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Someone coffe

@aswara-honey

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a hard pill to swallow: if an audience can pick up on where the story is going, it’s a good story.

A kinda related note i hope you don’t mind me adding on: one of the most life-changing bits of story advice i ever received was actually in a class on “Revenge and Vengeance in the Ancient World,” if you can believe it. The professor was talking about how everyone in ancient Greece knew all the Greek myths back to front and told them over and over again - and someone asked why they would keep retelling the same stories if they already knew they ended.

She explained that basically it wasn’t the ending that was the most suspenseful or exciting part, but how you got there. This is why The Iliad spoils its own ending in the opening lines. This is why we have so many different retellings of Shakespeare, of Arthurian legends, of fairy tales. 

There are no truly original stories or truly unpredictable endings. So, IMO, it’s better to focus on how you as a writer/filmmaker/artist/whatever can bring something new to the body of the story rather than trying to shock and mislead your audience. 

Writing does not mean condoning.

Writing does not mean romanticizing.

Writing does not mean normalizing.

Writing means writing.

Writing means exploring.

Writing means creating.

Stop conflating the mere act of writing dark content with condoning/romanticizing/normalizing that content.

GUIDE: NAMING A TOWN OR CITY

This post was originally from a FAQ, but since the original link is now defunct, I am re-posting it here.

There are many things to keep in mind when naming the town or city in your novel:

1) Genre/Theme/Tone

It’s very important to consider the genre and theme of your story when choosing a town name. Take these names for example, each of which indicates the genre or theme of the story: King’s Landing (sounds fantastical) Cloud City (sounds futuristic) Silent Hill (sounds scary) Sweet Valley (sounds happy and upbeat) Bikini Bottom (sounds funny) Radiator Springs (sounds car-related) Halloween Town (sounds Halloween-related) Storybrooke (sounds fairytale-related) 2) Time/Place It’s also important to consider the time and place where your story takes place. For example, you wouldn’t use “Vista Gulch” as a name for a town in Victorian England. You probably wouldn’t use it for a town in modern day North Carolina, either. Vista is a Spanish word and would normally be found in places where Spanish names are common, like Spain, Central and South America, the southwest United States (including southern California), Cuba, Puerto Rico, Dominican Republic, and Florida. 3) Size/Settlement Type An isolated town of 300 people probably won’t be Valley City, but a sprawling metropolis of 30 million could be called Windyville, because it could have started out as a small town and grew into a large city. 4) Geography Words like gulch, butte,and bayou tend to be regional terms. You probably wouldn’t find Berle’s Bayou in Idaho, or Windy Butte in Rhode Island. Words like mount, cape, and valley are dependent upon terrain. Most of the time, you won’t have a town named “mount” something unless there are hills or mountains nearby. You wouldn’t use “cape” unless the town was on a cape, which requires a large body of water. 5) History Is there a historical person or event that your town might be named after? The Simpsons’ hometown of Springfield is ironically named after its founder, Jebediah Springfield. Chattanooga, Tennessee is named after the Cherokee town that was there first. Nargothrond, in The Lord of the Rings, is an Elvish town with an Elvish name. 6) Combination of Words

  • person name + geographical term = Smithfield, Smith Creek
  • group name + geographical term = Pioneer Valley, Settlers’ Ridge
  • descriptive word + geographical term = Mystic Falls, Smoky Hill
  • person name + settlement type = Smithton, Claraville
  • landmark + settlement type = Bridgton, Beaconville

Word Lists

Types of Settlements

Geographical Features

Place Words

Common Suffixes

Other Descriptors

Hi! I will probably be asking you more questions after this one. But can you tell me how I can research? Like where am I supposed to start? How do I research obscure topics? Do you know any website or database (?) that does not cost much money? I am leaving everything rather vague here because the topics I want to research for a story is really specific.

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With research for writing, I usually start with a broad google search, and focus on two things:

  1. resources that are specifically for writers (believe me, there’s something for everything)
  2. information that is applicable to my genre specifically. 

These two criteria yield the most useful information the most quickly, in my experience. I also utilize specialized blogs, sites, and videos a lot, rather than general advice I find here and there. 

The most important thing to remember is that if you keep looking, you’ll find it. You just need to do a bit of a deep dive of strategic link surfing to do so. For things that are incredibly niche or difficult to find information on at all, you may just have to take what you can find and adapt what you learn to fit your needs. That’s the struggle of interpretation for a writer, but it’s one we must all endure. 

I have a masterlist of large posts with hundreds of links leading to specific information on various topics that you might find useful:

If you enjoy my blog and wish for it to continue being updated frequently and for me to continue putting my energy toward answering your questions, please consider Buying Me A Coffee or supporting me on Patreon.

Wordsnstuff also has a newsletter, which you can subscribe to by filling out the pop up on wordsnstuff.tumblr.com.

I’d also really appreciate it if you would check out my separate blog dedicated to my current work in progress, as well as my studyblr, which helps keep me motivated as a full time student. I also run writing sprints over on snapchat.

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Hey hey! Could you recommend some books or online stories with fantastic, complex antagonists? I'm trying to write mine but it's so stale and boring and I never look forward to it. :c thank you!!

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Antagonists are my favourite to read when done well, and my favourite thing to write (though I may have a type), so you have come to the right place my friend. 

I’m sure everyone is surprised by this rec at at this  stage - but read the Shades of Magic series by V.E Swchab. All of the villains are amazing. ALL OF THEM. On another note though, Vicious by V.E Swchab also has a great superhero/supervillain dynamic. You can debate who the villain is among yourselves.

Also as part of my best, most complex or interesting or terrifying villains/antagonists rec list and oh boy you should not have got me started…:

Literally anything by Gillian Flynn. She is my favourite for antagonists, I love them so much. My personal favourite out of the list of favourites is tied between either Gone Girl or Sharp Objects.

The Song of Achilles, by Madeleine Miller. I have mostly included actual physical character antagonists on this list, just because I like having an electrifying antagonist on my page, but oh boy. Oh boy. Sometimes your antagonist is gods and fate and oh my god my heart. One of my absolute favourites.

The Hannibal Lecter books (Red Dragon, Silence of the Lambs, Hannibal, Hannibal Rising), most because of Hannibal Lecter. Not a book, but also watch NBC Hannibal as my favourite thing ever if you want an example of a complex and wonderful antagonist. 

For more serial killers Exquisite Corpse, by Poppy Z Brite, or Zombie, by Joyce Carol Oates.

The Phantom of the Opera, by Gaston Leroux

Frankenstein, by Mary Shelley

Lolita, by Vladimir Nabakov

Black Eyed Susans, by Julia Heaberlin

One Flew Over the Cuckoos Nest, by Ken Kesey. Nurse Ratched is scary, yo 

The Shining, by Stephen King. I am probably of the unpopular opinion that the book was better than the Kubrik film. I just found the book heartwrenching because the lines of monstrosity were so much more blurred and complex. 

Blood Lines. Ha, it me. But the one thing I am proud of when it comes to my youngself’s writing is my antagonist. I feel like I have to recommend this to you or betray my 16-18 year old self’s heart, so take that with a pinch of salt. 

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Helpful things for action writers to remember

  • Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 
  • Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 
  • Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 
  • Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 
  • Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 
  • ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 
  • Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
  • Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 
  • A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 
  • If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 
  • ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
  • If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 
  • People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 
  • Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME
  • If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

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How to apply Writing techniques for action scenes:

- Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap. - Same thing with words - short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere. - Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts. - Go back and cut out as many adverbs as possible. - No seriously, if there’s ever a time to use the strongest verbs in your vocabulary - Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze - it’s now. - Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt. - Taste: Dry mouth, salt from sweat, copper tang from blood, etc - Smell: OP nailed it - Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain. - Pain will stay with a character. Even if it’s minor. - Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack. - If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too. - Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.

Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate - no theories or what ifs.

If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction. (Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)

Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.

More for martial arts or hand-to-hand in general

What a character’s wearing will affect how they fight.  The more restricting the clothes, the harder it will be.  If they’re wearing a skirt that is loose enough to fight in, modesty will be lost in a life or death situation.

Jewelry can also be very bad.  Necklaces can be grabbed onto.  Bracelets also can be grabbed onto or inhibit movement.  Rings it can depend on the person.

Shoes also matter.  Tennis shoes are good and solid, but if you’re unused to them there’s a chance of accidentally hurting your ankle.  High heels can definitely be a problem.  However, they can also make very good weapons, especially for someone used to balancing on the balls of their feet.  Side kicks and thrusting kicks in soft areas (like the solar plexus) or the feet are good ideas.  They can also (hopefully) be taken off quickly and used as a hand weapon.  Combat boots are great but if someone relies more on speed or aren’t used to them, they can weigh a person down.  Cowboy boots can be surprisingly good.  Spin kicks (if a character is quick enough to use them) are especially nasty in these shoes.

If a character is going to fight barefoot, please keep location in mind.  Concrete can mess up your feet quick.  Lawns, yards, etc often have hidden holes and other obstacles that can mess up a fighter.  Tile floors or waxed wood can be very slippery if you’re not careful or used to them.

Likewise, if it’s outside be aware of how weather will affect the fight.  The sun’s glare can really impede a fighter’s sight.  A wet location, inside or outside, can cause a fighter to slip and fall.  Sweat on the body can cause a fighter to lose a grip on an opponent too.

Pressure points for a trained fighter are great places to aim for in a fight.  The solar plexus is another great place to aim for.  It will knock the wind out of anyone and immediately weaken your opponent. 

It your character is hit in the solar plexus and isn’t trained, they’re going down.  The first time you get hit there you are out of breath and most people double over in confusion and pain.  If a fighter is more used to it, they will stand tall and expand themselves in order to get some breath.  They will likely keep fighting, but until their breath returns to normal, they will be considerably weaker.

Do not be afraid to have your character use obstacles in their environment.  Pillars, boxes, bookshelves, doors, etc.  They put distance between you and an opponent which can allow you to catch your breath. 

Do not be afraid to have your character use objects in their environment.  Someone’s coming at you with a spear, trident, etc, then pick up a chair and get it caught in the legs or use it as a shield.  Bedsheets can make a good distraction and tangle someone up.  Someone’s invading your home and you need to defend yourself?  Throw a lamp.  Anything can be turned into a weapon.

Guns often miss their targets at longer distances, even by those who have trained heavily with them.  They can also be easier to disarm as they only shoot in one direction.  However, depending on the type, grabbing onto the top is a very very bad idea.  There is a good likelihood you WILL get hurt.

Knives are nasty weapons by someone who knows what they’re doing.  Good fighters never hold a knife the way you would when cutting food.  It is best used when held against the forearm.  In defense, this makes a block more effective and in offense, slashing movement from any direction are going to be bad.  If a character is in a fight with a knife or trying to disarm one, they will get hurt. 

Soft areas hit with hard body parts.  Hard areas hit with soft body parts.  The neck, stomach, and other soft areas are best hit with punches, side kicks, elbows, and other hard body parts.  Head and other hard parts are best hit using a knife hand, palm strike, etc.  Spin kicks will be nasty regardless of what you’re aiming for it they land.

Common misconception with round house kicks is that you’re hitting with the top of the foot.  You’re hitting with the ball.  You’re likely to break your foot when hitting with the top.

When punching, the thumb is outside of the fist.  You’ll break something if you’re hitting with the thumb inside, which a lot of inexperienced fighters do. 

Also, punching the face or jaw can hurt. 

It can be hard to grab a punch if you’re not experienced with it despite how easy movies make it seem.  It’s best to dodge or redirect it.

Hitting to the head is not always the best idea.  It can take a bit of training to be able to reach for the head with a kick because of the height.  Flexibility is very much needed.  If there are problems with their hips or they just aren’t very flexible, kicks to the head aren’t happening.

Jump kicks are a good way to hit the head, but an opponent will see it coming if it’s too slow or they are fast/experienced.

A good kick can throw an opponent back or knock them to the ground.  If the person you’ve hit has experience though, they’ll immediately be getting up again.

Even if they’ve trained for years in a martial art, if they haven’t actually hit anything before or gotten hit, it will be slightly stunning for the person.  It does not feel the way you expect it too.

Those yells in martial arts are not just for show.  If done right, they tighten your core making it easier to take a hit in that area.  Also, they can be used to intimidate an opponent.  Yelling or screaming right by their ear can startle someone.  (Generally, KHR fans look at Squalo for yelling)

Biting can also be used if someone’s grabbing you.  Spitting in someone’s eyes can’t hurt.  Also, in a chokehold or if someone is trying to grab your neck in general, PUT YOU CHIN DOWN.  This cuts off access and if they’re grabbing in the front can dig into their hand and hurt.

Wrist grabs and other grabs can be good.  Especially if it’s the first move an opponent makes and the character is trained, there are simple ways to counter that will have a person on their knees in seconds..

Use what your character has to their advantage.  If they’re smaller or have less mass, then they’ll be relying on speed, intelligence, evasion, and other similar tactics.  Larger opponents will be able to take hits better, they’re hits may be slower depending on who it is but will hurt like hell if they land, and size can be intimidating.   Taller people with longer legs will want to rely on kicking and keeping their distance since they have the advantage there.  Shorter people will want to keep the distance closer where it’s easier for them but harder for a taller opponent.  Punching is a good idea.

Using a person’s momentum against them is great.  There’s martial arts that revolve around this whole concept.  They throw a punch?  Grab it and pull them forward and around.  Their momentum will keep them going and knock them off balance. 

Leverage can used in the same way.  If used right, you can flip a person, dislocate a shoulder, throw out a knee, etc.

One note on adrenaline:  All that was said above is true about it.  But, in a fight, it can also make you more aware of what’s going on.  A fight that lasts twenty seconds can feel like a minute because time seems to almost slow down while moving extremely rapidly.  You only have so much time to think about what you’re doing.  You’re taking in information constantly and trying to adjust.  Even in the slow down adrenaline gives you, everything is moving very rapidly. 

Feelings will be your downfall even more so than adrenaline.  Adrenaline can make those feelings more intense, but a good fighter has learned not to listen to those feelings.  A good fighter may feel anger at being knocked down or in some way humiliated - their pride taken down.  Yet they will not act on the anger.  Acting on it makes a fighter more instinctive and many will charge without thinking.  Losing control of anything (adrenaline rush, emotions, technique, etc) can be a terrible thing in a fight.

Just thought I’d add in here.

YES. YES.

Such good writing tips! @myebi

@jmlascar you’ve probably seen this already, but in case you haven’t, it’s got some good info on fight scenes :)

Pretty important for the scenes I’m focusing on right now. Thanks for the writing tips!!

11 writing problems and solutions

Writing is a craft. It takes time for anyone to learn and improve. But there are some shortcuts you can try, maybe adapt to your own needs. Here are 11 writing problems and their solutions, or hacks.

Too many ideas syndrome

Problem: You have too many equally good story ideas and can’t pick just one to write.

Solution: Select your top 3 favorite stories and write the first scene of all three. If you can’t decide, write the first chapter. The right project will be easier to work with, you’ll have fun writing it, you will be daydreaming about the story, you will love the characters. So, give away three chances instead of one.

Outline spoiling the fun

Problem: Whenever you outline a story idea, it completely spoils your will to write it. The mystery is gone.

Solution: Instead of outlining the whole story, just make a clear goal on how your characters should end. Will they succeed? Will they fail? Will they be happy? Will they find redemption? Will they be wronged? Decide how your story should end and explore the plot as you go. Remember, no one will read your first draft, so just write.

Lost midway

Problem: If you are a pantser, you might get lost in the middle of the story, especially after the first plot point.

Solution: Give your story an ending. If you know where your characters will end up, you’ll have a better understanding of which routes to take. Always keep in mind how the story will end. Use it as the beacon of a lighthouse to guide you through stormy waters.

Creative block

Problem: You don’t have story ideas. Or nothing you have so far excites you enough for a novel.

Solution: Read a book or watch a movie completely out of your genre. This works like magic, I promise. I’m not a sci-fi person, but Akira has given me more story ideas than any movie and book from my own genre.

Writing anxiety

Problem: You are scared of writing, scared of starting a new story, or just scared of not doing a good job.

Solution: Write a fanfic. No one expects a fanfic to be a masterpiece (although many are). Fanfics are done for fun and for passion. So, write your book in fanfic format. You can even use fandom characters and aus in the process. When the story is completed, change back to original characters.

Editing as you write

Problem: You keep going back to previous paragraphs and editing instead of moving forward with your writing.

Solution: Write your novel by hand. This might sound like a lot of work, but it’s quite the opposite. The white screen of the computer urges you to review, to make it perfect, academic like perfect. The paper however, brings you back to the craft, to the urge of filling lines and pages. Handwriting also gives you the opportunity of sketching and doodling. 

Procrastination

Problem: Tumblr. Youtube. Email. Netflix. Bathroom. Fridge. Bed.

Solution: Go offline. Turn off your wi-fi. Use a device without internet connection. Or, if you keep fooling yourself and turning the internet back on, write your novel by hand. Give yourself a daily hour of internet, but live offline. And if you take unnecessary trips to the fridge or the bathroom, try the pomodoro technique.

Lack of plots

Problem: Nothing relevant is happening, your story looks kind of boring. Or the main plot is too weak for a whole novel.

Solution: Take a few days off. Just relax. When you are ready to go back, read what you have written so far. Maybe you were just tired. But, if the story really sucks, go back to basics. Ask yourself two questions. What type of story am I writing? How will this story end? Follow the answer like a map. Change what needs to be changed, even if you have to delete the whole progress. If you lack plots, don’t add fillers, just go back to basics.  

Weak main character

Problem: Your character lacks personality, voice and/or visuals.

Solution: Give your main character three things. An external battle. An internal battle. And an unique feature. The external battle is their goal, what they want to achieve, what they dream about. An internal battle is their fears, traumas, doubts, mental issues, prejudices and triggers to overcome. An unique feature is what sets them apart from other characters, maybe they have piercings, or tattoos, or pink hair, or lilac eyes, maybe they wear neon boots, or a mask, or mittens, maybe they are left-handed, or blind, maybe they have a scar, or a birthmark. Every amazing main character has external battles, internal battles and unique features.  

Depression

Problem: You have no will to write. The passion is gone. You feel empty.

Solution: If you don’t have access to medical help, reading is a good way to reevaluate your career and regain your passion for the words. Read lots of books. Don’t worry about writing, just read. Lose yourself in fictional adventures. Read sci-fi, romance, horror, fantasy, crime, family saga, classics, foreigner fictions, fanfics, shorts, poetry. Immerse in literature. Literature can save lives.  

Strange dialogues

Problem: Dialogues seem too formal, or too much like the narration, or characters lack individuality.

Solution: Read your dialogues out loud while acting as your characters. You can find a quiet empty room for that. Be an actor. Go for the emotions. Record your acting sections, after all, you might improvise at some point.    

Ways to un-stick a stuck story

  • Do an outline, whatever way works best. Get yourself out of the word soup and know where the story is headed.
  • Conflicts and obstacles. Hurt the protagonist, put things in their way, this keeps the story interesting. An easy journey makes the story boring and boring is hard to write.
  • Change the POV. Sometimes all it takes to untangle a knotted story is to look at it through different eyes, be it through the sidekick, the antagonist, a minor character, whatever.
  • Know the characters. You can’t write a story if the characters are strangers to you. Know their likes, dislikes, fears, and most importantly, their motivation. This makes the path clearer.
  • Fill in holes. Writing doesn’t have to be linear; you can always go back and fill in plotholes, and add content and context.
  • Have flashbacks, hallucinations, dream sequences or foreshadowing events. These stir the story up, deviations from the expected course add a feeling of urgency and uncertainty to the narrative.
  • Introduce a new mystery. If there’s something that just doesn’t add up, a big question mark, the story becomes more compelling. Beware: this can also cause you to sink further into the mire.
  • Take something from your protagonist. A weapon, asset, ally or loved one. Force him to operate without it, it can reinvigorate a stale story.
  • Twists and betrayal. Maybe someone isn’t who they say they are or the protagonist is betrayed by someone he thought he could trust. This can shake the story up and get it rolling again.
  • Secrets. If someone has a deep, dark secret that they’re forced to lie about, it’s a good way to stir up some fresh conflict. New lies to cover up the old ones, the secret being revealed, and all the resulting chaos.
  • Kill someone. Make a character death that is productive to the plot, but not “just because”. If done well, it affects all the characters, stirs up the story and gets it moving.
  • Ill-advised character actions. Tension is created when a character we love does something we hate. Identify the thing the readers don’t want to happen, then engineer it so it happens worse than they imagined.
  • Create cliff-hangers. Keep the readers’ attention by putting the characters into new problems and make them wait for you to write your way out of it. This challenge can really bring out your creativity.
  • Raise the stakes. Make the consequences of failure worse, make the journey harder. Suddenly the protagonist’s goal is more than he expected, or he has to make an important choice.
  • Make the hero active. You can’t always wait for external influences on the characters, sometimes you have to make the hero take actions himself. Not necessarily to be successful, but active and complicit in the narrative.
  • Different threat levels. Make the conflicts on a physical level (“I’m about to be killed by a demon”), an emotional level (“But that demon was my true love”) and a philosophical level (“If I’m forced to kill my true love before they kill me, how can love ever succeed in the face of evil?”).
  • Figure out an ending. If you know where the story is going to end, it helps get the ball rolling towards that end, even if it’s not the same ending that you actually end up writing.
  • What if? What if the hero kills the antagonist now, gets captured, or goes insane? When you write down different questions like these, the answer to how to continue the story will present itself.
  • Start fresh or skip ahead. Delete the last five thousand words and try again. It’s terrifying at first, but frees you up for a fresh start to find a proper path. Or you can skip the part that’s putting you on edge – forget about that fidgety crap, you can do it later – and write the next scene. Whatever was in-between will come with time.

*Blinks* I-I’m not the only one to call writer’s block needing to un-stick the story? 

Writing References

I decided to make a reference post on most of the writing topics I’ve covered so far. If you’re looking for something specific, this might make it easier. Hope this helps!

General writing posts—

Editing posts—

Character posts—

Genre posts—

Motivation—

Publishing—

Body Language—

Random posts—

Sorry I couldn’t replace the link with the title of the post. CAN’T FIGURE OUT HOW TO DO THINGS ON TUMBLR NOW. Also, you can obviously follow my blog for more writing tips or suggest topics for me to cover. Thank you!

-Kris Noel

We’ve reblogged a lot of these already, but this is an awesome resource!

So, I don't know how to write pain like! What words do I use? how do I describe it! I really need some help here!

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No problem! And sorry about not answering sooner, I was on vacation. To make it up to you, I’ve made one of my trademark Long Posts about it.

TIPS ON HOW TO WRITE PAIN (FOR BOTH ORIGINAL CONTENT WRITERS AND FANFICTION WRITERS)

When I first started writing, about eight years ago, I had the same issue as @imjustafuckinggirl.

How are you supposed to write about pain you’ve never experienced before???

The characters in my book suffer through all sorts of terrible shit, and in no way am I writing from experience, which is marginally easier to do than write about something that has never happened to you.

However, with time, I managed to gather up a few strategies on how to write pain.

1. Don’t Write Paragraphs About It

I know, it’s tempting. You want to convey to the reader just how much pain the character is in, and you think that the pain will be emphasized the more you write about it.

This, however, is a lie.

As a reader, when I’m reading a book or fanfiction where, whenever the writer uses agonizingly long paragraphs to describe when a character is hurt, I skip it.

Entirely.

It’s boring and, quite frankly, unnecessary, especially during a fight or huge battle, which are supposed to be fast-paced.

When it comes to writing about pain, it really is about quality and not quantity.

In my own writing, I stick to short, quick paragraphs, some of them which are barely a line long. This gives it a faster pace and sort of parallels with the scattered, spread out thoughts of the character as they suffer.

2. Describe it Right

Many times, usually in fanfiction, writers over-exaggerate certain injuries.

This partially has to do with the fact that they’ve never experienced that injury before and are just thinking about what it might feel like.

As a girl with two brothers and who often participated in rough play-fights, I can assure you that getting punched is not as painful as you think it is.

(However, it does depend on the area, as well as how hard the punch is, on top of the fact that you have to take into account whether or not the punch broke bones)

I’m reading a high school AU where a character gets punched by a bully (Idk where they got punched it wasn’t stated) and the author is describing it like they’d been shot.

It was to the point where I was like Did the bully have brass knuckles or something????

It was very clear that this author had never been punched before.

When describing the pain of an injury or the injury itself, you have to take into account:

- What object was used to harm the character
- Where the injury is
- How long the character has had the injury
- (For blades) How deep the cut is
- (For blunt force trauma) How hard the hit was
- Whether or not the wound triggers other things (Ex: Concussion, vomiting, dizziness, infection, internal/external bleeding).

There’s also the fact that when some authors described wounds caused by blades such as knives, daggers, and swords, they never take into account the anatomy of a person and which places cause the most blood flow.

Obviously, a cut on your cheek will have less of a blood flow than a cut on your wrist, depending on what the blade hits, and I hope that everyone consults a diagram of veins, capillaries, arteries, etc. when they’re describing blood flow from a certain place.

There’s also the fact that you have to take into account where the blood is coming from. Veins? Arteries?

The blood from arteries will be a brighter red, like vermilion, than the blood from veins, which is the dark crimson everyone likes to talk about.

Not all places gush bright red blood, people!

3. DIFFERENT INJURIES HAVE DIFFERENT KINDS OF PAIN

Here, let me explain.

A punch feels different from a slap.

A broken arm feels different from getting stabbed.

A fall feels different from a dog bite.

I’ll give you a list of all the kinds of things that can be described for the three most common kinds of injuries that happen in stories:

Punch/Blunt Force Trauma

How it feels:

- Aching
- Numbness (In the later stages)
- A single spike of pain before it fades into an ache
- Throbbing

Effects:

- Vomiting (If the character is punched in the gut)
- Swelling
- Bruising
- Broken bones
- Unconsciousness (Blow to the head)
- Dizziness (Blow to the head)
- Concussion (Also a blow to the head)
- Internal bleeding
- Death (In the case of concussions and internal bleeding and broken bones- ribs can pierce lungs)

Stab Wound/Cut

How it feels:

- Stinging (only shallow wounds have just stinging)
- Burning
- With stab wounds, I feel like describing the effects of it make it more powerfully felt by the reader

Effects:

- Bleeding (Consult chart of the circulatory system beforehand for the amount of blood flow that should be described and what color the blood should be)
- Dizziness (Heavy blood loss)
- Unconsciousness
- Infection (if left unattended)
- Death

Gunshot

How it feels:

- Depends on the caliber bullet, from how far away they were shot (point-blank range is nothing like being shot from a distance), and in what place. Do careful research and then make your decision.

Effects:

- Bleeding(Consult chart of the circulatory system beforehand for the amount of blood flow that should be described and what color the blood should be. Also take into effect the above variables for blood flow as well.)
- Dizziness (Heavy blood loss)
- Infection (if left unattended)
- Death

Some things that a character may do while they’re injured:

- Heavy/Harsh/Ragged breathing

- Panting

- Making noises of pain

  • gasping
  • grunting
  • hissing
  • groaning
  • whimpering
  • yelping (when the injury is inflicted)
  • screaming
  • shrieking
  • wailing

- Crying/ Weeping/Sobbing/Etc.

- Clenching their teeth

- Unable to speak

- Pressing their hands against a stab wound/cut to try and stem the bleeding

- Eyesight going out of whack (vision blurring and tilting, the room spinning, black spots consuming sight)

- Eyes rolling up into their head

- Trembling/shaking

- Ears riniging (from gunshot)

HOPE THIS HELPED!

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How to Write Relationships Your Readers Can Get Behind

There’s a quote from Harry Potter and the Sorcerer’s/Philosopher’s Stone that I adore:

There are some things you can’t share without ending up liking each other, and knocking out a twelve-foot mountain troll is one of them.

I think it states in simple (silly) terms a complicated truth about friendship and relationships and the moments that cement them.

Real, lasting bonds are formed by acts of support in moments of vulnerability.

The more two characters expose vulnerabilities to each other and the more they support each other in those moments, the stronger their relationship will be. 

During the troll fighting incident in Harry Potter, Harry, Ron, and Hermione’s lives are all in danger (vulnerability) and they each play a role in getting one another out of danger (support.)

This example works particularly well because there’s an equilibrium of support and vulnerability. There may be a bond between two people when one person is doing all of the supporting, but it won’t be a healthy one.

Of course, moments of vulnerability don’t have to be life threatening. They can be moments of emotional vulnerability. For example, if person A performs in a dance recital for the first time ever (vulnerability) and person B comes to watch them (support).

As humans, we don’t like to expose our vulnerabilities to people with whom we don’t already have a strong bond. When starting out a relationship, these moments are usually out of the person’s control.

For example, person A walks into a crowded classroom for the first time, looking for an empty seat and person B takes pity and moves their backpack from the seat next to them onto the floor, freeing a place for person A.

After class, person B spills the entire contents of their backpack onto the floor and person A helps pick everything up.

These two moments won’t make person A and person B instantly friends. Bigger moments strength bonds quicker than smaller ones, but the more we support people and the more we expose ourselves to them, the greater our bonds grow. The stronger the bonds, the more likely we are to willingly expose our vulnerabilities to people and purposefully deepen the relationship.

If you’re writing a relationship and you want it to be something built on solid foundations that your readers can support, you’ll want to show these moments of vulnerability and support.

Start small, with moments of vulnerability that are accidental or forced. As the bonds grow stronger, let the characters purposefully initiate the moments, signaling trust and comfort in the relationship. Level One is moving a backpack and freeing up a seat. Level Ten might be fighting a mountain troll together. Level Twenty is handing someone a ticket to your first ever dance recital.

How to Manipulate This Rule to Create Complex Relationships 

Just because the foundation for a relationship is there doesn’t mean the characters have to act like it is

A perfect relationship is boring to read about. Support doesn’t have to be given or received kindly. Especially in those first stages of the relationship. Person B can be grumpy and resentful of having to give up their extra seat to person A, and they might not want to accept person A’s help when person A helps them pick up the contents of their spilled backpack. Even once a person admits to themselves that they like the other person, two people who openly care about each other can still bicker and squabble and disagree. Supporting each other when it counts in no way precludes that.

If you want to complicate the relationship even more, if you want to write about a complex, difficult relationship: have characters fail to support each other in moments. Explore the consequences of those decisions.

As for characters who would die for one another…

Your characters should all have driving motivations. The best way to build strong relationships in your writing is to show your characters supporting each other in those specific efforts.

Show moments of support that come at a cost to the person offering it. Person B goes to Person A’s dance recital, but skips out on a date to do so. 

A recommendation: show the non-POV character support the POV character in a moment of vulnerability first. We’re already in the POV’s head and we’re already on their team. We still need to be convinced by the non-POV,  as the author, you have to make the reader like the non-POV character before we like the relationship. A quick and easy way to do this is to have them support the character we already like.

If the relationship is more contentious at first or your story doesn’t allow for that, a second option is to have the non-POV character do/say something that the POV disagrees with, but the reader knows is right. it will not only be a point in favor of the non-POV character, but it will show the reader that a relationship with the non-POV will be good for the POV.

Major Arcana Inspired Character Asks

Leave a card in my inbox! 

The Fool: When has your character been excited to start a new journey? The Magician: How does your character unleash their creativity or resourcefulness? The High Priestess: When has trusting their instincts paid off for your character? The Empress: Who has been a positive female figure in your character’s life? The Emperor: Who has been a positive male figure in your character’s life? The Hierophant: Who has served as a mentor to your character? The Lovers: Which of your character’s relationships has been the most positive? (Romantic or otherwise) The Chariot: What goal is your character determined to reach? Strength: On what issue is your character persistent? The Hermit: Write about a time your character did some soul searching. What did they find? The Wheel of Fortune: What are your character’s proudest successes? Justice: When has your character felt satisfied with the conclusion to a major dispute or concern? The Hanged Man: When has your character needed to step back and look at things from a different perspective? Death: When has your character had to let go of something in their life? Temperance: How does your character balance their life? The Devil: Does your character ever neglect their wild side? The Tower: When has your character lost an ideal or relationship? The Star: When has your character been most hopeful? The Moon: When has your character’s path been unclear? The Sun: When does your character sit back and enjoy themselves? Judgment: Has your character ever been given a second chance? The World: When has one of your character’s dreams come true?

Bonus: Major Arcana in Reverse!

The Fool in Reverse: When has your character acted recklessly? The Magician in Reverse: When was your character manipulated? The High Priestess in Reverse: When has your character felt betrayed emotionally? The Empress in Reverse: When has your character felt dependent on another? The Emperor in Reverse: When is your character inflexible or stubborn? The Hierophant in Reverse: When has your character’s personal beliefs been challenged? The Lovers in Reverse:  When has your character experienced heartbreak? The Chariot in Reverse: When has your character’s pride or arrogance been their downfall? Strength in Reverse: What are your character’s doubts or insecurities? The Hermit in Reverse: When has your character felt the most alone? The Wheel of Fortune in Reverse: When has your character felt their life was no longer under their control? Justice in Reverse: When has your character been treated unfairly or cruelly? The Hanged Man in Reverse: When has your character tried to avoid making a major decision? Death in Reverse: When has your character tried to fight change? Temperance in Reverse: When has your character felt overwhelmed? The Devil in Reverse: When has your character suffered from refusing to break off an unhealthy relationship? The Tower in Reverse: When has your character’s actions led to disaster? The Star in Reverse: When has your character lost faith? The Moon in Reverse: When does your character mistrust their feelings or intuition? The Sun in Reverse: When does your character’s goal seem just out of reach? Judgment in Reverse: When has your character found it difficult to forgive themselves? The World in Reverse: What is your character holding back? 

Ambient sounds for writers

Find the right place to write your novel… 

Nature

Places

Fictional places

Chloe’s room (Life is Strange)

Blackwell dorm (Life is Strange)

Two Whales Diner (Life is Strange)

Star Wars apartment (Star Wars)

Tatooine (Star Wars)

Coruscant with rain (Star Wars)

Luke’s home (Star Wars)

Death Star hangar (Star wars)

Blade Runner city (Blade Runner)

Askaban prison (Harry Potter)

Ravenclaw tower (Harry Potter)

Hufflepuff common room (Harry Potter)

Slytherin common room (Harry Potter)

Gryffindor common room (Harry Potter)

Hagrid’s hut (Harry Potter)

Hobbit-hole house (The Hobbit)

Things

Transportation

Historical

Sci-fi

Post-apocalyptic

Horror

World

Trips, rides and walkings

Beautiful

@icanneverbesatisfied @maybe-mikala I HAVE FOUND THE ULTIMATE RESOURCE

I LOVE YOU FOR THIS

HONESTLY I CAN DIE HAPPY NOW

This helps if you’re drawing too!

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Reblogging for reference!

For some of these the videos have been taken down or are unavailable, but many still work fine.

5/7/2018: Hey, aspiring fantasy writers!

Having trouble deciding what role is best to give your character(s)? Well then, here is a collection of medieval-fantasy type jobs (both historical and fictional) in alphabetical order that can help you choose the right one.

  • Abbot; Abbess
  • Academic/Professor
  • Actor
  • Adventurer
  • Adviser
  • Alchemist
  • Alienist
  • Almoner
  • Animal trainer
  • Antiquarian
  • Apothecary
  • Arbalest
  • Arcanist
  • Archer
  • Architect
  • Armorer
  • Artificer
  • Artist
  • Assassin
  • Astrologer
  • Auctioneer
  • Author, Nonfiction
  • Bailiff
  • Baker; Baxter
  • Bandit (Outlaw, Thug, Highwayman, Plunderer, Marauder)
  • Banker
  • Barbarian
  • Barber
  • Bard
  • Barkeeper
  • Bathhouse Attendant
  • Beast Tamer
  • Beastmaster
  • Beggar
  • Berserker
  • Bishop
  • Blacksmith
  • Bladesmith
  • Bodyguard
  • Bookbinder
  • Bounty Hunter
  • Brewer; Brewster
  • Broker
  • Butcher
  • Butler
  • Candlemaker
  • Captain
  • Cardinal
  • Caregiver
  • Carpenter
  • Carriage driver
  • Carter (Carrier)
  • Cataphract
  • Chainsmith
  • Chamberlain
  • Chandler
  • Chaplain
  • Chariot racer
  • Cheesemaker
  • Chimneysweep
  • City guard
  • Cleric
  • Clerk
  • Cobbler
  • Confectioner
  • Constable; Marshal
  • Convict
  • Cook; Pastry chef
  • Cooper (barrels/buckets)
  • Copyist/Scribe
  • Cordwainer (Shoemaker)
  • Crusader
  • Dancer
  • Deacon
  • Dentist
  • Deprived
  • Detective
  • Diplomat
  • Diva
  • Dockworker
  • Doctor
  • Dog trainer
  • Domestic Servants
  • Dragonrider
  • Dressmaker
  • Druid
  • Duelist
  • Dyer
  • Embroiderer
  • Emperor/Empress
  • Enforcer of Laws against Rich Clothes
  • Engineer
  • Escapist
  • Explorer
  • Falconer
  • Farmer
  • Farrier (horse shoes)
  • Fighter
  • Fighting Clerics
  • Fisherman
  • Fishmonger
  • Flagellant
  • Fletcher
  • Florist
  • Footman
  • Friar
  • Furniture maker
  • Gardener
  • Gladiator/arena fighter
  • Glazier
  • Goldsmith
  • Gong Farmer
  • Grave Robber
  • Gravedigger
  • Guardian
  • Guru
  • Hack driver
  • Harbormaster
  • Hatter
  • Hay seller
  • Headsman; Hangman
  • Healer; Midwife
  • Hellion
  • Herald
  • Herbalist
  • Hermit
  • Hero
  • Houndmaster
  • Housewife
  • Hunter
  • Illuminator
  • Illusionist
  • Importer; Exporter
  • Innkeeper
  • Inquisitor
  • Interpreter
  • Inventor
  • Investigator
  • Jester or Fool
  • Jeweler
  • Judge
  • King
  • Knife thrower
  • Knight
  • Lady’s maid
  • Lawyer
  • Leper
  • Locksmith
  • Logger
  • Loremaster
  • Mage
  • Magician
  • Maid
  • Man-at-Arms
  • Mapmaker (Cartographer)
  • Mason
  • Master of Ceremonies
  • Mayor
  • Medium
  • Mercenary
  • Merchant
  • Messenger
  • Miller
  • Miner
  • Minstrel; Jongleur
  • Money Changer
  • Monk, Nun
  • Musician
  • Necromancer
  • Noble
  • Noblewoman
  • Nurse
  • Nursemaid/wetnurse
  • Occultist
  • Official
  • Oracle
  • Page
  • Painter
  • Paladin
  • Papermaker
  • Parchment and Ink Seller
  • Pardoner
  • Parson
  • Peasant
  • Peddler
  • Philosopher
  • Pilgrim
  • Pirate
  • Playwright
  • Poet
  • Polymath
  • Pontiff
  • Pope
  • Porter
  • Potioneer
  • Potter
  • Priest
  • Prince
  • Princess
  • Prisoner (hard labor)
  • Produce vendor
  • Prophet
  • Prostitute; Courtesan
  • Provost
  • Pyromancer
  • Queen
  • Ranger
  • Rat catcher
  • Ringmaster
  • Rogue
  • Ropemaker
  • Saddler (Yo mama!)
  • Sage
  • Sailor
  • Salt seller
  • Salter or Daysalter
  • Schoolmaster; Teacher
  • Sculptor
  • Sentinel
  • Seraph
  • Serf
  • Servant (laundry, kitchen, cleaner)
  • Shaman
  • Sheriff
  • Shieldmaiden
  • Shipwright
  • Shopowner
  • Silversmith
  • Skald
  • Slave
  • Slave trader
  • Smelter
  • Smuggler
  • Sniper
  • Soldier
  • Sorcerer/Sorceress
  • Spinster; Spinner
  • Spy
  • Squire
  • Stable hand
  • Stablemaster
  • Stained-Glass Artist
  • Steward
  • Stonemason
  • Street Cleaner
  • Strongman (or woman)
  • Summoner
  • Surgeon
  • Swashbuckler
  • Sweet maker
  • Tailor
  • Tanner (leather)
  • Taxman
  • Templar
  • Thatcher (thatched roofs)
  • Thief
  • Thrall
  • Torturer
  • Town Crier
  • Toymaker
  • Trapper
  • Traveling Merchant
  • Treasure hunter
  • Trickster
  • Troubadour
  • Tutor
  • Undertaker
  • Vestal
  • Viking
  • Wagoneer
  • Walker or Fuller
  • Wanderer
  • Warlock
  • Warlord
  • Warrior
  • Weapons instructor
  • Weaver; Webster (fabric, rugs, baskets)
  • Wheelwright
  • Wisewoman
  • Witch/Wizard
  • Witch Hunter
  • Wood-carver
  • Wool-carder
  • Yeoman

If there are more you want to add to the list, feel free to reblog and share your suggestions. The more the merrier!

(Note: Some jobs listed here are probably the same as certain others but with a different title.)

Those posts that are like “IF YOU ARE GOING YO KILL YOURSELF, THIS IS A SIGN NOT TO. REBLOG TO SAVE A LIFE” are so performative and probably super useless.

I can guarantee that 98% of suicidal people will read those posts, and their brains will add “except me” to the end of it.

Or they’ll read it and it’ll mean nothing to them because they don’t know you.

Only a tiny percentage of actually suicidal people will give a fuck about those posts.

Also adding “reblog to save a life” on your own post is TACKY AF.

If you really want to save a life, here are some tips:

- if your friend is going through a hard time, talk to them and help them seek help

- if your friend has been going through a hard time and is suddenly much more cheerful, this might be a sign they’ve decided to end their life, so talk to them

- if someone you know has a mental illness, ask them what you can do to make their lives easier, and do it (or help them find a way)

- be open about feelings so people won’t feel the need to hide their pain from you

- if your friend self harms, help them prevent it, and tell one of their family members (if that’s appropriate in that situation)

- if someone tells you they’re suicidal or going to commit suicide, don’t think they’re just being dramatic, get them help ASAP

- it’s better to over-react than under-react

- tell teachers, etc., if that’s an option

- don’t tell people in positions of authority who are untrustworthy/abusive

- if a family member has demonstrated suicidal tendencies and has medication, see if you can administer it to them instead of trusting them with the whole bottle

- alternatively, see if there’s a way for them to have to pick up their medication every couple of days from the pharmacy

- before they’re in a crisis situation, sit down with them and make sure they have a crisis plan

These are just some, but there are millions of other things you can do for suicidal people that are a million times more effective than reblogging some post.

Helping mentally ill people means HELPING, not just shallow social media crap.

“Half of writing is believing that someone will love your work, and the other half is having the motivation to keep writing until one of the people who loves your work is you.”

— Someone repeating the same concept you’ve heard many times before just with slightly different wording.  (via rp-michael-j-caboose)

HOLD THE PHONE

WHEN THE HELL DID THIS BECOME ACCEPTABLE??

Google docs doesn’t accept “all right” as correct. What is wrong with this picture???

The grammarians are hurling dictionaries at each other again

You guys have no idea how long I’ve waited for this moment.

I’ve been using “alright” as a synonym for “okay/fine” for years. Why?

Because I think we can agree that it is altogether alright already that we as writers, all together, are all ready to embrace linguistic evolution, so long as our uses are all right.

caveat:

So basically it’s okay to use in dialogue, which is what I’ve been doing.