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business in the front, spiders in the back

@arachonteur / art.spider.zone

i'm victoria lacroix. i do mostly furry art and game development.
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reblogged

i wrote a series of articles for indie hell zone, it's about psycholonials, andrew hussie's visual novel from earlier this year that everyone kinda just ignored. shockingly, this visual novel has some wack ideas in it.

part 1 of i think, three, just went up, check it out, i think it's really good.

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arachonteur
Since wrapping up restoration work on Witch Machine back in 2019, the Video Memories Project's inbox has been full of messages from people offering to send us builds of unreleased Game Boy games on which they once worked.
While we can't respond to every message we receive — and we don't have the resources to restore every build we're offered — a team member will always reach out to you if we're interested in your unreleased game build. As an apology for our radio silence over the past year, we wanted to take this opportunity to finally release a game that we've been working hard to restore!
FALLSTAR was developed by "Team Slime," a group of friends trying to make an arcade shooter that would outshine the very basic ports of big-name arcade titles like Space Invaders and Galaga, which dominated the genre on the Game Boy.
Ultimately, the game's publisher annulled their contract. A company representative explained that they had no interest in challenging industry titans behind the games that Team Slime wanted FALLSTAR to take on. Discouraged from putting more time, effort, and money into the game, the friends cut their losses, halting work on FALLSTAR in the final months of its development and dissolving Team Slime as a corporate entity. There has been plenty of innovation in the handheld arcade shooter space in the three decades since the Game Boy was released, but our team members keep going back to FALLSTAR. Sometimes it's to try different crew member abilities; other times, it's to take down the bosses that punctuate the game's intelligently generated stages.
Having played the game so much ourselves, we felt compelled to restore and release FALLSTAR for everyone else to enjoy, too!

the results are in: video games are real!

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Since wrapping up restoration work on Witch Machine back in 2019, the Video Memories Project's inbox has been full of messages from people offering to send us builds of unreleased Game Boy games on which they once worked.
While we can't respond to every message we receive — and we don't have the resources to restore every build we're offered — a team member will always reach out to you if we're interested in your unreleased game build. As an apology for our radio silence over the past year, we wanted to take this opportunity to finally release a game that we've been working hard to restore!
FALLSTAR was developed by "Team Slime," a group of friends trying to make an arcade shooter that would outshine the very basic ports of big-name arcade titles like Space Invaders and Galaga, which dominated the genre on the Game Boy.
Ultimately, the game's publisher annulled their contract. A company representative explained that they had no interest in challenging industry titans behind the games that Team Slime wanted FALLSTAR to take on. Discouraged from putting more time, effort, and money into the game, the friends cut their losses, halting work on FALLSTAR in the final months of its development and dissolving Team Slime as a corporate entity. There has been plenty of innovation in the handheld arcade shooter space in the three decades since the Game Boy was released, but our team members keep going back to FALLSTAR. Sometimes it's to try different crew member abilities; other times, it's to take down the bosses that punctuate the game's intelligently generated stages.
Having played the game so much ourselves, we felt compelled to restore and release FALLSTAR for everyone else to enjoy, too!
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Witch Machine: Spilled Vessel was supposed to be an experiment, meant to push the Game Boy to its limits.
Initially a passion project by ex-Godhead Interactive developers (creators of Witch Machine, 1996, restored by the Video Memories Project in 2019), Spilled Vessel was doomed from the start. 
Now, for the first time, Witch Machine: Spilled Vessel is available to the public; another restored piece of video game history from VMP.
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hey, remember when i used to post art on this blog? i made an icon for my discord bot, which i unfortunately tried to fix during what seems to be a huge problem for discord bots in general, that is out of the bot mechanics’ hands,

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arachonteur

here’s a more eminently rebloggable version of my commissions post for 2019. please reblog and share as commissions are my only regular form of income and the more of these i get the better off i am. because that’s how money works? that’s capital, babe. 

i’ve been undercharging like crazy, so my prices are going WAY up at the start of next year. if you wanna get in under the wire, now’s the time! 

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maxknightley

About two and a half years ago I had a dream where I was in a fancy restaurant and my waiters - who I recognized as prominent Let’s Players - sang a version of this song to me. To this day, it is the only song that has ever come to me in a dream, and I’m glad to finally be doing something with it.

Specifically, this is one of several pieces I’ve put together for Box Game, a project my friend @arachonteur is working on! I hope that you enjoy it along with everything else I’m contributing to the soundtrack (though I’m keeping most of that under wraps for now).