My Kickstarter is LIVE! Please consider supporting, and help make the softcover version of my comic Meow the Infinite a reality!
As part of our Kickstarter (https://kickstarter.com/projects/annarettberg/meow-the-infinite-book-one…), I thought it would be fun to do some princess drawings! Here is a timelapse: https://youtu.be/DrArb3IXdFM
My Kickstarter is LIVE! Please consider supporting, and help make the softcover version of my comic Meow the Infinite a reality!
Some sample pages from my comic, Meow the Infinite. (meowtheinfinte.com)
It’s the epic story of a young girl whose universe is threatened by a destructive force beyond her comprehension, and the fearless starfaring feline with whom she must confront it. We’re about to launch a Kickstarter for the print edition of Book One - you can find out more here!
WELL HEY, I HAVE A WEBCOMIC!
Meow the Infinite is the epic story of a young girl whose universe is threatened by a destructive force beyond her comprehension, and the fearless starfaring feline with whom she must confront it. You can it now at meowtheinfinite.com!
Happy Halloween!! Super honored to have gotten to work on this years magic cat game Doodle! Fight ghosts, save your school and friends, be a black cat!! [Play and read more about the process here.]
I made an animatic from a clip from The Adventure Zone which is a very good and fun podcast, click here to watch a good boy yell about elevators
Character design for Disney’s Atlantis: The Lost Empire (2001), by Mike Mignola.
These are some of the drawings Mike Mignola did for us to work out Kida’s design. I remember he was apologetic about his inability to draw pretty girls. These were immensely helpful in getting the look of her costume and hair.
It’s just like bart…
Toe to tip!
1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai.
2. Previous post on breakdowns right here
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha
*snaps fingers* THATS WHAT IT IS! I’ve always felt the difference but I’ve never been able to put my finger on it! Thanks so much for sharing :D
Drawing out my Adventure Zone feelings…





