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@alcohol-the-orc-monk

Reblog to Save a Life

I have talked about it before, but independant artists, and by extension independant TTRPG designers like myself and my team, live and die by their social media presence. We can't afford a lot of advertising, if any, and so we rely not only on word-of-mouth advertisement, but also just the good will of our audience. Like another designer @cavegirlpoems put it, we're basically busking, putting our art out for everyone and hoping for voluntary donations, donations which I writing this am reliant on as a disabled designer who can't work a normal job.

If you can't pay, you can still have it for free, and something that can be just as helpful is reblogging the posts of artists like myself. I'll demonstrate with a screenshot from our itch.io page for the open beta for Eureka: Investigative Urban Fantasy.

(and on these days, it was only about 6 or 7 people who did the reblogging.)

As you can see, reblogs mean more people see our game, which means more downloads (and sometimes even payments), downloads mean more people play our game and more people see our game in the itch.io algorithm, which means more views, which means more downloads, which means more and so on and so on. But, it all starts with you reblogging our posts, and without that, we're stagnate. It doesn't matter if you have 1,000 followers or 10, your reblog means that our posts reach corners of tumblr that wouldn't have seen it otherwise.

Myself and others are reliant on a 2-second reblog to be able to support ourselves as artists, you and your 10 followers are where it starts.

I hate to basically e-beg, but Eureka is doing pretty bad very suddenly for the past couple of days, probably, quite understandably, because of current events. We have also lost 3 patreon subscribers in quick succession, which is a big loss for such a small indie team like ours.

But because of both current events and also yknow the general continuous state of being unable to really have a normal job in America, this is when I, personally, am going to need the most support.

Please buy the beta of Eureka: Investigative Investigative Urban Fantasy for pay-what-you-want price on itchio(it's also just a really good game, you are getting a really good game out of this), and/or subscribe to our patreon for even more Eureka content as well as a soon-to-come playable test version of a brand new game.

If you can't spare the cash, you can still help out immensely by downloading the Eureka beta for free, giving it a rating on itchio, talking about it, telling your friends about it, and/or reblogging our tumblr posts even if you think you don't have a lot of followers.

@mmmmmonday that is so great to hear! People playing and enjoying the game is so gratifying and encouraging to us as creators!

The actual main reason i'm reblogging this with a screenshot like this though is to clear up a misconception about tumblr and algorithms.

Tumbr does technically have an algorithm now but it's a very recent inclusion and doesn't really do much. If you or anyone actually wants to make a post more visible to others, you have to reblog it. Most of the "post flow" or whatever you'd call it is by users circulating posts manually through reblogs.

My latest game is out! Released for the Pride in Fall Jam happening now on itchio!

Last Breaths of a Digital Eden is a solo-journaling ttrpg about re-visiting your favorite MMORPG before it shuts down, taking a trip down memory lane, doing any quests or other tasks that you might have left, and the specific loneliness of losing online connections.

Highly experimental with the breadth of mechanics and the subject, though the subject I'm drawing from some of my own experiences, so any feedback is appreciated.

Making a shitty one-page RPG called Oh Shit It’s the Killer. The premise is simple: you’re a high schooler spending the weekend in the woods with your besties. The Killer is there also. He is trying to the Kill you

I say shitty not to demean the quality of my work but because it’s less an exercise in good game design and more an attempt to induce paranoid internal conflict that turns into murder (in game of course). It has like three mechanics and one of them actively encourages you to murder the other PCs

Great news!

It’s done

I put like three braincells into this, so if there’s anything about it that outright sucks, uh. Sorry not sorry, L + ratio + let’s use the 1-page restriction as an excuse for any unfun mechanics

“What if there was a game about being a genre-savvy slasher protagonist murdering their way to the role of Final Girl?”

“Sounds cool when exactly does the PvP start”

“character creation”

Have you played VKILLER ?

By Ettin from Weird Age Games

KILLER is a short horror-comedy TTRPG. The players are streamers and VTubers at VibeCon, a popular but poorly managed streamer convention. (It even has a zipline!) They're here for three days of fun, networking, and if they ride that zipline, regret.

Then they meet the VTuber Heartful Hadaly, and people start dying…

The distribution of results thus far doesn't surprise me, but it is in fact very funny how many folks in the notes feel the need to justify picking "unassuming one who all the other goons are nervous around for no clear reason" by explaining how totally intimidating they are in real life.

Tumblr adding polls was the best thing because it doesn’t matter what you’re asking, tumblr users LOVE sharing their opinions. You could ask something wildly abstract like “What cardinal direction do you associate with the person you reblogged this from?” and by the end of the day it’ll have 20k notes and there’s probably some kind of discourse happening in the replies.

Tumblr, you do not understand how little I want another 20k post.

how could you do this to me.