Reblog to Save a Life
I have talked about it before, but independant artists, and by extension independant TTRPG designers like myself and my team, live and die by their social media presence. We can't afford a lot of advertising, if any, and so we rely not only on word-of-mouth advertisement, but also just the good will of our audience. Like another designer @cavegirlpoems put it, we're basically busking, putting our art out for everyone and hoping for voluntary donations, donations which I writing this am reliant on as a disabled designer who can't work a normal job.
If you can't pay, you can still have it for free, and something that can be just as helpful is reblogging the posts of artists like myself. I'll demonstrate with a screenshot from our itch.io page for the open beta for Eureka: Investigative Urban Fantasy.
(and on these days, it was only about 6 or 7 people who did the reblogging.)
As you can see, reblogs mean more people see our game, which means more downloads (and sometimes even payments), downloads mean more people play our game and more people see our game in the itch.io algorithm, which means more views, which means more downloads, which means more and so on and so on. But, it all starts with you reblogging our posts, and without that, we're stagnate. It doesn't matter if you have 1,000 followers or 10, your reblog means that our posts reach corners of tumblr that wouldn't have seen it otherwise.
Myself and others are reliant on a 2-second reblog to be able to support ourselves as artists, you and your 10 followers are where it starts.