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FFXV (affectionate)

@auxerre

28. She/Them. I reblog things sometimes

Final Fantasy XV is like, the Dark Souls of FF lore. And it's not even intentional, which is bullshit. I have to piece together scrap bits here and there from different periods of production, figure out if that official manga contradicts what was laid out in the game, consult the scriptures of the canceled DLC-Turned-Novel, backtrack through game patches to see what item descriptions changed, consult different localizations, consult the goddamn pocket version...

Did you know that the Starscourge, the main driving force of the plot of XV, being a disease that can turn humans into daemons, the thing that Noctis has to sacrifice his life to get rid of because even the gods can't do it, is only revealed to have come from the meteor that Titan caught (and thus be from beyond the stars) in the German localization?

i hate it here

I know Bethesda has the (well deserved) reputation of creating their games out of hacked together duct-tape-laden spaghetti code on an ancient quirky engine but I feel like FromSoft deserves their fair mention too. Bonfires aren't objects, they're a visual mesh with an invisible NPC standing on top of it that you "talk to" when you want to sit. Tons of enemies are just two NPCs glued on top of one another because they didn't know how to make an enemy have more than one attack that can fire off at a time. Winter lanterns' frenzy buildup attack comes from an invisible guy sitting on their heads shooting you with an invisible gun. Djura doesn't shoot you with his gatling gun, he just sits there doing nothing (with his cape sitting right around his ears due to how the game renders cloth physics from far away) because the actual NPC shooting you is the gun itself. Lothric and Lorian aren't two separate NPCs holding onto each other, they're one NPC with a second, invisible NPC glued to its back that takes damage on behalf of Lothric. Why? Because they couldn't figure out how to make one NPC ride on another one. They straight up went "We couldn't figure out how to make one NPC ride another, so we combined two NPCs into one and then glued another one to its back, simple." Really it's amazing how much of FromSoft's game design is just "we put an invisible guy here to do things because we couldn't figure out how to make the visible guy do it"

Even Elden Ring for all its advancements in mounts and whatnot has hilarious behind the scenes quirks. When Radahn does his meteor attack he doesn't track you, he teleports his horse underneath you and then aims at the horse

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"Stop saying 15 year olds with weird interests are cringe, they're 15" this is true however you should also stop saying adults with weird interests are cringe because who gives a shit

To wit:

I want to share some wisdom from my high school art teacher.

In my AP Art class, there was a girl who was just starting to experiment with mixed media. At this point she was still playing around, trying to decide what direction she wanted to go with her portfolio. So one critique day, she brought in an abstract canvas with some rhinestone highlights and painted and real peacock feathers. She loved sparkles and peacock feathers so she thought she’d try introducing them a *little*. And after everyone had given some input, the teacher gave her his advice, VERY roughly paraphrased here:

“So here’s the thing… I do not like this style. These are just elements that do not speak to me personally, but I see that you like them, and you’re doing interesting things with them.

“My biggest critique is, I only merely *dislike* this piece. I want you to make me HATE it. Go crazy with the things that you like. Don’t hold back trying to make it palatable to people like me. Because I am NEVER going to like it. And if the audience does not like it, it should drive them crazy seeing how much YOU love it.”

Her portfolio was chock full of neon colors and glitter and rhinestones and splashes of peacock feathers and it was a delight. Our teacher despised every piece lol, but she got great marks and I think even won some awards. And more importantly, she was happy and proud of the results. Because she didn’t limit herself by trying to appeal to people who were never going to enjoy what she enjoyed.

Takeaway here: be as cringe as you want. Don’t limit yourself based on other ppl’s tastes. They’re not you, and you are incredible 💕

GPose Guide: Dark-skinned characters

I got some questions about how to work with dark-skinned characters - and also heard some comments on how hard it is to gpose them. So here's a compilation of use cases, some techniques, and setups!

Posing in dark settings

This is where dark-skinned characters shine, pun intended. Point lights give a lot of flexibility, and character/environment lights are great tools to give volume and detach characters from the background.

In this example, 3-point sources are used to provide volume to the characters, without relying on character brightness at all. The Neneko Nikuman preset gives excellent brightness, contrast, and depth of field (DoF) options.

Posing in bright settings

Contrast is a powerful tool, and dark-skinned (and dark-clad) characters can use that to their great advantage.

In the following example, a hard white light is positioned to create a strong rim light for volume, with a support gold source for tone and a light purple point to bring up the character's face. The Neneko Cocktail preset gives rich metal tones and excellent contrast.

The second example is about color. The same preset (Neneko Cocktail) is used, with ADOF+BOKEH and ADOF+BLUR enabled to give a dreamy quality to the background. Light sources emulate the sky.

Colorful/Pastel clothing/scenario

You may have heard that dark-skinned characters don't go well with certain colors, like pink or white. That is not true: Dark skin palettes have as much width as pale ones, just in a different range - and light sources can bring them up.

The first example uses a very colorful background, with Neneko Lux driving the hue and brightness up. Instead of fighting it, we use the scenario colors to our advantage by projecting them around the character.

The second example is a portrait where we again use the scenario to provide hints about the light sources. Neneko Melonpan gives an excellent, smooth pastel treatment. Let's see the step-by-step from the original state to the final result.

The first light is placed to emulate a cyan reflection from the water. The second emulates the bluish reflection from the sky, and The third is pretty near and creates a sunny rim light.

With everything in place, we can enable the preset - and play around with DoF to decide how much we want to detach it from the scenario, taking away attention from the background and popping the character.

 Posing together with fair-skinned characters

We can borrow some practices from real-life photography. The most important: position your light sources around the dark-skinned character. This will give you enough contrast to play with, and lessen the amount that reaches the other.

Composition (Extreme)

Compositions with lots of glow elements make it hard to pop the character features: since armor and weapons don't emit real light, everything needs to be compensated with the three-point lights, plus character and manual scene brightness.

In this case, the character is positioned in such a way as to hide frontal reflections while still bringing his expression out a bit with well-defined rim lights.

Comment: The default in-game lighting leaves much to be desired

This is certainly true to an extent. The in-game settings are apparently tuned towards a common denominator between wildly different form factors (i.e. PC, Playstation 3-5), so a muted palette is used.

This results in ashen colors and small gradient differences between dark tones in certain situations; keep that in mind if you're looking for locations. Again, lighting can be used to remediate - but not eliminate - these limitations.

Final Thoughts

This isn't, by any means, a comprehensive guide. Dark-skinned characters come in a glorious amount of shades and tones, so I tried to keep it simple and discuss some basic aspects.

If you have any questions, feel free to ask! It'll help others that may stumble over this thread.

And thank you for your patience!

“The average US president has been charged with 1.54 felonies” factoid isn’t true. The average US President has been charged with 0 felonies. Donald trump, who has been charged with 71, is a statistical outlier and should not have been counted

reminder since we're gettin another wave of bots:

if you don't distinguish yourself from a bot, just any sorta indication that a human made the blog, like a funny pfp or description, or even a disclaimer that you're a lurker, then you're almost certainly gonna be blocked n reported for spam when you follow people

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Having a good URL is no longer an excuse. We shoot on sight, it's up to you to warn us you're real.

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This is the FUNNIEST SHIT I HAVE EVER SEEN

Reblogging for cultural enrichment

bout time I brought back the Laurel and Hardy flex tape-

From The Killers, 1946. A Film Noir Classic

I’m an archivist, behold my growing collection was of old photos mirroring timeless memes I’ve come across at various places I’ve worked.

Olga Smirnova and Artem Ovcharenko in John Neumeier’s ‘Lady of the Camellias’ at the Bolshoi Theatre.