Highest Devblog update in the world
Dean “Rocket” Hall during his Puja ceremony today, proceeded by a local lama. Flour is spread on each others faces, hopefully signifying the individual reaches old age. Rocket is completing this devblog from Everest Base Camp during his attempt on the summit of Mt Everest.
Devblog from Everest base camp!
I’ll start with a huge thank you to the DayZ development team who have continued development at a breakneck pace despite me being off living a lifelong dream to climb Mt Everest. Although the timing is poor for my sabatical, it is not something planned on a whim and involves non-refundable costs of up to $100k.
So here I am, at Everest Base Camp, 5400 meters, writing what I am sure is the highest ever devblog from the ground! This is largely able to occur because of Matt Lightfoot, the youngish looking chap who is our tireless Production Assistant. Both him and others have continued to send me progress updates and approvals, which I am accessing via a satellite connection.
Anyway, the important bit is the game. Ivan is now working a great deal directly on the project, and has been picking up the slack for some of the areas I needed to address which has been a huge help. Those from the community who wanted to get involved in writing are keen to get started, but the response is so massive that we are looking to put a structure in place to ensure community written books pass through some kind of editorial process. This community content, together with copyright expired books, will form the basis of hundreds or thousands of books that can be found and read in the world. There are no set timeframes for this, so please be patient.
Ondrej, our lead programmer, continues his work on moving DayZ into a server-client architecture, turing the entire architecture of DayZ into an MMO. Jirka is working on updating some of our steamworks integration, and fixing bugs associated with the massive inventory changes we implemented over the past month.
Bebul is working on our Radio implementation, allowing players to communicate using a basic radio, similar (but more simple) to the popular ACARS radio mod for ArmA2. Players pick up radios, and they can set a frequency and talk/receive text/voice from other players. The microphone or speaker can be turned on or off to allow players to use radios as a listening device. If the player has not crafted a headset onto the radio, then the output is public (either voice or text). The results are fantastic, and Bebul is now ensuring this all works properly in the all special cases during Multiplayer play.
Our team is working their way through the animation backlog, involving new zombie animations for the new skeleton, test melee moves for our new melee system, new animations for the new animals (such as the deer), and then onto player animations for the new skeleton, custom designed to feel more like a civilian rather than the trained soldier of ArmA2.
Mostly they are working on creating the interior data required for the AI zombies to pathfind correctly inside buildings. New road decals have been created by Mario for the roads so it looks like they have a damaged look to them, to give the world more of a feel like “the Road”. One of our big special new buildings is in game, and we will surprise you with some new screenshots of this in the next devblog!
Our team of artists recruited from the community have been hard at work. The new male character mesh is being prepared, in line with the new skeleton, as well as a new template for clothing skinning. The new M4A1 has been committed with proxies that allow our new attachment system to be utilized along with the crafting system. Also being worked on are a Gas Mask, Pilot Helmet, Mauser Rifle, pen/paper, mess tin, can opener - a huge amount of items are being developed while we wait for the programming tasks to be completed heading towards our first public release.
The excitement from the team is tremendous with all these fantastic new items, allowing huge crafting possibilities.
Seven towns have been remade by SenChi, overseen by Ivan, to alter the look and feel better. Bugs are continually being fixed and we have purchased new satellite data to improve the detail of the base map (looks much better in the distance with this new data).
I realize some people are upset at my departure from the project for two months to climb Mt Everest, but hopefully from this you can see the large team Bohemia have assembled behind the development that are continuing to innovate and develop DayZ Standalone in the direction of the game we all want. This is going to take as long as it needs to, we want to release our initial alpha under the architecture it needs to avoid hacking and security issues - this is the only remaining task stopping us from releasing the alpha. But while this task is being completed, we can continue with other activities.
The next devblog will feature some screenshots to demonstrate the progress, captured by Matt, but my satellite connection and tiny laptop cant cope with downloading the current build.
So, this is the devblog I write from Everest Base Camp, at 5400 meters! Tomorrow I am off to the Khumbu Icefall for training in fixed lines and ladders, big thanks to the community for their continued patience, and everyone at Bohemia who is pushing hard towards our DayZ standalone initial release!
"I'm a girl gamer!" Gaming is gendered, and the gender isn't mine.
I often read on different forums about how people (who own a penis) are tired of hearing the phrase “I’m a girl gamer” or “I’m a girl and I know how to play videogames.” Usually, their words don’t get under my skin. It’s a simple complaint that I will hear over and over again. Kind of like how I am sick of hearing the phrase “I’ve prestige blah blah blah times” I know that just because I’m sick of hearing it, it won’t go away. No matter what I do, some Joe-shmoe will still come into my place of employment spouting his stats at me like I care.
Someone made a post about girl gamers that just got under my skin. Shoving his stupid (and clearly sexist) post aside and getting to the bear bones of his post which is “I’m sick of hearing you (women) say I CAN PLAY VIDEOGAMES!”
Listen here internet. Gaming is gendered and the gender isn’t mine. It took me a holiday season at my work to truly understand that no matter how much I play; no matter what I know; people will not take full stock in what I say about games, consoles, or accessories. Regardless of the fact I have been working at my store for almost a year, and I am on the management team. Regardless of the fact I have been gaming for most of my life. I could have a full sales conversation with a customer, about games, what console I own, how much I loved a particular title and get asked at the end of the transaction “Oh so you’re really a gamer?” with a tone of surprise! Typically I meet them with a humorous remark. But sometimes it gets under my skin. Particularly when a customer won’t listen to me (or gives me the remark of “I’ll think about it.”) when I talk to them about a game because they assume my knowledge is sub-par because I’m a female. Want to know how I know they think I’m sub-par? When a co-worker (all my co-workers are male.) comes up behind me and agrees with what I am saying and then all of a sudden my customer believes what I’ve been telling them, and buys the game I’ve been gushing about for 10 minutes..
They wait for a man to come behind me and validate my words. Because my words aren’t good enough. This happens over, and over and over again.
I don’t think it’s intentional either. At least for most of my customers. In general America’s society holds the idea of “Gaming is for men” (caveman grunt!) at least gaming beyond the Wii System and fitness games. Is that such a far fetched idea though? When was the last time a huge FPS was released with a female lead? Not the ability to choose a female character, but advertised as a game with a female lead and marketed specifically to women? When will COD ever have the option for me to have a female character? How about a game like Uncharted, or Infamous, or Crysis or Halo? When will I get to be the bad-ass genetically altered super hero that gets to save all of the world from the aliens without a mans help? Sure games like Final Fantasy, or Mass Effect have the ability to be female. They are RPG’s, developers aren’t studpid they know they have to offer some option for their female audience. Portal 2 you were a female. You can pick a female in all fighting games. But when am I going to be a kick-ass female lead who still gets to keep her clothes on and stars in a game all her own? I know these games exists (who doesn’t love classics like Tomb Raider!) but when have they ever received the development, marketing, and sales success of other similar games with male leads?
I have to constantly, constantly validate my place in the world of gaming. I can’t even use a headset on multiplayer because of the nastiness I receive for being a “girl gamer”. Do you know how often I hear “You don’t look like you should work at a videogame store!” ? How about how often I’m met with a tone of surprise when I talk about how I think the kill confirmed mode on MW3 is pretty neat?
If you want me to stop shoving it into your face that I am a girl, and I have the ability to play games, maybe stop shoving it in my face that you think I don’t belong here. Maybe you don’t say out loud “I don’t think women really play games”. (Because there is the perception that women only play as a way to build our appeal to men. Not because we legitimately enjoy gaming for whatever reasons.) But every time someone reacts surprised to me talking about gaming, or playing online, or even working at a game store, it is being shoved in my face that gaming isn’t meant for my gender.