“Poucas vezes na vida vocês terão a chace de encontrar um certo tipo de pessoa. Um tipo que sempre se da bem, que poucas vezes é vista chorando, vista pra baixo ou com mal pressentimento. Esse tipo é o que aparenta ser abençoada por Deus, mas não se engane, não se deixe iludir com pouco, porque esse tipo de pessoa vai tentar fazer com que você realmente se iludia. Poucas vezes na vida vocês terão o azar de trombar com essa gente, que quer se dar bem na vida mas para que isso aconteça sai pisando em quem estiver no seu caminho para fazer de escada, que faz de tudo para conseguir o que quer independente de quem vai magoar, de quem vai enganar ou destruir. Poucas delas passarão por sua vida, elas não estão em grande numero por aí pois pouca gente tem o sangue frio o bastante para ser ruim assim, são poucas mais a destruição que causam é imensa. Provavelmente uma ou duas passarão despercebidas e você só vai se dar conta quando ela for embora levando tudo o que você tem de melhor. Mas quando ela passar, não tente esquecer do que lhe causou, não tente fingir que não aconteceu. Guarde cada lembrança e use como aprendizado. Não deixe com que essas pessoas levem seus sorrisos, sua vontade de viver, principalmente, não as deixe levarem a sua esperança de que haja bondade no resto do mundo...”—Pois há.
Barbara Carvalho; (via almeje)
Returning to the Station: Greedy Station
A few days ago I decided to pick up the newest version of the Settlers of Catan Card Game. I am always on the look out for good 2 player games that I can play with my wife, and this was a great one. It takes the core concepts of the Catan games and expands on them in ways I never would have expected, digging deeper into the settlements that you build by adding expansions of specific structures or hero units to the mix. It fit the 2 player format perfectly, while the adding depth gave more substance to each turn, the fewer players gave room for the extra thought it required. It may be the best 2 player board/card game I have played… but I am not trying to write a full review here.
As promised, I want to talk about my plans to finally return to Small Galaxy: Greedy Station that I shelved about a year ago. So what does the Catan Card game have to do with it? A great deal actually.
I really wasn’t thinking of this when I made the purchase, but I have always found that board and card games are the best at inspiring me in the areas of game design. I haven’t actually done ANY game design work in a few months now, and that might have helped, because after playing that game, I felt like I finally found what was missing from where my development of Greedy Station had ended up.
I knew almost a month before I had shelved the project that I had “lost the plot”, and that the original ideas that made Greedy Station great just wasn’t present due to cuts that I had made to finish the project more quickly. I simply didn’t have time to expand on the core ideas to give them a depth that would make the game balanced and fun. Now, about a year later, I am going to take the time and start over… but while I am in many ways starting from zero, that doesn’t mean the game I had made before doesn’t count for something.
If you aren’t familiar with the game I was making, you can go back some in this blog and read about it and check out the IndieDB page I had going too, but because I know some don’t know what it is, I am just going to quickly highlight what that games essence was.
What is Greedy Station about?
Inspired by the 4X game genre (explore, exploit, expand, and exterminate), and loving the economic gameplay of many RTS games I set out to make a 3X game (4X minus the 4th X: Exterminate).
Exploring a randomly generated fanciful galaxy (more on the fanciful part later). Expanding your influence and upgrading your station.
and Exploiting the galaxies resources to increase your wealth and fund your exploits.
What is returning?
The original game didn’t really have much depth to any of its mechanics… so while gathering resources, upgrading the station, and building facilities and structures will be returning, they won’t be returning in their original form.
There were things in the original that weren’t broken. The biggest of these was the art direction. As the gameplay is greatly inspired from board and card games, the use of elements from those games is definitely going to be making its way into the new one.
What am I adding?
As I said at the start, it was playing the Catan Card game that re-ignited my desire to work on the game… specifically the fact that a simple set of rules balanced well can make for a fantastically fun game.
The things that I had cut from the first games original design are really THE focus of the new. I don’t want to go into too much detail right now, but the two biggest cuts were the station “crew” cards and the more complex and detailed “planets”. The added depth to expansion and exploration these two elements will give was desperately needed, and after I play test and balance them with the new ways the old systems worked, I think I will finally have found the plot once again.
Feel free to ask questions, but I think I should point out that I am being vague for a number of reasons. None of these design ideas have been tested yet, so if I were to explain how I have them written down now only to change them later due to problems that I discover while testing, I am only going to disappoint someone.
- fidgetwidget out
☻ Avalia aqui ;3
tipo.. isso já faz tempo e tals, mais como eu sou legal sou avaliar u__u (quem sou eu pra te avaliar?)
é… | curti | legal | me gusta | lindo | maneiro | divão | perfeito | caraca, que perfeição, mano. | se veio aqui para humilhar, pode ir embora | me recuso a avaliar isso | caralho, passa a sua senha.
só não curti o theme, mais cada um tem seu gosto ‘-‘