***Please Note: This is a translation of a post uploaded by Yuzuru Tachikawa, the Director of Mob Psycho 100 II. All content and writing belong to him. All I did was merely translate his words.
***Link to the original post: https://note.mu/memine_/n/n9b7713ff11c9?creator_urlname=memine_
***Hello! I actually had to take down the artworks, for Bones requires one to not re-post its art. However, you can go into the above link and look at the actual artworks as you read my translation. Sorry about that. Otherwise, enjoy!
This is Yuzuru Tachikawa, the Director.
This is a secret story behind the opening production, but it is something like a production memo. Since I was forgetful, I decided to publish it to note in a recording-my-work meaning. I’d like to write ② soon.
This time around, there was no time, and I thought “it would be really bad if I got power-down,” so I worried a lot about that. It was really a useless time, I’m sorry lol
As a result, I decided to back off the previous concepts of “surprising pictures full of supernatural ability” and “surprise box,” and additionally include “visual illusion” to the concept.
By the way, the key visual theme is also “visual illusion,” but I’d like to put that together and address it at another opportunity.
I thought that Zoetrope, which is also the origin of animation, would be good for decorating the beginning, and soon this cut came floating in my head.
This is also the cut that I finished writing for the first time.
At first, I was going to handwrite this scene, but no one wanted to do it (maybe it’s natural), so we abandoned it and changed to CG.
But I think that was good as a result. We ordered CG with a cheap, LEGO-like image, but actually it was the initial vitual fighter that came up lol
I adopted it because I was laughing at that Low poly CG after coming back from a long break, and so it became the present form. It was the CG’s ad-lib that made even the buildings dance in the background. Thankfully.
By the way, I really wanted to make it appear to move with illusion, but it was difficult with animation frame rate (24k), so I reflect on that I should have worked with 30 frames. Well, still I do not know if it can be realized because I think that we need a rather sophisticated calculation.
I wonder if someone will make it three-dimensional at the Ghibli Art Museum ~ ~
I wanted to make even a normal character introduction mob-psycho-like, so I used a classical toy motif.
In this cut, I thought I would contribute to the illusory feeling by depicting an aspect of this cube as a 3D solid, and handling the next cut as a 2-dimensional piece, but in the first place, the animation itself is on a flat surface, and so the effect in that sense was not there lol
I thought about how many times the cube had to be turned in order for the face to change, but to fulfill that condition, the movements became pretty simple, so I just preferred the fun of the picture rather than the reasoning behind it. Thank you, GAUGE-san!
In addition to Mob and Reigen, Mr. Kameda also drew for me Ritsu, Teru, and Dimple. The details have changed variously from the original storyboard.
There are various names to it, also called optical animation, but this is a technology that has been there from quite a long time ago. It is also used for children’s picture books, so I got my inspiration from there.
This cut is actually made visible by motion illusion.
Since the animation did not work unless the specific conditions were satisfied, when we did the test, we found that the animation was only established in 9 k cycles. So, we timed the drawings and matched them with the passing speed of the bar.
The actual processing displays all of the movements in motion and makes them silhouette-like. And then we put the bars as a mask on the movements—we’re doing something like that.
(This may be meaningless…)
This cut became the most tiring cut to draw in this OP. We divided 40 domino characters into 3 animators, and we also divided the passing objects and the speaker-like emotion explosion to multiple animators.
Domino alone—since one character collapses with 8 cuts, it becomes 8 × 40 = 320 cuts. Well, that’s calorie high.
When I said that I wanted characters to collapse in drawing, I got an angry phone call saying “Are you insane?,” but I pushed forward with my guts lol
I wrote “If we divide it in two rows, we can pass-fall the stopping picture” or something on my storyboard, but that was a lie lol
I think that this Domino scene became a lively and luxurious-feeling scene, thanks to the drawing style. When the characters fall, I put a specific reaction to each character. If you do not mind, please look closely.
It is regrettable that a part of the drawing cannot be seen due to the previous character collapsing, but as we delayed the Domino, the matching with music became weird, so we reluctantly (we were sobbing) made it this timing.
Because the city gathered in the back, it was necessary to divide the drawing of the city. I think that this is a cut that became a burden for various sections, such as drawing, art, and shooting.
This will continue in ②