THIS IS FOR ROUND 2 OF THE HOMESTUCK TITLE CONTEST

You should choose me. My class is special and would prove very useful. I have incorporated my class into a poem:

Prospit shines

Derse in shroud

Arrive in The Medium

Of Plague and Clouds

Imp’s blood spilled

Gates ascended

Grist collected

From your Dragon-dy Denizen

But horror terrors whisper

As you sleep on a green slab

You’ve dreamed up the future

And awake by a stab

You rise as a godteir

The Black Queen, your foe

The one from your visions

She’s masked as a crow

The battle begins

Guardians die 

Friends are lost

Carapaces cry

Prospit is burned

Derse is plauged

This was war

Not a game

The battle ends

The Black Queen won

You had your chance

You’re to be hung

But you jolt from this dream

You, still in your room

This is you

Seer of Doom 

Seer of Doom

Something I came up with while developing a fan-session sort of deal.

I have a few basic theories that kinda sorta work in conjunction with each other.

  1. The Seer of Doom has the ability to see the worst possible outcomes of a situation, or the ways that a certain situation could go awry. It would then be up to the Seer to figure his or her way around that outcome.
  2. The Seer of Doom is “doomed” to have his or her visions ignored by his or her  teammates, or to have his or her visions be false or lacking some key detail.  
  3. As part of the Doom dealie mentioned by Sollux early on, the Seer of Doom will lose his or her sense of physical vision for some  period of time during the game. Whether this heightens his or her other physical senses or their visions is pretty up in the air
  4. The Seer of Doom may have some innate or natural knowledge of failed and doomed timelines as well as sessions?

Hi again, I was wondering if you could do a group breakdown of Knight of Space, Seer of Doom, Mage of Breath and Page of Life. c:

Sure thing, I’ll get right to it!

Knight of Space: defends others using creation, science (mass of objects, size of objects, velocity of objects, etc.), and general space as a weapon. A Knight of Space would be able to change the sizes and such of their enemies in order to defeat them, and they would also be able to change their own size and other measurements in order to increase their fighting ability, perhaps making themself gigantic or increasing their speed. They would be everywhere at once, teleporting across the session in order to keep everyone safe. Once they’d taken down one enemy they’d move on, teleporting to the next in order to defeat them as well. They’d be a powerful player, and they’d be sure to keep everyone safe.

Personality wise, they would be a very scientific and intellectual kind of person, and would really care about their friends. They would be kind and helpful, though also a bit too busy to spend much time socializing. 

Seer of Doom: has a deep understanding of death, sacrifice, law, and judgement, and shares this understanding with their teammates in order to help them succeed. A Seer of Doom would probably know every possible way for a person to die, enabling them to point out the weaknesses of enemies during combat, as well as being able to predict when a person would die, and how their end would come about. Their understanding of law would also be extremely useful, giving them the ability to comprehend the laws and rules of whatever they were faced with. This would make them a master puzzle solver, identifying the rules of everything and sharing them with the team. However, this could double as a weakness, as well: a Seer of Doom would probably be very confused by anything chaotic (such as, say, the horrorterrors), and would not know how to deal with such a thing. 

Overall, a Seer of Doom would be a useful player indeed, with a very dark and ordered personality. They probably wouldn’t get along with anyone too crazy, random, or immature, and I imagine them being quite the intellectual. 

Mage of Breath: has a deep understanding of wind, direction, and freedom, and acts on this understanding in order to help others. I feel like the Mage would focus more on direction and freedom than wind, as the first two things work much better with an understanding class. As such, the Mage would always know what direction they and the other members of the team would need to be heading in, keeping them completely focused on the goal at hand. However, instead of merely sharing this understanding with others, the Mage would act on it, acting directly to change their teammates’ directions if they were wrong. Based off that, the Mage would probably be quite bossy and a bit of a know-it-all, forcing others to change their course of action without consulting them first. However, the Mage’s understanding of freedom would be able to redeem them in the eyes of their teammates. If a teammate was captured or denied of their freedom in any way, the Mage would realize this and act instantly, saving their teammate from whatever was holding them captive. As such, the Mage would be extremely valuable for rescue missions, knowing exactly who was missing and how to capture them.

In terms of personality, the Mage would be very driven and focused, and would always know what to do next. Unfortunately, as I said, they would be quite bossy, which could stir up some resentment from the others.

Page of Life: Shares life and living things with their friends. The Page would have immense potential in the sphere of life, though at first they would be very weak. Upon going God Tier, though, they would have utterly unparalled Life abilities, being able to bring back anyone or anything from the brink of death, or from absolute death. No one close to the Page would ever suffer from a death or major injury of any kind. On the front of sharing living things with others, I feel the Page of Life would be quite adept at befriending living creatures of all kinds (such as their planet’s consorts, or even the Page’s enemies), and would use these creatures to aid others, using them as warriors of sorts.

As for personality, I imagine the Page would be very cheery and upbeat, though a bit under-appreciated by their teammates, as they wouldn’t be too useful at the start of the game.

So, overall? This would be a very interesting team. The most useful member would probably be the Knight of Space, as they would be the most powerful (as well as the most vital for success), and would have a pretty good personality. Unfortunately, they would probably have to make the genesis frog on their own (as the Knight usually helps the Space player with this, and the Knight of Space would have no Knight to help them), which would just add to their already considerable amount of burdens. In my opinion, the Knight and the Page would get along the best, as they would have the most combatible personalities. The Knight would get along with everyone else fine, but the Page would be their best match. The Seer probably wouldn’t get along with anyone too well, especially considering the opposing natures of the Page and the Seer (as one is a Life player and the other is a Doom player). The general team dynamic would be quite tense, and I foresee quite a few personal issues arising.

(please note that all these personality things are solely based off of the titles, and should be disregarded if the actual person with the title is different than my analysis)

In terms of actual success in the session, this team would have an interesting experience on their quest. They would certainly be effective in battle, with the Knight dealing the large damage, the Seer guiding him on the best methods of attack, the Mage keeping them all focused and free, and the Page keeping everyone alive and well (as well backing them up with the afore-mentioned living creatures). Unfortunately, the lack of a Time player means that certain problems would arrise with Doomed Timelines, lowering the odds of success considerably.

I hope that helped!

Seer of Doom?

Seer:  One who knows their aspect comprehensively.  They will know when and where their aspect will be in play, and will be able to plan accordingly.

Doom:  Death, destruction, fate.

The Seer of Doom will know and understand all kinds of endings.  When making plans, she will be able to see what decisions will lead to her allies’ death, and alter plans to make sure that that doesn’t happen.  She will also be able to tell which plans will lead to enemies’ deaths and will create situations in which that happens.  She will understand the ultimate fate of any situation, both good and bad, and will let her allies know when bad things are fated to happen.

The Seer of Doom, like most Seers, has the role of a planner and guide in Sburb.  Her knowledge of how death can become both her allies and enemies will allow her to create near-perfect battle strategies that leave all foes defeated with all allies alive.  Her understanding of fate will allow her to prepare for when bad events are slated to happen, dampening their effects.

Seer of Doom

1) Understanding

Being able to understand and notice the subtle little actions that would bring about a doomed session is the domain of the Seer of Doom. For example, Person X, a Space player, thinks that he should make himself something to eat before checking on the half-bred Genesis frog, however the frogs current evolutionary stage cannot survive long and needs to be bred again quickly. The frog then dies, leading to a failed session. The Seer would be aware of this small, seemingly innocent action and would have the chance to prevent it from occurring.

2) Predicting

What would happen if our Bard turned on us? Would we survive? Or would it be game over for us? Using their abilities, a Seer could accurately predict the outcome of any turn of events that would lead to ‘doom’ or death.  They could also avoid their own deaths by having strange, subconscious  feelings towards something they are about to do, potentially saving their lives.

3) Combat

A Seer naturally makes an excellent battle strategist and tactician, and when enhanced by the doom aspect they would be able to predict any actions that could prove fatal, both for their team members and their enemies. They would know what attacks to block, when to counter, who to target first and where to hit the hardest.

The Seer of Doom is an excellent passive class that would be a boon to any session, bringing the invaluable skill of avoiding death and finding their enemies weak spots to the team.

Works well with: Mage of Doom, Sylph of Life, Maid of Light

Works poorly with: Thief of Life, Rouge of Doom, Bard of Doom

~Michael

((I actually love this combination))

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