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Through the Dragon Age

@ageofdragon / ageofdragon.tumblr.com

"You tend to get up to interesting things. you meet interesting people and then you kill them."
Fanblog that celebrates the making of an amazing Dark Fantasy RPG series, with a surprising lack of Dragons but is getting on that. A blog for the Dragon Age series and the fandom that loyally follows it.
The Mod's specialty is lore posting and sometimes fanfic writing.
Halla Background by xfreischutz
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daily reminder that dorian pavus is not only so skilled with magic that he helped create time travel with his mentor, but can also easily keep up with a literal elven god on the subject

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I love them

Not dead, just working hard in my free time as a DM. Also my adventure write-up isn't dead, we just wrapped on the 4th or 5th arc of it and so good...but the next arc can't be played till we have more DA4 news so I can maybe possibly tie it in.

That said, thought I'd share a piece of the adventure write-up...cause there is always that ONE party.

Also little note, but there is a better way to say multiple climbing tests, I simply used that as a place-holder till I remember what consecutive tests are called in DAGE.

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She did free slaves...the second time around.

The first time she ended up transporting slaves, she did so willingly by distancing herself from her cargo. She ended up having to throw a whole ship of slaves into the sea to drown, to save herself from the Orlesian Navy,

Left a really bad taste with her, an emotional scar, and she learned from it which is good, we love character growth. But she did do that, people died for the mistake.

Second time around she got tricked into doing it, set all the slaves free, and said a giant Fuck You to the guy who set her up. Character growth, she learned freedom for all is more important than supporting her free life.

Knowing DA Characters Are All Problematic In Some Way: 🤷🏾‍♂️

Knowing Your Favorite LI, Is One Of The Most Problematic With A Planned Assassination, Piracy, Cultural/Religious Theft Under Her Belt, Murder And Sale Of Slaves, Countless Murders, Unhealthy Coping Mechanisms, Only Doing The Right Thing Cause Of A Single Friend Saying No, Blackmail, Corruption of City Guards For Personal Gain, And (...) : 👁👄👁

Someone compared Mass Effect Andromeda to Call of Duty Single Player. Great for mindless, strategic combat and light-ish story. And honestly, that's fairly accurate to me. Looking past the problematic stuff, it's at least a pretty similar feel to playing CoD story mode.

Starting a new dragon age tabletop game to celebrate da4's coming.

My party are currently exploring a manor, where strangely elves are the nobles and humans the servants. Possibly due to the Dread Wolf or Evanuris influence, especially cause apparently the the Dread Wolf offed the noble.

There is a dumbwaiter and my players are like the Dread Wolf is in there waiting to kill us isn't he. They drew this...(one of them doesn't know who the Dread Wolf is or what he looks like)

😈👍🏾

The Next Dragon Age, Analysis #6

Let’s talk about some of the most visual interesting concept arts that show up next in the full video.

We have one where two warriors seems to be attacking and defending against something.

If we take a closer look at what the one figure seems to be defending against, we can see black streaks with red highlights.

It seems to have a wispy, but solid appearance; yet it has the same sheen as red lyrium. I would guess it could be an attack from a blighted creature OR it could be a representation of blood magic.

In the background of the image we also see it seems to be some ruins, lighted by day.

If we next go to the defending figure. The first thing that stands out is their armor.

It is a runic gold, with sharp features. The helmet/mask piece has distinct points and the rest of the armor appears made up of cloth. This very specific armor style is something we’ve seen before that Ancient Elvhen wear. So it’s probably safe to say that this is either an Ancient Elvhen like Felassan or Abelas, or a current elf inspired by them. They could even be an agent of the Dread Wolf.

Though they cast their shield with a brand of, what I assume is, magic that I can’t recall in current Thedas. Their shield also seems to use runic pieces of metal, which looks quite similar to the Dread Wolf’s elven foci from Inquisition.

Lastly we can look at the attacking elf.

His armor is slightly different from the other’s armor, more layered with cloth and a fully metal helmet. We see he is an archer, but his bow appears made of the same incorporeal magic as the other elf’s shield. It also uses the same pieces of, possible elven foci as a base and he has loosed the arrow. So we can’t see what the arrow was made of, but it left behind some kind of elemental trail.

What all this says to me, is obviously for something referred to as The Dread Wolf Rises, we shall see more of these elven figures, their unique armor, and mysterious magic weapons. Whether we will get to use and wear them ourselves, who know? But Look At That Profile, Maker I Hope We DO.

The Next Dragon Age, Analysis #5

So the next two images, I feel are pretty self-explanatory; but we can still take an in-depth look at them. These images return to showing us new locations.

The first one is a keep on a hill, flying flags.

A closer look shows the keep is weathered, worn, and perhaps abandoned; but flying blue flags with some kind of bird or winged creature statue atop the tower. It’s build into a mountain and off in the distance is a lone pillar, perhaps once housing a bridge or monument. There’s not much here to say what this at the moment, so lets move to the next picture and see if we can get a clue from there.

The second picture seems to be a continuance of the first, at least another angle. As we can see the same tower with the winged figurehead.

However, this one shows the valley below. It’s vast, empty, and full of sand. A river and water holes that cut through a canyon. It’s quite familiar to the north parts of Orlais in Inquisition: The Wastes, Approach, and Oasis. This is almost certainly the Anderfels and more specifically, a Warden’s Keep given the griffon statue in the foreground on the left.

To the bottom left, there appears to be more of that crumbled bridge or ruins, referenced in the other picture too. Perhaps a part of the Imperial Highway?

tldr; As expected we will most likely be following up on the Warden plot introduced in Inquisition. As well as getting to see at least a piece of the Anderfels, as seen above. The only question is, will it be as vast and empty as the Hissing Wastes?

The Next Dragon Age, Analysis #4

Today we’re moving on to the next set of images in The Next Dragon Age video, starting with the one filled with characters in hiding.

For starters, I can say this is in Tevinter. The sharp architecture is an obvious indicator of that much. We also see the Dwarven influences in Tevinter’s streets, due to their strong alliance and dependence. It has that gritty, stone feel; while still being elegant and high quality. Other than this, there doesn’t appear to be anything too exciting with the walls and background of this image.

Though we do see a dark figure in the back that tells us, this is absolutely Tevinter.

This man is tall, imposing, and wearing garbs of the Black Divine (or something similar and clearly Tevene). He is flanked by guards and makes me believe this may be the Imperial Chantry itself.

In the foreground of the picture we see four other figures.

On the left is a large, pale gray Qunari. He appears to be hornless and it seems he might be wearing a cross between traditional Qunari fashion and Tevinter garb. It could just all be Qunari cloth, worn differently than we’ve see. However, he could also be a Tevinter agent, slave, or gladiator. He is either removing or pulling on his helmet.

In the back we have pale-haired mage. On first glance she has a familiar design and I can’t truly place where I’ve seen a similar one, but my second instinct is to wonder if it couldn’t be Calpernia. Given the circumstances of her undetermined fate in Inquisition, even if one chose the mages over the Templars; it is possible for her to show up in Tevinter again. I don’t believe it to be Maevaris Tilani, though she is the other pale-haired Tevinter mage that comes to mind. It’s also completely possible for her to be an entirely new addition. She appears to be a fire-stat mage and truly of Tevinter.

The next person, third from the left I am pretty confident to call Scout Harding. She is shorter than the rest of the members, meaning it is a high possibility of her being Dwarven. She also has Harding’s braid and a similar outfit, the only thing out of place is the crossbow. As Harding was originally a bow and arrow build. Though the replacement of a crossbow isn’t outlandish.

This is strengthened by the last figure on the right. It is uncertain who he is at as glance. However, I wonder if he is not Donal Sutherland. Those who went through his war table missions will know him as the budding leader of the Inquisition’s personal mercenary band; with the Inquisitor as his group’s patron. He is shown to still be around in Tevinter Nights and if you look closely at his chest piece, you can make out the Inquisition heraldry.

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He is the only pre-existing character I can think of in this moment with those features, but doesn’t rule out others who I can’t recall. I also thought it might be the Inquisitor themselves (as a default stand-in). If that were the case this character must have a prosthetic or fixture (i.e. magic) for their arm to still be functional, as shown here, after the events of Trespasser.

The only other thing I have to say about this, is that one of the characters could be a default stand-in for the PC. I find it odd, that a concept art in this context would miss out on having one. Which has other implications. As it could mean the PC works in some way for the Inquisition, directly or indirectly.

TLDR; we are confirmed in Tevinter at least. The Black Divine will no doubt play a role in the game somehow and we see more familiar faces. Such as possibly Scout Lace Harding and Donal Sutherland of the Inquisition.

The Next Dragon Age, Analysis #3

*Due to length, a Read More has been added. TDLR under cut, at the end.

It is finally time to talk about That image. There is so much going on in that image.  It’s brightly colored, full of motion and detail. We see familiar faces and new ones. It’s another eye-catching and gorgeous concept art. I am of course talking about this one.

Now rather than touch the obvious first. Because oh the Obvious it is so great and exciting, that we’ll leave it for last.

Rather I want to start with the overall concept. We see a group of characters diving underwater into a coral reef area. They are doing so, presumably to escape the archers above; as we see a rain of arrows into the water.

So there are two ways this could happen. This could be a scripted event within the game, in which this scene needs to take place or is an option that can take place. This could also be showing off the PCs and NPC companions abilities to FINALLY after three games be getting a swim mechanic. As we’ve spent two games confined to land and a third insta-drowning on the Storm Coast. It would certainly open up new options for moving across maps and exploring beneath them, with new treasures and areas to unlock. The last game gave us jump puzzles, we could be looking at swim puzzles in the near future. It also makes sense for this to be the game for underwater travel and just water travel in general. As the entirety of Northern Thedas has some access and dependency on coasts, bays, and oceans surrounding it.

Now let’s return to the image. If we look closely, we can see some fish among a coral reef and far in the distance is the shadows of sharks. Which could be enemies similar to those found in the Assassin’s Creed franchise or just environmental/aesthetic additions.

The Next Dragon Age, Analysis #2

This is where I wanted to start, from the beginning of the video when the first Concepts flash across the screen. There is so much that makes me giddy in these videos, bits and pieces of a whole game that isn’t yet finalized. But the feel, the aesthetic and vision is there.

After hearing from several of the leading developers (all developers, working hard on this game will be listed in a post just for them eventually) on how they want to innovate and create a whole new experience; the first shot we get shown seems to be that of a villa on a bay.

I kind of went back and forth on this, once seeing it. The spires all around this area are quite Tevinter in make, most sharp and tall. The rounded ones could be taken as Byzantine influence, which some of Tevinter has been crafted after. Looking at it as a whole though, the feel is just a bit off. It almost has an Orlesian twist, possibly Especially when compared to later Concepts of what I truly believe to be Tevinter. Though it can be said Tevinter is a pointier Orlais.

I ultimately decided this is either a Tevinter environment OR a Nevarran one. Nevarra is the between of Tevinter and Orlais, as well as the Free Marches. Much of it is ports too, so it’s just as possible as Tevinter itself.

The next image was that of a giant underground door or entrance.

It reminded me of two things. The first was the door to a major Dwarven City, much like the one all the way back in Origins; when you first enter Orzammar. This one however, seems isolated, desolate, maybe even abandoned. All of which, could be used to described the actually, very much alive Dwarven city of Kal Sharok. A city so silent and isolated, they were believed dead for decades; after being left to their own devices and the Darkspawn.

This also reminded me of the Solasan Temple and the entrance that only open as crystals or keys were placed. Sealing away something rather than being an entrance to come and go from.

I would definitely think it a Thaig of some sort, given the size and depth of the room. Even if it isn’t Kal Sharok. Orzammar left many dwarven settlements to the Darkspawn’s army, there’s no telling which this could be.

The last picture I want to discuss, goes back to the a port city or town. It seems to be the same one as before.

This has a different look though and while I was willing to call it Tevinter or Nevarra before; I really, REALLY have to question if it’s not possibly Antiva as well. Where they are known for having leveled towns with spires at the top level. Usually for their larger and more important building that are higher up in the cities. There is a very subtle, Venetian Gothic architecture, but not enough for me to confidently call it Antiva. This certainly makes me lean more towards Nevarra than Tevinter though, if not the third option.

I can’t wait to see what others think of this and really know what it is, in the end.

There was also another Concept Art in this group of pictures, but I’ll leave that to its own post. There is just too much going on it it, for me to place it here. So that’ll be the next analysis! 

tldr; We are definitely in Northern Thedas, I just can’t say how much of it we’ll get to explore. Here’s hoping it’s from the deserts of the Anderfels, to the depths of Kal Sharok, to the shores of Antiva!

Anonymous asked:

Ok but I have a theory that the big group picture might not be hinting at our potential companions, but rather different origins for the player character and I was curious if you think this idea might have merit (I remember the develops saying the PC this time "Isn't a person with power" like the Inquisitor, and the Qunari woman and Skeletor show up a lot on situations I'd figure are either PC or Villain centric)

There are a few reasons I don’t see it that way, but that doesn’t mean it’s not true. One thing that stands out to me, when it comes to that theory; is there are no dwarves here. Seeing how we will be very close to, if not in the only other Dwarven civilization in Thedas. Plus given the strong ties between Dwarves and Tevinter, I find it odd there would be no option for a Dwarven PC.

The emphasis to me seems more on the people “we haven’t met yet” (due to the blurred faces) and their defining features.

It reminds me a lot of the Dragon Age Inquisition trailer, where the companions were walking behind the Inquisitor. Which is why I think, most of these are companions. That said, I do think there is a PC or even two in this Concept Art. I’m just not convinced, they’re all the PC. That’s just my take though and I can see what you’re seeing to a degree.

Also “a person of power” makes me think they are kind of going back to the concept of Dragon Age 2, but on a larger scale. You aren’t a diplomat, someone important to have voice, you alone aren’t going to change the whole of Northern Thedas or even just Tevinter and it’s behaviors. But given all the evidence in the video, it seems the PC is going to try, for a reason we don’t yet know.

That said, The Qunari woman I’m pretty sure is a companion. She is very distinct, almost too distinct to be a stand-in for the PC and Skeletor...I don’t even know if they are all the same person or not in all the concepts so that’s just a big unknown to me. I’d definitely lean more towards a companion or NPC though, given the way they are depicted/their actions in each concept art they show up in.

The Next Dragon Age, Analysis #1

So…I kinda wanted go in order of the video. However, I really REALLY want to talk about dis ho

Because…well I love this. In concept and it’s just a gorgeous, if grotesque piece of art.

What this concept art is depicting is a study of Dragon anatomy, you can see (unfortunately) that the main person of the art is cutting into the dragon corpse. They have a saw (I’m gonna call it a bone saw, but I know 0 actual medical tools) and are removing some part of the Dragon (too small for the brain? but too big for eye?). They also have one of the dragon’s eyeball on an apparatus.

You can also see two skeleton assistants carrying away the dragon pieces in glorified trays.

So let’s take a closer look at the person first.

They’re dressed in a cross between armor, a smock, and an intricate headpiece. They also have more medical tools in their smock.

When I first looked at this and the other concept arts containing characters like this ones, I was super confused. This looks like a walking corpse, the glowing skull and all. Could what happened in Inquisition with the Fade, have allowed for such a shift in the possibility and acceptance of spirit beings in Thedosian society???

That was until I went back to this person’s assistants.

Their assistance are skeletons possessed by spirits, the bodies have been altered specifically to hold the spirits. And if you look closely, their bodies look more organic and coarse than the face of their master. Which got me to thinking about something, specifically something from Tevinter Nights.

Mortalitasi are known for Necromancy, summoning Fade spirits to possess mummified and preserved bodies. They foster these spirits and sometimes even employ them as assistants, giving them purpose. I especially noticed how similar the main figures outfit is to the statues outside the Nevarran Tomb pictured above.

Which means it is possible, the figure in the concept art isn’t a spirit themselves; rather they are a Mortalitasi in full uniform.

I don’t know why or how the skull helm/headpiece glows, if it is magic or residual spirit. If maybe they are possessed or if it’s just aesthetic. I’m just not sure the skull head is even their real head. Especially since the spirit skulls have lit eyes and they don’t. That’s honestly the most confusing and least convincing part of these concepts (as in a good argument to them Not being Mortalitasi).

I also mentioned before this figure shows up elsewhere in the video too.

They appear far right in what seems to be a silhouetted version of what could be Companions. I’m pretty sure this in them or someone like them, even though they are obscured. As you can still see the green glow and the head piece is similar to the one worn above (if slightly bigger) and zooming in, you can also see a similar smock/armor under their coat as above.

Meaning, if all my speculation isn’t just bullshit from too much Dragon Age College. It is possible (but of course not confirmed) we could be looking at a Mortalitasi Companion in the newest Dragon Age, which I think is awesome!! I definitely can’t wait for Nevarra! Which is why I had to do this one first, cause I just love the idea of this; even if I’m completely wrong or it changes. So sorry for not doing it ordered like I was going to (I’m going to try in the future posts), but come on! 

Death Goth Dragon Mage Companion, who wouldn’t want that?

Going forward, these analysis will vary in length and content. However, I will link them all together and try to make it easy as possible to find. Some will be in-depth, some surface looks, and some just a ramble of conscious. I hope you can enjoy them all, but if not there are absolutely plenty of cool people out there looking at these things.

Lastly shout out to all the devs working hard on this game, it’s already looking really nice and I look forward to seeing more in the future with high hopes.

Coming back to this, it was mentioned in the comments that they also show up in the underwater concept art. Which I had thought, but wasn’t sure and originally wrote off as a darkspawn emissary (for reasons unknown to even my own brain).

But it definitely looks similar to them. It certainly makes the skull piece seem like a helm of some sort, seeing as it has crest and doesn’t glow underwater. Which I would expect spirity things too, for lack of a better term. Of course this could just be due to the restraints of the concept art (aka the glow still exists, we just can’t see it visual)

I wonder if the magic glow of their helmet (if that’s what it is), isn’t tied to their spirit assistants and necromancy. Kind of a personal imprint and focus for their brand of magic.

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My guess on the spirit companion is that it is Audric, a self aware spirit guardsman who becomes part of the Mourn Watch in Down Among the Dead Men in Tevinter Nights. Which really excites me because he was one of my favourite characters in the book and has so much potential as a companion. 

I think it’d be interesting from many perspectives if this was Audric, The only reason I wasn’t sure it was him, is he was essentially hired as an archivist of the Mourn Watch. The concept of the Dragon dissection is kind of weird, in that regard; if it is Audric. There are a lot of open ended things when it comes to this particular entity. Especially since I don’t even know if the ones pictured above, are all the same person.

The Next Dragon Age, Analysis #1

So…I kinda wanted go in order of the video. However, I really REALLY want to talk about dis ho

Because…well I love this. In concept and it’s just a gorgeous, if grotesque piece of art.

What this concept art is depicting is a study of Dragon anatomy, you can see (unfortunately) that the main person of the art is cutting into the dragon corpse. They have a saw (I’m gonna call it a bone saw, but I know 0 actual medical tools) and are removing some part of the Dragon (too small for the brain? but too big for eye?). They also have one of the dragon’s eyeball on an apparatus.

You can also see two skeleton assistants carrying away the dragon pieces in glorified trays.

So let’s take a closer look at the person first.

They’re dressed in a cross between armor, a smock, and an intricate headpiece. They also have more medical tools in their smock.

When I first looked at this and the other concept arts containing characters like this ones, I was super confused. This looks like a walking corpse, the glowing skull and all. Could what happened in Inquisition with the Fade, have allowed for such a shift in the possibility and acceptance of spirit beings in Thedosian society???

That was until I went back to this person’s assistants.

Their assistance are skeletons possessed by spirits, the bodies have been altered specifically to hold the spirits. And if you look closely, their bodies look more organic and coarse than the face of their master. Which got me to thinking about something, specifically something from Tevinter Nights.

Mortalitasi are known for Necromancy, summoning Fade spirits to possess mummified and preserved bodies. They foster these spirits and sometimes even employ them as assistants, giving them purpose. I especially noticed how similar the main figures outfit is to the statues outside the Nevarran Tomb pictured above.

Which means it is possible, the figure in the concept art isn’t a spirit themselves; rather they are a Mortalitasi in full uniform.

I don’t know why or how the skull helm/headpiece glows, if it is magic or residual spirit. If maybe they are possessed or if it’s just aesthetic. I’m just not sure the skull head is even their real head. Especially since the spirit skulls have lit eyes and they don’t. That’s honestly the most confusing and least convincing part of these concepts (as in a good argument to them Not being Mortalitasi).

I also mentioned before this figure shows up elsewhere in the video too.

They appear far right in what seems to be a silhouetted version of what could be Companions. I’m pretty sure this in them or someone like them, even though they are obscured. As you can still see the green glow and the head piece is similar to the one worn above (if slightly bigger) and zooming in, you can also see a similar smock/armor under their coat as above.

Meaning, if all my speculation isn’t just bullshit from too much Dragon Age College. It is possible (but of course not confirmed) we could be looking at a Mortalitasi Companion in the newest Dragon Age, which I think is awesome!! I definitely can’t wait for Nevarra! Which is why I had to do this one first, cause I just love the idea of this; even if I’m completely wrong or it changes. So sorry for not doing it ordered like I was going to (I’m going to try in the future posts), but come on! 

Death Goth Dragon Mage Companion, who wouldn’t want that?

Going forward, these analysis will vary in length and content. However, I will link them all together and try to make it easy as possible to find. Some will be in-depth, some surface looks, and some just a ramble of conscious. I hope you can enjoy them all, but if not there are absolutely plenty of cool people out there looking at these things.

Lastly shout out to all the devs working hard on this game, it’s already looking really nice and I look forward to seeing more in the future with high hopes.

Coming back to this, it was mentioned in the comments that they also show up in the underwater concept art. Which I had thought, but wasn't sure and originally wrote off as a darkspawn emissary (for reasons unknown to even my own brain).

But it definitely looks similar to them. It certainly makes the skull piece seem like a helm of some sort, seeing as it has crest and doesn't glow underwater. Which I would expect spirity things too, for lack of a better term. Of course this could just be due to the restraints of the concept art (aka the glow still exists, we just can't see it visual)

I wonder if the magic glow of their helmet (if that's what it is), isn't tied to their spirit assistants and necromancy. Kind of a personal imprint and focus for their brand of magic.

The Next Dragon Age, Analysis #1

So...I kinda wanted go in order of the video. However, I really REALLY want to talk about dis ho

Because...well I love this. In concept and it’s just a gorgeous, if grotesque piece of art.

What this concept art is depicting is a study of Dragon anatomy, you can see (unfortunately) that the main person of the art is cutting into the dragon corpse. They have a saw (I’m gonna call it a bone saw, but I know 0 actual medical tools) and are removing some part of the Dragon (too small for the brain? but too big for eye?). They also have one of the dragon’s eyeball on an apparatus.

You can also see two skeleton assistants carrying away the dragon pieces in glorified trays.

So let’s take a closer look at the person first.

They’re dressed in a cross between armor, a smock, and an intricate headpiece. They also have more medical tools in their smock.

When I first looked at this and the other concept arts containing characters like this ones, I was super confused. This looks like a walking corpse, the glowing skull and all. Could what happened in Inquisition with the Fade, have allowed for such a shift in the possibility and acceptance of spirit beings in Thedosian society???

That was until I went back to this person’s assistants.

Their assistance are skeletons possessed by spirits, the bodies have been altered specifically to hold the spirits. And if you look closely, their bodies look more organic and coarse than the face of their master. Which got me to thinking about something, specifically something from Tevinter Nights.

Mortalitasi are known for Necromancy, summoning Fade spirits to possess mummified and preserved bodies. They foster these spirits and sometimes even employ them as assistants, giving them purpose. I especially noticed how similar the main figures outfit is to the statues outside the Nevarran Tomb pictured above.

Which means it is possible, the figure in the concept art isn’t a spirit themselves; rather they are a Mortalitasi in full uniform.

I don’t know why or how the skull helm/headpiece glows, if it is magic or residual spirit. If maybe they are possessed or if it’s just aesthetic. I’m just not sure the skull head is even their real head. Especially since the spirit skulls have lit eyes and they don’t. That’s honestly the most confusing and least convincing part of these concepts (as in a good argument to them Not being Mortalitasi).

I also mentioned before this figure shows up elsewhere in the video too.

They appear far right in what seems to be a silhouetted version of what could be Companions. I’m pretty sure this in them or someone like them, even though they are obscured. As you can still see the green glow and the head piece is similar to the one worn above (if slightly bigger) and zooming in, you can also see a similar smock/armor under their coat as above.

Meaning, if all my speculation isn’t just bullshit from too much Dragon Age College. It is possible (but of course not confirmed) we could be looking at a Mortalitasi Companion in the newest Dragon Age, which I think is awesome!! I definitely can’t wait for Nevarra! Which is why I had to do this one first, cause I just love the idea of this; even if I’m completely wrong or it changes. So sorry for not doing it ordered like I was going to (I’m going to try in the future posts), but come on! 

Death Goth Dragon Mage Companion, who wouldn’t want that?

Going forward, these analysis will vary in length and content. However, I will link them all together and try to make it easy as possible to find. Some will be in-depth, some surface looks, and some just a ramble of conscious. I hope you can enjoy them all, but if not there are absolutely plenty of cool people out there looking at these things.

Lastly shout out to all the devs working hard on this game, it’s already looking really nice and I look forward to seeing more in the future with high hopes.