or asking “so you just stand in front of it and open it normally” then suddenly they’re trying to describe a totally abnormal way of opening a door that doesnt involve them being in front of it

niko thats mean

When my players roll a bad perception check I like to say, “there *seems* to be nothing there.” Especially if there is actually nothing there.

“You’re pretty confident there are no traps” is one of my favorites

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A thought that arises from the idea of tiefling babies often ending up being abandoned: A rich tiefling adventurer retiring and starting up a tiefling orphanage that takes care of rejected tiefling babies and children.

A thought that arises from the idea of a tiefling orphanage: the rich tiefling adventurer regretting his initiative of filling a mansion with dozens of little devils that all can cast Thaumaturgy. At will.

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Oh Boy. :’D

Personally I headcanon that tiefling magic starts to manifest around puberty, but if that wasn’t the case, they’d just have to suck it up and tiefling baby-proof the hell out of the place. B) Have no vases and stuff that might fall over and break during tremors. Have sturdy furniture. Lock doors and windows. Avoid having open flames around. Shove cotton or something into your ears.

Oh yeah, and some of the babies might in that case be able to cast friends, minor illusion, ray of frost, or mage hand. Could result in chaos…

My next one shot is definitely going to be “A party of tiefling babies escape from the orphanage (to go to the candy shop)”

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sorry to hijack this post but i’ve been drinking coffee and had ideas for how to actually bring this to life so:

BABY TIEF HEIST ONESHOT

PLAYER RULES
  1. You are all tiefling toddlers, each pick a different subrace
  2. All your stats are 10, then apply your racial boosts.
  3. you have 4 hp (5 if you have the con boost) if you reach zero, you are unconscious. 
  4. Your only abilities are your racial traits.
  5. You have broken out of the orphanage with no money, and seek a treasure trove of candy from the store. 
  6. How you retrieve this candy, without being apprehended, is up to you.
DM RULES
  1. Any environmental or effect that could potentially hurt a toddler will only deal 1 hp of damage.
  2. The candy store functions as a dungeon:
  3. the shopkeep is a final boss (objectively has 5 hp if they go the combat route, however, this would only cause him to fall unconcious— there will be no toddler murder.)
  4. other patrons are to be befriended or avoided. 
  5. Any creature that is not considered Charmed by the toddlers, whether by magic or exceptional persuasion checks and baby tief cuteness, will report any thievery they see.
  6. Environmental hazards can include
  7. gumballs on the floor
  8. getting distracted by a cute kitty or dog
  9. the candy is on the top shelf!!! just out of reach!
  10. To reach your goal:
  11. you must steal a pound of candy for each player character. you may also steal excess to aid you in your heist just be careful how much you use.
  12. Candy
  13. Lollipops: if you consume a lollipop you can regain 2 hp. (5 lollipops = pound, you may grab 3 at once)
  14. Gumballs: gumballs can be spilled on the floor, functioning like a bag of ball bearings. (20 gumballs = a pound, using gumballs wastes half a pound, you may grab 5 gumballs at once) 
  15. Chocolate: Invokes Sugar Rush. (2 chocolate = a pound, you may grab 1 at once, 1 chocolate = one sugar rush)
  16. Sugar Rush gives you advantage on all strength and dexterity checks for five minutes (since initiative hopefully will not be a factor, if it is invoked in a combat situation, the duration is 1 minute), however after, you must make a DC: 15 con save to avoid falling asleep for a post-sugar nap. 
  17. You may design your candy store as you will for maximum chaos
  18. roll a d10 + 1 for the number of potential patrons within.

those are just a few small things i thought of for how to run this oneshot for maximum cuteness, creativity and chaos!

Lore planning!

I have found out a really useful site/app called Lucidchart! It helped me to plan out my characters‘  relations after I have fleshed out some ideas for my dragon clans. Now when I’ll be writing bios for particular characters I won’t get confused with their interactions and stories! Here’s how the general chart of all factions looks like:

This one is a more detailed outline of the positive relationships in one clan:

And now the same clan, but negative relationships:

This site allows a lot of customization, there’s a nice mobile app and you can also make multiple pages (like sheets in Google Docs) that are super comfy! They have a nice app, too. Plus, see that tiny yellow icon near Tenebris on the last two pictures (on the bottom left)? Those are comments. You can literally shove unlimited info and notes under your dragons names in a chart! So uh… I’m excited if you couldn’t tell. This really helped me out, to be honest.