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My next game idea is niche and nerdy as fuck, even for videogames. I want to make a text-based baseball game in Twine. As far as I can tell, the only text baseball games are crazy hardcore stat simulations, and I want mine to be much more accessible and more like a text version of a regular baseball videogame (i.e. there is strategy, and knowing the game helps, but everyone should be able to play). I’m even trying my hand at some ASCII visuals for it.
Hidden Maze City
We had a lot of fun, and after checking out the other entries, we’re really stoked to crack Twine/Twee open and get at some of its more in depth features. This is a truly beautiful and exciting movement and medium.
If you haven’t checked out the Twine community, I highly recommend it! Especially Porpentine’s Twine games; she is a fucking wizard with this shit.
Oh and, you can play Hidden Maze City HERE
CRUSTY ASS GAME FOR CRUSTY ASS PEOPLE
FIRST TWINE GAME WOW SO GREAT 10/10
343242 DIFFERENT PIZZAS, 3 TOPPINGS
EXCITING PROTAGONIST WHO IS EASY! ON! THE! EYES!
just a reminder that i occasionally make twine game
they are here
Escape From Gender Prison (NSFW) (xenogenital exploration sim)
My Name Is (helplessness sim, androids)
DYSPHORIA CITY (day in the life of a trans* person)
do androids dream the body electric (not a dating sim. also androids)
just posting this because i’m working on another twine game it might be my best twine game it feels like it right now though probably not
have some twine game
The Murdelator is a Twine game / interactive short story set in a cyberpunk future. It is about harassment, passing, body modification, gamification, and jacked-up cyborg killers.
Trigger Warnings for: harassment, graphic depictions of violence.
inspiration zdzisław beksiński | romanticism
notes I made this in a day for BIG TRASHY TWINE JAM. There was going to be more randomization, more travelers (the dauber in search of dyes didn’t make it sadly), and more passages.
I think I came up with a decent micro-story generator all in all. I tried to make it so that each play reveals more of the city—something only glimpsed in one run might become clear in another—recurring landmarks seen from different angles until you develop an idea of what they are.
I like the loom-like quality of the node map.
Zdzisław Beksiński is the best.
Here is a cross-section of today’s big tangle:
The game is fully playable up to the BBQ now. That section, the part up and on the left, is the part where you can talk to folks when you get to the BBQ, just before you get called over to help at the grill.
The general pacing is still abysmal (i.e. if you go the route that leads direct through the Library, it’s glaringly obvious that the necessary three hours can’t have passed), but I’m just gonna grit my teeth and agree that I’ll come back to flesh that out once there is a fully-playable outline (which is much more important anyhow). Irks me, as a perfectionist, but there you are.
So what I have is: 24,683 words. Fully playable first two sections (of the planned seven), and I may be able to have the BBQ-sequence done today or tomorrow. This glum rainy day is perfect for it.
My self-imposed deadline of three weeks to a FULLY playable version of the game (counting from Thursday, May 16th) may be realistic after all.