early homo sapiens b like help i cant stop making bowls . help i cant stop domesticating plants and animals. help i cant stop developing language and architecture and religion
once in grade 6 I saw a 'pottery making club' in a ditch on the schoolyard- I assume at some point someone realized there was actually good quality clay in the ditch and when I walked up there were about a dozen 12 year olds sitting around the few girls who had brought their water bottles out to mix the clay, and a designated spot to put the finished bowls and tablets, and people going off and collecting sticks to make designs with and i really think that's the natural state of the human race
In elementary school I learned that you can make paint out of certain sedimentary rocks on the playground if you crushed them and mixed with water and at one point I had up to 25 kindergarten through third graders making cave paintings on the underside of the slides
xphilosoraptorx
The nature of man is such that every so often, someone recreates the neolithic era.
Rectangle cape: the type of cape American superheroes wear. They consist out of a simple rectangle that can be tied or clasped at the neck. Use gathered fabric for extra fullness. This type of cape won't give you a lot of warmth as it will only cover your back.
Quarter circle cape: slightly more flared than a rectangle cape, but will still only cover your back.
Half circle cape: will cover both your back and shoulders and some of your body, which will give you extra warmth. Great for drama!
Fitted half circle cape: similar to a half circle cape, but made out of three separate pieces to fit around your body better. It won't cover you completely, but it will cover your back, shoulders, and more of your body than a normal half circle cape would.
Full circle cape: this cloak will cover your full body and keep you nice and warm.
Savvy sewists will notice these cape types are similar to circle skirts. The idea's basically the same. Instead of making a skirt, you leave your circle open in the front, and cut a hole that fits your neck rather than your waist.
(Image source) [ID: drawing showing five types of coats: rectangle, quarter circle, half circle, half fitted circle, full circle. Text: "Capes and cloaks. www.facebook.com/aliceincosplayland".]
Aside of volume, you can also play around with length. A floor-length cape has a very different effect and function than a cape that reaches your hips, or even a capelet.
(Image source) [ID: a pattern diagram showing four different cape lengths: floor length, hip length, waist length, and a capelet. Text: "6535 Front and back views. Newlook."]
Details like a hood or armholes can make your cape extra comfortable, and you've got a wide range of options when it comes to fasteners, too.
(Image source) [ID: back view of a long gray half circle cape that's been pleated at the shoulders.]
(Image source) [ID: a purple capelet with a hood, frills, cat ears, and lace, tied with a bow at the front. Text: "Gray. Alice and the Pirates."]
(Image source) [ID: a person wearing a brown monogrammed hip-length cape with front pockets and arm slits at the sides.]
(Image source) [ID: a person wearing a long gray hooded cape, standing in a forest and holding a sword.]
Materials:
Before deciding what fabrics to make your cloak or cape out of, ask yourself what you're trying to achieve first.
Warmth, drape, fabric price, comfort, aesthetic, wearing context,... are some examples of things that can influence your decision.
Some examples:
A cosplay cloak has to look good but doesn't necessarily have to be warm. Choose a fabric that's suitable for your character's outfit, but also keep the circumstances in which you plan to wear your outfit in mind. For example, a warm cloak might pose issues if you do a lot of indoor photo shoots, but convention halls can be pretty chilly.
A fashion cloak intended for winter really does need to be warm! Wool, tweed, and velvet are good options.
A cloak intended for historical re-enactment preferably uses period-accurate materials and therefore won't be lined with fabrics like polyester and such. Which fabric to use depends on the period and region you're working in.
Tutorials and patterns:
Here's a few tutorials/patterns to get you started:
Capes and cloaks make for fun sewing projects. They're pretty easy to make: if you know how to draw circles, you know how to draft a cape pattern.
Capes are a versatile garment, and can range from a great last-minute Halloween costume to an every-day winter cloak. Play around with materials, lengths, shapes, design elements, decoration,... to achieve different effects.
Townscaper is not so much a game, as much as a surprisingly satisfying architectural diversion inviting “players” to build quaint island towns evocative of the wondrous worlds of a Studio Ghibli animation setting.
The “game” invites users to build charming hamlets, erect enormous cathedrals, direct roads and canal networks, or even construct sky cities on stilts. The beauty of this game beyond the obvious creative possibilities it offers is its entry point for anyone and everyone. Townscaper is described as having “No goal. No real gameplay. Just plenty of building and plenty of beauty. That’s it.”
The game is very relaxing and fun. Also, perfect to create city maps in an organic and intuitive way :D I think I’ll plan a setting exclusively designed under Townscaper for my current campaign.