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Anna Rettberg

@annarettberg / annarettberg.tumblr.com

Illustrator! Character artist at indie game developer Molly Rocket, and co-creator and artist of comic Meow the Infinite.
Some sample pages from my comic, Meow the Infinite. (meowtheinfinte.com

It’s the epic story of a young girl whose universe is threatened by a destructive force beyond her comprehension, and the fearless starfaring feline with whom she must confront it. We’re about to launch a Kickstarter for the print edition of Book One - you can find out more here!

Character design for Disney’s Atlantis: The Lost Empire (2001), by Mike Mignola.

These are some of the drawings Mike Mignola did for us to work out Kida’s design. I remember he was apologetic about his inability to draw pretty girls. These were immensely helpful in getting the look of her costume and hair.

1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai. 

2. Previous post on breakdowns right here 

Some thoughts on acceleration and force

I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns

Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful. 

Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha 

*snaps fingers* THATS WHAT IT IS! I’ve always felt the difference but I’ve never been able to put my finger on it! Thanks so much for sharing :D