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LaviTrash4Life~

@amywigs101

Gamer, Weeb, Bookworm, Sherlockian...my life in a nutshell...

*does the anime character with glasses thing*

Does that really work though?

What…?

that’s so cool i wanna do it too!!!!!!

ok here goes

NO

Okay, there’s no way that works.

Let me try this out.

I’m kinda skeptical about this? Can it really make you anime.

Guss i’ll give it a shot

ABORT ABORT

yeah right, like that really happens

image

hmmm….

image

maybe I should try-

HOLY SHIT

WHAT THE FU 

we really doing this again are we

It can’t possibly…

Work with two…?

oH FUCK-

There’s no way it could really w-

OH

No thanks

ITS JUST LIKE THE HAT POST YES-

fiRST THE HATS NOW THE GLASSES B E A U T I F U L

My super advanced mapmaking technique - a handful of dice makes the map nice

interesting method

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My question is do the die affect topography any or just set the borders?

I imagine it’s up to the person making the map. But maybe the more dice in a single spot, the more mountainous or forested the area. Maybe choose a few dice to be deemed cities, and some dice for ruins.

Maybe let the dice choose, like a nat 20 would be the world capital, and 10’s would be mountains or something like that.

1-5: Plains and fields

6-8: Forests

9-11: Mountains

12-14: Tundras and snow covered lands

15-17: Farms and towns

18-19: Larger cities

20: Capitals and castles

what would happing if all the dice landed on a 20?

then you have a very busy continent

not all of those are d20s though, so you’d have to come up with another method for the other ones

Adjusted for all dice you might have

D20

1-5: Plains and fields

6-8: Forests

9-11: Mountains

12-14: Tundras and snow covered lands

15-17: Farms and towns

18-19: Larger cities

20: Capitals and castles

D12

1-3: Plains and fields

4-6: Forests

7-8: Mountains

9-10: Tundras and snow covered lands

11: Farms and towns

12: Larger cities

D10

1-3: Plains and fields

4-6: Forests

7-8: Mountains

9: Tundras and snow covered lands

10: Farms and towns

D8

1-4: Plains and fields

5-6: Forests

7: Mountains

8: Tundras and snow covered lands

D6

1-3: Plains and fields

4: Forests

5-6: Mountains

D4

1-2: Plains and fields

3: Forests

4: Mountains

Holy shit. Definitely using this.

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I swore at how simple this motherfucking thing is. You’re all bastards and i love you.

((This is genius, seriously))

Hopefully More help for Beginners to D&D - I found it a minefield when I first started, so hopefully this will help other novices (and my new players)

EDIT: These are the house rules that we follow when I’m the DM for my group as I use critical fails and success for fun flavour: 

In 5th edition Dungeons and Dragons, rolling a natural 1 or 20 doesn’t necessarily mean a critical failure or success outside of attack rolls. (It’s not the standard.) A crit fail on an attack roll isn’t 5e standard either– penalties don’t inherently occur on a 1. 

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Easy guides like this are handy for when you’re getting to know the 5e base classes! (I’m doing a giveaway this month - find out more here)

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A short ‘n sweet explanation of the 8 schools of magic from 5th edition!

It’s happening, I am attempting to make a doujinshi based off of a random idea I had for a 1930s AU where Bokuto and Kuroo are robbers XD I excited to work on it XD