Not to mention, the Wheel of Fortune feature, which they keep pointing to as a means of earning coins, is still bugged, and has been for the last 3 updates, without any transparency on the progress of solving that bug.
$10 per chapter is just too high. Even assuming there’s only 10 chapters that are paid (though it looks like it’d be more if they plan on doing the full arcana), that’s still $10 a chapter, for 10 chapters = $100. For one route, $300 for all three of the current routes available. I’ve pledged $100 or more to kickstarter games before, and that gets me: the FULL game, alpha access, bonus content, free downloads, and other bonuses. With just the game itself being maybe $30
Extra content is the story unlocked by the trinkets. That doesn’t have any influence on how the story unfolds for a player. The paid options in a route do effect how the story reads to a player. I play other games with paid content in routes, and I am ok paying 5-$10 for that extra content, provided that 1) that content remains unlocked, permanently, and 2) I know that the normal route’s story is just as in depth, and frankly, the unpaid content in Arcana isn’t. And you can’t deny that it’s not as in depth as the paid content; the scenes are shorter, and there is less growth of a relationship between the player character and the love interest. And this is an otome game- the focus is on the relationship, or should be.
Instead of the focus being on getting the content out ASAP, the focus should be on answering costumers’ concerns, and if it means they need to take longer to get content out, but we get lower prices or a definite answer about a PC version (preferably both), then I, at least, would be perfectly happy to continue to support the game. But as things stand, I’m not sure I want to continue giving my support to company that isn’t really listening to our concerns and taking action to rectify them and continues to charge exorbitant prices to do so.