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@bandygrass / bandygrass.tumblr.com

Pixel Artist at Yacht Club Games Shovel Knight & Unannounced  |  Twitter: @Bandygrass  |   日本語でもOK

In this new tutorial I wanted to follow-up on the previous (Walk Cycles) explanation with a few tricks to give your character's walk some added emotion. All of these cycles were made using the same techniques applied in the default walk cycle with various adjustments used to give the character more defined purpose.

As always, you can find all of the files used to create this tutorial here! https://www.patreon.com/bandygrass

Next tutorial is already in the works! Thanks everyone!

There will be a new tutorial coming this weekend; it's nearly complete! In the meantime, I'd like to introduce you to your guides for the foreseeable future~

I also want to extend an ENORMOUS THANK YOU to all new Patrons and everyone who has been generously supporting either these new tutorials and/or my artwork as of late. You are what makes me love learning and creating so much. I wouldn't be doing this without you and this wonderful community of artists and developers alike. <3

I'm really excited to be posting my first animation tutorial! I've done my best to explain things as thoroughly as possible.

In the next tutorial, I want to cover adding expression to a walk cycle. You'll be amazed by how simple tweaks can completely change your character's personality.

You can check out a Hi-Res version, a High-Quality PNG of this tutorial as well as the raw Animated GIFs I used right HERE: patreon.com/bandygrass

Let me know whether you found this helpful and whether there's anything that's still confusing or which you'd like covered in the future! Thanks! :D