"umm I hope you guys know orcs would kill you if you tried to fuck them" whaaat holy shit man orcs are typically depicted as chaotic evil savages? no waaay dude, this whole time I've been eroticizing the monstrous as a deliberate critique of the racist and ableist undertones in the classical orc archetype, when I should have simply realized that elements of popular fiction are objective absolutes that can't be reexamined or remixed through the cultural lens of the ever-shifting presentttttt
If i were in a high fantasy setting i’d be corrupted by the allure of ancient and forbidden magicks SO quickly you have no idea
I would immediately dedicate my life to becoming a threat to a party of around four level ten adventurers
Robot characters who are given names like SL-308-62 but instead of their human friend going Well let's call you Sally for short, they instead ask the other if they Like their current name.
"Do you like your serial number?" they ask. "Yes, quite. It reminds me of who I am" the robot replies. "I have heard others like me go by different names after some time, and maybe one day I'll choose one for myself, too. But right now that is my full name, yes" they continue.
Because it's not your decision to make whether or not the robot will receive a new name. It should be theirs only. What's the difference? One is more complex and the other is simplified. They were both given by strangers instead of themselves.
"62 will do," they conclude. "It's my model number - there will be no other 62 after me."
Robots who instead start assigning numbers to their human friends
“Not that I mind,” I tell SL-308-62 one afternoon as we enjoy our shared lunch break (I have my packed lunch, and 62 has connected themself to their portable power bank) “but why do your call me ‘four’?”
The LEDs along 62’s appendages twinkle- a tell that they’re mulling over an answer.
“It’s a nickname,” they explain, “you are my fourth acquaintance aboard the station, and I’ve assigned you a serial number. Your full designation is F-001-04.”
“What does the ‘F’ stand for?” I ask, curious and charmed.
“Friend,” SL-308-62 says, their tone fond. “It stands for friend.”
I think it’s just a girl thing
This needs to be part of our lexicon. "Jumping the shark" already exists for shows that drag on too long. Now we have "kicking dogs" for the opposite - shows that wrap up too quickly. I really hope Wheel of Time doesn't kick the dog.
mmm soob
Happy Ace Awareness Week to all my fellow cake enjoyers
owl house is like. here is this powerful emperor man that is so majestic and regal and elegant. he is careful with his words and all of his actions are cold and calculated. he is a logical man and a sweet talker and he subtly dominates every scene where he's in, but not too obvious to be considered arrogant or cruel (he is a cruel man, of course, but he manipulates the image of himself to frame his cruelty as something necessary, as something that he doesnt enjoy but must do nonetheless). his emperor character (a sona, if you will) is an epitome of what his era considered ideal for masculinity.
but then in king's tide when first his royal status and then his humanity itself is stripped away from him and he doesn't need to play this character anymore. he is an animal. he crawls on all fours (which he doesn't need to. he is perfectly able to stand on his hind legs), he growls and roars and makes all kinds of animalistic noises, he bites a person with his bare teeth, and also, may i remind you, he is perfectly self-aware the entire time since his cursed form is shown to not affect his mind and reason in any capacity. he is unapologetically wild and strange, and it is so obvious that this is where he's at his most authentic, this is what he's like when he doesn't play a character in front of the god-knows-what audience (perhaps to him god is the audience)
all of this and masha's words about how wittebanes got into witch hunting to blend in paints a sad sad picture of a man who is fundamentally Weird and Other and who would be way happier if he just forgave himself for being like that, but who instead chose to repress himself and by extension repress others, because if he isn't allowed to be different why should anyone else be? Anyway. iam going to sleep now wish me gn guys
Anyways Castoria's bond CE seems to be referencing regular Saber but. "The promised moment." "The one who is neither the same nor different from you." Man I sure wonder if any other character fits the description of being Castoria's kindred spirit while also having an important promise with her. I am disemboweling myself as I type btw.
How does Samurai Remnant compare to the Extella games? I just did the prologue (where you fight Rider, her minions, then Jalter), and so far its pretty fun!
I didn't play Extella Link and I like Samurai Remnant's gameplay much better, but really FSR and Extella are very different games.
While Extella was way more faithful to the standard musou format in that you didn't play as one character the majority of the time and it featured sprawling battle maps that you ran through and completed various objectives on rather than FSR's mini arenas for combat sections, it also had far less depth where no enemy posed a threat to you beyond the final boss of a route. Even enemy servants were simply tankier punching bags than the usual digital mook army, and an optional superboss that you were supposed to defang rather than face head-on like Sunlit Gawain was just way beefier but could be mauled the same as anything else.
Here's how Extella worked: You picked a character from the main menu to then play their route. The main story routes were Nero, Tamamo, Altera, then Nero again, but every character from Karna to Medusa also had mini routes you could play through. The game split the entire cast into 3 factions and 1 rogue: Nero's faction, Tamamo's, Altera's, and the secret character: Artoria, then these factions would determine your forces on a level.
A level would be a fairly expansive map (something like the size of a town on Samurai Remnant) littered with both enemy forces and your own. Your allied Servants would be all across the battlefield attempting to push into territory controlled by the enemy, or defend your parts of the map from invasion. While you usually just wanted to control the entire map, certain levels often gave you other objectives, such as defeating Gawain (the adviser/ battle leader of Nero's forces) who would be able to easily overpower all of your allies on his own.
This kind of faction-based combat was both the highlight of Extella and easily its biggest difference from FSR. When fighting Gawain for example as Tamamo's faction, Karna (the battle leader of Tamamo's forces) would task Lu Bu with delaying the solar-powered gawain for as long as possible while Tamamo would try to cut off all access to sunlight. You could come across them battling when travelling the map and Karna would push you to keep going and not let Lu Bu's sacrifice be in vain. When Lu Bu would inevitably fall, Medusa would travel to his location and take his place to buy you more time, until you were ready to face the depowered Gawain yourself.
This faction system allowed for some great and exciting variety to clearing levels. Fighting Tamamo's faction as Altera for example, would sometimes cause Karna himself to appear. Gilgamesh (the leader of Altera's forces) then yells in Altera's ear to get the fuck out, as even he would struggle against an enemy of that level, and the objective turns to escaping instead.
Additionally, playing as Nero and Tamamo, you could also access a transformation power through their wedding rings with Hakuno, in case you weren't plowing through enough enemies already. Noble Phantasms could also be used by collecting Noble Phantasm chips hidden throughout a level, where collecting 3 of them let you activate an NP.
Unfortunately Extella's puddle-depth combat really dragged down the setup. You can face sunlit Gawain yourself without depowering him, as he's just very tanky but not really dangerous as long as you keep mashing attack buttons. Same thing with Karna. You could go the whole game without ever activating a noble phantasm because these didn't do that much damage compared to simply facerolling the enemy with attacks they didn't defend themselves very well against. While it was really cool to have a map open all the time showing how the battle was progressing throughout the stage, the locations of all your servant allies, and seeing multiple servant battles occur at once, you were always a wrecking ball that had no issues fighting anything so stakes never felt as intense as they could be.
If there's anything Extella's combat actually did well though, it was making the original Saber feel like a badass again. Unlockable only via a secret method and the only character without a faction, Artoria's route was that she was summoned to end the three-way war all on her own, so you would spawn into stages with the entire map against you, but you were an unstoppable force of nature expected to take on multiple servants at once without any backup. There was even a funny level where Saber would take revenge for Fate/Zero, ambushing both Gilgamesh and Iskandar to take out two of Altera's generals at once.
Fate/Samurai Remnant is a much different game with only the same musou foundation built on it. Unlike Extella, you mostly play as a human Iori with multiple fighting styles and an expanded moveset, with servants being the (much more powerful) tag-in allies. Saber is your constant companion that follows you everywhere, and much of the game's combat revolves around Iori as a weak human fighting enemies much stronger than himself, only evening the odds by Saber's aid from combined attacks, commanding Saber to do certain techniques, or swapping to controlling Saber when their gauge is full. The game lets you play as other servants, but these are in short missions or side quests that act as pacebreakers from playing as Iori, and combat is focused on mini-arenas throughout an environment where you only need to take down everything onscreen, rather than accomplishing a set of objectives.
BECAUSE FSR is dedicated to the power differential between Iori and his enemies, FSR ends up with much more complex and interactive combat than Extella. While you shouldn't go expecting DMC or Soulslike combat (Nasu I know I'm not Shibusawa Kou but I think a Sekiro style game with Ryougi Shiki will be a cool idea trust me on this), you are expected to actually read enemy movements and dodge their attacks, and you don't have the power to suppress enemies forever under endless blows because of your limited physical strength. While Iori does grow in strength over the course of the game, a lot of Iori's upgrades involve actually increasing his options, allowing him to learn parries, crowd control, joint attacks with Saber, more efficient dodges, extra effects on his attacks etc that let him more fluidly take on dangerous enemies rather than let him overpower them with brute force.
I know other people have mentioned it, but Iori is strikingly similar to Shirou, to the point where it's clearly intentional. Something different, but for the most part they are almost like the same person but from different time periods - kinda like how the relatives in Pokémon Legends Arceus felt - but I could never figure out what exactly it was that was different. I think I got it now though.
Shirou fights so he can save people. And he can't even do that till the later half of Stay Night. In the beginning he just sorta charges in and dies instead of the person he wants to save. He's not a natural-born fighter, even though he's one of the best archers in Japan at the time and the son of the Mage Killer. He has to pick up how to fight from Saber and Archer as a means to achieve his dream (and also so he stops fucking killing himself because boy cannot just sit still).
Iori saves people because he can fight. It's like all he knows how to do. He doesn't even have a job, he just goes and solves issues people in his neighborhood have by beating up ronin and monsters. Musashi (both of them) repeatedly mention how it's a shame he was born after the warring states period because he's a warrior at heart. And what does a warrior do in a time of peace when there's no one to fight? They either have to start fights with innocent bystanders, or protect innocent bystanders from the people picking fights with them. And because Iori cannot just sit still either, he picks the latter.
what do you make of samurai remnant so far? As it's a weeb game, I don't expect any of the normal review sites I trust to cover it
I /hate/ Musou combat and I'm sick of Servants, so me avidly talking about this game means it's way better than even my biases can overlook.
Here's the thing: the vast majority of Type-Moon games fucking suck, because they make visual novels, not video games. "The story's good enough to make you play through this abomination" is the battlecry of Fate/Extra fans. If it wasn't for Melty Blood they might not even have any games where people play for the actual game.
This is not the case with Fate/Samurai Remnant. It's not here to blow your mind out of the water, but it's clearly a title made by people who are both great fans of the source material and are very experienced with producing games on a budget. Solid execution all-around from combat design to character art to environments.
The most notable thing about FSR though is that this game cares a lot about how things are supposed to feel. I've talked enough about how great it is to have Servants feel like real powerhouses again, but this level of care exists within the rest of the game.
"How would it feel to be partners with a superpowered being?" is the defining question informing the majority of the game design. If there's a high place you can't climb without a ladder, Saber simply throws you up there with their superhuman strength. If you're squeezing through a tight alleyway, Saber simply reappears via magic on the other side, sometimes getting ahead of you and waving mockingly while Iori can only grumble and slowly pull his fleshy human body along a tight crevice. There is actual destruction in the aftermath of the first Servant battle that you can see for yourself, which informs Iori's motivation of putting an end to this death game. Iori's neighbors express relief that he's safe because they saw his house explode, or tell him about the whereabouts of his sister Kaya, making the town feel just a little bit more like a setting Iori actually lives in.
As Iori's relationship with Saber grows, the game also tacks on more and more mechanics involving their cooperation. At the very start, Saber cannot be controlled whatsoever and is entirely dependent on the AI. As you progress though, you unlock the ability to give Saber commands and even play as them for a short time. But that's not all, Saber's AI will also start to cooperate with you, following up on enemies that Iori knocks away with a finishing move, or calling for special partner moves called Link Strikes. When you're in trouble, there's even a chance Saber will come rescue you, activating a quick time event where they lock blades with the enemy, attempting to push them back.
This is what the whole game is like. Samurai Remnant doesn't have the resources of an AAA game with an army of developers to create features like ultra HD 4k textures for all environments or realistically shrinking testicles, but you can feel most ideas started with a question of "What would it be like to have Saber here and how do we depict that in some way?" Saber would be fascinated at modern (17th century) Japan, so they often run from place to place pointing out new things to gawk at and demanding explanations from Iori. They didn't have food stalls, paper, or money in their life, so Iori has side missions to buy from every food stall to satiate Saber's hunger, which murders your wallet in-game as you are a poor ronin living hand to mouth every day and need odd jobs to make money.
It feels good to play, and not even as a Type-Moon fan where a lot of these things are something I've been asking for. I mean it's good to see another mid budget game that's neatly focused on simple, solid execution. Most review sites are giving it around a 7.5-8/10, and I'm telling you this isn't a 7.5 from a Type-Moon fan pleading with you that playing Fate/Extella's Altera route makes it actually worth it, this is a 7.5 from people seeing a decently hefty, well-made title.
Honestly the biggest surprise with Iori and Musashi hasn't been that Iori recognizes his father in an instant even when she's now young again and with huge boobs; it's that this version of Musashi—canonically the same one from FGO and even brings up her adventures in FGO—still has the exact same version of Iori in her timeline without any changes.
All that time cavorting around with Gudako and she never mentions she's actually a mother of two.
Meeting Rogue Saber is so funny
When he explains he's hunting Oni (which gets translated as 'Ogre' in Samurai Remnant despite some enemies being labelled 'oni', Aniplex pls keep the translations consistent with FGO's terminology at the very least), he suddenly feels the need to go "Uhhh by the way I'm not racist to oni or anything, this one's just evil. There are peaceful oni you know." and literally every FGO player past and present takes one look at his armor and goes "yeah bet you'd know alllll about that huh mr. mysterious saber whose identity I don't know"
But just in case you're not an FGO player and this goes over your head, the scene includes another joke for you when Iori says "Let's go, Saber!"
collection of posts for a very specific dynamic
For the record, this is not just shitty for anyone who needs wheels to get around.
This would be HELL for my cane.
I don't use forearm crutches, but I suspect it would also be hell for that type of mobility device.
Same for walkers.
Same for anyone with limited vision.
Almost every single instance of hostile architecture meant to gentrify a place or keep out "undesirables" ends up hurting disabled folks too.
And that's intentional. Because disabled folks absolutely fall under the "needs extra time/care", unless the companies can get away with it
Wtf is the problem with skateboards to begin with
Skateboards let people have fun outside without spending money (except occasionally on upgrading the board). Oh, and some people just hate teens congregating for any reason.
Adults complain that "kids never go outside nowadays", meanwhile the reason is because adults would harass them whenever they do.
Hey so this post is actually extremely inaccurate.
Thanks to a follower of mine pointing it out it was discovered/shown that those latticeworks are actually for water retention placed in key parts of the park, Scissortail Park in Oklahoma City. They are not meant as walkways and as can be shown in the above picture there are clearly accessible pathways which are the actual paths.
While hostile architecture is always very much a thing to be on the lookout for, sadly sometimes we just gotta remember the ancient texts:
Reblogging because I'm fairly certain I blogged this previously and the new info ABSOLUTELY needs to be shared! We really need MORE architecture like this in concrete jungles to help allow water to return to the ground instead of into the sewer system.
The utter relief when you see something inaccurate and you’re scrolling going no…no! And then just when you’re about to have to resign yourself to writing a response or pretending you never saw this you see it’s already been handled.
Fate/Samurai Remnant
So, I've invested WAY too much time into Fate/Samurai Remnant recently, and I figured I'd make a tumblr post about it because I, frankly, adore this game.
The Fate series does not have a perfect record. I love it for the story, but even I was thinking that Fate/Samurai Remnant would be another blemish. Honestly, that probably was for the best, because it blew my expectations out of the water.
I saw a lot of people complaining that the game would be a Musou/Warriors-like Game. I don't really think that's a fair comparison. Yes, it has Musou aspects, but it plays more like Bayonetta or Okami. Battles are actually fun, and there's bit more strategy than just button mashing (I'll admit, there's still a fair bit of button mashing, but it hasn't impeded my enjoyment of the game.)
This is also one of the few Fate games that actually gets the vibe of a Holy Grail War right. There's alliances, friendships, rivalries, weird sexual tension with historical figures- the whole shebang. The protagonist, Miyamoto Iori, is actually a fairly compelling character who develops quite a bit. Saber is always fun to listen to, and even side characters like Zheng Chenggong (Koxinga) or Takao Dayu get their time to shine.
Overall, if you're new to Fate and want to play a game rather than read a visual novel or watch an anime? This is where you'd start. It's a much better introduction than Fate/Grand Order and feels a lot like a real Holy Grail War. I'd give it an 8 or 9 out of 10, with its main flaws being that some battles feel a bit tedious and that they occasionally lean on references that newcomers wouldn't get (though they're few and far between)







